mirror of https://github.com/axmolengine/axmol.git
batched children work as expected
Fixed order in the multi matrix.
This commit is contained in:
parent
1163d23692
commit
f5d0d1ce43
|
@ -528,7 +528,7 @@ void Sprite::updateTransform(void)
|
|||
CCASSERT( dynamic_cast<Sprite*>(_parent), "Logic error in Sprite. Parent must be a Sprite");
|
||||
kmMat4 nodeToParent = getNodeToParentTransform();
|
||||
kmMat4 parentTransform = static_cast<Sprite*>(_parent)->_transformToBatch;
|
||||
kmMat4Multiply(&_transformToBatch, &nodeToParent, &parentTransform);
|
||||
kmMat4Multiply(&_transformToBatch, &parentTransform, &nodeToParent);
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -240,31 +240,7 @@ void SpriteBatchNode::sortAllChildren()
|
|||
{
|
||||
if (_reorderChildDirty)
|
||||
{
|
||||
#if 0
|
||||
int i = 0,j = 0,length = _children->count();
|
||||
|
||||
// insertion sort
|
||||
for(i=1; i<length; i++)
|
||||
{
|
||||
j = i-1;
|
||||
auto tempI = static_cast<Node*>( _children->getObjectAtIndex(i) );
|
||||
auto tempJ = static_cast<Node*>( _children->getObjectAtIndex(j) );
|
||||
|
||||
//continue moving element downwards while zOrder is smaller or when zOrder is the same but mutatedIndex is smaller
|
||||
while(j>=0 && ( tempI->getZOrder() < tempJ->getZOrder() ||
|
||||
( tempI->getZOrder() == tempJ->getZOrder() &&
|
||||
tempI->getOrderOfArrival() < tempJ->getOrderOfArrival() ) ) )
|
||||
{
|
||||
_children->fastSetObject( tempJ, j+1 );
|
||||
j = j-1;
|
||||
if(j>=0)
|
||||
tempJ = static_cast<Node*>( _children->getObjectAtIndex(j) );
|
||||
}
|
||||
_children->fastSetObject(tempI, j+1);
|
||||
}
|
||||
#else
|
||||
std::sort(std::begin(_children), std::end(_children), nodeComparisonLess);
|
||||
#endif
|
||||
|
||||
//sorted now check all children
|
||||
if (!_children.empty())
|
||||
|
|
Loading…
Reference in New Issue