mirror of https://github.com/axmolengine/axmol.git
Remove default arguments in APIs and rename the parameter 'time' to 'timeInSec'.
This commit is contained in:
parent
22b2f8b7b3
commit
f39644d129
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@ -27,6 +27,8 @@ THE SOFTWARE.
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NS_CC_BEGIN
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NS_CC_BEGIN
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static const float DEFAULT_TIME_IN_SEC_FOR_SCROLL_TO_ITEM = 1.0f;
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namespace ui {
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namespace ui {
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IMPLEMENT_CLASS_GUI_INFO(ListView)
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IMPLEMENT_CLASS_GUI_INFO(ListView)
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@ -642,14 +644,14 @@ Widget* ListView::getClosestItemToPositionInCurrentView(const Vec2& positionRati
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Widget* ListView::getCenterItemInCurrentView() const
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Widget* ListView::getCenterItemInCurrentView() const
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{
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{
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return getClosestItemToPositionInCurrentView(Vec2::ANCHOR_MIDDLE);
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return getClosestItemToPositionInCurrentView(Vec2::ANCHOR_MIDDLE, Vec2::ANCHOR_MIDDLE);
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}
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}
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Widget* ListView::getLeftmostItemInCurrentView() const
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Widget* ListView::getLeftmostItemInCurrentView() const
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{
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{
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if (_direction == Direction::HORIZONTAL)
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if (_direction == Direction::HORIZONTAL)
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{
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{
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return getClosestItemToPositionInCurrentView(Vec2::ANCHOR_MIDDLE_LEFT);
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return getClosestItemToPositionInCurrentView(Vec2::ANCHOR_MIDDLE_LEFT, Vec2::ANCHOR_MIDDLE);
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}
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}
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return nullptr;
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return nullptr;
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}
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}
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@ -658,7 +660,7 @@ Widget* ListView::getRightmostItemInCurrentView() const
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{
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{
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if (_direction == Direction::HORIZONTAL)
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if (_direction == Direction::HORIZONTAL)
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{
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{
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return getClosestItemToPositionInCurrentView(Vec2::ANCHOR_MIDDLE_RIGHT);
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return getClosestItemToPositionInCurrentView(Vec2::ANCHOR_MIDDLE_RIGHT, Vec2::ANCHOR_MIDDLE);
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}
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}
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return nullptr;
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return nullptr;
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}
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}
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@ -667,7 +669,7 @@ Widget* ListView::getTopmostItemInCurrentView() const
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{
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{
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if (_direction == Direction::VERTICAL)
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if (_direction == Direction::VERTICAL)
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{
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{
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return getClosestItemToPositionInCurrentView(Vec2::ANCHOR_MIDDLE_TOP);
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return getClosestItemToPositionInCurrentView(Vec2::ANCHOR_MIDDLE_TOP, Vec2::ANCHOR_MIDDLE);
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}
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}
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return nullptr;
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return nullptr;
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}
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}
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@ -676,12 +678,17 @@ Widget* ListView::getBottommostItemInCurrentView() const
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{
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{
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if (_direction == Direction::VERTICAL)
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if (_direction == Direction::VERTICAL)
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{
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{
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return getClosestItemToPositionInCurrentView(Vec2::ANCHOR_MIDDLE_BOTTOM);
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return getClosestItemToPositionInCurrentView(Vec2::ANCHOR_MIDDLE_BOTTOM, Vec2::ANCHOR_MIDDLE);
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}
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}
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return nullptr;
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return nullptr;
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}
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}
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void ListView::scrollToItem(int itemIndex, const Vec2& positionRatioInView, const Vec2& itemAnchorPoint, float duration)
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void ListView::scrollToItem(int itemIndex, const Vec2& positionRatioInView, const Vec2& itemAnchorPoint)
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{
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scrollToItem(itemIndex, positionRatioInView, itemAnchorPoint, DEFAULT_TIME_IN_SEC_FOR_SCROLL_TO_ITEM);
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}
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void ListView::scrollToItem(int itemIndex, const Vec2& positionRatioInView, const Vec2& itemAnchorPoint, float timeInSec)
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{
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{
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Widget* item = getItem(itemIndex);
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Widget* item = getItem(itemIndex);
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if (item == nullptr)
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if (item == nullptr)
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@ -697,7 +704,7 @@ void ListView::scrollToItem(int itemIndex, const Vec2& positionRatioInView, cons
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Vec2 itemPosition = calculateItemPositionWithAnchor(item, itemAnchorPoint);
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Vec2 itemPosition = calculateItemPositionWithAnchor(item, itemAnchorPoint);
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Vec2 destination = -(itemPosition - positionInView);
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Vec2 destination = -(itemPosition - positionInView);
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startAutoScrollToDestination(destination, duration, true);
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startAutoScrollToDestination(destination, timeInSec, true);
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}
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}
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ssize_t ListView::getCurSelectedIndex() const
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ssize_t ListView::getCurSelectedIndex() const
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@ -263,16 +263,17 @@ public:
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* @param itemAnchorPoint Specifies an anchor point of each item for position to calculate distance.
