added missing files

This commit is contained in:
Dale Stammen 2014-12-30 17:27:37 -08:00
parent bd1fef7515
commit f73a07c7b9
2 changed files with 32 additions and 0 deletions

View File

@ -224,15 +224,18 @@
<ClInclude Include="..\3d\CCBundle3D.h" /> <ClInclude Include="..\3d\CCBundle3D.h" />
<ClInclude Include="..\3d\CCBundle3DData.h" /> <ClInclude Include="..\3d\CCBundle3DData.h" />
<ClInclude Include="..\3d\CCBundleReader.h" /> <ClInclude Include="..\3d\CCBundleReader.h" />
<ClInclude Include="..\3d\CCFrustum.h" />
<ClInclude Include="..\3d\CCMesh.h" /> <ClInclude Include="..\3d\CCMesh.h" />
<ClInclude Include="..\3d\CCMeshSkin.h" /> <ClInclude Include="..\3d\CCMeshSkin.h" />
<ClInclude Include="..\3d\CCMeshVertexIndexData.h" /> <ClInclude Include="..\3d\CCMeshVertexIndexData.h" />
<ClInclude Include="..\3d\CCOBB.h" /> <ClInclude Include="..\3d\CCOBB.h" />
<ClInclude Include="..\3d\CCObjLoader.h" /> <ClInclude Include="..\3d\CCObjLoader.h" />
<ClInclude Include="..\3d\CCPlane.h" />
<ClInclude Include="..\3d\CCRay.h" /> <ClInclude Include="..\3d\CCRay.h" />
<ClInclude Include="..\3d\CCSkeleton3D.h" /> <ClInclude Include="..\3d\CCSkeleton3D.h" />
<ClInclude Include="..\3d\CCSprite3D.h" /> <ClInclude Include="..\3d\CCSprite3D.h" />
<ClInclude Include="..\3d\CCSprite3DMaterial.h" /> <ClInclude Include="..\3d\CCSprite3DMaterial.h" />
<ClInclude Include="..\3d\cocos3d.h" />
<ClInclude Include="..\audio\include\Export.h" /> <ClInclude Include="..\audio\include\Export.h" />
<ClInclude Include="..\audio\include\SimpleAudioEngine.h" /> <ClInclude Include="..\audio\include\SimpleAudioEngine.h" />
<ClInclude Include="..\audio\wp8\Audio.h" /> <ClInclude Include="..\audio\wp8\Audio.h" />
@ -458,6 +461,7 @@
<ClInclude Include="..\platform\winrt\CCWinRTUtils.h" /> <ClInclude Include="..\platform\winrt\CCWinRTUtils.h" />
<ClInclude Include="..\platform\winrt\DirectXHelper.h" /> <ClInclude Include="..\platform\winrt\DirectXHelper.h" />
<ClInclude Include="..\platform\winrt\inet_ntop_winrt.h" /> <ClInclude Include="..\platform\winrt\inet_ntop_winrt.h" />
<ClInclude Include="..\platform\winrt\inet_pton_winrt.h" />
<ClInclude Include="..\platform\winrt\InputEvent.h" /> <ClInclude Include="..\platform\winrt\InputEvent.h" />
<ClInclude Include="..\platform\winrt\InputEventTypes.h" /> <ClInclude Include="..\platform\winrt\InputEventTypes.h" />
<ClInclude Include="..\platform\winrt\pch.h" /> <ClInclude Include="..\platform\winrt\pch.h" />
@ -664,11 +668,13 @@
<ClCompile Include="..\3d\CCBillBoard.cpp" /> <ClCompile Include="..\3d\CCBillBoard.cpp" />
<ClCompile Include="..\3d\CCBundle3D.cpp" /> <ClCompile Include="..\3d\CCBundle3D.cpp" />
<ClCompile Include="..\3d\CCBundleReader.cpp" /> <ClCompile Include="..\3d\CCBundleReader.cpp" />
<ClCompile Include="..\3d\CCFrustum.cpp" />
<ClCompile Include="..\3d\CCMesh.cpp" /> <ClCompile Include="..\3d\CCMesh.cpp" />
<ClCompile Include="..\3d\CCMeshSkin.cpp" /> <ClCompile Include="..\3d\CCMeshSkin.cpp" />
<ClCompile Include="..\3d\CCMeshVertexIndexData.cpp" /> <ClCompile Include="..\3d\CCMeshVertexIndexData.cpp" />
