added project files for windows 8.1 universal apps

This commit is contained in:
Dale Stammen 2014-10-23 07:41:29 -07:00
parent c38a37837a
commit f8a00c8605
24 changed files with 705 additions and 0 deletions

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<Application
x:Class="cocos2d.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:cocos2d"
xmlns:localData="using:Shared">
<Application.Resources>
<x:String x:Key="AppName">HelloCpp</x:String>
</Application.Resources>
</Application>

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#include "pch.h"
#include "OpenGLESPage.xaml.h"
using namespace cocos2d;
App::App()
{
InitializeComponent();
}
void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e)
{
if (mPage == nullptr)
{
mPage = ref new cocos2d::OpenGLESPage(&mOpenGLES);
}
// Place the page in the current window and ensure that it is active.
Windows::UI::Xaml::Window::Current->Content = mPage;
Windows::UI::Xaml::Window::Current->Activate();
}

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#pragma once
#include "app.g.h"
#include "OpenGLES.h"
#include "openglespage.xaml.h"
namespace cocos2d
{
ref class App sealed
{
public:
App();
virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
private:
OpenGLESPage^ mPage;
OpenGLES mOpenGLES;
};
}

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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<HasSharedItems>true</HasSharedItems>
<SharedGUID>e956c24b-f04e-47bf-bf00-746681ae1301</SharedGUID>
<ItemsProjectGuid>{a3ad93e4-0b2f-4c58-9181-69bed2e42e3e}</ItemsProjectGuid>
<ItemsRootNamespace>cocos2d</ItemsRootNamespace>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ApplicationDefinition Include="$(MSBuildThisFileDirectory)App.xaml">
<SubType>Designer</SubType>
</ApplicationDefinition>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLES.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp">
<DependentUpon>$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml</DependentUpon>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\AppDelegate.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\HelloWorldScene.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)App.xaml.cpp">
<DependentUpon>$(MSBuildThisFileDirectory)App.xaml</DependentUpon>
</ClCompile>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\Cocos2dRenderer.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLES.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml.h">
<DependentUpon>$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml</DependentUpon>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\AppDelegate.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\AppMacros.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\HelloWorldScene.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)App.xaml.h">
<DependentUpon>$(MSBuildThisFileDirectory)App.xaml</DependentUpon>
</ClInclude>
<ClCompile Include="$(MSBuildThisFileDirectory)pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClInclude Include="$(MSBuildThisFileDirectory)pch.h" />
</ItemGroup>
<ItemGroup>
<ProjectCapability Include="SourceItemsFromImports" />
</ItemGroup>
<ItemGroup>
<Page Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml" />
</ItemGroup>
<ItemGroup>
<_CustomResource Include="$(MSBuildThisFileDirectory)..\..\Resources\**\*">
<Link>Assets\Resources\%(RecursiveDir)%(FileName)%(Extension)</Link>
<DeploymentContent>true</DeploymentContent>
</_CustomResource>
</ItemGroup>
<Target Name="_CollectCustomResources" BeforeTargets="AssignTargetPaths">
<Message Text="Adding resource: %(_CustomResource.Identity) -&gt; %(_CustomResource.Link)" />
<ItemGroup>
<None Include="@(_CustomResource)" />
</ItemGroup>
</Target>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<CLCompile Include="$(MSBuildThisFileDirectory)App.xaml.cpp" />
<ClInclude Include="$(MSBuildThisFileDirectory)App.xaml.h" />
<CLCompile Include="$(MSBuildThisFileDirectory)pch.cpp" />
<ClInclude Include="$(MSBuildThisFileDirectory)pch.h" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\AppDelegate.cpp">
<Filter>Classes</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\Classes\HelloWorldScene.cpp">
<Filter>Classes</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLES.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="$(MSBuildThisFileDirectory)App.xaml" />
</ItemGroup>
<ItemGroup>
<Filter Include="Classes">
<UniqueIdentifier>{38ad799c-8c3c-44a2-8e41-516c8f62f556}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\AppDelegate.h">
<Filter>Classes</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\AppMacros.h">
<Filter>Classes</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\Classes\HelloWorldScene.h">
<Filter>Classes</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\Cocos2dRenderer.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLES.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" />
</ItemGroup>
<ItemGroup>
<Page Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos\platform\win8.1-universal\OpenGLESPage.xaml" />
</ItemGroup>
</Project>

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//
// pch.cpp
// Include the standard header and generate the precompiled header.
//
#include "pch.h"

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//
// pch.h
// Header for standard system include files.
//
#pragma once
#include <collection.h>
#include <ppltasks.h>
#include "cocos2d.h"
#include "cocos-ext.h"
#include "App.xaml.h"

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{79a8fcda-4b12-4dd1-b676-ff148d651638}</ProjectGuid>
<RootNamespace>cocos2d</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<ApplicationTypeRevision>8.1</ApplicationTypeRevision>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="..\HelloCpp.Shared\HelloCpp.Shared.vcxitems" Label="Shared" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1.props" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1_platform.props" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1_app.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1.props" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1_platform.props" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1_app.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1.props" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1_platform.props" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1_app.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1.props" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1_platform.props" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1_app.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1.props" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1_platform.props" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1_app.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1.props" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1_platform.props" />
<Import Project="..\..\..\..\cocos\2d\winrt_8.1_props\cocos2d_winrt_8.1_app.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<PackageCertificateKeyFile>HelloCpp.Windows_TemporaryKey.pfx</PackageCertificateKeyFile>
<AppxAutoIncrementPackageRevision>True</AppxAutoIncrementPackageRevision>
<AppxBundlePlatforms>x86</AppxBundlePlatforms>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile>
<AdditionalOptions>/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204;4756;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<PostBuildEvent>
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.h" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.h" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
</Command>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<ClCompile>
<AdditionalOptions>/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204;4756;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<PostBuildEvent>
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.h" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.h" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalOptions>/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<PostBuildEvent>
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.h" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.h" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
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</ClCompile>
<PostBuildEvent>
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.h" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.h" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
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<PostBuildEvent>
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLESPage.xaml.h" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\OpenGLES.h" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.cpp" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
xcopy "$(EngineRoot)cocos\platform\win8.1-universal\Cocos2dRenderer.h" "$(EngineRoot)templates\cpp-template-default\proj.win8.1-universal\HelloCpp.Shared\*" /eiycq
</Command>
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<ClCompile>
<AdditionalOptions>/bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204;4756;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalIncludeDirectories>../../Classes;$(EngineRoot)cocos\platform\win8.1-universal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<PostBuildEvent>
<Command>echo "Copying Windows 8.1 Universal App CPP template files"
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