fix a bug of CCProgressTimer when upgrade to rc3

This commit is contained in:
minggo 2011-07-06 16:29:56 +08:00
parent 6129e33794
commit f894e00f27
2 changed files with 5 additions and 2 deletions

View File

@ -96,7 +96,7 @@ void CCProgressTimer::setPercentage(float fPercentage)
{
if (m_fPercentage != fPercentage)
{
m_fPercentage = clampf(m_fPercentage, 0, 100);
m_fPercentage = clampf(fPercentage, 0, 100);
updateProgress();
}
}
@ -164,7 +164,7 @@ ccVertex2F CCProgressTimer::vertexFromTexCoord(cocos2d::CCPoint texCoord)
void CCProgressTimer::updateColor(void)
{
GLbyte op = m_pSprite->getOpacity();
GLubyte op = m_pSprite->getOpacity();
ccColor3B c3b = m_pSprite->getColor();
ccColor4B color = {c3b.r, c3b.g, c3b.b, op};

View File

@ -44,6 +44,9 @@ CCTextureAtlas::CCTextureAtlas()
:m_pIndices(NULL)
,m_pTexture(NULL)
,m_pQuads(NULL)
#if CC_USES_VBO
, m_bDirty(false)
#endif
{}
CCTextureAtlas::~CCTextureAtlas()