mirror of https://github.com/axmolengine/axmol.git
Add tools to generate prebuilt engine for Cocos Engine.
This commit is contained in:
parent
ba567c05da
commit
f8a7e70000
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.idea/*
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build/*
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prebuilt*
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cocos2d-x/*
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# Generate prebuilt engine
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## Purpose
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The tools in `gen-prebuilt` are used for generating prebuilt engine.
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## Steps
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1. Generate prebuilt libs
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* First, build libs for `Mac, iOS & android`: Run `python gen_prebuilt_libs.py` on Mac.
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* Second, build libs for `Windows`: Run `python gen_prebuilt_libs.py -n` on Windows.
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2. Organize the prebuilt libs with modules
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Run command `python module_organize.py` on Windows or Mac.
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## Script Details
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1. gen_prebuilt_libs.py
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```
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Usage: gen_prebuilt_libs.py [options]
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Options:
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-c Remove the "prebuilt" directory first.
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-n, --no-android Not build android libs.
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-s, --strip Enable strip when generating iOS, Mac & Android libs.
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-i, --incredibuild Use incredibuild to build win32 projects. Only available on windows.
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```
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The result of the script is : A folder named `prebuilt` which contains prebuilt libs will generated.
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2. module_organize.py
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```
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Usage: module_organize.py [options]
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Options:
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-d, --dst-root Specify a path where to place the engine organized by modules. Default value is the same path with `module_organize.py`.
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```
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The result of the script is : A folder named `cocos2d-x` will generated in the `dst-root`.
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{
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"xcode_proj_info" : {
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"build/cocos2d_libs.xcodeproj" : {
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"outputdir" : "prebuilt",
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"targets" :[ "build all libs" ]
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}
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},
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"win32_proj_info" : {
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"build/cocos2d-win32.vc2012.sln" : {
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"outputdir" : "prebuilt/win32",
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"targets" : [
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"libcocosdenshion", "libbox2d", "libchipmunk",
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"libcocos2d", "libcocosbuilder", "libcocostudio",
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"libextension", "libui", "liblua",
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"libnetwork", "libspine"
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]
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}
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}
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}
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#!/usr/bin/python
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# ----------------------------------------------------------------------------
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# extend methods for copy files/dirs
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#
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# Copyright 2014 (C) zhangbin
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#
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# License: MIT
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# ----------------------------------------------------------------------------
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import os
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import shutil
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def copy_files_in_dir(src, dst):
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for item in os.listdir(src):
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path = os.path.join(src, item)
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if os.path.isfile(path):
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shutil.copy(path, dst)
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if os.path.isdir(path):
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new_dst = os.path.join(dst, item)
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if not os.path.isdir(new_dst):
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os.makedirs(new_dst)
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copy_files_in_dir(path, new_dst)
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def copy_files_with_config(config, src_root, dst_root):
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src_dir = config["from"]
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dst_dir = config["to"]
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src_dir = os.path.join(src_root, src_dir)
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dst_dir = os.path.join(dst_root, dst_dir)
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include_rules = None
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if config.has_key("include"):
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include_rules = config["include"]
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include_rules = convert_rules(include_rules)
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exclude_rules = None
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if config.has_key("exclude"):
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exclude_rules = config["exclude"]
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exclude_rules = convert_rules(exclude_rules)
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copy_files_with_rules(src_dir, src_dir, dst_dir, include_rules, exclude_rules)
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def copy_files_with_rules(src_rootDir, src, dst, include = None, exclude = None):
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if os.path.isfile(src):
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if not os.path.exists(dst):
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os.makedirs(dst)
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shutil.copy(src, dst)
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return
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if (include is None) and (exclude is None):
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if not os.path.exists(dst):
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os.makedirs(dst)
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copy_files_in_dir(src, dst)
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elif (include is not None):
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# have include
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for name in os.listdir(src):
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abs_path = os.path.join(src, name)
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rel_path = os.path.relpath(abs_path, src_rootDir)
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if os.path.isdir(abs_path):
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sub_dst = os.path.join(dst, name)
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copy_files_with_rules(src_rootDir, abs_path, sub_dst, include = include)
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elif os.path.isfile(abs_path):
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if _in_rules(rel_path, include):
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if not os.path.exists(dst):
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os.makedirs(dst)
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shutil.copy(abs_path, dst)
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elif (exclude is not None):
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# have exclude
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for name in os.listdir(src):
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abs_path = os.path.join(src, name)
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rel_path = os.path.relpath(abs_path, src_rootDir)
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if os.path.isdir(abs_path):
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sub_dst = os.path.join(dst, name)
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copy_files_with_rules(src_rootDir, abs_path, sub_dst, exclude = exclude)
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elif os.path.isfile(abs_path):
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if not _in_rules(rel_path, exclude):
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if not os.path.exists(dst):
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os.makedirs(dst)
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shutil.copy(abs_path, dst)
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def _in_rules(rel_path, rules):
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import re
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ret = False
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path_str = rel_path.replace("\\", "/")
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for rule in rules:
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if re.match(rule, path_str):
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ret = True
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return ret
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def convert_rules(rules):
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ret_rules = []
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for rule in rules:
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ret = rule.replace('.', '\\.')
