mirror of https://github.com/axmolengine/axmol.git
Fix NewClipNodeTest
This commit is contained in:
parent
c5f9434331
commit
f5a8c1d02c
|
@ -34,7 +34,7 @@ NewDrawNode::~NewDrawNode()
|
|||
|
||||
bool NewDrawNode::init()
|
||||
{
|
||||
return false;
|
||||
return DrawNode::init();
|
||||
}
|
||||
|
||||
void NewDrawNode::draw()
|
||||
|
|
|
@ -72,20 +72,34 @@ NewClippingNode::NewClippingNode()
|
|||
currentStencilFail = GL_KEEP;
|
||||
currentStencilPassDepthFail = GL_KEEP;
|
||||
currentStencilPassDepthPass = GL_KEEP;
|
||||
GLboolean currentDepthWriteMask = GL_TRUE;
|
||||
}
|
||||
|
||||
void NewClippingNode::visit()
|
||||
{
|
||||
//Add group command
|
||||
GroupCommand* groupCommand = new GroupCommand(0,0);
|
||||
Renderer::getInstance()->addCommand(groupCommand, groupCommand->getRenderQueueID());
|
||||
GroupCommand* groupCommand = new GroupCommand(0,_vertexZ);
|
||||
Renderer::getInstance()->addCommand(groupCommand);
|
||||
|
||||
Renderer::getInstance()->setCurrentRenderQueue(groupCommand->getRenderQueueID());
|
||||
|
||||
CustomCommand* beforeVisitCmd = new CustomCommand(0,_vertexZ);
|
||||
beforeVisitCmd->func = CC_CALLBACK_0(NewClippingNode::beforeVisit, this);
|
||||
Renderer::getInstance()->addCommand(beforeVisitCmd, groupCommand->getRenderQueueID());
|
||||
|
||||
_stencil->visit();
|
||||
|
||||
CustomCommand* afterDrawStencilCmd = new CustomCommand(0,_vertexZ);
|
||||
afterDrawStencilCmd->func = CC_CALLBACK_0(NewClippingNode::afterDrawStencil, this);
|
||||
Renderer::getInstance()->addCommand(afterDrawStencilCmd, groupCommand->getRenderQueueID());
|
||||
|
||||
Node::visit();
|
||||
|
||||
CustomCommand* prepareStencil = new CustomCommand(0,0);
|
||||
prepareStencil->func = CC_CALLBACK_0(NewClippingNode::beforeVisit, this);
|
||||
CustomCommand* afterVisitCmd = new CustomCommand(0,_vertexZ);
|
||||
afterVisitCmd->func = CC_CALLBACK_0(NewClippingNode::afterVisit, this);
|
||||
Renderer::getInstance()->addCommand(afterVisitCmd, groupCommand->getRenderQueueID());
|
||||
|
||||
Renderer::getInstance()->setCurrentRenderQueue(DEFAULT_RENDER_QUEUE);
|
||||
}
|
||||
|
||||
void NewClippingNode::beforeVisit()
|
||||
|
@ -106,7 +120,7 @@ void NewClippingNode::beforeVisit()
|
|||
// mask of all layers less than the current (ie: for layer 3: 00000011)
|
||||
GLint mask_layer_l = mask_layer - 1;
|
||||
// mask of all layers less than or equal to the current (ie: for layer 3: 00000111)
|
||||
GLint mask_layer_le = mask_layer | mask_layer_l;
|
||||
mask_layer_le = mask_layer | mask_layer_l;
|
||||
|
||||
// manually save the stencil state
|
||||
|
||||
|
@ -129,8 +143,7 @@ void NewClippingNode::beforeVisit()
|
|||
glStencilMask(mask_layer);
|
||||
|
||||
// manually save the depth test state
|
||||
//GLboolean currentDepthTestEnabled = GL_TRUE;
|
||||
GLboolean currentDepthWriteMask = GL_TRUE;
|
||||
|
||||
//currentDepthTestEnabled = glIsEnabled(GL_DEPTH_TEST);
|
||||
glGetBooleanv(GL_DEPTH_WRITEMASK, ¤tDepthWriteMask);
|
||||
|
||||
|
@ -181,7 +194,10 @@ void NewClippingNode::beforeVisit()
|
|||
setProgram(_stencil, program);
|
||||
|
||||
//Draw _stencil
|
||||
}
|
||||
|
||||
void NewClippingNode::afterDrawStencil()
|
||||
{
|
||||
// restore the depth test state
|
||||
glDepthMask(currentDepthWriteMask);
|
||||
//if (currentDepthTestEnabled) {
|
||||
|
@ -203,6 +219,7 @@ void NewClippingNode::beforeVisit()
|
|||
// draw (according to the stencil test func) this node and its childs
|
||||
}
|
||||
|
||||
|
||||
void NewClippingNode::afterVisit()
|
||||
{
|
||||
///////////////////////////////////
|
||||
|
|
|
@ -27,6 +27,7 @@ protected:
|
|||
NewClippingNode();