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* @param itemAnchorPoint Specifies an anchor point of each item for position to calculate distance.
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* @return A item instance if list view is not empty. Otherwise, returns null.
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* @return A item instance if list view is not empty. Otherwise, returns null.
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*/
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*/
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Widget* getClosestItemToPosition(const Vec2& targetPosition, const Vec2& itemAnchorPoint = Vec2::ANCHOR_MIDDLE) const;
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Widget* getClosestItemToPosition(const Vec2& targetPosition, const Vec2& itemAnchorPoint) const;
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/**
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/**
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* @brief Query the closest item to a specific position in current view.
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* @brief Query the closest item to a specific position in current view.
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* For instance, to find the item in the center of view, call 'getClosestItemToPositionInCurrentView(Vec2::ANCHOR_MIDDLE, Vec2::ANCHOR_MIDDLE)'.
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*
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*
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* @param positionRatioInView Specifies the target position with ratio in list view's content size.
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* @param positionRatioInView Specifies the target position with ratio in list view's content size.
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* @param itemAnchorPoint Specifies an anchor point of each item for position to calculate distance.
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* @param itemAnchorPoint Specifies an anchor point of each item for position to calculate distance.
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* @return A item instance if list view is not empty. Otherwise, returns null.
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* @return A item instance if list view is not empty. Otherwise, returns null.
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*/
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*/
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Widget* getClosestItemToPositionInCurrentView(const Vec2& positionRatioInView, const Vec2& itemAnchorPoint = Vec2::ANCHOR_MIDDLE) const;
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Widget* getClosestItemToPositionInCurrentView(const Vec2& positionRatioInView, const Vec2& itemAnchorPoint) const;
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/**
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/**
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* @brief Query the center item
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* @brief Query the center item
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@ -308,9 +309,10 @@ public:
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* @brief Scroll to specific item
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* @brief Scroll to specific item
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* @param positionRatioInView Specifies the position with ratio in list view's content size.
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* @param positionRatioInView Specifies the position with ratio in list view's content size.
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* @param itemAnchorPoint Specifies an anchor point of each item for position to calculate distance.
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* @param itemAnchorPoint Specifies an anchor point of each item for position to calculate distance.
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* @param duration Scroll time
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* @param timeInSec Scroll time
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*/
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*/
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void scrollToItem(int itemIndex, const Vec2& positionRatioInView, const Vec2& itemAnchorPoint, float duration = 1.0f);
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void scrollToItem(int itemIndex, const Vec2& positionRatioInView, const Vec2& itemAnchorPoint);
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void scrollToItem(int itemIndex, const Vec2& positionRatioInView, const Vec2& itemAnchorPoint, float timeInSec);
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/**
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/**
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* @brief Query current selected widget's idnex.
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* @brief Query current selected widget's idnex.