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ret = ret.replace('*', '.*')
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ret = "%s" % ret
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ret_rules.append(ret)
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return ret_rules
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#!/usr/bin/python
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# ----------------------------------------------------------------------------
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# generate the prebuilt libs of engine
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#
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# Copyright 2014 (C) zhangbin
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#
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# License: MIT
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# ----------------------------------------------------------------------------
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'''
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Generate the prebuilt libs of engine
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'''
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import os
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import subprocess
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import shutil
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import sys
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import excopy
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import json
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from argparse import ArgumentParser
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if sys.platform == 'win32':
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import _winreg
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ANDROID_SO_PATH = "frameworks/runtime-src/proj.android/libs"
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ANDROID_A_PATH = "frameworks/runtime-src/proj.android/obj/local"
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MK_PATH = "frameworks/runtime-src/proj.android/jni/Application.mk"
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CONSOLE_PATH = "tools/cocos2d-console/bin"
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def os_is_win32():
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return sys.platform == 'win32'
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def os_is_mac():
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return sys.platform == 'darwin'
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def run_shell(cmd, cwd=None):
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p = subprocess.Popen(cmd, shell=True, cwd=cwd)
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p.wait()
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if p.returncode:
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raise subprocess.CalledProcessError(returncode=p.returncode, cmd=cmd)
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return p.returncode
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class Generator(object):
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XCODE_CMD_FMT = "xcodebuild -project \"%s\" -configuration Release -target \"%s\" %s CONFIGURATION_BUILD_DIR=%s"
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CONFIG_FILE = "build_config.json"
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KEY_XCODE_PROJ_INFO = "xcode_proj_info"
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KEY_WIN32_PROJ_INFO = "win32_proj_info"
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KEY_OUTPUT_DIR = "outputdir"
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KEY_TARGETS = "targets"
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def __init__(self, args):
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self.need_clean = args.need_clean
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self.enable_strip = args.enable_strip
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self.use_incredibuild = args.use_incredibuild
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self.tool_dir = os.path.realpath(os.path.dirname(__file__))
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self.no_android = args.no_android
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self.engine_dir = os.path.join(self.tool_dir, os.path.pardir, os.path.pardir)
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self.load_config()
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def load_config(self):
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cfg_json = os.path.join(self.tool_dir, Generator.CONFIG_FILE)
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f = open(cfg_json)
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cfg_info = json.load(f)
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f.close()
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self.xcode_proj_info = cfg_info[Generator.KEY_XCODE_PROJ_INFO]
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self.win32_proj_info = cfg_info[Generator.KEY_WIN32_PROJ_INFO]
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def modify_mk(self, mk_file):
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if os.path.isfile(mk_file):
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file_obj = open(mk_file, "a")
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file_obj.write("\nAPP_ABI :=armeabi armeabi-v7a\n")
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file_obj.close()
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def build_android(self):
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# build .so for android
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language = "lua"
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console_dir = os.path.join(self.engine_dir, CONSOLE_PATH)
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cmd_path = os.path.join(console_dir, "cocos")
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proj_name = "My%sGame" % language
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proj_path = os.path.join(self.engine_dir, proj_name)
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if os.path.exists(proj_path):
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shutil.rmtree(proj_path)
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# create a runtime project
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create_cmd = "%s new -l %s -t runtime -d %s %s" % (cmd_path, language, self.engine_dir, proj_name)
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run_shell(create_cmd)
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# Add multi ABI in Application.mk
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mk_file = os.path.join(proj_path, MK_PATH)
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self.modify_mk(mk_file)
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# build it
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build_cmd = "%s compile -s %s -p android --ndk-mode release -j 4" % (cmd_path, proj_path)
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run_shell(build_cmd)
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# copy .a to prebuilt dir
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obj_dir = os.path.join(proj_path, ANDROID_A_PATH)
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prebuilt_dir = os.path.join(self.tool_dir, "prebuilt", "android")
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copy_cfg = {
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"from": obj_dir,
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"to": prebuilt_dir,
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"include": [
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"*.a$"
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]
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}
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excopy.copy_files_with_config(copy_cfg, obj_dir, prebuilt_dir)
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if self.enable_strip:
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# strip the android libs
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ndk_root = os.environ["NDK_ROOT"]
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if os_is_win32():
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if self.is_32bit_windows():
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bit_str = "x86"
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else:
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bit_str = "x86_64"
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sys_folder_name = "windows-%s" % bit_str
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elif os_is_mac():
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sys_folder_name = "darwin-x86_64"
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strip_cmd_path = os.path.join(ndk_root, "toolchains/arm-linux-androideabi-4.8/prebuilt/%s/arm-linux-androideabi/bin/strip" % sys_folder_name)
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if os.path.exists(strip_cmd_path):
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strip_cmd = "%s -S %s/armeabi*/*.a" % (strip_cmd_path, prebuilt_dir)
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run_shell(strip_cmd)
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# remove the project
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shutil.rmtree(proj_path)
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def get_required_vs_version(self, proj_file):
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# get the VS version required by the project
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import re
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file_obj = open(proj_file)
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pattern = re.compile(r"^# Visual Studio.+(\d{4})")
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num = None
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for line in file_obj:
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match = pattern.match(line)
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if match is not None:
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num = match.group(1)
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break
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if num is not None:
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if num == "2012":
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ret = "11.0"
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elif num == "2013":
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ret = "12.0"
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else:
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ret = None
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else:
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ret = None
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return ret
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def get_vs_cmd_path(self, require_version):
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# find the VS in register, if system is 64bit, should find vs in both 32bit & 64bit register
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if self.is_32bit_windows():
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reg_flag_list = [ _winreg.KEY_WOW64_32KEY ]
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else:
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reg_flag_list = [ _winreg.KEY_WOW64_64KEY, _winreg.KEY_WOW64_32KEY ]
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needUpgrade = False
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vsPath = None
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try:
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for reg_flag in reg_flag_list:
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print("find vs in reg : %s" % ("32bit" if reg_flag == _winreg.KEY_WOW64_32KEY else "64bit"))
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vs = _winreg.OpenKey(
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_winreg.HKEY_LOCAL_MACHINE,
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r"SOFTWARE\Microsoft\VisualStudio",
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0,
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_winreg.KEY_READ | reg_flag
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)
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try:
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i = 0
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while True:
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try:
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# enum the keys in vs reg
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version = _winreg.EnumKey(vs, i)
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find_ver = float(version)
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# find the vs which version >= required version
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if find_ver >= float(require_version):
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key = _winreg.OpenKey(vs, r"SxS\VS7")
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vsPath, type = _winreg.QueryValueEx(key, version)
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if os.path.exists(vsPath):
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if float(version) > float(require_version):
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needUpgrade = True
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break
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else:
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vsPath = None
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except:
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continue
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finally:
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i += 1
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except:
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pass
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# if find one right vs, break
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if vsPath is not None:
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break
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except WindowsError as e:
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message = "Visual Studio wasn't installed"
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print(e)
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raise Exception(message)
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commandPath = os.path.join(vsPath, "Common7", "IDE", "devenv")
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return (needUpgrade, commandPath)
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def is_32bit_windows(self):
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||||||
|
arch = os.environ['PROCESSOR_ARCHITECTURE'].lower()
|
||||||
|
archw = os.environ.has_key("PROCESSOR_ARCHITEW6432")
|
||||||
|
return (arch == "x86" and not archw)
|
||||||
|
|
||||||
|
def build_win32_proj(self, cmd_path, sln_path, proj_name, mode):
|
||||||
|
build_cmd = " ".join([
|
||||||
|
"\"%s\"" % cmd_path,
|
||||||
|
"\"%s\"" % sln_path,
|
||||||
|
"/%s \"Release|Win32\"" % mode,
|
||||||
|
"/Project \"%s\"" % proj_name
|
||||||
|
])
|
||||||
|
run_shell(build_cmd)
|
||||||
|
|
||||||
|
def build_win32(self):
|
||||||
|
print("Building Win32")
|
||||||
|
|
||||||
|
for key in self.win32_proj_info.keys():
|
||||||
|
output_dir = self.win32_proj_info[key][Generator.KEY_OUTPUT_DIR]
|
||||||
|
proj_path = os.path.join(self.engine_dir, key)
|
||||||
|
require_vs_version = self.get_required_vs_version(proj_path)
|
||||||
|
needUpgrade, vs_command = self.get_vs_cmd_path(require_vs_version)
|
||||||
|
|
||||||
|
# get the build folder & win32 output folder
|
||||||
|
build_folder_path = os.path.join(os.path.dirname(proj_path), "Release.win32")
|
||||||
|
if os.path.exists(build_folder_path):
|
||||||
|
shutil.rmtree(build_folder_path)
|
||||||
|
os.makedirs(build_folder_path)
|
||||||
|
|
||||||
|
win32_output_dir = os.path.join(self.tool_dir, output_dir)
|
||||||
|
if os.path.exists(win32_output_dir):
|
||||||
|
shutil.rmtree(win32_output_dir)
|
||||||
|
os.makedirs(win32_output_dir)
|
||||||
|
|
||||||
|
# upgrade projects
|
||||||
|
if needUpgrade:
|
||||||
|
commandUpgrade = ' '.join([
|
||||||
|
"\"%s\"" % vs_command,
|
||||||
|
"\"%s\"" % proj_path,
|
||||||
|
"/Upgrade"
|
||||||
|
])
|
||||||
|
run_shell(commandUpgrade)
|
||||||
|
|
||||||
|
if self.use_incredibuild:
|
||||||
|
# use incredibuild, build whole sln
|
||||||
|
build_cmd = " ".join([
|
||||||
|
"BuildConsole",
|
||||||
|
"%s" % proj_path,
|
||||||
|
"/build",
|
||||||
|
"/cfg=\"Release|Win32\""
|
||||||
|
])
|
||||||
|
run_shell(build_cmd)
|
||||||
|
|
||||||
|
if not self.use_incredibuild:
|
||||||
|
# build the projects
|
||||||
|
for proj_name in self.win32_proj_info[key][Generator.KEY_TARGETS]:
|
||||||
|
self.build_win32_proj(vs_command, proj_path, proj_name, "build")
|
||||||
|
|
||||||
|
lib_file_path = os.path.join(build_folder_path, "%s.lib" % proj_name)
|
||||||
|
if not os.path.exists(lib_file_path):
|
||||||
|
# if the lib is not generated, rebuild the project
|
||||||
|
self.build_win32_proj(vs_command, proj_path, proj_name, "rebuild")
|
||||||
|
|
||||||
|
if not os.path.exists(lib_file_path):
|
||||||
|
raise Exception("Library %s not generated as expected!" % lib_file_path)
|
||||||
|
|
||||||
|
# copy the libs into prebuilt dir
|
||||||
|
for file_name in os.listdir(build_folder_path):
|
||||||
|
file_path = os.path.join(build_folder_path, file_name)
|
||||||
|
shutil.copy(file_path, win32_output_dir)
|
||||||
|
|
||||||
|
print("Win32 build succeeded.")
|
||||||
|
|
||||||
|
def build_ios_mac(self):
|
||||||
|
for key in self.xcode_proj_info.keys():
|
||||||
|
output_dir = self.xcode_proj_info[key][Generator.KEY_OUTPUT_DIR]
|
||||||
|
proj_path = os.path.join(self.engine_dir, key)
|
||||||
|
ios_out_dir = os.path.join(self.tool_dir, output_dir, "ios")
|
||||||
|
mac_out_dir = os.path.join(self.tool_dir, output_dir, "mac")
|
||||||
|
|
||||||
|
ios_sim_libs_dir = os.path.join(ios_out_dir, "simulator")
|
||||||
|
ios_dev_libs_dir = os.path.join(ios_out_dir, "device")
|
||||||
|
for target in self.xcode_proj_info[key][Generator.KEY_TARGETS]:
|
||||||
|
build_cmd = Generator.XCODE_CMD_FMT % (proj_path, "%s iOS" % target, "-sdk iphonesimulator", ios_sim_libs_dir)
|
||||||
|
run_shell(build_cmd, self.tool_dir)
|
||||||
|
|
||||||
|
build_cmd = Generator.XCODE_CMD_FMT % (proj_path, "%s iOS" % target, "-sdk iphoneos", ios_dev_libs_dir)
|
||||||
|
run_shell(build_cmd, self.tool_dir)
|
||||||
|
|
||||||
|
build_cmd = Generator.XCODE_CMD_FMT % (proj_path, "%s Mac" % target, "", mac_out_dir)
|
||||||
|
run_shell(build_cmd, self.tool_dir)
|
||||||
|
|
||||||
|
# generate fat libs for iOS
|
||||||
|
for lib in os.listdir(ios_sim_libs_dir):
|
||||||
|
sim_lib = os.path.join(ios_sim_libs_dir, lib)
|
||||||
|
dev_lib = os.path.join(ios_dev_libs_dir, lib)
|
||||||
|
output_lib = os.path.join(ios_out_dir, lib)
|
||||||
|
lipo_cmd = "lipo -create -output \"%s\" \"%s\" \"%s\"" % (output_lib, sim_lib, dev_lib)
|
||||||
|
|
||||||
|
run_shell(lipo_cmd)
|
||||||
|
|
||||||
|
# remove the simulator & device libs in iOS
|
||||||
|
shutil.rmtree(ios_sim_libs_dir)
|
||||||
|
shutil.rmtree(ios_dev_libs_dir)
|
||||||
|
|
||||||
|
if self.enable_strip:
|
||||||
|
# strip the libs
|
||||||
|
ios_strip_cmd = "xcrun -sdk iphoneos strip -S %s/*.a" % ios_out_dir
|
||||||
|
run_shell(ios_strip_cmd)
|
||||||
|
mac_strip_cmd = "xcrun strip -S %s/*.a" % mac_out_dir
|
||||||
|
run_shell(mac_strip_cmd)
|
||||||
|
|
||||||
|
def build_all_libs(self):
|
||||||
|
if os_is_mac():
|
||||||
|
# build for iOS & Mac
|
||||||
|
self.build_ios_mac()
|
||||||
|
|
||||||
|
if os_is_win32():
|
||||||
|
# build for win32
|
||||||
|
self.build_win32()
|
||||||
|
|
||||||
|
if not self.no_android:
|
||||||
|
self.build_android()
|
||||||
|
|
||||||
|
def do_generate(self):
|
||||||
|
output_dir = os.path.join(self.tool_dir, "prebuilt")
|
||||||
|
if self.need_clean and os.path.exists(output_dir):
|
||||||
|
shutil.rmtree(output_dir)
|
||||||
|
self.build_all_libs()
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
parser = ArgumentParser(description="Generate prebuilt engine for Cocos Engine.")
