mirror of https://github.com/axmolengine/axmol.git
Fix minor typo: Texure -> Texture
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parent
4e92b82571
commit
f6bee1abc2
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@ -49,7 +49,7 @@ enum {
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kShaderType_PositionTexture_uColor,
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kShaderType_PositionTexture_uColor,
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kShaderType_PositionTextureA8Color,
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kShaderType_PositionTextureA8Color,
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kShaderType_Position_uColor,
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kShaderType_Position_uColor,
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kShaderType_PositionLengthTexureColor,
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kShaderType_PositionLengthTextureColor,
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kShaderType_LabelDistanceFieldNormal,
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kShaderType_LabelDistanceFieldNormal,
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kShaderType_LabelDistanceFieldGlow,
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kShaderType_LabelDistanceFieldGlow,
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kShaderType_UIGrayScale,
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kShaderType_UIGrayScale,
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@ -202,7 +202,7 @@ void GLProgramCache::loadDefaultGLPrograms()
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// Position, Length(TexCoords, Color (used by Draw Node basically )
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// Position, Length(TexCoords, Color (used by Draw Node basically )
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//
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//
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p = new (std::nothrow) GLProgram();
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p = new (std::nothrow) GLProgram();
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loadDefaultGLProgram(p, kShaderType_PositionLengthTexureColor);
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loadDefaultGLProgram(p, kShaderType_PositionLengthTextureColor);
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_programs.insert( std::make_pair(GLProgram::SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR, p) );
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_programs.insert( std::make_pair(GLProgram::SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR, p) );
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p = new (std::nothrow) GLProgram();
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p = new (std::nothrow) GLProgram();
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@ -352,7 +352,7 @@ void GLProgramCache::reloadDefaultGLPrograms()
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//
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//
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p = getGLProgram(GLProgram::SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR);
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p = getGLProgram(GLProgram::SHADER_NAME_POSITION_LENGTH_TEXTURE_COLOR);
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p->reset();
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p->reset();
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loadDefaultGLProgram(p, kShaderType_PositionLengthTexureColor);
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loadDefaultGLProgram(p, kShaderType_PositionLengthTextureColor);
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p = getGLProgram(GLProgram::SHADER_NAME_LABEL_DISTANCEFIELD_NORMAL);
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p = getGLProgram(GLProgram::SHADER_NAME_LABEL_DISTANCEFIELD_NORMAL);
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p->reset();
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p->reset();
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@ -487,7 +487,7 @@ void GLProgramCache::loadDefaultGLProgram(GLProgram *p, int type)
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p->initWithByteArrays(ccPosition_uColor_vert, ccPosition_uColor_frag);
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p->initWithByteArrays(ccPosition_uColor_vert, ccPosition_uColor_frag);
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p->bindAttribLocation("aVertex", GLProgram::VERTEX_ATTRIB_POSITION);
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p->bindAttribLocation("aVertex", GLProgram::VERTEX_ATTRIB_POSITION);
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break;
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break;
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case kShaderType_PositionLengthTexureColor:
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case kShaderType_PositionLengthTextureColor:
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p->initWithByteArrays(ccPositionColorLengthTexture_vert, ccPositionColorLengthTexture_frag);
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p->initWithByteArrays(ccPositionColorLengthTexture_vert, ccPositionColorLengthTexture_frag);
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break;
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break;
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case kShaderType_LabelDistanceFieldNormal:
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case kShaderType_LabelDistanceFieldNormal:
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