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@ -448,9 +448,9 @@ bool ScrollView::isOutOfBoundary()
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return getHowMuchOutOfBoundary() != Vec2::ZERO;
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return getHowMuchOutOfBoundary() != Vec2::ZERO;
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}
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}
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void ScrollView::startAutoScrollToDestination(const Vec2& destination, float time, bool attenuated)
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void ScrollView::startAutoScrollToDestination(const Vec2& destination, float timeInSec, bool attenuated)
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{
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{
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startAutoScroll(destination - _innerContainer->getPosition(), time, attenuated);
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startAutoScroll(destination - _innerContainer->getPosition(), timeInSec, attenuated);
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}
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}
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static float calculateAutoScrollTimeByInitialSpeed(float initialSpeed)
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static float calculateAutoScrollTimeByInitialSpeed(float initialSpeed)
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@ -466,7 +466,7 @@ void ScrollView::startAttenuatingAutoScroll(const Vec2& deltaMove, const Vec2& i
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startAutoScroll(deltaMove, time, true);
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startAutoScroll(deltaMove, time, true);
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}
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}
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void ScrollView::startAutoScroll(const Vec2& deltaMove, float time, bool attenuated)
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void ScrollView::startAutoScroll(const Vec2& deltaMove, float timeInSec, bool attenuated)
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{
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{
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Vec2 adjustedDeltaMove = flattenVectorByDirection(deltaMove);
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Vec2 adjustedDeltaMove = flattenVectorByDirection(deltaMove);
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@ -474,7 +474,7 @@ void ScrollView::startAutoScroll(const Vec2& deltaMove, float time, bool attenua
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_autoScrollTargetDelta = adjustedDeltaMove;
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_autoScrollTargetDelta = adjustedDeltaMove;
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_autoScrollAttenuate = attenuated;
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_autoScrollAttenuate = attenuated;
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_autoScrollStartPosition = _innerContainer->getPosition();
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_autoScrollStartPosition = _innerContainer->getPosition();
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_autoScrollTotalTime = time;
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_autoScrollTotalTime = timeInSec;
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_autoScrollAccumulatedTime = 0;
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_autoScrollAccumulatedTime = 0;
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_autoScrollBraking = false;
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_autoScrollBraking = false;
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_autoScrollBrakingStartPosition = Vec2::ZERO;
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_autoScrollBrakingStartPosition = Vec2::ZERO;
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@ -675,39 +675,39 @@ bool ScrollView::scrollChildren(float touchOffsetX, float touchOffsetY)
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return scrollEnabledUpDown || scrollEnabledLeftRight;
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return scrollEnabledUpDown || scrollEnabledLeftRight;
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}
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}
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void ScrollView::scrollToBottom(float time, bool attenuated)
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void ScrollView::scrollToBottom(float timeInSec, bool attenuated)
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{
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{
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startAutoScrollToDestination(Vec2(_innerContainer->getPosition().x, 0.0f), time, attenuated);
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startAutoScrollToDestination(Vec2(_innerContainer->getPosition().x, 0.0f), timeInSec, attenuated);
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}
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}
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void ScrollView::scrollToTop(float time, bool attenuated)
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void ScrollView::scrollToTop(float timeInSec, bool attenuated)
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{
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{
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startAutoScrollToDestination(Vec2(_innerContainer->getPosition().x,
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startAutoScrollToDestination(Vec2(_innerContainer->getPosition().x,
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_contentSize.height - _innerContainer->getContentSize().height), time, attenuated);
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_contentSize.height - _innerContainer->getContentSize().height), timeInSec, attenuated);
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}
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}
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void ScrollView::scrollToLeft(float time, bool attenuated)
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void ScrollView::scrollToLeft(float timeInSec, bool attenuated)
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{
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{
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startAutoScrollToDestination(Vec2(0.0f, _innerContainer->getPosition().y), time, attenuated);
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startAutoScrollToDestination(Vec2(0.0f, _innerContainer->getPosition().y), timeInSec, attenuated);
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}
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}
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void ScrollView::scrollToRight(float time, bool attenuated)
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void ScrollView::scrollToRight(float timeInSec, bool attenuated)
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{
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{
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startAutoScrollToDestination(Vec2(_contentSize.width - _innerContainer->getContentSize().width,
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startAutoScrollToDestination(Vec2(_contentSize.width - _innerContainer->getContentSize().width,