|
||||||
|
parser.add_argument('-c', dest='need_clean', action="store_true", help='Remove the \"prebuilt\" directory first.')
|
||||||
|
parser.add_argument('-n', "--no-android", dest='no_android', action="store_true", help='Not build android libs.')
|
||||||
|
parser.add_argument('-s', "--strip", dest='enable_strip', action="store_true", help='Strip the generated libs.')
|
||||||
|
parser.add_argument('-i', "--incredibuild", dest='use_incredibuild', action="store_true", help='Use incredibuild to build win32 projects. Only available on windows.')
|
||||||
|
(args, unknown) = parser.parse_known_args()
|
||||||
|
|
||||||
|
if len(unknown) > 0:
|
||||||
|
print("unknown arguments: %s" % unknown)
|
||||||
|
|
||||||
|
gen_obj = Generator(args)
|
||||||
|
gen_obj.do_generate()
|
|
@ -0,0 +1,329 @@
|
||||||
|
{
|
||||||
|
"cocos2d" : {
|
||||||
|
"module_type" : "compiled",
|
||||||
|
"target_dir" : "cocos",
|
||||||
|
"win32_lib_file_name" : "libcocos2d",
|
||||||
|
"ios_lib_file_name" : "libcocos2d iOS.a",
|
||||||
|
"mac_lib_file_name" : "libcocos2d Mac.a",
|
||||||
|
"android_lib_name" : "cocos2dx_static",
|
||||||
|
"android_lib_file_name" : "libcocos2d",
|
||||||
|
"include" : [
|
||||||
|
{
|
||||||
|
"from": "cocos",
|
||||||
|
"to": "cocos/include",
|
||||||
|
"include" : [
|
||||||
|
"2d/*.h", "3d/*.h", "3d/*.inl", "base/*.h",
|
||||||
|
"deprecated/*.h", "math/*.h", "math/*.inl",
|
||||||
|
"physics/*.h", "platform/*.h", "renderer/*.h",
|
||||||
|
"storage/*.h", "cocos2d.h", "2d/*.props"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"from": "cocos/platform/android/java",
|
||||||
|
"to": "cocos/include/platform/android/java"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"from": "external",
|
||||||
|
"to": "external",
|
||||||
|
"include": [
|
||||||
|
"tinyxml2/*.h",
|
||||||
|
"unzip/*.h",
|
||||||
|
"xxhash/*.h",
|
||||||
|
"json/*.h",
|
||||||
|
"win32-specific/*"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"export_include" : [
|
||||||
|
"../../include",
|
||||||
|
"../../../modules",
|
||||||
|
"../../../external/tinyxml2",
|
||||||
|
"../../../external/unzip",
|
||||||
|
"../../../external/chipmunk/include/chipmunk",
|
||||||
|
"../../../external/edtaa3func",
|
||||||
|
"../../../external/xxhash",
|
||||||
|
"../../../external/ConvertUTF",
|
||||||
|
"../../../external"
|
||||||
|
],
|
||||||
|
"depend_modules" : [
|
||||||
|
"chipmunk", "freetype", "jpeg",
|
||||||
|
"png", "webp", "tiff",
|
||||||
|
"cocos_android", "curl", "websockets"
|
||||||
|
],
|
||||||
|
"export_ldlibs" : [
|
||||||
|
"GLESv2", "log", "z", "android"
|
||||||
|
],
|
||||||
|
"export_cflags" : [
|
||||||
|
"-Wno-psabi", "-DUSE_FILE32API"
|
||||||
|
],
|
||||||
|
"export_cppflags" : [
|
||||||
|
"-Wno-literal-suffix", "-Wno-deprecated-declarations"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"freetype" : {
|
||||||
|
"module_type" : "prebuilt",
|
||||||
|
"from_dir" : "external/freetype2",
|
||||||
|
"target_dir" : "external/freetype2",
|
||||||
|
"android_lib_name" : "cocos_freetype2_static"
|
||||||
|
},
|
||||||
|
"jpeg" : {
|
||||||
|
"module_type" : "prebuilt",
|
||||||
|
"from_dir" : "external/jpeg",
|
||||||
|
"target_dir" : "external/jpeg",
|
||||||
|
"android_lib_name" : "cocos_jpeg_static"
|
||||||
|
},
|
||||||
|
"png" : {
|
||||||
|
"module_type" : "prebuilt",
|
||||||
|
"from_dir" : "external/png",
|
||||||
|
"target_dir" : "external/png",
|
||||||
|
"android_lib_name" : "cocos_png_static"
|
||||||
|
},
|
||||||
|
"webp" : {
|
||||||
|
"module_type" : "prebuilt",
|
||||||
|
"from_dir" : "external/webp",
|
||||||
|
"target_dir" : "external/webp",
|
||||||
|
"android_lib_name" : "cocos_webp_static"
|
||||||
|
},
|
||||||
|
"tiff" : {
|
||||||
|
"module_type" : "prebuilt",
|
||||||
|
"from_dir" : "external/tiff",
|
||||||
|
"target_dir" : "external/tiff",
|
||||||
|
"android_lib_name" : "cocos_tiff_static"
|
||||||
|
},
|
||||||
|
"curl" : {
|
||||||
|
"module_type" : "prebuilt",
|
||||||
|
"from_dir" : "external/curl",
|
||||||
|
"target_dir" : "external/curl",
|
||||||
|
"android_lib_name" : "cocos_curl_static"
|
||||||
|
},
|
||||||
|
"websockets" : {
|
||||||
|
"module_type" : "prebuilt",
|
||||||
|
"from_dir" : "external/websockets",
|
||||||
|
"target_dir" : "external/websockets",
|
||||||
|
"android_lib_name" : "websockets_static"
|
||||||
|
},
|
||||||
|
"glfw3": {
|
||||||
|
"module_type" : "prebuilt",
|
||||||
|
"from_dir" : "external/glfw3",
|
||||||
|
"target_dir" : "external/glfw3"
|
