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Simply skip batch for custom program, see #245
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@ -56,6 +56,10 @@ void TrianglesCommand::init(float globalOrder, Texture2D* texture, const BlendFu
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_texture = texture->getBackendTexture();
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_blendType = blendType;
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//since it would be too expensive to check the uniforms, simplify enable batching for built-in program.
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if (_programType == backend::ProgramType::CUSTOM_PROGRAM)
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setSkipBatching(true);
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//TODO: minggo set it in Node?
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auto& blendDescriptor = _pipelineDescriptor.blendDescriptor;
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blendDescriptor.blendEnabled = true;
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