mirror of https://github.com/axmolengine/axmol.git
Merge pull request #427 from liswei/issue633
fixed #633 add playeffect looply,in win32
This commit is contained in:
commit
f88f0c042b
|
@ -102,7 +102,7 @@ void MciPlayer::Play(UINT uTimes /* = 1 */)
|
|||
}
|
||||
MCI_PLAY_PARMS mciPlay = {0};
|
||||
mciPlay.dwCallback = (DWORD_PTR)m_hWnd;
|
||||
s_mciError = mciSendCommand(m_hDev,MCI_PLAY, MCI_NOTIFY,(DWORD)&mciPlay);
|
||||
s_mciError = mciSendCommand(m_hDev,MCI_PLAY, MCI_FROM|MCI_NOTIFY,(DWORD)&mciPlay);
|
||||
if (! s_mciError)
|
||||
{
|
||||
m_bPlaying = true;
|
||||
|
|
|
@ -9,8 +9,8 @@ using namespace std;
|
|||
|
||||
namespace CocosDenshion {
|
||||
|
||||
typedef map<unsigned int, MciPlayer> EffectList;
|
||||
typedef pair<unsigned int, MciPlayer> Effect;
|
||||
typedef map<unsigned int, MciPlayer *> EffectList;
|
||||
typedef pair<unsigned int, MciPlayer *> Effect;
|
||||
|
||||
static char s_szRootPath[MAX_PATH];
|
||||
static DWORD s_dwRootLen;
|
||||
|
@ -50,6 +50,14 @@ SimpleAudioEngine* SimpleAudioEngine::sharedEngine()
|
|||
void SimpleAudioEngine::end()
|
||||
{
|
||||
sharedMusic().Close();
|
||||
|
||||
EffectList::iterator p = sharedList().begin();
|
||||
while (p != sharedList().end())
|
||||
{
|
||||
delete p->second;
|
||||
p->second = NULL;
|
||||
p++;
|
||||
}
|
||||
sharedList().clear();
|
||||
return;
|
||||
}
|
||||
|
@ -123,7 +131,7 @@ unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop)
|
|||
EffectList::iterator p = sharedList().find(nRet);
|
||||
if (p != sharedList().end())
|
||||
{
|
||||
p->second.Rewind();
|
||||
p->second->Play((bLoop) ? -1 : 1);
|
||||
}
|
||||
|
||||
return nRet;
|
||||
|
@ -134,7 +142,7 @@ void SimpleAudioEngine::stopEffect(unsigned int nSoundId)
|
|||
EffectList::iterator p = sharedList().find(nSoundId);
|
||||
if (p != sharedList().end())
|
||||
{
|
||||
p->second.Stop();
|
||||
p->second->Stop();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -149,11 +157,11 @@ void SimpleAudioEngine::preloadEffect(const char* pszFilePath)
|
|||
|
||||
BREAK_IF(sharedList().end() != sharedList().find(nRet));
|
||||
|
||||
sharedList().insert(Effect(nRet, MciPlayer()));
|
||||
MciPlayer& player = sharedList()[nRet];
|
||||
player.Open(_FullPath(pszFilePath), nRet);
|
||||
sharedList().insert(Effect(nRet, new MciPlayer()));
|
||||
MciPlayer * pPlayer = sharedList()[nRet];
|
||||
pPlayer->Open(_FullPath(pszFilePath), nRet);
|
||||
|
||||
BREAK_IF(nRet == player.GetSoundID());
|
||||
BREAK_IF(nRet == pPlayer->GetSoundID());
|
||||
|
||||
sharedList().erase(nRet);
|
||||
nRet = 0;
|
||||
|
@ -168,7 +176,14 @@ void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath)
|
|||
void SimpleAudioEngine::unloadEffect(const char* pszFilePath)
|
||||
{
|
||||
unsigned int nID = _Hash(pszFilePath);
|
||||
sharedList().erase(nID);
|
||||
|
||||
EffectList::iterator p = sharedList().find(nID);
|
||||
if (p != sharedList().end())
|
||||
{
|
||||
delete p->second;
|
||||
p->second = NULL;
|
||||
sharedList().erase(nID);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
|
Loading…
Reference in New Issue