||||||
|
},
|
||||||
|
"cocos_android" : {
|
||||||
|
"module_type" : "compiled",
|
||||||
|
"target_dir" : "cocos/include/platform/android",
|
||||||
|
"android_lib_name" : "cocos2dxandroid_static",
|
||||||
|
"android_lib_file_name" : "libcocos2dandroid",
|
||||||
|
"export_include" : [
|
||||||
|
"../../"
|
||||||
|
],
|
||||||
|
"export_ldlibs" : [
|
||||||
|
"GLESv1_CM", "GLESv2", "EGL", "log", "z", "android"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"chipmunk" : {
|
||||||
|
"module_type" : "compiled",
|
||||||
|
"target_dir" : "modules/chipmunk",
|
||||||
|
"win32_lib_file_name" : "libchipmunk",
|
||||||
|
"ios_lib_file_name" : "libchipmunk iOS.a",
|
||||||
|
"mac_lib_file_name" : "libchipmunk Mac.a",
|
||||||
|
"android_lib_name" : "chipmunk_static",
|
||||||
|
"android_lib_file_name" : "libchipmunk",
|
||||||
|
"include" : [
|
||||||
|
{
|
||||||
|
"from": "external/chipmunk",
|
||||||
|
"to": "modules/chipmunk",
|
||||||
|
"include" : [
|
||||||
|
"include/*.h"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"export_include" : [
|
||||||
|
"../../include/chipmunk"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"box2d" : {
|
||||||
|
"module_type" : "compiled",
|
||||||
|
"target_dir" : "modules/Box2D",
|
||||||
|
"win32_lib_file_name" : "libbox2d",
|
||||||
|
"ios_lib_file_name" : "libbox2d iOS.a",
|
||||||
|
"mac_lib_file_name" : "libbox2d Mac.a",
|
||||||
|
"android_lib_name" : "box2d_static",
|
||||||
|
"android_lib_file_name" : "libbox2d",
|
||||||
|
"include" : [
|
||||||
|
{
|
||||||
|
"from": "external/Box2D",
|
||||||
|
"to": "modules/Box2D/include/Box2D",
|
||||||
|
"include" : [
|
||||||
|
"*.h"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"export_include" : [
|
||||||
|
"../../include"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"audio" : {
|
||||||
|
"module_type" : "compiled",
|
||||||
|
"target_dir" : "modules/audio",
|
||||||
|
"win32_lib_file_name" : "libcocosdenshion",
|
||||||
|
"ios_lib_file_name" : "libcocosdenshion iOS.a",
|
||||||
|
"mac_lib_file_name" : "libcocosdenshion Mac.a",
|
||||||
|
"android_lib_name" : "cocosdenshion_static",
|
||||||
|
"android_lib_file_name" : "libcocosdenshion",
|
||||||
|
"include" : [
|
||||||
|
{
|
||||||
|
"from": "cocos/audio",
|
||||||
|
"to": "modules/audio",
|
||||||
|
"include" : [
|
||||||
|
"include/*.h"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"export_include" : [
|
||||||
|
"../../include"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"network" : {
|
||||||
|
"module_type" : "compiled",
|
||||||
|
"target_dir" : "modules/network",
|
||||||
|
"win32_lib_file_name" : "libnetwork",
|
||||||
|
"ios_lib_file_name" : "libnetwork iOS.a",
|
||||||
|
"mac_lib_file_name" : "libnetwork Mac.a",
|
||||||
|
"android_lib_name" : "cocos_network_static",
|
||||||
|
"android_lib_file_name" : "libnetwork",
|
||||||
|
"include" : [
|
||||||
|
{
|
||||||
|
"from": "cocos/network",
|
||||||
|
"to": "modules/network/include/network",
|
||||||
|
"include" : [
|
||||||
|
"*.h"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"export_include" : [
|
||||||
|
"../../include"
|
||||||
|
],
|
||||||
|
"depend_modules" : [
|
||||||
|
"cocos2d", "curl", "websockets"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"ui" : {
|
||||||
|
"module_type" : "compiled",
|
||||||
|
"target_dir" : "modules/ui",
|
||||||
|
"win32_lib_file_name" : "libui",
|
||||||
|
"ios_lib_file_name" : "libui iOS.a",
|
||||||
|
"mac_lib_file_name" : "libui Mac.a",
|
||||||
|
"android_lib_name" : "cocos_ui_static",
|
||||||
|
"android_lib_file_name" : "libui",
|
||||||
|
"include" : [
|
||||||
|
{
|
||||||
|
"from": "cocos/ui",
|
||||||
|
"to": "modules/ui/include/ui",
|
||||||
|
"include" : [
|
||||||
|
"*.h"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"export_include" : [
|
||||||
|
"../../include"
|
||||||
|
],
|
||||||
|
"depend_modules" : [
|
||||||
|
"cocos2d", "extensions"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"extensions" : {
|
||||||
|
"module_type" : "compiled",
|
||||||
|
"target_dir" : "modules/extensions",
|
||||||
|
"win32_lib_file_name" : "libextension",
|
||||||
|
"ios_lib_file_name" : "libextension iOS.a",
|
||||||
|
"mac_lib_file_name" : "libextension Mac.a",
|
||||||
|
"android_lib_name" : "cocos_extension_static",
|
||||||
|
"android_lib_file_name" : "libextension",
|
||||||
|
"include" : [
|
||||||
|
{
|
||||||
|
"from": "extensions",
|
||||||
|
"to": "modules/extensions/include/extensions",
|
||||||
|
