mirror of https://github.com/axmolengine/axmol.git
Merge pull request #14198 from xiaofeng11/v3_39betaPrepaire
[ci skip]Update 3.9 beta0 change log & version info
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commit
f40f3bf5a9
126
CHANGELOG
126
CHANGELOG
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cocos2d-x-3.9 beta0 October.20 2015
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[NEW] Label: Added line spacing/leading feature to Label.
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[NEW] ListView: Added APIs to scroll to specific item in list.
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[NEW] ListView: Added APIs to get an item in specific position like center, leftmost, rightmost, topmost and bottommost.
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[NEW] ListView: Added a feature for magnetic scrolling.
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[NEW] Animate: Added ActionTimeline::setAnimationEndCallBack and ActionTimeline::addFrameEndCallFunc.
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[NEW] Animate: Added CSLoader::createNodeWithVisibleSize, CSLoader::createNodeWithVisibleSize and moved "ui::Helper::DoLayout" into them.
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[NEW] Stuio: Added support for Cocos Studio Light3D.
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[NEW] Platform: Added the missing CURL support to the Windows 10 UWP version.
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[NEW] Platform: Added UIEditBox support on linux platform.
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[REFINE] 3D: Added non-null checks in PUScriptCompiler::visit before dereferencing.
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[REFINE] 3D: Refined SkyboxBrush by making the shader parameter take effect at once.
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[REFINE] Label: Changed label font size type to float to support high precision when font size is small.
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[REFINE] ListView: Fixed an issue that list view's Magnetic::CENTER is not working well when non-bounceable.
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[REFINE] ListView: Added feature of jumping to a specific item in list view.
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[REFINE] Sprite: Added "a unsupport image format!" log when creating a sprite in CCImage.cpp.
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[REFINE] ScrollView: Merge logics of Scroll View for scroll by inertia and auto scroll into one.
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[REFINE] Animate: Moved initialization of image to an appropriate location, because it always called twice in SpriteFrameCache::addSpriteFramesWithFile().
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[REFINE] Simulator: Changed the size of startFlag to 13.
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[REFINE] Simulator: Show Node and Skeleton in the middle of the simulator.
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[REFINE] Simulator: Removed screen direction check in simulator to avoid render error.
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[REFINE] Pysics: Refined components to improve physics performance.
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[REFINE] UI: Refined ComponentContainer to improve performance.
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[REFINE] UI: EventListenerMouse will dispatch EventMouse events.
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[REFINE] OpenGL: Added check for glfwCreateWindow.
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[REFINE] Platform: Fixed a crash on xiaomi2 if Cocos2d-x is built as a dynamic library.
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[REFINE] Platform: Updated libcococs2d name to v3.9 on WinRT platforms.
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[REFINE] Platform: Added some support for mouse on WinRT. Include: Show/Hide mouse cursor; Mouse event implemented similar Desktop version; Left button send mouse event and touch; Support other mouse button and scroll wheel.
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[REFINE] Platform: Correct the convertion between unicode and utf8 on WinRT.
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[REFINE] Platform: Improved EditBox implement on Win32 platform.
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[REFINE] JS: Add jsb.fileUtils.writeDataToFile().
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[REFINE] JS: Set js templates Mac target platform from null to 10.7.
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[REFINE] JS: Removed the static define of variable in headfile of ScriptingCore.
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[REFINE] Lua: Added AssetsManagerEx constants UPDATE_FAILED and ERROR_DECOMPRESS in Lua.
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[REFINE] Lua / JS: Refined lua/js binding tool.
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[REFINE] I/O: Refined AssetsManagerEx unzipping by using async.
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[REFINE] Web: Improved logic of jsb_boot.js to sync with the web engine behavior.
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[REFINE] Web: Sync with CCBoot for web.
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[REFINE] Build: Fixed various compiler warnings on Xcode 7.
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[REFINE] Build: Fixed Wformat-security warning on Xcode.
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[REFINE] Build: Fixed a compile error in __LayerRGBA.
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[REFINE] Tool: Added tools for generating documents automatically.
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[REFINE] Doc: Clean up the code of setRect() function.