|
||||
|
||||
void beforeVisit();
|
||||
void afterDrawStencil();
|
||||
void afterVisit();
|
||||
|
||||
protected:
|
||||
|
@ -38,6 +39,9 @@ protected:
|
|||
GLenum currentStencilFail;
|
||||
GLenum currentStencilPassDepthFail;
|
||||
GLenum currentStencilPassDepthPass;
|
||||
GLboolean currentDepthWriteMask;
|
||||
|
||||
GLint mask_layer_le;
|
||||
};
|
||||
|
||||
NS_CC_END
|
||||
|
|
|
@ -42,6 +42,8 @@ Renderer::Renderer()
|
|||
,_firstCommand(0)
|
||||
,_lastCommand(0)
|
||||
{
|
||||
_currRenderQueueID = DEFAULT_RENDER_QUEUE;
|
||||
|
||||
RenderQueue defaultRenderQueue;
|
||||
_renderGroups.push_back(defaultRenderQueue);
|
||||
_renderStack.push({DEFAULT_RENDER_QUEUE, 0});
|
||||
|
@ -107,7 +109,13 @@ void Renderer::setupVBOAndVAO()
|
|||
CHECK_GL_ERROR_DEBUG();
|
||||
}
|
||||
|
||||
void Renderer::addCommand(RenderCommand *command, int renderQueue)
|
||||
void Renderer::addCommand(RenderCommand* command)
|
||||
{
|
||||
command->generateID();
|
||||
_renderGroups[_currRenderQueueID].push_back(command);
|
||||
}
|
||||
|
||||
void Renderer::addCommand(RenderCommand* command, int renderQueue)
|
||||
{
|
||||
command->generateID();
|
||||
_renderGroups[renderQueue].push_back(command);
|
||||
|
|
|
@ -35,10 +35,13 @@ public:
|
|||
static void destroyInstance();
|
||||
|
||||
//TODO support multiple viewport
|
||||
void addCommand(RenderCommand *command, int renderQueue = DEFAULT_RENDER_QUEUE);
|
||||
void addCommand(RenderCommand* command);
|
||||
void addCommand(RenderCommand* command, int renderQueue);
|
||||
int createRenderQueue();
|
||||
void render();
|
||||
|
||||
inline void setCurrentRenderQueue(int renderQueueID) { _currRenderQueueID = renderQueueID; }
|
||||
|
||||
protected:
|
||||
Renderer();
|
||||
~Renderer();
|
||||
|
@ -54,6 +57,8 @@ protected:
|
|||
stack<RenderStackElement> _renderStack;
|
||||
vector<RenderQueue> _renderGroups;
|
||||
|
||||
int _currRenderQueueID;
|
||||
|
||||
int _lastMaterialID;
|
||||
|
||||
size_t _firstCommand;
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "CCNewSprite.h"
|
||||
#include "CCNewSpriteBatchNode.h"
|
||||
#include "NewClippingNode.h"
|
||||
#include "CCNewDrawNode.h"
|
||||
|
||||
static int sceneIdx = -1;
|
||||
|
||||
|
@ -260,15 +261,17 @@ void NewSpriteBatchTest::addNewSpriteWithCoords(Point p)
|
|||
|
||||
NewClippingNodeTest::NewClippingNodeTest()
|
||||
{
|
||||
auto s = Director::getInstance()->getWinSize();
|
||||
|
||||
auto clipper = NewClippingNode::create();
|
||||
clipper->setTag( kTagClipperNode );
|
||||
clipper->setContentSize( Size(200, 200) );
|
||||
clipper->setAnchorPoint( Point(0.5, 0.5) );
|
||||
clipper->setPosition( Point(this->getContentSize().width / 2, this->getContentSize().height / 2) );
|
||||
clipper->setPosition( Point(s.width / 2, s.height / 2) );
|
||||
clipper->runAction(RepeatForever::create(RotateBy::create(1, 45)));
|
||||
this->addChild(clipper);
|
||||
|
||||
auto stencil = DrawNode::create();
|
||||
auto stencil = NewDrawNode::create();
|
||||
Point rectangle[4];
|
||||
rectangle[0] = Point(0, 0);
|
||||
rectangle[1] = Point(clipper->getContentSize().width, 0);
|
||||
|
@ -279,6 +282,9 @@ NewClippingNodeTest::NewClippingNodeTest()
|
|||
stencil->drawPolygon(rectangle, 4, white, 1, white);
|
||||
clipper->setStencil(stencil);
|
||||
|
||||
// auto stencil = NewSprite::create("Images/background2.png");
|
||||
// clipper->setStencil(stencil);
|
||||
|
||||
auto content = NewSprite::create("Images/background2.png");
|
||||
content->setTag( kTagContentNode );
|
||||
content->setAnchorPoint( Point(0.5, 0.5) );
|
||||
|
|
Loading…
Reference in New Issue