"include" : [
|
||||||
|
"*.h"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"export_include" : [
|
||||||
|
"../../include"
|
||||||
|
],
|
||||||
|
"depend_modules" : [
|
||||||
|
"cocos2d", "curl", "box2d"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"cocostudio" : {
|
||||||
|
"module_type" : "compiled",
|
||||||
|
"target_dir" : "modules/cocostudio",
|
||||||
|
"win32_lib_file_name" : "libcocostudio",
|
||||||
|
"ios_lib_file_name" : "libcocostudio iOS.a",
|
||||||
|
"mac_lib_file_name" : "libcocostudio Mac.a",
|
||||||
|
"android_lib_name" : "cocostudio_static",
|
||||||
|
"android_lib_file_name" : "libcocostudio",
|
||||||
|
"include" : [
|
||||||
|
{
|
||||||
|
"from": "cocos/editor-support/cocostudio",
|
||||||
|
"to": "modules/cocostudio/include/cocostudio",
|
||||||
|
"include" : [
|
||||||
|
"*.h"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"export_include" : [
|
||||||
|
"../../include"
|
||||||
|
],
|
||||||
|
"depend_modules" : [
|
||||||
|
"ui", "audio"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"spine" : {
|
||||||
|
"module_type" : "compiled",
|
||||||
|
"target_dir" : "modules/spine",
|
||||||
|
"win32_lib_file_name" : "libspine",
|
||||||
|
"ios_lib_file_name" : "libspine iOS.a",
|
||||||
|
"mac_lib_file_name" : "libspine Mac.a",
|
||||||
|
"android_lib_name" : "spine_static",
|
||||||
|
"android_lib_file_name" : "libspine",
|
||||||
|
"include" : [
|
||||||
|
{
|
||||||
|
"from": "cocos/editor-support/spine",
|
||||||
|
"to": "modules/spine/include/spine",
|
||||||
|
"include" : [
|
||||||
|
"*.h"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"export_include" : [
|
||||||
|
"../../include"
|
||||||
|
],
|
||||||
|
"depend_modules" : [
|
||||||
|
"cocos2d"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"cocosbuilder" : {
|
||||||
|
"module_type" : "compiled",
|
||||||
|
"target_dir" : "modules/cocosbuilder",
|
||||||
|
"win32_lib_file_name" : "libcocosbuilder",
|
||||||
|
"ios_lib_file_name" : "libcocosbuilder iOS.a",
|
||||||
|
"mac_lib_file_name" : "libcocosbuilder Mac.a",
|
||||||
|
"android_lib_name" : "cocosbuilder_static",
|
||||||
|
"android_lib_file_name" : "libcocosbuilder",
|
||||||
|
"include" : [
|
||||||
|
{
|
||||||
|
"from": "cocos/editor-support/cocosbuilder",
|
||||||
|
"to": "modules/cocosbuilder/include/cocosbuilder",
|
||||||
|
"include" : [
|
||||||
|
"*.h"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"export_include" : [
|
||||||
|
"../../include"
|
||||||
|
],
|
||||||
|
"depend_modules" : [
|
||||||
|
"extensions"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,239 @@
|
||||||
|
import os
|
||||||
|
import shutil
|
||||||
|
import json
|
||||||
|
import excopy
|
||||||
|
|
||||||
|
from argparse import ArgumentParser
|
||||||
|
|
||||||
|
class ModuleOrganizer(object):
|
||||||
|
|
||||||
|
CFG_FILE = "module_config.json"
|
||||||
|
|
||||||
|
KEY_MODULE_TYPE = "module_type"
|
||||||
|
MODULE_TYPE_COMPILED = "compiled"
|
||||||
|
MODULE_TYPE_PREBUILT = "prebuilt"
|
||||||
|
|
||||||
|
KEY_MODULE_FROM_DIR = "from_dir"
|
||||||
|
KEY_MODULE_TARGET_DIR = "target_dir"
|
||||||
|
KEY_MODULE_INCLUDE = "include"
|
||||||
|
KEY_MODULE_ANDROID_LIB_NAME = "android_lib_name"
|
||||||
|
KEY_MODULE_ANDROID_LIB_FILE_NAME = "android_lib_file_name"
|
||||||
|
KEY_MODULE_EXPORT_INCLUDE = "export_include"
|
||||||
|
KEY_MODULE_DEPEND_MODULES = "depend_modules"
|
||||||
|
KEY_MODULE_EXPORT_LDLIBS = "export_ldlibs"
|
||||||
|
KEY_MODULE_EXPORT_CFLAGS = "export_cflags"
|
||||||
|
KEY_MODULE_EXPORT_CPPFLAGS = "export_cppflags"
|
||||||
|
KEY_MODULE_WIN32_LIB_FILE_NAME = "win32_lib_file_name"
|
||||||
|
KEY_MODULE_IOS_LIB_FILE_NAME = "ios_lib_file_name"
|
||||||
|
KEY_MODULE_MAC_LIB_FILE_NAME = "mac_lib_file_name"
|
||||||
|
|
||||||
|
# Parameter 5--9 means:
|
||||||
|
# 5. LOCAL_EXPORT_LDLIBS
|
||||||
|
# 6. LOCAL_EXPORT_CFLAGS
|
||||||
|
# 7. LOCAL_EXPORT_CPPFLAGS
|
||||||
|
# 8. LOCAL_WHOLE_STATIC_LIBRARIES
|
||||||
|
# 9. $(call import-module, xxx)
|
||||||
|
MK_FORMAT = "LOCAL_PATH := $(call my-dir)\n\n" \
|
||||||
|
"include $(CLEAR_VARS)\n\n" \
|
||||||
|
"LOCAL_MODULE := %s\n" \
|
||||||
|
"LOCAL_MODULE_FILENAME := %s\n\n" \
|
||||||
|
"LOCAL_SRC_FILES := %s\n\n" \
|
||||||
|
"LOCAL_EXPORT_C_INCLUDES := %s\n\n" \
|
||||||
|
"%s" \
|
||||||
|
"%s" \
|
||||||
|
"%s" \
|
||||||
|
"%s" \
|
||||||
|
"include $(PREBUILT_STATIC_LIBRARY)\n\n" \
|
||||||
|
"%s\n"
|
||||||
|
|
||||||
|
def __init__(self, dst_root):
|
||||||
|
