mirror of https://github.com/axmolengine/axmol.git
updated project files with new pch files
This commit is contained in:
parent
3290d75ab7
commit
f42afaa6bb
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@ -11,6 +11,4 @@
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#include "cocos2d.h"
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#include "cocos-ext.h"
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//#include "App.xaml.h"
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@ -16,7 +16,6 @@
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* See the License for the specific language governing permissions and limitations under the License.
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*/
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#include "pch.h"
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#include "Cocos2dRenderer.h"
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#include "AppDelegate.h"
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#include "CCGLViewImpl-winrt.h"
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@ -17,9 +17,11 @@
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*/
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#pragma once
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#include "pch.h"
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#include <agile.h>
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#include "cocos2d.h"
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class AppDelegate;
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namespace cocos2d
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@ -16,8 +16,7 @@
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* See the License for the specific language governing permissions and limitations under the License.
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*/
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#include "pch.h"
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#include "OpenGLES.h"
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using namespace Platform;
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using namespace Windows::UI::Xaml::Controls;
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using namespace Windows::Foundation;
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@ -7,6 +7,22 @@
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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mc:Ignorable="d">
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<SwapChainPanel x:Name="swapChainPanel">
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</SwapChainPanel>
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<SwapChainPanel x:Name="swapChainPanel">
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<Button x:Name="cocos2d_editbox" Visibility="Collapsed" Height="1">
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<Button.Flyout>
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<Flyout x:Name="cocos2d_editbox_flyout">
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<Grid VerticalAlignment="Top" x:Name="cocos2d_editbox_grid">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="120" />
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<ColumnDefinition Width="120" />
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</Grid.ColumnDefinitions>
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<Button x:Name="cocos2d_editbox_done" Grid.Column="1" VerticalAlignment="Center">Done</Button>
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<Button x:Name="cocos2d_editbox_cancel" Grid.Column="2" VerticalAlignment="Center">Cancel</Button>
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</Grid>
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</Flyout>
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</Button.Flyout>
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</Button>
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</SwapChainPanel>
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</Page>
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@ -16,7 +16,7 @@
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* See the License for the specific language governing permissions and limitations under the License.
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*/
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#include "pch.h"
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#include "App.xaml.h"
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#include "OpenGLESPage.xaml.h"
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using namespace cocos2d;
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@ -18,6 +18,7 @@
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#pragma once
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#include "OpenGLES.h"
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#include "OpenGLESPage.g.h"
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#include <memory>
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@ -1,4 +1,4 @@
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#include "pch.h"
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#include "App.xaml.h"
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#include "OpenGLESPage.xaml.h"
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using namespace cocos2d;
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{
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if (mPage == nullptr)
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{
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mPage = ref new cocos2d::OpenGLESPage(&mOpenGLES);
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mPage = ref new OpenGLESPage(&mOpenGLES);
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}
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// Place the page in the current window and ensure that it is active.
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Globals">
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<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp">
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<DependentUpon>$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml</DependentUpon>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\pch.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\AppDelegate.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\HelloWorldScene.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)App.xaml.cpp">
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml.h">
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<DependentUpon>$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml</DependentUpon>
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</ClInclude>
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\pch.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\AppDelegate.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\AppMacros.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\HelloWorldScene.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)App.xaml.h">
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<DependentUpon>$(MSBuildThisFileDirectory)App.xaml</DependentUpon>
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</ClInclude>
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<ClCompile Include="$(MSBuildThisFileDirectory)pch.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClInclude Include="$(MSBuildThisFileDirectory)pch.h" />
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</ItemGroup>
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<ItemGroup>
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<ProjectCapability Include="SourceItemsFromImports" />
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@ -3,8 +3,6 @@
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<ItemGroup>
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<CLCompile Include="$(MSBuildThisFileDirectory)App.xaml.cpp" />
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<ClInclude Include="$(MSBuildThisFileDirectory)App.xaml.h" />
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<CLCompile Include="$(MSBuildThisFileDirectory)pch.cpp" />
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<ClInclude Include="$(MSBuildThisFileDirectory)pch.h" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\AppDelegate.cpp">
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<Filter>Classes</Filter>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLES.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\pch.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ApplicationDefinition Include="$(MSBuildThisFileDirectory)App.xaml" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\Cocos2dRenderer.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLES.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\pch.h" />
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</ItemGroup>
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<ItemGroup>
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<Page Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml" />
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@ -1,4 +1,4 @@
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#include "pch.h"
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#include "App.xaml.h"
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#include "OpenGLESPage.xaml.h"
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using namespace cocos2d;
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virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
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private:
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cocos2d::OpenGLESPage^ mPage;
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OpenGLESPage^ mPage;
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OpenGLES mOpenGLES;
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};
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}
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<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4056;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CC_ENABLE_CHIPMUNK_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Platform)'=='ARM'">
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<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">4056;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">CC_ENABLE_CHIPMUNK_INTEGRATION=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Use</PrecompiledHeader>
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</ClCompile>
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</ItemDefinitionGroup>
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<PropertyGroup Label="UserMacros">
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<ItemGroup>
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<AppxManifest Include="Package.appxmanifest" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="App.xaml.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="App.xaml.h" />
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</ItemGroup>
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</Project>
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