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_innerContainer->getPosition().y), time, attenuated);
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_innerContainer->getPosition().y), timeInSec, attenuated);
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}
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}
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void ScrollView::scrollToTopLeft(float time, bool attenuated)
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void ScrollView::scrollToTopLeft(float timeInSec, bool attenuated)
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{
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{
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if (_direction != Direction::BOTH)
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if (_direction != Direction::BOTH)
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{
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{
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CCLOG("Scroll direction is not both!");
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CCLOG("Scroll direction is not both!");
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return;
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return;
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}
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}
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startAutoScrollToDestination(Vec2(0.0f, _contentSize.height - _innerContainer->getContentSize().height), time, attenuated);
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startAutoScrollToDestination(Vec2(0.0f, _contentSize.height - _innerContainer->getContentSize().height), timeInSec, attenuated);
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}
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}
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void ScrollView::scrollToTopRight(float time, bool attenuated)
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void ScrollView::scrollToTopRight(float timeInSec, bool attenuated)
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{
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{
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if (_direction != Direction::BOTH)
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if (_direction != Direction::BOTH)
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{
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{
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@ -715,43 +715,43 @@ void ScrollView::scrollToTopRight(float time, bool attenuated)
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return;
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return;
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}
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}
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startAutoScrollToDestination(Vec2(_contentSize.width - _innerContainer->getContentSize().width,
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startAutoScrollToDestination(Vec2(_contentSize.width - _innerContainer->getContentSize().width,
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_contentSize.height - _innerContainer->getContentSize().height), time, attenuated);
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_contentSize.height - _innerContainer->getContentSize().height), timeInSec, attenuated);
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}
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}
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void ScrollView::scrollToBottomLeft(float time, bool attenuated)
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void ScrollView::scrollToBottomLeft(float timeInSec, bool attenuated)
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{
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{
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if (_direction != Direction::BOTH)
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if (_direction != Direction::BOTH)
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{
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{
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CCLOG("Scroll direction is not both!");
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CCLOG("Scroll direction is not both!");
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return;
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return;
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}
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}
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startAutoScrollToDestination(Vec2::ZERO, time, attenuated);
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startAutoScrollToDestination(Vec2::ZERO, timeInSec, attenuated);
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}
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}
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void ScrollView::scrollToBottomRight(float time, bool attenuated)
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void ScrollView::scrollToBottomRight(float timeInSec, bool attenuated)
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{
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{
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if (_direction != Direction::BOTH)
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if (_direction != Direction::BOTH)
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{
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{
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CCLOG("Scroll direction is not both!");
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CCLOG("Scroll direction is not both!");
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return;
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return;
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}
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}
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startAutoScrollToDestination(Vec2(_contentSize.width - _innerContainer->getContentSize().width, 0.0f), time, attenuated);
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startAutoScrollToDestination(Vec2(_contentSize.width - _innerContainer->getContentSize().width, 0.0f), timeInSec, attenuated);
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}
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}
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void ScrollView::scrollToPercentVertical(float percent, float time, bool attenuated)
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void ScrollView::scrollToPercentVertical(float percent, float timeInSec, bool attenuated)
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{
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{
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float minY = _contentSize.height - _innerContainer->getContentSize().height;
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float minY = _contentSize.height - _innerContainer->getContentSize().height;
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float h = - minY;
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float h = - minY;
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startAutoScrollToDestination(Vec2(_innerContainer->getPosition().x, minY + percent * h / 100.0f), time, attenuated);