self.local_path = os.path.realpath(os.path.dirname(__file__))
|
||||||
|
self.modules_info = self._parse_modules()
|
||||||
|
|
||||||
|
self.src_root = os.path.join(self.local_path, os.path.pardir, os.path.pardir)
|
||||||
|
self.prebuilt_dir = os.path.join(self.local_path, "prebuilt")
|
||||||
|
|
||||||
|
if dst_root is None:
|
||||||
|
dst = self.local_path
|
||||||
|
else:
|
||||||
|
if os.path.isabs(dst_root):
|
||||||
|
dst = dst_root
|
||||||
|
else:
|
||||||
|
dst = os.path.abspath(dst_root)
|
||||||
|
self.dst_root = os.path.join(dst, "cocos2d-x")
|
||||||
|
|
||||||
|
def _parse_modules(self):
|
||||||
|
cfg_path = os.path.join(self.local_path, ModuleOrganizer.CFG_FILE)
|
||||||
|
f = open(cfg_path)
|
||||||
|
cfg_info = json.load(f)
|
||||||
|
f.close()
|
||||||
|
|
||||||
|
return cfg_info
|
||||||
|
|
||||||
|
def gen_android_depend_str(self, depends):
|
||||||
|
whole_libs_str = ""
|
||||||
|
call_import_str = ""
|
||||||
|
i = 0
|
||||||
|
for module in depends:
|
||||||
|
depend_info = self.modules_info[module]
|
||||||
|
if i == 0:
|
||||||
|
flag = ":"
|
||||||
|
else:
|
||||||
|
flag = "+"
|
||||||
|
whole_libs_str += ("LOCAL_WHOLE_STATIC_LIBRARIES %s= %s\n" % (flag, depend_info[ModuleOrganizer.KEY_MODULE_ANDROID_LIB_NAME]))
|
||||||
|
call_import_str += ("$(call import-module,%s/prebuilt/android)\n" % depend_info[ModuleOrganizer.KEY_MODULE_TARGET_DIR])
|
||||||
|
i += 1
|
||||||
|
|
||||||
|
whole_libs_str += "\n"
|
||||||
|
return (whole_libs_str, call_import_str)
|
||||||
|
|
||||||
|
def handle_for_android(self, module_info):
|
||||||
|
# copy libs file
|
||||||
|
android_lib_file_name = module_info[ModuleOrganizer.KEY_MODULE_ANDROID_LIB_FILE_NAME]
|
||||||
|
copy_android_lib_cfg = {}
|
||||||
|
copy_android_lib_cfg["from"] = "android"
|
||||||
|
copy_android_lib_cfg["to"] = "%s/prebuilt/android" % module_info[ModuleOrganizer.KEY_MODULE_TARGET_DIR]
|
||||||
|
copy_android_lib_cfg["include"] = [
|
||||||
|
"*/%s.a" % android_lib_file_name
|
||||||
|
]
|
||||||
|
excopy.copy_files_with_config(copy_android_lib_cfg, self.prebuilt_dir, self.dst_root)
|
||||||
|
|
||||||
|
# generate the prebuilt Android.mk for the module
|
||||||
|
android_lib_name = module_info[ModuleOrganizer.KEY_MODULE_ANDROID_LIB_NAME]
|
||||||
|
local_src_file = "./$(TARGET_ARCH_ABI)/%s.a" % android_lib_file_name
|
||||||
|
export_include_paths = []
|
||||||
|
for include_path in module_info[ModuleOrganizer.KEY_MODULE_EXPORT_INCLUDE]:
|
||||||
|
temp_path = "${LOCAL_PATH}/%s" % include_path
|
||||||
|
export_include_paths.append(temp_path)
|
||||||
|
export_include_str = " \\\n".join(export_include_paths)
|
||||||
|
|
||||||
|
export_ldlibs_str = ""
|
||||||
|
if module_info.has_key(ModuleOrganizer.KEY_MODULE_EXPORT_LDLIBS):
|
||||||
|
export_ldlibs_str = "LOCAL_EXPORT_LDLIBS := "
|
||||||
|
for ldlib in module_info[ModuleOrganizer.KEY_MODULE_EXPORT_LDLIBS]:
|
||||||
|
export_ldlibs_str += ("-l%s " % ldlib)
|
||||||
|
export_ldlibs_str += "\n\n"
|
||||||
|
|
||||||
|
export_cflags_str = ""
|
||||||
|
if module_info.has_key(ModuleOrganizer.KEY_MODULE_EXPORT_CFLAGS):
|
||||||
|
export_cflags_str = "LOCAL_EXPORT_CFLAGS := "
|
||||||
|
export_cflags_str += " ".join(module_info[ModuleOrganizer.KEY_MODULE_EXPORT_CFLAGS])
|
||||||
|
export_cflags_str += "\n\n"
|
||||||
|
|
||||||
|
export_cppflags_str = ""
|
||||||
|
if module_info.has_key(ModuleOrganizer.KEY_MODULE_EXPORT_CPPFLAGS):
|
||||||
|
export_cppflags_str = "LOCAL_EXPORT_CPPFLAGS := "
|
||||||
|
export_cppflags_str += " ".join(module_info[ModuleOrganizer.KEY_MODULE_EXPORT_CPPFLAGS])
|
||||||
|
export_cppflags_str += "\n\n"
|
||||||
|
|
||||||
|
whole_libs = ""
|
||||||
|
call_libs = ""
|
||||||
|
if module_info.has_key(ModuleOrganizer.KEY_MODULE_DEPEND_MODULES):
|
||||||
|
whole_libs, call_libs = self.gen_android_depend_str(module_info[ModuleOrganizer.KEY_MODULE_DEPEND_MODULES])
|
||||||
|
|
||||||
|
mk_content = ModuleOrganizer.MK_FORMAT % \
|
||||||
|
(android_lib_name,
|
||||||
|
android_lib_file_name,
|
||||||
|
local_src_file,
|
||||||
|
export_include_str,
|
||||||
|
export_ldlibs_str,
|
||||||
|
export_cflags_str,
|
||||||
|
export_cppflags_str,
|
||||||
|
whole_libs,
|
||||||
|
call_libs
|
||||||
|
)
|
||||||
|
|
||||||
|
mk_file_path = os.path.join(self.dst_root, module_info[ModuleOrganizer.KEY_MODULE_TARGET_DIR], "prebuilt/android/Android.mk")
|
||||||
|
mk_dir = os.path.dirname(mk_file_path)
|
||||||
|
if not os.path.exists(mk_dir):
|
||||||
|
os.makedirs(mk_dir)
|
||||||
|