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[REFINE] Doc: Fixed a minor typo and renamed INTIAL_CAPS_ALL_CHARACTERS to INITIAL_CAPS_ALL_CHARACTERS in UIEditBox.
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[FIX] 3D: Fixed a bug that obb did not rotate with Sprite3d.
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[FIX] 3D: Corrected spot light init value.
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[FIX] 3D: Added the missing CCMotionStreak3D files.
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[FIX] 3D: Fixed a bug in CCPhysics3DComponent.cpp that oldBool is set with a wrong value.
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[FIX] 3D: Fixed shader light parameter bug that caused for that all the mesh share light parameter.
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[FIX] Sprite: Fixed a bug that CC_SPRITE_DEBUG_DRAW did nothing in Cocos2d-x.
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[FIX] Button: Fixed an issue that when image size of variable button status texture are different, Helper::restrictCapInsetRect result may stop the pressed & disabled status picture from loading.
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[FIX] Font: Fixed a crash bug in destructor of FontFreeType.
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[FIX] Label: Removed scale factor for label shadow.
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[FIX] Label: Added missing override keyword.
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[FIX] LoadingBar: Fixed a crash bug in LoadingBar.
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[FIX] ScrollView: Removed ScrollView::_innerContainer pointer copy.
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[FIX] Particle: Fixed a bug of nomalize_point which caused particle rendering error.
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[FIX] Tilemap: Fixed a TMXLayer bug: When using float values (for example the actual position of the character) to get the current tile, the wrong tile is sometimes/usually returned.
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[FIX] Animate: Fixed a crash bug when csb file is broken.
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[FIX] Animate: Fixed a bug that a same frame index is inserted after animation speed is scaled.
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[FIX] Animate: Fixed bug in v1.6 that bone animation crashed when performing getBoneAtPoint(0,0).
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[FIX] Animate: Fixed crash when recall a cached timeline after scene exited.
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[FIX] Animate: Fixed debug-config crash if a FrameBuffer has no RenderTargetDepthStencil.
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[FIX] UI: Fixed an image bug caused by the _hasPremultipliedAlpha field.
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[FIX] UI: Added missing getChildByTag<>() API.
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[FIX] UI: Fixed a bug in Widget::isClippingParentContainsPoint: _hittedByCamera may be null.
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[FIX] UI: Fixed a bug that cocos2d::Map may cause Dangling Pointers when inserting Ref Object which already exist in the Map.
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[FIX] UI: Fixed a bug in Scheduler which may case Force Close.
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[FIX] OpenGL: Fixed a bug of ui::WebView callback operate in OpenGL.
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[FIX] Performance: Fixed a bug that NotificationNode was not entered and exited.
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[FIX] Renderer: Fixed a bug that Material::clone failed to set the parent correctly.
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[FIX] Simulator: Fixed a bug that when scene was set to a very large size(eg. 2048x1536), the simulator window was out of screen.
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[FIX] Simulator: Fixed a compilation issue about simulator on Android x86.
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[FIX] Skeleton: Removed redundant interface in CCSkeletonNode.
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[FIX] Studio: Fixed a bug about Cocos Studio GUItest that MoveBy vertical direction under lua test project cannot scroll back to page 1 from page 2.
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[FIX] Studio: Hide menu "cocostudio 2.1" for JSON exported from Cocos Studio 2.x is not supported in CocoStudio 1.6.
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[FIX] Studio: Fixed bug that when create project from template, the app name of android-studio project is not changed.
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[FIX] Platform: Fixed a bug that Android activity destroyed after reopening the app.
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[FIX] Platform: Fixed a crash bug of AudioPlayer in Win32.
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[FIX] Platform: Fixed an error about Chinese input in textfield with specific IME on Android.
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[FIX] Platform: Fixed missing image asset in Win10 UWP manifest.
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[FIX] Platform: Fixed Windows 10 UWP app manifest by correcting image asset paths.
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[FIX] Platform: Fixed a bug that FileUtils::GetFileSize can't treat multi-char path.
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[FIX] Platform: Fixed a bug of loading pluginx lib when compile Android with --compile-script flag.
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[FIX] Platform: Fixed a crash bug caused by integer overflow in Device::getTextureDataForText on iOS.
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[FIX] Platform: Fixed the broken v3 Win10 UWP build by removing CCComponentPhysics2d files from the libcocos2d project.