<ClCompile Include="..\3d\CCOBB.cpp" /> <ClCompile Include="..\3d\CCOBB.cpp" />
<ClCompile Include="..\3d\CCObjLoader.cpp" /> <ClCompile Include="..\3d\CCObjLoader.cpp" />
<ClCompile Include="..\3d\CCPlane.cpp" />
<ClCompile Include="..\3d\CCRay.cpp" /> <ClCompile Include="..\3d\CCRay.cpp" />
<ClCompile Include="..\3d\CCSkeleton3D.cpp" /> <ClCompile Include="..\3d\CCSkeleton3D.cpp" />
<ClCompile Include="..\3d\CCSprite3D.cpp" /> <ClCompile Include="..\3d\CCSprite3D.cpp" />
@ -920,6 +926,7 @@
<ClCompile Include="..\platform\winrt\CCStdC.cpp" /> <ClCompile Include="..\platform\winrt\CCStdC.cpp" />
<ClCompile Include="..\platform\winrt\CCWinRTUtils.cpp" /> <ClCompile Include="..\platform\winrt\CCWinRTUtils.cpp" />
<ClCompile Include="..\platform\winrt\inet_ntop_winrt.cpp" /> <ClCompile Include="..\platform\winrt\inet_ntop_winrt.cpp" />
<ClCompile Include="..\platform\winrt\inet_pton_winrt.cpp" />
<ClCompile Include="..\platform\winrt\InputEvent.cpp" /> <ClCompile Include="..\platform\winrt\InputEvent.cpp" />
<ClCompile Include="..\platform\winrt\pch.cpp"> <ClCompile Include="..\platform\winrt\pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
@ -1061,6 +1068,7 @@
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\3d\CCAnimationCurve.inl" />
<None Include="..\math\Mat4.inl" /> <None Include="..\math\Mat4.inl" />
<None Include="..\math\MathUtil.inl" /> <None Include="..\math\MathUtil.inl" />
<None Include="..\math\MathUtilNeon.inl" /> <None Include="..\math\MathUtilNeon.inl" />

View File

@ -1326,6 +1326,15 @@
<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp"> <ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp">
<Filter>cocostudio\TimelineAction</Filter> <Filter>cocostudio\TimelineAction</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\3d\CCFrustum.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\3d\CCPlane.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\platform\winrt\inet_pton_winrt.cpp">
<Filter>platform\winrt</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="CCAction.h"> <ClInclude Include="CCAction.h">
@ -2571,6 +2580,18 @@
<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h"> <ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h">
<Filter>cocostudio\TimelineAction</Filter> <Filter>cocostudio\TimelineAction</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\3d\CCFrustum.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\3d\CCPlane.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\3d\cocos3d.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\platform\winrt\inet_pton_winrt.h">
<Filter>platform\winrt</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\math\Mat4.inl"> <None Include="..\math\Mat4.inl">
@ -2663,5 +2684,8 @@
<None Include="..\ui\shaders\ccShader_grayscale.frag"> <None Include="..\ui\shaders\ccShader_grayscale.frag">
<Filter>ui\shaders</Filter> <Filter>ui\shaders</Filter>
</None> </None>
<None Include="..\3d\CCAnimationCurve.inl">
<Filter>3d</Filter>
</None>
</ItemGroup> </ItemGroup>
</Project> </Project>