mk_obj = open(mk_file_path, "w")
|
||||||
|
mk_obj.write(mk_content)
|
||||||
|
mk_obj.close()
|
||||||
|
|
||||||
|
def handle_for_win32(self, module_info):
|
||||||
|
if module_info.has_key(ModuleOrganizer.KEY_MODULE_WIN32_LIB_FILE_NAME):
|
||||||
|
dst_dir = os.path.join(self.dst_root, module_info[ModuleOrganizer.KEY_MODULE_TARGET_DIR], "prebuilt", "win32")
|
||||||
|
src_lib_file = os.path.join(self.prebuilt_dir, "win32", "%s.lib" % module_info[ModuleOrganizer.KEY_MODULE_WIN32_LIB_FILE_NAME])
|
||||||
|
src_dll_file = os.path.join(self.prebuilt_dir, "win32", "%s.dll" % module_info[ModuleOrganizer.KEY_MODULE_WIN32_LIB_FILE_NAME])
|
||||||
|
if not os.path.exists(dst_dir):
|
||||||
|
os.makedirs(dst_dir)
|
||||||
|
|
||||||
|
if os.path.exists(src_lib_file):
|
||||||
|
shutil.copy(src_lib_file, dst_dir)
|
||||||
|
else:
|
||||||
|
print("\t%s is not existed" % src_lib_file)
|
||||||
|
|
||||||
|
if os.path.exists(src_dll_file):
|
||||||
|
shutil.copy(src_dll_file, dst_dir)
|
||||||
|
|
||||||
|
def handle_for_ios_mac(self, module_info):
|
||||||
|
if module_info.has_key(ModuleOrganizer.KEY_MODULE_IOS_LIB_FILE_NAME):
|
||||||
|
dst_dir = os.path.join(self.dst_root, module_info[ModuleOrganizer.KEY_MODULE_TARGET_DIR], "prebuilt", "ios")
|
||||||
|
src_lib_file = os.path.join(self.prebuilt_dir, "ios", module_info[ModuleOrganizer.KEY_MODULE_IOS_LIB_FILE_NAME])
|
||||||
|
if not os.path.exists(dst_dir):
|
||||||
|
os.makedirs(dst_dir)
|
||||||
|
|
||||||
|
if os.path.exists(src_lib_file):
|
||||||
|
shutil.copy(src_lib_file, dst_dir)
|
||||||
|
else:
|
||||||
|
print("\t%s is not existed" % src_lib_file)
|
||||||
|
|
||||||
|
if module_info.has_key(ModuleOrganizer.KEY_MODULE_MAC_LIB_FILE_NAME):
|
||||||
|
dst_dir = os.path.join(self.dst_root, module_info[ModuleOrganizer.KEY_MODULE_TARGET_DIR], "prebuilt", "mac")
|
||||||
|
src_lib_file = os.path.join(self.prebuilt_dir, "mac", module_info[ModuleOrganizer.KEY_MODULE_MAC_LIB_FILE_NAME])
|
||||||
|
if not os.path.exists(dst_dir):
|
||||||
|
os.makedirs(dst_dir)
|
||||||
|
|
||||||
|
if os.path.exists(src_lib_file):
|
||||||
|
shutil.copy(src_lib_file, dst_dir)
|
||||||
|
else:
|
||||||
|
print("\t%s is not existed" % src_lib_file)
|
||||||
|
|
||||||
|
def gen_compiled_module(self, module_name):
|
||||||
|
print("generate compiled module : %s" % module_name)
|
||||||
|
module_info = self.modules_info[module_name]
|
||||||
|
# copy the include files
|
||||||
|
if module_info.has_key(ModuleOrganizer.KEY_MODULE_INCLUDE):
|
||||||
|
for inclue_cfg in module_info[ModuleOrganizer.KEY_MODULE_INCLUDE]:
|
||||||
|
excopy.copy_files_with_config(inclue_cfg, self.src_root, self.dst_root)
|
||||||
|
|
||||||
|
# handle the process for android
|
||||||
|
self.handle_for_android(module_info)
|
||||||
|
|
||||||
|
# handle the process for win32
|
||||||
|
self.handle_for_win32(module_info)
|
||||||
|
|
||||||
|
# handle the process for ios and mac
|
||||||
|
self.handle_for_ios_mac(module_info)
|
||||||
|
|
||||||
|
def gen_prebuilt_module(self, module_name):
|
||||||
|
print("generate prebuilt module : %s" % module_name)
|
||||||
|
module_info = self.modules_info[module_name]
|
||||||
|
copy_cfg = {
|
||||||
|
"from" : module_info[ModuleOrganizer.KEY_MODULE_FROM_DIR],
|
||||||
|
"to": module_info[ModuleOrganizer.KEY_MODULE_TARGET_DIR]
|
||||||
|
}
|
||||||
|
excopy.copy_files_with_config(copy_cfg, self.src_root, self.dst_root)
|
||||||
|
|
||||||
|
def gen_modules(self):
|
||||||
|
if os.path.exists(self.dst_root):
|
||||||
|
shutil.rmtree(self.dst_root)
|
||||||
|
|
||||||
|
for module in self.modules_info.keys():
|
||||||
|
module_info = self.modules_info[module]
|
||||||
|
if module_info[ModuleOrganizer.KEY_MODULE_TYPE] == ModuleOrganizer.MODULE_TYPE_COMPILED:
|
||||||
|
self.gen_compiled_module(module)
|
||||||
|
elif module_info[ModuleOrganizer.KEY_MODULE_TYPE] == ModuleOrganizer.MODULE_TYPE_PREBUILT:
|
||||||
|
self.gen_prebuilt_module(module)
|
||||||
|
|
||||||
|
if __name__ == '__main__':
|
||||||
|
parser = ArgumentParser(description="Organize the modules of engine from prebuilt engine.")
|
||||||
|
parser.add_argument('-d', "--dst-root", dest='dst_root', help='The path where to place the engine organized by modules.')
|
||||||
|
(args, unknown) = parser.parse_known_args()
|
||||||
|
|
||||||
|
if len(unknown) > 0:
|
||||||
|
print("unknown arguments: %s" % unknown)
|
||||||
|
|
||||||
|
organizer = ModuleOrganizer(args.dst_root)
|
||||||
|
organizer.gen_modules()
|
Loading…
Reference in New Issue