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[FIX] Platform: Fixed travis-scripts/before-install.sh.
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[FIX] Platform: Fixed a bug in FileUtilsWin32::removeDirectory when the file begins with ".".
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[FIX] Platform: Corrected the keyboard codes for Desktop and WinRT.
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[FIX] JS: Fixed a freeze bug of playing animation in JS projects.
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[FIX] JS: Fixed build_native for JS default template.
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[FIX] JS: Fixed wrong number of param in Place and RotateTo.
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[FIX] Lua: Fixed a bug of luabinding enumerateChildren.
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[FIX] Web: Fixed wrong callback setting for webview:setOnDidFailLoading in Lua.
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[FIX] Web: Fixed life control for XMLHttpRequest.
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[FIX] Web: Fixed WebView lua-bind method name.
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[FIX] Build: Fixed msbuild by removing incorrect AppxBundle properties from project.
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[FIX] Build: Fixed the Enable_Bitcode compile error on Xcode 7.
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[FIX] Build: Fixed compile error for new project created by template.
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[FIX] Changed some delete operations to be deletions of arrays where applicable.
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[FIX] Changed some "free" operations to "delete" where memory was allocated with "new"."
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[FIX] Revert "remove CCClippingRectangleNode transform error support.".
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[TEST] 3D: Fixed a bug that lua Scene3DTest "back" button did not work.
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[TEST] Button: Added a testcase of Button opacity settings.
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[TEST] PageView: Fixed a bug that UIPageViewVerticalTest in cpp-test failed to scroll back to page 1.
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[TEST] Particle: Fixed a bug that particle test under lua has different display effects in different platforms.
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[TEST] Scale9Sprite: Added a test case of opacity/color cascade for Scale9Sprite.
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[TEST] Scale9Sprite: Added testcase for s9sprite action.
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[TEST] ScrollView: Added testcase for multiple items in ScrollView.
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[TEST] SliderBar: Fixed bug of slider bar that it doesn't refresh percentage value under project cpp-test.
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[TEST] SliderBar: Fixed a crash bug in "Scheduler->Scheduler ttimeScale Test" when drag slider to left then click the middle of slider bar.
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[TEST] Animate: Added custom spine skeletonAnimation testcase.
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[TEST] UI: Added DrawLabel Mode testcase.
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[TEST] UI: Fixed a bug that Node:Text Input test in cpp-tests touch detection is wrong.
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[TEST] UI: Improved UItestcase modification to make it user friendly.
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[TEST] Physics: Fixed a bug that quickly click mouse in "41:Node:Physics -> 6:joints" in cpp-test may cause program crash.
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[TEST] Studio: Fixed a crash bug of Cocos Studio 3d test under lua test project.
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[TEST] Platform: Solved the crash of performance-tests on Windows.
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[TEST] Debug: Fixed a bug that RefPtr test wasn't executed even in debug build.
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[TEST] JS: Fixed crash bug when click "remove ui" in "native test-JSBExtendTest" under project js-test.
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[TEST] JS: Updated testcase in js-test to show notificationNode to runAction.
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cocos2d-x-3.8 final September.6 2015
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cocos2d-x-3.8 rc0 August.26 2015
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cocos2d-x-3.8 beta0 August.14 2015
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@ -31,7 +31,7 @@ NS_CC_BEGIN
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CC_DLL const char* cocos2dVersion()
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{
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return "cocos2d-x-3.9";
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return "cocos2d-x-3.9beta0";
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}
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NS_CC_END
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@ -39,7 +39,7 @@
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#include <assert.h>
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#include <memory>
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#define ENGINE_VERSION "Cocos2d-JS v3.9 Beta"
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#define ENGINE_VERSION "Cocos2d-JS v3.9 Beta0"
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void js_log(const char *format, ...);
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// CCConfig.js
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//
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cc.ENGINE_VERSION = "Cocos2d-JS v3.9 Beta";
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cc.ENGINE_VERSION = "Cocos2d-JS v3.9 Beta0";
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cc.FIX_ARTIFACTS_BY_STRECHING_TEXEL = 0;
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cc.DIRECTOR_STATS_POSITION = {x: 0, y: 0};
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