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startAutoScrollToDestination(Vec2(_innerContainer->getPosition().x, minY + percent * h / 100.0f), timeInSec, attenuated);
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}
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}
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void ScrollView::scrollToPercentHorizontal(float percent, float time, bool attenuated)
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void ScrollView::scrollToPercentHorizontal(float percent, float timeInSec, bool attenuated)
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{
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{
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float w = _innerContainer->getContentSize().width - _contentSize.width;
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float w = _innerContainer->getContentSize().width - _contentSize.width;
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startAutoScrollToDestination(Vec2(-(percent * w / 100.0f), _innerContainer->getPosition().y), time, attenuated);
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startAutoScrollToDestination(Vec2(-(percent * w / 100.0f), _innerContainer->getPosition().y), timeInSec, attenuated);
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}
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}
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void ScrollView::scrollToPercentBothDirection(const Vec2& percent, float time, bool attenuated)
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void ScrollView::scrollToPercentBothDirection(const Vec2& percent, float timeInSec, bool attenuated)
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{
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{
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if (_direction != Direction::BOTH)
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if (_direction != Direction::BOTH)
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{
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{
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@ -760,7 +760,7 @@ void ScrollView::scrollToPercentBothDirection(const Vec2& percent, float time, b
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float minY = _contentSize.height - _innerContainer->getContentSize().height;
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float minY = _contentSize.height - _innerContainer->getContentSize().height;
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float h = - minY;
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float h = - minY;
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float w = _innerContainer->getContentSize().width - _contentSize.width;
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float w = _innerContainer->getContentSize().width - _contentSize.width;
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startAutoScrollToDestination(Vec2(-(percent.x * w / 100.0f), minY + percent.y * h / 100.0f), time, attenuated);
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startAutoScrollToDestination(Vec2(-(percent.x * w / 100.0f), minY + percent.y * h / 100.0f), timeInSec, attenuated);
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}
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}
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void ScrollView::jumpToBottom()
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void ScrollView::jumpToBottom()
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@ -850,7 +850,7 @@ void ScrollView::jumpToPercentBothDirection(const Vec2& percent)
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jumpToDestination(Vec2(-(percent.x * w / 100.0f), minY + percent.y * h / 100.0f));
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jumpToDestination(Vec2(-(percent.x * w / 100.0f), minY + percent.y * h / 100.0f));
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}
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}
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bool ScrollView::calculateCurrPrevTouchPoints(Touch* touch, Vec3* currPt, Vec3* prevPt)
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bool ScrollView::calculateCurrAndPrevTouchPoints(Touch* touch, Vec3* currPt, Vec3* prevPt)
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{
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{
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if (nullptr == _hittedByCamera ||
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if (nullptr == _hittedByCamera ||
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false == hitTest(touch->getLocation(), _hittedByCamera, currPt) ||
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false == hitTest(touch->getLocation(), _hittedByCamera, currPt) ||
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@ -900,7 +900,7 @@ void ScrollView::handlePressLogic(Touch *touch)
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void ScrollView::handleMoveLogic(Touch *touch)
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void ScrollView::handleMoveLogic(Touch *touch)
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{
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{
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Vec3 currPt, prevPt;
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Vec3 currPt, prevPt;
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if(!calculateCurrPrevTouchPoints(touch, &currPt, &prevPt))
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if(!calculateCurrAndPrevTouchPoints(touch, &currPt, &prevPt))
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{
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{
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return;
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return;
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}
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}
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@ -917,7 +917,7 @@ void ScrollView::handleReleaseLogic(Touch *touch)
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// Gather the last touch information when released
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// Gather the last touch information when released
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{
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{
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Vec3 currPt, prevPt;
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Vec3 currPt, prevPt;
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if(calculateCurrPrevTouchPoints(touch, &currPt, &prevPt))
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if(calculateCurrAndPrevTouchPoints(touch, &currPt, &prevPt))
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{
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{
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Vec3 delta3 = currPt - prevPt;
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Vec3 delta3 = currPt - prevPt;
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Vec2 delta(delta3.x, delta3.y);
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Vec2 delta(delta3.x, delta3.y);
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@ -156,83 +156,83 @@ public:
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/**
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/**
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* Scroll inner container to bottom boundary of scrollview.
