mirror of https://github.com/axmolengine/axmol.git
Fix a logical bug that may wrong behavior
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a9cfac546c
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@ -282,7 +282,7 @@ void SkewFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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void SkewFrame::onApply(float percent)
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{
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if ((nullptr != _node && _betweenSkewX != 0) || _betweenSkewY != 0)
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if ((nullptr != _node) && (_betweenSkewX != 0 || _betweenSkewY != 0))
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{
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float skewx = _skewX + percent * _betweenSkewX;
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float skewy = _skewY + percent * _betweenSkewY;
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@ -342,7 +342,7 @@ void RotationSkewFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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void RotationSkewFrame::onApply(float percent)
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{
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if ((nullptr != _node && _betweenSkewX != 0) || _betweenSkewY != 0)
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if ((nullptr != _node) && (_betweenSkewX != 0 || _betweenSkewY != 0))
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{
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float skewx = _skewX + percent * _betweenSkewX;
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float skewy = _skewY + percent * _betweenSkewY;
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@ -400,7 +400,7 @@ void PositionFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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void PositionFrame::onApply(float percent)
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{
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if (nullptr != _node && (_betweenX != 0 || _betweenY != 0))
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if ((nullptr != _node) && (_betweenX != 0 || _betweenY != 0))
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{
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Point p;
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p.x = _position.x + _betweenX * percent;
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@ -460,7 +460,7 @@ void ScaleFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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void ScaleFrame::onApply(float percent)
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{
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if ((nullptr != _node && _betweenScaleX != 0) || _betweenScaleY != 0)
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if ((nullptr != _node) && (_betweenScaleX != 0 || _betweenScaleY != 0))
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{
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float scaleX = _scaleX + _betweenScaleX * percent;
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float scaleY = _scaleY + _betweenScaleY * percent;
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@ -682,7 +682,7 @@ void ColorFrame::onEnter(Frame *nextFrame, int currentFrameIndex)
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void ColorFrame::onApply(float percent)
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{
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if ((nullptr != _node && _betweenRed != 0) || _betweenGreen != 0 || _betweenBlue != 0)
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if ((nullptr != _node) && (_betweenRed != 0 || _betweenGreen != 0 || _betweenBlue != 0))
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{
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Color3B color;
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color.r = _color.r+ _betweenRed * percent;
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