mirror of https://github.com/axmolengine/axmol.git
added missing files
This commit is contained in:
parent
bd1fef7515
commit
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@ -224,15 +224,18 @@
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<ClInclude Include="..\3d\CCBundle3D.h" />
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<ClInclude Include="..\3d\CCBundle3DData.h" />
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<ClInclude Include="..\3d\CCBundleReader.h" />
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<ClInclude Include="..\3d\CCFrustum.h" />
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<ClInclude Include="..\3d\CCMesh.h" />
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<ClInclude Include="..\3d\CCMeshSkin.h" />
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<ClInclude Include="..\3d\CCMeshVertexIndexData.h" />
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<ClInclude Include="..\3d\CCOBB.h" />
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<ClInclude Include="..\3d\CCObjLoader.h" />
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<ClInclude Include="..\3d\CCPlane.h" />
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<ClInclude Include="..\3d\CCRay.h" />
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<ClInclude Include="..\3d\CCSkeleton3D.h" />
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<ClInclude Include="..\3d\CCSprite3D.h" />
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<ClInclude Include="..\3d\CCSprite3DMaterial.h" />
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<ClInclude Include="..\3d\cocos3d.h" />
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<ClInclude Include="..\audio\include\Export.h" />
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<ClInclude Include="..\audio\include\SimpleAudioEngine.h" />
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<ClInclude Include="..\audio\wp8\Audio.h" />
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@ -458,6 +461,7 @@
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<ClInclude Include="..\platform\winrt\CCWinRTUtils.h" />
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<ClInclude Include="..\platform\winrt\DirectXHelper.h" />
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<ClInclude Include="..\platform\winrt\inet_ntop_winrt.h" />
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<ClInclude Include="..\platform\winrt\inet_pton_winrt.h" />
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<ClInclude Include="..\platform\winrt\InputEvent.h" />
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<ClInclude Include="..\platform\winrt\InputEventTypes.h" />
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<ClInclude Include="..\platform\winrt\pch.h" />
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@ -664,11 +668,13 @@
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<ClCompile Include="..\3d\CCBillBoard.cpp" />
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<ClCompile Include="..\3d\CCBundle3D.cpp" />
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<ClCompile Include="..\3d\CCBundleReader.cpp" />
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<ClCompile Include="..\3d\CCFrustum.cpp" />
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<ClCompile Include="..\3d\CCMesh.cpp" />
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<ClCompile Include="..\3d\CCMeshSkin.cpp" />
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<ClCompile Include="..\3d\CCMeshVertexIndexData.cpp" />
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<ClCompile Include="..\3d\CCOBB.cpp" />
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<ClCompile Include="..\3d\CCObjLoader.cpp" />
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<ClCompile Include="..\3d\CCPlane.cpp" />
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<ClCompile Include="..\3d\CCRay.cpp" />
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<ClCompile Include="..\3d\CCSkeleton3D.cpp" />
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<ClCompile Include="..\3d\CCSprite3D.cpp" />
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@ -920,6 +926,7 @@
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<ClCompile Include="..\platform\winrt\CCStdC.cpp" />
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<ClCompile Include="..\platform\winrt\CCWinRTUtils.cpp" />
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<ClCompile Include="..\platform\winrt\inet_ntop_winrt.cpp" />
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<ClCompile Include="..\platform\winrt\inet_pton_winrt.cpp" />
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<ClCompile Include="..\platform\winrt\InputEvent.cpp" />
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<ClCompile Include="..\platform\winrt\pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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@ -1061,6 +1068,7 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\3d\CCAnimationCurve.inl" />
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<None Include="..\math\Mat4.inl" />
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<None Include="..\math\MathUtil.inl" />
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<None Include="..\math\MathUtilNeon.inl" />
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@ -1326,6 +1326,15 @@
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp">
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<Filter>cocostudio\TimelineAction</Filter>
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</ClCompile>
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<ClCompile Include="..\3d\CCFrustum.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\3d\CCPlane.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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<ClCompile Include="..\platform\winrt\inet_pton_winrt.cpp">
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<Filter>platform\winrt</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CCAction.h">
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@ -2571,6 +2580,18 @@
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h">
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<Filter>cocostudio\TimelineAction</Filter>
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</ClInclude>
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<ClInclude Include="..\3d\CCFrustum.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\3d\CCPlane.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\3d\cocos3d.h">
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<Filter>3d</Filter>
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</ClInclude>
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<ClInclude Include="..\platform\winrt\inet_pton_winrt.h">
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<Filter>platform\winrt</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\math\Mat4.inl">
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@ -2663,5 +2684,8 @@
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<None Include="..\ui\shaders\ccShader_grayscale.frag">
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<Filter>ui\shaders</Filter>
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</None>
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<None Include="..\3d\CCAnimationCurve.inl">
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<Filter>3d</Filter>
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</None>
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</ItemGroup>
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</Project>
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