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* Scroll inner container to bottom boundary of scrollview.
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* @param time Time in seconds.
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* @param timeInSec Time in seconds.
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* @param attenuated Whether scroll speed attenuate or not.
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* @param attenuated Whether scroll speed attenuate or not.
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*/
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*/
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void scrollToBottom(float time, bool attenuated);
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void scrollToBottom(float timeInSec, bool attenuated);
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/**
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/**
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* Scroll inner container to top boundary of scrollview.
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* Scroll inner container to top boundary of scrollview.
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* @param time Time in seconds.
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* @param timeInSec Time in seconds.
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* @param attenuated Whether scroll speed attenuate or not.
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* @param attenuated Whether scroll speed attenuate or not.
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||||||
*/
|
*/
|
||||||
void scrollToTop(float time, bool attenuated);
|
void scrollToTop(float timeInSec, bool attenuated);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Scroll inner container to left boundary of scrollview.
|
* Scroll inner container to left boundary of scrollview.
|
||||||
* @param time Time in seconds.
|
* @param timeInSec Time in seconds.
|
||||||
* @param attenuated Whether scroll speed attenuate or not.
|
* @param attenuated Whether scroll speed attenuate or not.
|
||||||
*/
|
*/
|
||||||
void scrollToLeft(float time, bool attenuated);
|
void scrollToLeft(float timeInSec, bool attenuated);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Scroll inner container to right boundary of scrollview.
|
* Scroll inner container to right boundary of scrollview.
|
||||||
* @param time Time in seconds.
|
* @param timeInSec Time in seconds.
|
||||||
* @param attenuated Whether scroll speed attenuate or not.
|
* @param attenuated Whether scroll speed attenuate or not.
|
||||||
*/
|
*/
|
||||||
void scrollToRight(float time, bool attenuated);
|
void scrollToRight(float timeInSec, bool attenuated);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Scroll inner container to top and left boundary of scrollview.
|
* Scroll inner container to top and left boundary of scrollview.
|
||||||
* @param time Time in seconds.
|
* @param timeInSec Time in seconds.
|
||||||
* @param attenuated Whether scroll speed attenuate or not.
|
* @param attenuated Whether scroll speed attenuate or not.
|
||||||
*/
|
*/
|
||||||
void scrollToTopLeft(float time, bool attenuated);
|
void scrollToTopLeft(float timeInSec, bool attenuated);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Scroll inner container to top and right boundary of scrollview.
|
* Scroll inner container to top and right boundary of scrollview.
|
||||||
* @param time Time in seconds.
|
* @param timeInSec Time in seconds.
|
||||||
* @param attenuated Whether scroll speed attenuate or not.
|
* @param attenuated Whether scroll speed attenuate or not.
|
||||||
*/
|
*/
|
||||||
void scrollToTopRight(float time, bool attenuated);
|
void scrollToTopRight(float timeInSec, bool attenuated);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Scroll inner container to bottom and left boundary of scrollview.
|
* Scroll inner container to bottom and left boundary of scrollview.
|
||||||
* @param time Time in seconds.
|
* @param timeInSec Time in seconds.
|
||||||
* @param attenuated Whether scroll speed attenuate or not.
|
* @param attenuated Whether scroll speed attenuate or not.
|
||||||
*/
|
*/
|
||||||
void scrollToBottomLeft(float time, bool attenuated);
|
void scrollToBottomLeft(float timeInSec, bool attenuated);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Scroll inner container to bottom and right boundary of scrollview.
|
* Scroll inner container to bottom and right boundary of scrollview.
|
||||||
* @param time Time in seconds
|
* @param timeInSec Time in seconds
|
||||||
* @param attenuated Whether scroll speed attenuate or not.
|
* @param attenuated Whether scroll speed attenuate or not.
