mirror of https://github.com/axmolengine/axmol.git
Properly resets the tile's Y flipping
This bug caused many tiles to be Y flipped if only one tile was actually intended to be flipped.
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@ -244,7 +244,7 @@ void CCTMXLayer::setupTileSprite(CCSprite* sprite, CCPoint pos, unsigned int gid
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//issue 1264, flip can be undone as well
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//issue 1264, flip can be undone as well
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sprite->setFlipX(false);
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sprite->setFlipX(false);
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sprite->setFlipX(false);
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sprite->setFlipY(false);
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sprite->setRotation(0.0f);
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sprite->setRotation(0.0f);
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sprite->setAnchorPoint(ccp(0,0));
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sprite->setAnchorPoint(ccp(0,0));
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