Merge pull request #10122 from CocosRobot/update_lua_bindings_1421804049

[AUTO]: updating luabinding automatically
This commit is contained in:
minggo 2015-01-21 09:37:28 +08:00
commit f65e2690f3
1 changed files with 5 additions and 5 deletions

View File

@ -28,7 +28,7 @@
-- Also, flipping the texture doesn't alter the anchorPoint.<br>
-- If you want to flip the anchorPoint too, and/or to flip the children too use:<br>
-- widget->setScaleX(sprite->getScaleX() * -1);<br>
-- return true if the widget is flipped horizaontally, false otherwise.
-- return true if the widget is flipped horizontally, false otherwise.
-- @function [parent=#Scale9Sprite] isFlippedX
-- @param self
-- @return bool#bool ret (return value: bool)
@ -41,14 +41,14 @@
--------------------------------
-- Sets whether the widget should be flipped vertically or not.<br>
-- param bFlippedY true if the widget should be flipped vertically, flase otherwise.
-- param bFlippedY true if the widget should be flipped vertically, false otherwise.
-- @function [parent=#Scale9Sprite] setFlippedY
-- @param self
-- @param #bool flippedY
--------------------------------
-- Sets whether the widget should be flipped horizontally or not.<br>
-- param bFlippedX true if the widget should be flipped horizaontally, false otherwise.
-- param bFlippedX true if the widget should be flipped horizontally, false otherwise.
-- @function [parent=#Scale9Sprite] setFlippedX
-- @param self
-- @param #bool flippedX
@ -305,8 +305,8 @@
-- @overload self, float
-- @function [parent=#Scale9Sprite] setScale
-- @param self
-- @param #float scalex
-- @param #float scaley
-- @param #float scaleX
-- @param #float scaleY
--------------------------------
--