|
||||||
*/
|
*/
|
||||||
void scrollToBottomRight(float time, bool attenuated);
|
void scrollToBottomRight(float timeInSec, bool attenuated);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Scroll inner container to vertical percent position of scrollview.
|
* Scroll inner container to vertical percent position of scrollview.
|
||||||
* @param percent A value between 0 and 100.
|
* @param percent A value between 0 and 100.
|
||||||
* @param time Time in seconds.
|
* @param timeInSec Time in seconds.
|
||||||
* @param attenuated Whether scroll speed attenuate or not.
|
* @param attenuated Whether scroll speed attenuate or not.
|
||||||
*/
|
*/
|
||||||
void scrollToPercentVertical(float percent, float time, bool attenuated);
|
void scrollToPercentVertical(float percent, float timeInSec, bool attenuated);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Scroll inner container to horizontal percent position of scrollview.
|
* Scroll inner container to horizontal percent position of scrollview.
|
||||||
* @param percent A value between 0 and 100.
|
* @param percent A value between 0 and 100.
|
||||||
* @param time Time in seconds.
|
* @param timeInSec Time in seconds.
|
||||||
* @param attenuated Whether scroll speed attenuate or not.
|
* @param attenuated Whether scroll speed attenuate or not.
|
||||||
*/
|
*/
|
||||||
void scrollToPercentHorizontal(float percent, float time, bool attenuated);
|
void scrollToPercentHorizontal(float percent, float timeInSec, bool attenuated);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Scroll inner container to both direction percent position of scrollview.
|
* Scroll inner container to both direction percent position of scrollview.
|
||||||
* @param percent A value between 0 and 100.
|
* @param percent A value between 0 and 100.
|
||||||
* @param time Time in seconds.
|
* @param timeInSec Time in seconds.
|
||||||
* @param attenuated Whether scroll speed attenuate or not.
|
* @param attenuated Whether scroll speed attenuate or not.
|
||||||
*/
|
*/
|
||||||
void scrollToPercentBothDirection(const Vec2& percent, float time, bool attenuated);
|
void scrollToPercentBothDirection(const Vec2& percent, float timeInSec, bool attenuated);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Move inner container to bottom boundary of scrollview.
|
* Move inner container to bottom boundary of scrollview.
|
||||||
|
@ -574,13 +574,13 @@ protected:
|
||||||
void moveChildren(float offsetX, float offsetY);
|
void moveChildren(float offsetX, float offsetY);
|
||||||
void moveChildrenToPosition(const Vec2& position);
|
void moveChildrenToPosition(const Vec2& position);
|
||||||
|
|
||||||
bool calculateCurrPrevTouchPoints(Touch* touch, Vec3* currPt, Vec3* prevPt);
|
bool calculateCurrAndPrevTouchPoints(Touch* touch, Vec3* currPt, Vec3* prevPt);
|
||||||
void gatherTouchMove(const Vec2& delta);
|
void gatherTouchMove(const Vec2& delta);
|
||||||
Vec2 calculateTouchMoveVelocity() const;
|
Vec2 calculateTouchMoveVelocity() const;
|
||||||
|
|
||||||
virtual void startAttenuatingAutoScroll(const Vec2& deltaMove, const Vec2& initialVelocity);
|
virtual void startAttenuatingAutoScroll(const Vec2& deltaMove, const Vec2& initialVelocity);
|
||||||
void startAutoScroll(const Vec2& deltaMove, float time, bool attenuated);
|
void startAutoScroll(const Vec2& deltaMove, float timeInSec, bool attenuated);
|
||||||
void startAutoScrollToDestination(const Vec2& des, float time, bool attenuated);
|
void startAutoScrollToDestination(const Vec2& des, float timeInSec, bool attenuated);
|
||||||
bool isNecessaryAutoScrollBrake();
|
bool isNecessaryAutoScrollBrake();
|
||||||
void processAutoScrolling(float deltaTime);
|
void processAutoScrolling(float deltaTime);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue