issue 300 Modify CCAppWiz to adapt 0.8. Add Install wizard scripts for VS2010 VC2010Express VC2008Express.

This commit is contained in:
yangws 2011-03-09 15:35:06 +08:00
parent 151a0096fa
commit fa7f15982f
70 changed files with 1207 additions and 393 deletions

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@ -2,7 +2,7 @@
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="CCXAppWiz.win32"
Name="CCAppWiz.win32"
ProjectGUID="{104F4414-0DA5-4982-A413-766DD1698469}"
RootNamespace="CCXAppWiz.win32"
Keyword="CustomAppWizProj"
@ -143,15 +143,15 @@
Filter="vsz;vsdir;ico;vcproj;csproj;css;inf"
>
<File
RelativePath=".\CCXAppWiz.ico"
RelativePath=".\CCAppWiz.win32.ico"
>
</File>
<File
RelativePath=".\CCXAppWiz.vsdir"
RelativePath=".\CCAppWiz.win32.vsdir"
>
</File>
<File
RelativePath=".\CCXAppWiz.vsz"
RelativePath=".\CCAppWiz.win32.vsz"
>
</File>
<File

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@ -0,0 +1 @@
CCAppWiz.win32.vsz| |Cocos2d-win32 Application |1|An application that uses Cocos2d-x library for win32 platform.| |6777|4096|#1154

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@ -1,6 +1,7 @@
VSWIZARD 7.0
Wizard=VsWizard.VsWizardEngine
Param="WIZARD_VERSION = "
Param="WIZARD_NAME = Cocos2d-win32"
Param="ABSOLUTE_PATH = ."
Param="FALLBACK_LCID = 1033"

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@ -4,6 +4,10 @@
<META NAME="vs_targetSchema" CONTENT="http://schemas.microsoft.com/intellisense/ie5">
<META HTTP-EQUIV="MSThemeCompatible" CONTENT="Yes">
<STYLE TYPE="text/css">@import url();
.style1
{
color: Blue;
}
</STYLE>
<!-- This closing tag is here only to avoid security warning -->
</OBJECT>
@ -23,12 +27,13 @@
<SYMBOL NAME="INCLUDE_FILTER" TYPE="text" VALUE="h;hpp;hxx;hm;inl;inc"></SYMBOL>
<SYMBOL NAME="RESOURCE_FILTER" TYPE="text" VALUE="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;jpg;jpeg;jpe;png;manifest"></SYMBOL>
<SYMBOL NAME="CCX_CURRENT_YEAR" TYPE="text" VALUE="2003"></SYMBOL>
<SYMBOL NAME="CC_CURRENT_YEAR" TYPE="text" VALUE="2003"></SYMBOL>
<!-- Page 2 Controls -->
<SYMBOL NAME='CCX_USE_BOX2D' TYPE="checkbox" VALUE="true"></SYMBOL>
<SYMBOL NAME='CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE' TYPE="checkbox" VALUE="true"></SYMBOL>
<SYMBOL NAME='CCX_HAS_MAIN_FORM' TYPE="checkbox" VALUE="true"></SYMBOL>
<SYMBOL NAME='CC_USE_BOX2D' TYPE="checkbox" VALUE="true"></SYMBOL>
<SYMBOL NAME='CC_USE_CHIPMUNK' TYPE="checkbox" VALUE="false"></SYMBOL>
<SYMBOL NAME='CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE' TYPE="checkbox" VALUE="true"></SYMBOL>
<SYMBOL NAME='CC_HAS_MAIN_FORM' TYPE="checkbox" VALUE="true"></SYMBOL>
<!-- Page 3 Controls -->
<SYMBOL NAME='WTL_COMBO_VIEW_TYPE' TYPE="select-one" VALUE='WTL_VIEWTYPE_GENERIC'></SYMBOL>
@ -193,14 +198,14 @@
<SPAN CLASS="ItemTextTop" ID="PROJECT_SETTINGS">These are the current project settings:</SPAN>
<UL>
<LI CLASS="LIST">
<SPAN CLASS="SideBtnHidden" ID="CCX_PHYSICAL_ENGINE_SUMMARY" TITLE="">
<LABEL FOR="CCX_PHYSICAL_ENGINE_SUMMARY"></LABEL>
<SPAN CLASS="SideBtnHidden" ID="CC_PHYSICAL_ENGINE_SUMMARY" TITLE="">
<LABEL FOR="CC_PHYSICAL_ENGINE_SUMMARY"></LABEL>
</SPAN>
</LI>
<LI CLASS="LIST">
<SPAN CLASS="SideBtnHidden" ID="CCX_AUDIO_ENGINE_SUMMARY" TITLE="">
<LABEL FOR="CCX_AUDIO_ENGINE_SUMMARY"></LABEL>
<SPAN CLASS="SideBtnHidden" ID="CC_AUDIO_ENGINE_SUMMARY" TITLE="">
<LABEL FOR="CC_AUDIO_ENGINE_SUMMARY"></LABEL>
</SPAN>
</LI>
@ -211,7 +216,10 @@
<P CLASS="ElementSpacer2">&nbsp;</P>
<!-- SPAN CLASS="ItemText" ID="README_REMINDER" TITLE="">After you create the project, see the project's readme.txt file for information about the project features and files that are generated.</SPAN -->
<SPAN CLASS="ItemText" ID="README_REMINDER" TITLE="">After you create the project, examine the project's files for more information about the classes and resources that are generated.<br />
<SPAN CLASS="ItemText" ID="README_REMINDER" TITLE="">Learn more form
<a href="http://www.cocos2d-x.org/wiki/cocos2d-x/Cocos2d-x_Application_Wizard_for_Visual_Studio_User_Guide" >
<span class="style1" >Cocos2d-x Application Wizard for Visual Studio User Guide</span></a>
.<br />
<br />
<B>Recommend</B> to save the new project&nbsp; to cocos2d-x source&#39;s root directory,
otherwise,&nbsp; modify the include directory and library directory menually.</SPAN>
@ -332,30 +340,30 @@ function OnFinish(document)
function OnInit()
{
if (window.external.FindSymbol("CCX_USE_BOX2D") && window.external.FindSymbol("CCX_USE_CHIPMUNK"))
if (window.external.FindSymbol("CC_USE_BOX2D") && window.external.FindSymbol("CC_USE_CHIPMUNK"))
{
CCX_PHYSICAL_ENGINE_SUMMARY.innerText = "Use Physical Engine: Box2D and Chipmunk";
CC_PHYSICAL_ENGINE_SUMMARY.innerText = "Use Physical Engine: Box2D and Chipmunk";
}
else if (window.external.FindSymbol("CCX_USE_BOX2D"))
else if (window.external.FindSymbol("CC_USE_BOX2D"))
{
CCX_PHYSICAL_ENGINE_SUMMARY.innerText = "Use Physical Engine: Box2D";
CC_PHYSICAL_ENGINE_SUMMARY.innerText = "Use Physical Engine: Box2D";
}
else if (window.external.FindSymbol("CCX_USE_CHIPMUNK"))
else if (window.external.FindSymbol("CC_USE_CHIPMUNK"))
{
CCX_PHYSICAL_ENGINE_SUMMARY.innerText = "Use Physical Engine: Chipmunk";
CC_PHYSICAL_ENGINE_SUMMARY.innerText = "Use Physical Engine: Chipmunk";
}
else // none physical engine
{
CCX_PHYSICAL_ENGINE_SUMMARY.innerText = "None Physical Engine";
CC_PHYSICAL_ENGINE_SUMMARY.innerText = "None Physical Engine";
}
if (window.external.FindSymbol("CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE"))
if (window.external.FindSymbol("CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE"))
{
CCX_AUDIO_ENGINE_SUMMARY.innerText = "Use Audio Engine: Simple Audio Engine in Cocos Denshion";
CC_AUDIO_ENGINE_SUMMARY.innerText = "Use Audio Engine: Simple Audio Engine in Cocos Denshion";
}
else
{
CCX_AUDIO_ENGINE_SUMMARY.innerText = "None Audio Engine";
CC_AUDIO_ENGINE_SUMMARY.innerText = "None Audio Engine";
}
}

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@ -184,19 +184,19 @@
<SPAN CLASS="itemText">Select physical engine:
<br />
<br />
<INPUT CLASS="CheckBoxA" TYPE="checkbox" ID="CCX_USE_BOX2D" ACCESSKEY="B" TITLE="Application uses box2D." value="ON" NAME="CCX_USE_BOX2D" onClick="OnUseBox2D();">
<DIV CLASS="itemTextCheckboxB" ID="CCX_USE_BOX2D_DIV" TITLE="Application uses box2D.">
<LABEL FOR="CCX_USE_BOX2D"
<INPUT CLASS="CheckBoxA" TYPE="checkbox" ID="CC_USE_BOX2D" ACCESSKEY="B" TITLE="Application uses box2D." value="ON" NAME="CC_USE_BOX2D" onClick="OnUseBox2D();">
<DIV CLASS="itemTextCheckboxB" ID="CC_USE_BOX2D_DIV" TITLE="Application uses box2D.">
<LABEL FOR="CC_USE_BOX2D"
TITLE="Application uses box2D. Include &quot;Box2d.h&quot; if needs."
ID="CCX_USE_BOX2D_LABEL">
ID="CC_USE_BOX2D_LABEL">
<U>B</U>ox2D</LABEL>
</DIV>
<BR>
<INPUT CLASS="CheckBoxA" TYPE="checkbox" ID="CCX_USE_CHIPMUNK" ACCESSKEY="C" TITLE="Application uses Chipmunk." value="ON" NAME="CCX_USE_CHIPMUNK" onClick="OnUseChipmunk();">
<DIV CLASS="itemTextCheckboxB" ID="CCX_USE_CHIPMUNK_DIV" TITLE="Application uses Chipmunk.">
<LABEL FOR="CCX_USE_CHIPMUNK"
<INPUT CLASS="CheckBoxA" TYPE="checkbox" ID="CC_USE_CHIPMUNK" ACCESSKEY="C" TITLE="Application uses Chipmunk." value="ON" NAME="CC_USE_CHIPMUNK" onClick="OnUseChipmunk();">
<DIV CLASS="itemTextCheckboxB" ID="CC_USE_CHIPMUNK_DIV" TITLE="Application uses Chipmunk.">
<LABEL FOR="CC_USE_CHIPMUNK"
TITLE="Application uses Chipmunk. Include &quot;chipmunk.h&quot; if needs."
ID="CCX_USE_CHIPMUNK_LABEL">
ID="CC_USE_CHIPMUNK_LABEL">
<U>C</U>hipmunk</LABEL>
</DIV>
</SPAN>
@ -216,11 +216,11 @@
<SPAN CLASS="itemText">Select audio engine:
<br />
<br />
<INPUT CLASS="CheckBoxA" TYPE="checkbox" ID="CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE" ACCESSKEY="S" TITLE="Application uses CocosDenshion's SimpleAudioEngine." value="ON" NAME="CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE onClick="OnUseCocosDenshionSimpleAudioEngine();">
<DIV CLASS="itemTextCheckboxB" ID="CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE_DIV" TITLE="Application uses CocosDenshion:SimpleAudioEngine.">
<LABEL FOR="CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE"
<INPUT CLASS="CheckBoxA" TYPE="checkbox" ID="CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE" ACCESSKEY="S" TITLE="Application uses CocosDenshion's SimpleAudioEngine." value="ON" NAME="CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE onClick="OnUseCocosDenshionSimpleAudioEngine();">
<DIV CLASS="itemTextCheckboxB" ID="CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE_DIV" TITLE="Application uses CocosDenshion:SimpleAudioEngine.">
<LABEL FOR="CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE"
TITLE="Application uses CocosDenshion:SimpleAudioEngine. Include &quot;SimpleAudioEngine.h&quot; if needs."
ID="CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE_LABEL">
ID="CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE_LABEL">
<U>S</U>imple Audio Engine in Cocos Denshion</LABEL>
</DIV>
</SPAN>
@ -338,59 +338,59 @@ function OnFinish(document)
function OnInit()
{
CCX_USE_BOX2D.disabled = false;
CCX_USE_CHIPMUNK.disabled = false;
CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE.disabled = false;
CC_USE_BOX2D.disabled = false;
CC_USE_CHIPMUNK.disabled = false;
CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE.disabled = false;
if (window.external.FindSymbol("CCX_USE_BOX2D"))
if (window.external.FindSymbol("CC_USE_BOX2D"))
{
CCX_USE_BOX2D.checked = true;
CC_USE_BOX2D.checked = true;
}
if (window.external.FindSymbol("CCX_USE_CHIPMUNK"))
if (window.external.FindSymbol("CC_USE_CHIPMUNK"))
{
CCX_USE_CHIPMUNK.checked = true;
CC_USE_CHIPMUNK.checked = true;
}
if (window.external.FindSymbol("CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE"))
if (window.external.FindSymbol("CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE"))
{
CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE.checked = true;
CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE.checked = true;
}
}
function OnUseBox2D()
{
if(CCX_USE_BOX2D.checked)
if(CC_USE_BOX2D.checked)
{
window.external.AddSymbol("CCX_USE_BOX2D", true);
window.external.AddSymbol("CC_USE_BOX2D", true);
}
else
{
window.external.AddSymbol("CCX_USE_BOX2D", false);
window.external.AddSymbol("CC_USE_BOX2D", false);
}
}
function OnUseChipmunk()
{
if (CCX_USE_CHIPMUNK.checked)
if (CC_USE_CHIPMUNK.checked)
{
window.external.AddSymbol("CCX_USE_CHIPMUNK", true);
window.external.AddSymbol("CC_USE_CHIPMUNK", true);
}
else
{
window.external.AddSymbol("CCX_USE_CHIPMUNK", false);
window.external.AddSymbol("CC_USE_CHIPMUNK", false);
}
}
function OnUseCocosDenshionSimpleAudioEngine()
{
if (CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE.checked)
if (CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE.checked)
{
window.external.AddSymbol("CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE", true);
window.external.AddSymbol("CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE", true);
}
else
{
window.external.AddSymbol("CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE", false);
window.external.AddSymbol("CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE", false);
}
}

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@ -1,5 +1,14 @@
function LogInfo(strInfo) {
var FileSys = new ActiveXObject("Scripting.FileSystemObject");
var strLogPath = "\\CCApplicationWizardLog.txt"
var file = FileSys.OpenTextFile(strLogPath, 8, true);
file.WriteLine(strInfo);
file.Close();
}
function OnFinish(selProj, selObj) {
try {
// Create symbols based on the project name
var strProjectPath = wizard.FindSymbol('PROJECT_PATH');
var strProjectName = wizard.FindSymbol('PROJECT_NAME');
@ -18,8 +27,9 @@ function OnFinish(selProj, selObj) {
var d = new Date();
var nYear = 0;
nYear = d.getFullYear();
if (nYear >= 2003)
wizard.AddSymbol("CCX_CURRENT_YEAR", nYear);
wizard.AddSymbol("CC_CURRENT_YEAR", nYear);
wizard.AddSymbol("CC_CURRENT_DATE", d.toString());
// Create project and configurations
selProj = CreateCustomProject(strProjectName, strProjectPath);
AddConfigurations(selProj, strProjectName);
@ -31,7 +41,6 @@ function OnFinish(selProj, selObj) {
InfFile.Delete();
selProj.Object.Save();
}
catch (e) {
if (e.description.length != 0)
@ -44,7 +53,11 @@ function CreateCustomProject(strProjectName, strProjectPath) {
try {
var strProjTemplatePath = wizard.FindSymbol('PROJECT_TEMPLATE_PATH');
var strProjTemplate = '';
strProjTemplate = strProjTemplatePath + '\\default.vcproj';
var WizardVersion = wizard.FindSymbol('WIZARD_VERSION');
if(WizardVersion >= 10.0)
strProjTemplate = strProjTemplatePath + '\\default.vcxproj';
else
strProjTemplate = strProjTemplatePath + '\\default.vcproj';
var Solution = dte.Solution;
var strSolutionName = "";
@ -59,9 +72,14 @@ function CreateCustomProject(strProjectName, strProjectPath) {
// Create vcproj.user file
var FileSys = new ActiveXObject("Scripting.FileSystemObject");
var strUserTarget = strProjectName + ".win32.vcproj.user";
var strUserTarget = "";
if(WizardVersion >= 10.0)
strUserTarget = strProjectName + ".win32.vcxproj.user";
else
strUserTarget = strProjectName + ".win32.vcproj.user";
var strUserPath = FileSys.BuildPath(strProjectPath, strUserTarget);
var astrParentPath = new Array();
astrParentPath[0] = strProjectPath;
while (astrParentPath.length) {
@ -79,12 +97,20 @@ function CreateCustomProject(strProjectName, strProjectPath) {
}
var file = FileSys.OpenTextFile(strUserPath, 2, true);
var strUserValue = "<?xml version=\"1.0\" encoding=\"utf-8\"?><VisualStudioUserFile ProjectType=\"Visual C++\" Version=\"9.00\" ShowAllFiles=\"true\"></VisualStudioUserFile>";
var strUserValue = "";
if(WizardVersion >= 10.0)
strUserValue = "<?xml version=\"1.0\" encoding=\"utf-8\"?>\r\n<Project ToolsVersion=\"4.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\r\n <PropertyGroup>\r\n <ShowAllFiles>true</ShowAllFiles>\r\n </PropertyGroup>\r\n</Project>";
else
strUserValue = "<?xml version=\"1.0\" encoding=\"utf-8\"?><VisualStudioUserFile ProjectType=\"Visual C++\" Version=\"9.00\" ShowAllFiles=\"true\"></VisualStudioUserFile>";
file.WriteLine(strUserValue);
file.Close();
file.Close();
// Create project file
var strProjectNameWithExt = '';
strProjectNameWithExt = strProjectName + '.win32.vcproj';
if(WizardVersion >= 10.0)
strProjectNameWithExt = strProjectName + '.win32.vcxproj';
else
strProjectNameWithExt = strProjectName + '.win32.vcproj';
var oTarget = wizard.FindSymbol("TARGET");
var prj;
@ -123,7 +149,6 @@ function AddFilters(proj) {
}
}
// Configurations data
var nNumConfigs = 2;
@ -143,7 +168,7 @@ function AddConfigurations(proj, strProjectName) {
// General settings
var config = proj.Object.Configurations(astrConfigName[nCntr]);
// if(wizard.FindSymbol("CCX_USE_UNICODE"))
// if(wizard.FindSymbol("CC_USE_UNICODE"))
config.CharacterSet = charSetUnicode;
// else
// config.CharacterSet = charSetMBCS;
@ -156,16 +181,17 @@ function AddConfigurations(proj, strProjectName) {
// Additional Inlcude Directories
var strAddIncludeDir = '.;.\\win32;.\\Classes';
strAddIncludeDir += ';..\\cocos2dx;..\\cocos2dx\\include';
strAddIncludeDir += ';..\\platform_support\\include;..\\platform_support\\third_party\\win32\\OGLES';
strAddIncludeDir += ';..\\cocos2dx\\include';
strAddIncludeDir += ';..\\cocos2dx\\platform';
strAddIncludeDir += ';..\\cocos2dx\\platform\\third_party\\win32\\OGLES';
if (wizard.FindSymbol('CCX_USE_BOX2D')) {
if (wizard.FindSymbol('CC_USE_BOX2D')) {
strAddIncludeDir += ';..\\;..\\Box2D';
}
if (wizard.FindSymbol('CCX_USE_CHIPMUNK')) {
if (wizard.FindSymbol('CC_USE_CHIPMUNK')) {
strAddIncludeDir += ';..\\chipmunk\\include\\chipmunk';
}
if (wizard.FindSymbol('CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE')) {
if (wizard.FindSymbol('CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE')) {
strAddIncludeDir += ';..\\CocosDenshion\\Include';
}
CLTool.AdditionalIncludeDirectories = strAddIncludeDir;
@ -210,13 +236,13 @@ function AddConfigurations(proj, strProjectName) {
// Additional Library Directories
var strAddDepends = 'libcocos2d.lib libgles_cm.lib';
if (wizard.FindSymbol('CCX_USE_BOX2D')) {
if (wizard.FindSymbol('CC_USE_BOX2D')) {
strAddDepends += ' libBox2d.lib';
}
if (wizard.FindSymbol('CCX_USE_CHIPMUNK')) {
if (wizard.FindSymbol('CC_USE_CHIPMUNK')) {
strAddDepends += ' libchipmunk.lib';
}
if (wizard.FindSymbol('CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE')) {
if (wizard.FindSymbol('CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE')) {
strAddDepends += ' libCocosDenshion.lib';
}
LinkTool.AdditionalLibraryDirectories = '$(OutDir)';

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@ -1,7 +1,7 @@
#include "AppDelegate.h"
#include "cocos2d.h"
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
#include "SimpleAudioEngine.h"
using namespace CocosDenshion;
@ -17,7 +17,7 @@ AppDelegate::AppDelegate()
AppDelegate::~AppDelegate()
{
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::end();
[! endif]
}
@ -29,8 +29,8 @@ bool AppDelegate::initInstance()
{
// Initialize OpenGLView instance, that release by CCDirector when application terminate.
// The HelloWorld is designed as HVGA.
CCXEGLView * pMainWnd = new CCXEGLView();
CCX_BREAK_IF(! pMainWnd
CCEGLView * pMainWnd = new CCEGLView();
CC_BREAK_IF(! pMainWnd
|| ! pMainWnd->Create(TEXT("[!output PROJECT_NAME]"), 320, 480));
bRet = true;
@ -42,7 +42,7 @@ bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(&CCXEGLView::sharedOpenGLView());
pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());
// sets landscape mode
pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
@ -66,7 +66,7 @@ bool AppDelegate::applicationDidFinishLaunching()
void AppDelegate::applicationDidEnterBackground()
{
CCDirector::sharedDirector()->pause();
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
[! endif]
@ -76,7 +76,7 @@ void AppDelegate::applicationDidEnterBackground()
void AppDelegate::applicationWillEnterForeground()
{
CCDirector::sharedDirector()->resume();
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
[! endif]

View File

@ -1,14 +1,14 @@
#ifndef _APP_DELEGATE_H_
#define _APP_DELEGATE_H_
#ifndef __APP_DELEGATE_H__
#define __APP_DELEGATE_H__
#include "ccxApplication.h"
#include "CCApplication.h"
/**
@brief The cocos2d Application.
The reason for implement as private inheritance is to hide some interface call by CCDirector.
*/
class AppDelegate : private cocos2d::ccxApplication
class AppDelegate : private cocos2d::CCApplication
{
public:
AppDelegate();
@ -39,4 +39,5 @@ public:
virtual void applicationWillEnterForeground();
};
#endif // _APP_DELEGATE_H_
#endif // __APP_DELEGATE_H__

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@ -9,11 +9,11 @@ CCScene* HelloWorld::scene()
{
// 'scene' is an autorelease object
scene = CCScene::node();
CCX_BREAK_IF(! scene);
CC_BREAK_IF(! scene);
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::node();
CCX_BREAK_IF(! layer);
CC_BREAK_IF(! layer);
// add layer as a child to scene
scene->addChild(layer);
@ -33,7 +33,7 @@ bool HelloWorld::init()
// super init first
//////////////////////////////////////////////////////////////////////////
CCX_BREAK_IF(! CCLayer::init());
CC_BREAK_IF(! CCLayer::init());
//////////////////////////////////////////////////////////////////////////
// add your codes below...
@ -47,15 +47,15 @@ bool HelloWorld::init()
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));
CCX_BREAK_IF(! pCloseItem);
CC_BREAK_IF(! pCloseItem);
// Place the menu item bottom-right conner.
pCloseItem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20));
// Create a menu with the "close" menu item, it's an auto release object.
CCMenu* pMenu = CCMenu::menuWithItems(pCloseItem, NULL);
pMenu->setPosition(CGPointZero);
CCX_BREAK_IF(! pMenu);
pMenu->setPosition(CCPointZero);
CC_BREAK_IF(! pMenu);
// Add the menu to HelloWorld layer as a child layer.
this->addChild(pMenu, 1);
@ -64,10 +64,10 @@ bool HelloWorld::init()
// Create a label and initialize with string "Hello World".
CCLabelTTF* pLabel = CCLabelTTF::labelWithString("Hello World", "Thonburi", 64);
CCX_BREAK_IF(! pLabel);
CC_BREAK_IF(! pLabel);
// Get window size and place the label upper.
CGSize size = CCDirector::sharedDirector()->getWinSize();
CCSize size = CCDirector::sharedDirector()->getWinSize();
pLabel->setPosition(ccp(size.width / 2, size.height - 20));
// Add the label to HelloWorld layer as a child layer.
@ -75,7 +75,7 @@ bool HelloWorld::init()
// 3. Add add a splash screen, show the cocos2d splash image.
CCSprite* pSprite = CCSprite::spriteWithFile("HelloWorld.png");
CCX_BREAK_IF(! pSprite);
CC_BREAK_IF(! pSprite);
// Place the sprite on the center of the screen
pSprite->setPosition(ccp(size.width/2, size.height/2));
@ -89,7 +89,7 @@ bool HelloWorld::init()
return bRet;
}
void HelloWorld::menuCloseCallback(NSObject* pSender)
void HelloWorld::menuCloseCallback(CCObject* pSender)
{
// "close" menu item clicked
CCDirector::sharedDirector()->end();

View File

@ -2,15 +2,15 @@
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
[! if CCX_USE_BOX2D]
[! if CC_USE_BOX2D]
#include "Box2D.h"
[! endif]
[! if CCX_USE_CHIPMUNK]
[! if CC_USE_CHIPMUNK]
#include "chipmunk.h"
[! endif]
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
#include "SimpleAudioEngine.h"
[! endif]
@ -25,7 +25,7 @@ public:
static cocos2d::CCScene* scene();
// a selector callback
virtual void menuCloseCallback(NSObject* pSender);
virtual void menuCloseCallback(CCObject* pSender);
// implement the "static node()" method manually
LAYER_NODE_FUNC(HelloWorld);

View File

@ -13,5 +13,5 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
// create the application instance
AppDelegate app;
return cocos2d::ccxApplication::sharedApplication().run();
return cocos2d::CCApplication::sharedApplication().run();
}

View File

@ -8,6 +8,6 @@
#include <tchar.h>
// C RunTime Header Files
#include "ccxStdC.h"
#include "CCStdC.h"
#endif // __WINMAIN_H__

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@ -2,7 +2,7 @@
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="CCXAppWiz.uphone"
Name="CCAppWiz.wophone"
ProjectGUID="{64CF0B7A-FC68-41D7-B3DC-2908D74BDAE9}"
RootNamespace="CCXAppWiz.uphone"
Keyword="CustomAppWizProj"
@ -89,65 +89,65 @@
</File>
</Filter>
<Filter
Name="uphone"
Name="wophone"
>
<File
RelativePath=".\Templates\1033\uphone\main.cpp"
RelativePath=".\Templates\1033\wophone\main.cpp"
>
</File>
<File
RelativePath=".\Templates\1033\uphone\NewDeleteOp.cpp"
RelativePath=".\Templates\1033\wophone\NewDeleteOp.cpp"
>
</File>
<File
RelativePath=".\Templates\1033\uphone\rootUnicodeScript.h"
RelativePath=".\Templates\1033\wophone\rootUnicodeScript.h"
>
</File>
<File
RelativePath=".\Templates\1033\uphone\rootUnicodeScript_str.h"
RelativePath=".\Templates\1033\wophone\rootUnicodeScript_str.h"
>
</File>
<File
RelativePath=".\Templates\1033\uphone\TG3AppDllEntry.cpp"
RelativePath=".\Templates\1033\wophone\TG3AppDllEntry.cpp"
>
</File>
<File
RelativePath=".\Templates\1033\uphone\TG3AppDllEntry.h"
RelativePath=".\Templates\1033\wophone\TG3AppDllEntry.h"
>
</File>
<Filter
Name="Res"
>
<File
RelativePath=".\Templates\1033\uphone\Res\root_Res.ENU.tr3"
RelativePath=".\Templates\1033\wophone\Res\root_Res.ENU.tr3"
>
</File>
<File
RelativePath=".\Templates\1033\uphone\Res\root_Res.ENU.tr3.tts"
RelativePath=".\Templates\1033\wophone\Res\root_Res.ENU.tr3.tts"
>
</File>
<File
RelativePath=".\Templates\1033\uphone\Res\root_Res.h"
RelativePath=".\Templates\1033\wophone\Res\root_Res.h"
>
</File>
<File
RelativePath=".\Templates\1033\uphone\Res\root_Res.TR3"
RelativePath=".\Templates\1033\wophone\Res\root_Res.TR3"
>
</File>
<File
RelativePath=".\Templates\1033\uphone\Res\root_Res.TRG"
RelativePath=".\Templates\1033\wophone\Res\root_Res.TRG"
>
</File>
<File
RelativePath=".\Templates\1033\uphone\Res\root_res_c.h"
RelativePath=".\Templates\1033\wophone\Res\root_res_c.h"
>
</File>
<File
RelativePath=".\Templates\1033\uphone\Res\root_res_def.h"
RelativePath=".\Templates\1033\wophone\Res\root_res_def.h"
>
</File>
<File
RelativePath=".\Templates\1033\uphone\Res\root_res_h.h"
RelativePath=".\Templates\1033\wophone\Res\root_res_h.h"
>
</File>
</Filter>
@ -155,7 +155,7 @@
Name="TCOM"
>
<File
RelativePath=".\Templates\1033\uphone\TCOM\root_TcomRegist.cpp"
RelativePath=".\Templates\1033\wophone\TCOM\root_TcomRegist.cpp"
>
</File>
</Filter>
@ -195,15 +195,15 @@
Filter="vsz;vsdir;ico;vcproj;csproj;css;inf"
>
<File
RelativePath=".\CCXAppWiz.uphone.ico"
RelativePath=".\CCAppWiz.wophone.ico"
>
</File>
<File
RelativePath=".\CCXAppWiz.uphone.vsdir"
RelativePath=".\CCAppWiz.wophone.vsdir"
>
</File>
<File
RelativePath=".\CCXAppWiz.uphone.vsz"
RelativePath=".\CCAppWiz.wophone.vsz"
>
</File>
<File

View File

@ -0,0 +1 @@
CCAppWiz.wophone.vsz| |Cocos2d-wophone Application|1|An application that uses Cocos2d-x library for wophone platform.| |6777|4096|#1154

View File

@ -1,6 +1,7 @@
VSWIZARD 7.0
Wizard=VsWizard.VsWizardEngine
Param="WIZARD_NAME = Cocos2d-uphone"
Param="WIZARD_VERSION = "
Param="WIZARD_NAME = Cocos2d-wophone"
Param="ABSOLUTE_PATH = ."
Param="FALLBACK_LCID = 1033"

View File

@ -4,6 +4,10 @@
<META NAME="vs_targetSchema" CONTENT="http://schemas.microsoft.com/intellisense/ie5">
<META HTTP-EQUIV="MSThemeCompatible" CONTENT="Yes">
<STYLE TYPE="text/css">@import url();
.style1
{
color: Blue;
}
</STYLE>
<!-- This closing tag is here only to avoid security warning -->
</OBJECT>
@ -24,15 +28,16 @@
<SYMBOL NAME='MAKEFILE_FILTER' TYPE=text VALUE='TMK3;ARM'></SYMBOL>
<SYMBOL NAME='RESOURCE_FILTER' TYPE=text VALUE='tr3;tts;TR3;TRG'></SYMBOL>
<SYMBOL NAME="CCX_CURRENT_YEAR" TYPE="text" VALUE="2003"></SYMBOL>
<SYMBOL NAME="CC_CURRENT_YEAR" TYPE="text" VALUE="2003"></SYMBOL>
<!-- Page 2 Controls -->
<SYMBOL NAME='CCX_USE_BOX2D' TYPE="checkbox" VALUE="true"></SYMBOL>
<SYMBOL NAME='CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE' TYPE="checkbox" VALUE="false"></SYMBOL>
<SYMBOL NAME='CCX_HAS_MAIN_FORM' TYPE="checkbox" VALUE="true"></SYMBOL>
<SYMBOL NAME='CC_USE_BOX2D' TYPE="checkbox" VALUE="true"></SYMBOL>
<SYMBOL NAME='CC_USE_CHIPMUNK' TYPE="checkbox" VALUE="false"></SYMBOL>
<SYMBOL NAME='CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE' TYPE="checkbox" VALUE="false"></SYMBOL>
<SYMBOL NAME='CC_HAS_MAIN_FORM' TYPE="checkbox" VALUE="true"></SYMBOL>
<SYMBOL NAME='CCX_USE_TCOM_SUPPORT' TYPE="checkbox" VALUE="false"></SYMBOL>
<SYMBOL NAME='CC_USE_TCOM_SUPPORT' TYPE="checkbox" VALUE="false"></SYMBOL>
<!-- Page 3 Controls -->
<SYMBOL NAME='WTL_COMBO_VIEW_TYPE' TYPE="select-one" VALUE='WTL_VIEWTYPE_GENERIC'></SYMBOL>
@ -75,8 +80,8 @@
&nbsp;
</TD>
<TD VALIGN="top" HEIGHT="65">
<H4 CLASS="HEAD" ID="HEAD">Welcome to the Cocos2d-uphone Application Wizard</H4>
<P CLASS="SUBHEAD" ID="SUBHEAD">This wizard generates a cocos2d-uphone application project
<H4 CLASS="HEAD" ID="HEAD">Welcome to the Cocos2d-wophone Application Wizard</H4>
<P CLASS="SUBHEAD" ID="SUBHEAD">This wizard generates a cocos2d-wophone application project
with the properties you specify.</P>
</TD>
<TD VALIGN="top" HEIGHT="65" WIDTH="12">
@ -198,14 +203,14 @@
<br />
</SPAN>&nbsp;Cocos2d feature:<UL>
<LI CLASS="LIST">
<SPAN CLASS="SideBtnHidden" ID="CCX_PHYSICAL_ENGINE_SUMMARY" TITLE="">
<LABEL FOR="CCX_PHYSICAL_ENGINE_SUMMARY"></LABEL>
<SPAN CLASS="SideBtnHidden" ID="CC_PHYSICAL_ENGINE_SUMMARY" TITLE="">
<LABEL FOR="CC_PHYSICAL_ENGINE_SUMMARY"></LABEL>
</SPAN>
</LI>
<LI CLASS="LIST">
<SPAN CLASS="SideBtnHidden" ID="CCX_AUDIO_ENGINE_SUMMARY" TITLE="">
<LABEL FOR="CCX_AUDIO_ENGINE_SUMMARY"></LABEL>
<SPAN CLASS="SideBtnHidden" ID="CC_AUDIO_ENGINE_SUMMARY" TITLE="">
<LABEL FOR="CC_AUDIO_ENGINE_SUMMARY"></LABEL>
</SPAN>
</LI>
@ -213,8 +218,8 @@
</SPAN>&nbsp;Application feature:<UL>
<LI CLASS="LIST">
<SPAN CLASS="SideBtnHidden" ID="CCX_TCOM_SUPPORT_SUMMARY" TITLE="">
<LABEL FOR="CCX_TCOM_SUPPORT_SUMMARY"></LABEL>
<SPAN CLASS="SideBtnHidden" ID="CC_TCOM_SUPPORT_SUMMARY" TITLE="">
<LABEL FOR="CC_TCOM_SUPPORT_SUMMARY"></LABEL>
</SPAN>
</LI>
@ -226,7 +231,10 @@
<br />
<!-- SPAN CLASS="ItemText" ID="README_REMINDER" TITLE="">After you create the project, see the project's readme.txt file for information about the project features and files that are generated.</SPAN -->
<SPAN CLASS="ItemText" ID="README_REMINDER" TITLE="">After you create the project, examine the project's files for more information about the classes and resources that are generated.<br />
<SPAN CLASS="ItemText" ID="README_REMINDER" TITLE="">Learn more form
<a href="http://www.cocos2d-x.org/wiki/cocos2d-x/Cocos2d-x_Application_Wizard_for_Visual_Studio_User_Guide">
<span class="style1">Cocos2d-x Application Wizard for Visual Studio User Guide</span></a>
.<br />
<br />
<B>Recommend</B> to save the new project&nbsp; to cocos2d-x source&#39;s root directory,
otherwise,&nbsp; modify the include directory and library directory menually.</SPAN>
@ -347,39 +355,39 @@ function OnFinish(document)
function OnInit()
{
if (window.external.FindSymbol("CCX_USE_BOX2D") && window.external.FindSymbol("CCX_USE_CHIPMUNK"))
if (window.external.FindSymbol("CC_USE_BOX2D") && window.external.FindSymbol("CC_USE_CHIPMUNK"))
{
CCX_PHYSICAL_ENGINE_SUMMARY.innerText = "Use Physical Engine: Box2D and Chipmunk";
CC_PHYSICAL_ENGINE_SUMMARY.innerText = "Use Physical Engine: Box2D and Chipmunk";
}
else if (window.external.FindSymbol("CCX_USE_BOX2D"))
else if (window.external.FindSymbol("CC_USE_BOX2D"))
{
CCX_PHYSICAL_ENGINE_SUMMARY.innerText = "Use Physical Engine: Box2D";
CC_PHYSICAL_ENGINE_SUMMARY.innerText = "Use Physical Engine: Box2D";
}
else if (window.external.FindSymbol("CCX_USE_CHIPMUNK"))
else if (window.external.FindSymbol("CC_USE_CHIPMUNK"))
{
CCX_PHYSICAL_ENGINE_SUMMARY.innerText = "Use Physical Engine: Chipmunk";
CC_PHYSICAL_ENGINE_SUMMARY.innerText = "Use Physical Engine: Chipmunk";
}
else // none physical engine
{
CCX_PHYSICAL_ENGINE_SUMMARY.innerText = "None Physical Engine";
CC_PHYSICAL_ENGINE_SUMMARY.innerText = "None Physical Engine";
}
if (window.external.FindSymbol("CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE"))
if (window.external.FindSymbol("CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE"))
{
CCX_AUDIO_ENGINE_SUMMARY.innerText = "Use Audio Engine: Simple Audio Engine in Cocos Denshion";
CC_AUDIO_ENGINE_SUMMARY.innerText = "Use Audio Engine: Simple Audio Engine in Cocos Denshion";
}
else
{
CCX_AUDIO_ENGINE_SUMMARY.innerText = "None Audio Engine";
CC_AUDIO_ENGINE_SUMMARY.innerText = "None Audio Engine";
}
if (window.external.FindSymbol("CCX_USE_TCOM_SUPPORT"))
if (window.external.FindSymbol("CC_USE_TCOM_SUPPORT"))
{
CCX_TCOM_SUPPORT_SUMMARY.innerText = "Has TCOM Support";
CC_TCOM_SUPPORT_SUMMARY.innerText = "Has TCOM Support";
}
else
{
CCX_TCOM_SUPPORT_SUMMARY.innerText = "None TCOM Support";
CC_TCOM_SUPPORT_SUMMARY.innerText = "None TCOM Support";
}
}

View File

@ -1,6 +1,6 @@
<HTML DIR="ltr">
<HEAD>
<TITLE>'Cocos2d-uphone Application Wizard'</TITLE>
<TITLE>'Cocos2d-wophone Application Wizard'</TITLE>
<META NAME="vs_targetSchema" CONTENT="http://schemas.microsoft.com/intellisense/ie5">
<META HTTP-EQUIV="MSThemeCompatible" CONTENT="Yes">
<STYLE TYPE="text/css">@import url();
@ -56,7 +56,7 @@
<TD VALIGN="top" HEIGHT="65">
<H4 CLASS="HEAD" ID="HEAD">
Features</H4>
<P CLASS="SUBHEAD" ID="SUBHEAD">Specify features for the cocos2d-uphone application.</P>
<P CLASS="SUBHEAD" ID="SUBHEAD">Specify features for the cocos2d-wophone application.</P>
</TD>
<TD VALIGN="top" HEIGHT="65" WIDTH="12">
&nbsp;
@ -184,19 +184,19 @@
<SPAN CLASS="itemText">Select physical engine:
<br />
<br />
<INPUT CLASS="CheckBoxA" TYPE="checkbox" ID="CCX_USE_BOX2D" ACCESSKEY="B" TITLE="Application uses box2D." value="ON" NAME="CCX_USE_BOX2D" onClick="OnUseBox2D();">
<DIV CLASS="itemTextCheckboxB" ID="CCX_USE_BOX2D_DIV" TITLE="Application uses box2D.">
<LABEL FOR="CCX_USE_BOX2D"
<INPUT CLASS="CheckBoxA" TYPE="checkbox" ID="CC_USE_BOX2D" ACCESSKEY="B" TITLE="Application uses box2D." value="ON" NAME="CC_USE_BOX2D" onClick="OnUseBox2D();">
<DIV CLASS="itemTextCheckboxB" ID="CC_USE_BOX2D_DIV" TITLE="Application uses box2D.">
<LABEL FOR="CC_USE_BOX2D"
TITLE="Application uses box2D. Include &quot;Box2d.h&quot; if needs."
ID="CCX_USE_BOX2D_LABEL">
ID="CC_USE_BOX2D_LABEL">
<U>B</U>ox2D</LABEL>
</DIV>
<BR>
<INPUT CLASS="CheckBoxA" TYPE="checkbox" ID="CCX_USE_CHIPMUNK" ACCESSKEY="C" TITLE="Application uses Chipmunk." value="ON" NAME="CCX_USE_CHIPMUNK" onClick="OnUseChipmunk();">
<DIV CLASS="itemTextCheckboxB" ID="CCX_USE_CHIPMUNK_DIV" TITLE="Application uses Chipmunk.">
<LABEL FOR="CCX_USE_CHIPMUNK"
<INPUT CLASS="CheckBoxA" TYPE="checkbox" ID="CC_USE_CHIPMUNK" ACCESSKEY="C" TITLE="Application uses Chipmunk." value="ON" NAME="CC_USE_CHIPMUNK" onClick="OnUseChipmunk();">
<DIV CLASS="itemTextCheckboxB" ID="CC_USE_CHIPMUNK_DIV" TITLE="Application uses Chipmunk.">
<LABEL FOR="CC_USE_CHIPMUNK"
TITLE="Application uses Chipmunk. Include &quot;chipmunk.h&quot; if needs."
ID="CCX_USE_CHIPMUNK_LABEL">
ID="CC_USE_CHIPMUNK_LABEL">
<U>C</U>hipmunk</LABEL>
</DIV>
<br />
@ -215,11 +215,11 @@
<SPAN CLASS="itemText">Select audio engine:
<br />
<br />
<INPUT CLASS="CheckBoxA" TYPE="checkbox" ID="CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE" ACCESSKEY="S" TITLE="Application uses CocosDenshion's SimpleAudioEngine." value="ON" NAME="CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE onClick="OnUseCocosDenshionSimpleAudioEngine();">
<DIV CLASS="itemTextCheckboxB" ID="CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE_DIV" TITLE="Application uses CocosDenshion:SimpleAudioEngine.">
<LABEL FOR="CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE"
<INPUT CLASS="CheckBoxA" TYPE="checkbox" ID="CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE" ACCESSKEY="S" TITLE="Application uses CocosDenshion's SimpleAudioEngine." value="ON" NAME="CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE onClick="OnUseCocosDenshionSimpleAudioEngine();">
<DIV CLASS="itemTextCheckboxB" ID="CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE_DIV" TITLE="Application uses CocosDenshion:SimpleAudioEngine.">
<LABEL FOR="CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE"
TITLE="Application uses CocosDenshion:SimpleAudioEngine. Include &quot;SimpleAudioEngine.h&quot; if needs."
ID="CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE_LABEL">
ID="CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE_LABEL">
<U>S</U>imple Audio Engine in Cocos Denshion</LABEL>
</DIV>
<br />
@ -233,11 +233,11 @@
<TD VALIGN="top" COLSPAN="7">
Select application feature:<br />
&nbsp;<br />
<input id="CCX_USE_TCOM_SUPPORT" accesskey="T" class="CheckBoxA"
name="CCX_USE_TCOM_SUPPORT" title="Application has TCOM support."
<input id="CC_USE_TCOM_SUPPORT" accesskey="T" class="CheckBoxA"
name="CC_USE_TCOM_SUPPORT" title="Application has TCOM support."
type="checkbox" value="ON" onClick="OnUseTCOMSupport();"/>
<DIV CLASS="itemTextCheckboxB" ID="CCX_USE_TCOM_SUPPORT_DIV">
<LABEL ID="CCX_USE_TCOM_SUPPORT_LABLE" TITLE="Add TCOM support files to project.">
<DIV CLASS="itemTextCheckboxB" ID="CC_USE_TCOM_SUPPORT_DIV">
<LABEL ID="CC_USE_TCOM_SUPPORT_LABLE" TITLE="Add TCOM support files to project.">
<U>T</U>COM Support</LABEL>
</DIV>
</TD>
@ -350,78 +350,78 @@ function OnFinish(document)
function OnInit()
{
CCX_USE_BOX2D.disabled = false;
CCX_USE_CHIPMUNK.disabled = false;
CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE.disabled = false;
CC_USE_BOX2D.disabled = false;
CC_USE_CHIPMUNK.disabled = false;
CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE.disabled = false;
if (window.external.FindSymbol("CCX_USE_BOX2D"))
if (window.external.FindSymbol("CC_USE_BOX2D"))
{
CCX_USE_BOX2D.checked = true;
CC_USE_BOX2D.checked = true;
}
if (window.external.FindSymbol("CCX_USE_CHIPMUNK"))
if (window.external.FindSymbol("CC_USE_CHIPMUNK"))
{
CCX_USE_CHIPMUNK.checked = true;
CC_USE_CHIPMUNK.checked = true;
}
if (window.external.FindSymbol("CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE"))
if (window.external.FindSymbol("CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE"))
{
CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE.checked = true;
CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE.checked = true;
}
CCX_USE_TCOM_SUPPORT.disabled = false;
if (window.external.FindSymbol("CCX_USE_TCOM_SUPPORT"))
CC_USE_TCOM_SUPPORT.disabled = false;
if (window.external.FindSymbol("CC_USE_TCOM_SUPPORT"))
{
CCX_USE_TCOM_SUPPORT.checked = true;
CC_USE_TCOM_SUPPORT.checked = true;
}
}
function OnUseBox2D()
{
if(CCX_USE_BOX2D.checked)
if(CC_USE_BOX2D.checked)
{
window.external.AddSymbol("CCX_USE_BOX2D", true);
window.external.AddSymbol("CC_USE_BOX2D", true);
}
else
{
window.external.AddSymbol("CCX_USE_BOX2D", false);
window.external.AddSymbol("CC_USE_BOX2D", false);
}
}
function OnUseChipmunk()
{
if (CCX_USE_CHIPMUNK.checked)
if (CC_USE_CHIPMUNK.checked)
{
window.external.AddSymbol("CCX_USE_CHIPMUNK", true);
window.external.AddSymbol("CC_USE_CHIPMUNK", true);
}
else
{
window.external.AddSymbol("CCX_USE_CHIPMUNK", false);
window.external.AddSymbol("CC_USE_CHIPMUNK", false);
}
}
function OnUseTCOMSupport()
{
if (CCX_USE_TCOM_SUPPORT.checked)
if (CC_USE_TCOM_SUPPORT.checked)
{
window.external.AddSymbol("CCX_USE_TCOM_SUPPORT", true);
window.external.AddSymbol("CC_USE_TCOM_SUPPORT", true);
}
else
{
window.external.AddSymbol("CCX_USE_TCOM_SUPPORT", false);
window.external.AddSymbol("CC_USE_TCOM_SUPPORT", false);
}
}
function OnUseCocosDenshionSimpleAudioEngine()
{
if (CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE.checked)
if (CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE.checked)
{
window.external.AddSymbol("CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE", true);
window.external.AddSymbol("CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE", true);
}
else
{
window.external.AddSymbol("CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE", false);
window.external.AddSymbol("CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE", false);
}
}

View File

Before

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After

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@ -1,8 +1,13 @@
function LogInfo(strInfo) {
var FileSys = new ActiveXObject("Scripting.FileSystemObject");
var strLogPath = "\\CCApplicationWizardLog.txt"
var file = FileSys.OpenTextFile(strLogPath, 8, true);
file.WriteLine(strInfo);
file.Close();
}
function OnFinish(selProj, selObj) {
try {
// var WizardVersion = wizard.FindSymbol('WIZARD_VERSION');
// Create symbols based on the project name
var strProjectPath = wizard.FindSymbol('PROJECT_PATH');
var strProjectName = wizard.FindSymbol('PROJECT_NAME');
@ -24,16 +29,17 @@ function OnFinish(selProj, selObj) {
var d = new Date();
var nYear = 0;
nYear = d.getFullYear();
wizard.AddSymbol("CCX_CURRENT_YEAR", nYear);
wizard.AddSymbol("CCX_CURRENT_DATE", d.toString());
wizard.AddSymbol("CC_CURRENT_YEAR", nYear);
wizard.AddSymbol("CC_CURRENT_DATE", d.toString());
// Create project and configurations
selProj = CreateCustomProject(strProjectName, strProjectPath);
AddConfig(selProj, strProjectName);
AddConfigurations(selProj, strProjectName);
AddFilters(selProj);
var InfFile = CreateCustomInfFile();
AddFilesToCustomProj(selProj, strProjectName, strProjectPath, InfFile);
PchSettings(selProj);
AddPchSettings(selProj);
InfFile.Delete();
selProj.Object.Save();
@ -41,7 +47,7 @@ function OnFinish(selProj, selObj) {
catch (e) {
if (e.description.length != 0)
SetErrorInfo(e);
return e.number
return e.number;
}
}
@ -49,7 +55,11 @@ function CreateCustomProject(strProjectName, strProjectPath) {
try {
var strProjTemplatePath = wizard.FindSymbol('PROJECT_TEMPLATE_PATH');
var strProjTemplate = '';
strProjTemplate = strProjTemplatePath + '\\default.vcproj';
var WizardVersion = wizard.FindSymbol('WIZARD_VERSION');
if(WizardVersion >= 10.0)
strProjTemplate = strProjTemplatePath + '\\default.vcxproj';
else
strProjTemplate = strProjTemplatePath + '\\default.vcproj';
var Solution = dte.Solution;
var strSolutionName = "";
@ -64,7 +74,12 @@ function CreateCustomProject(strProjectName, strProjectPath) {
// Create vcproj.user file
var FileSys = new ActiveXObject("Scripting.FileSystemObject");
var strUserTarget = strProjectName + ".uphone.vcproj.user";
var strUserTarget = "";
if(WizardVersion >= 10.0)
strUserTarget = strProjectName + ".wophone.vcxproj.user";
else
strUserTarget = strProjectName + ".wophone.vcproj.user";
var strUserPath = FileSys.BuildPath(strProjectPath, strUserTarget);
var astrParentPath = new Array();
@ -84,15 +99,20 @@ function CreateCustomProject(strProjectName, strProjectPath) {
}
var file = FileSys.OpenTextFile(strUserPath, 2, true);
if (file == null) {
return;
}
var strUserValue = "<?xml version=\"1.0\" encoding=\"utf-8\"?><VisualStudioUserFile ProjectType=\"Visual C++\" Version=\"9.00\" ShowAllFiles=\"true\"><Configurations><Configuration Name=\"Debug|Win32\"><DebugSettings Command=\"TG3_RunDLL.exe\" CommandArguments=\"$(TargetPath)\"/></Configuration></VisualStudioUserFile>";
var strUserValue = "";
if(WizardVersion >= 10.0)
strUserValue = "<?xml version=\"1.0\" encoding=\"utf-8\"?>\r\n<Project ToolsVersion=\"4.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\r\n <PropertyGroup>\r\n <ShowAllFiles>true</ShowAllFiles>\r\n </PropertyGroup>\r\n</Project>";
else
strUserValue = "<?xml version=\"1.0\" encoding=\"utf-8\"?><VisualStudioUserFile ProjectType=\"Visual C++\" Version=\"9.00\" ShowAllFiles=\"true\"></VisualStudioUserFile>";
file.WriteLine(strUserValue);
file.Close();
file.Close();
// Create project file
var strProjectNameWithExt = '';
strProjectNameWithExt = strProjectName + '.uphone.vcproj';
if(WizardVersion >= 10.0)
strProjectNameWithExt = strProjectName + '.wophone.vcxproj';
else
strProjectNameWithExt = strProjectName + '.wophone.vcproj';
var oTarget = wizard.FindSymbol("TARGET");
var prj;
@ -119,6 +139,7 @@ function CreateCustomProject(strProjectName, strProjectPath) {
function AddFilters(proj) {
try {
// Add the folders to your project
var strSrcFilter = wizard.FindSymbol('SOURCE_FILTER');
var group = proj.Object.AddFilter('source');
group.Filter = strSrcFilter;
@ -130,7 +151,6 @@ function AddFilters(proj) {
strSrcFilter = wizard.FindSymbol('MAKEFILE_FILTER');
group = proj.Object.AddFilter('makefile');
group.Filter = strSrcFilter;
}
catch (e) {
throw e;
@ -144,7 +164,7 @@ var astrConfigName = new Array();
astrConfigName[0] = "Debug";
astrConfigName[1] = "Release";
function AddConfig(proj, strProjectName) {
function AddConfigurations(proj, strProjectName) {
try {
proj.Object.Keyword = "uPhoneProj";
var strPrjTG3Dir = '../../PRJ_TG3';
@ -153,7 +173,7 @@ function AddConfig(proj, strProjectName) {
// header files and libraries directories
var strOutputDir = '../../PRJ_TG3/LIB/Win32Lib';
var strCurIncludeDir = '..\\..\\PRJ_TG3\\Include;..\\..\\PRJ_TG3\\Include\\MTAPI;..\\..\\PRJ_TG3\\Include\\ThirdParty;..\\..\\PRJ_TG3\\Include\\TCOM;..\\..\\PRJ_TG3\\Include\\OpenGL';
strCurIncludeDir += ';.;.\\Classes;.\\uphone;.\\uphone\\Res;..\\cocos2dx;..\\cocos2dx\\include';
strCurIncludeDir += ';.;.\\Classes;.\\wophone;.\\wophone\\Res;..\\cocos2dx;..\\cocos2dx\\include';
var strDefinitions = 'WIN32;_CONSOLE;_TRANZDA_VM_;SS_MAKEDLL';
var strDependLibs = 'WS2_32.Lib EosConfig.lib SoftSupport.lib TG3_DLL.lib libcocos2d.lib';
@ -161,20 +181,20 @@ function AddConfig(proj, strProjectName) {
var strImportLib = '$(OutDir)/' + wizard.FindSymbol("PROJECT_NAME") + '.lib';
var strOutputFile = '$(OutDir)/' + wizard.FindSymbol("PROJECT_NAME") + '.dll';
if (wizard.FindSymbol('CCX_USE_BOX2D')) {
if (wizard.FindSymbol('CC_USE_BOX2D')) {
strCurIncludeDir += ';..\\;..\\Box2D';
strDependLibs += ' libBox2d.lib';
}
if (wizard.FindSymbol('CCX_USE_CHIPMUNK')) {
if (wizard.FindSymbol('CC_USE_CHIPMUNK')) {
strCurIncludeDir += ';..\\chipmunk\\include\\chipmunk';
strDependLibs += ' chipmunk.lib';
}
if (wizard.FindSymbol('CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE')) {
if (wizard.FindSymbol('CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE')) {
strCurIncludeDir += ';..\\CocosDenshion\\Include';
strDependLibs += ' libCocosDenshion.lib';
}
if (wizard.FindSymbol("CCX_USE_TCOM_SUPPORT")) {
if (wizard.FindSymbol("CC_USE_TCOM_SUPPORT")) {
strDefinitions = strDefinitions + ';__TCOM_SUPPORT__';
}
@ -198,7 +218,7 @@ function AddConfig(proj, strProjectName) {
config.InheritedPropertySheets = '$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops';
config.OutputDirectory = strOutputDir;
config.IntermediateDirectory = '$(ConfigurationName).uphone';
config.IntermediateDirectory = '$(ConfigurationName).wophone';
config.ConfigurationType = '2';
var CLTool = config.Tools('VCCLCompilerTool');
@ -255,7 +275,7 @@ function AddConfig(proj, strProjectName) {
}
}
function PchSettings(proj) {
function AddPchSettings(proj) {
}
function DelFile(fso, strWizTempFile) {
@ -316,9 +336,6 @@ function GetTargetName(strName, strProjectName) {
}
function AddFilesToCustomProj(proj, strProjectName, strProjectPath, InfFile) {
// var FileSys = new ActiveXObject('Scripting.FileSystemObject');
// var log = FileSys.OpenTextFile("log.txt", 2, true);
try {
var strTemplatePath = wizard.FindSymbol('TEMPLATES_PATH');
@ -372,5 +389,4 @@ function AddFilesToCustomProj(proj, strProjectName, strProjectPath, InfFile) {
catch (e) {
throw e;
}
// log.Close();
}

View File

@ -0,0 +1,84 @@
#include "AppDelegate.h"
#include "cocos2d.h"
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
#include "SimpleAudioEngine.h"
using namespace CocosDenshion;
[! endif]
#include "HelloWorldScene.h"
using namespace cocos2d;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::end();
[! endif]
}
bool AppDelegate::initInstance()
{
bool bRet = false;
do
{
// Initialize OpenGLView instance, that release by CCDirector when application terminate.
// The HelloWorld is designed as HVGA.
// Use GetScreenWidth() and GetScreenHeight() get screen width and height.
CCEGLView * pMainWnd = new CCEGLView(this);
CC_BREAK_IF(! pMainWnd
|| ! pMainWnd->Create(&TRectangle(0, 0, 320, 480)));
bRet = true;
} while (0);
return bRet;
}
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());
// sets landscape mode
pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
// turn on display FPS
pDirector->setDisplayFPS(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
CCScene *pScene = HelloWorld::scene();
// run
pDirector->runWithScene(pScene);
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
CCDirector::sharedDirector()->pause();
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
[! endif]
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
CCDirector::sharedDirector()->resume();
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
[! endif]
}

View File

@ -0,0 +1,43 @@
#ifndef __APP_DELEGATE_H__
#define __APP_DELEGATE_H__
#include "CCApplication.h"
/**
@brief The cocos2d Application.
The reason for implement as private inheritance is to hide some interface call by CCDirector.
*/
class AppDelegate : private cocos2d::CCApplication
{
public:
AppDelegate();
virtual ~AppDelegate();
/**
@brief Implement for initialize OpenGL instance, set source path, etc...
*/
virtual bool initInstance();
/**
@brief Implement CCDirector and CCScene init code here.
@return true Initialize success, app continue.
@return false Initialize failed, app terminate.
*/
virtual bool applicationDidFinishLaunching();
/**
@brief The function be called when the application enter background
@param the pointer of the application
*/
virtual void applicationDidEnterBackground();
/**
@brief The function be called when the application enter foreground
@param the pointer of the application
*/
virtual void applicationWillEnterForeground();
};
#endif // __APP_DELEGATE_H__

View File

@ -9,11 +9,11 @@ CCScene* HelloWorld::scene()
{
// 'scene' is an autorelease object
scene = CCScene::node();
CCX_BREAK_IF(! scene);
CC_BREAK_IF(! scene);
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::node();
CCX_BREAK_IF(! layer);
CC_BREAK_IF(! layer);
// add layer as a child to scene
scene->addChild(layer);
@ -33,7 +33,7 @@ bool HelloWorld::init()
// super init first
//////////////////////////////////////////////////////////////////////////
CCX_BREAK_IF(! CCLayer::init());
CC_BREAK_IF(! CCLayer::init());
//////////////////////////////////////////////////////////////////////////
// add your codes below...
@ -47,15 +47,15 @@ bool HelloWorld::init()
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));
CCX_BREAK_IF(! pCloseItem);
CC_BREAK_IF(! pCloseItem);
// Place the menu item bottom-right conner.
pCloseItem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20));
// Create a menu with the "close" menu item, it's an auto release object.
CCMenu* pMenu = CCMenu::menuWithItems(pCloseItem, NULL);
pMenu->setPosition(CGPointZero);
CCX_BREAK_IF(! pMenu);
pMenu->setPosition(CCPointZero);
CC_BREAK_IF(! pMenu);
// Add the menu to HelloWorld layer as a child layer.
this->addChild(pMenu, 1);
@ -64,10 +64,10 @@ bool HelloWorld::init()
// Create a label and initialize with string "Hello World".
CCLabelTTF* pLabel = CCLabelTTF::labelWithString("Hello World", "Thonburi", 64);
CCX_BREAK_IF(! pLabel);
CC_BREAK_IF(! pLabel);
// Get window size and place the label upper.
CGSize size = CCDirector::sharedDirector()->getWinSize();
CCSize size = CCDirector::sharedDirector()->getWinSize();
pLabel->setPosition(ccp(size.width / 2, size.height - 20));
// Add the label to HelloWorld layer as a child layer.
@ -75,7 +75,7 @@ bool HelloWorld::init()
// 3. Add add a splash screen, show the cocos2d splash image.
CCSprite* pSprite = CCSprite::spriteWithFile("HelloWorld.png");
CCX_BREAK_IF(! pSprite);
CC_BREAK_IF(! pSprite);
// Place the sprite on the center of the screen
pSprite->setPosition(ccp(size.width/2, size.height/2));
@ -89,7 +89,7 @@ bool HelloWorld::init()
return bRet;
}
void HelloWorld::menuCloseCallback(NSObject* pSender)
void HelloWorld::menuCloseCallback(CCObject* pSender)
{
// "close" menu item clicked
CCDirector::sharedDirector()->end();

View File

@ -2,14 +2,16 @@
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
[! if CC_USE_BOX2D]
[! if CCX_USE_BOX2D]
#include "Box2D.h"
[! endif]
[! if CCX_USE_CHIPMUNK]
[! if CC_USE_CHIPMUNK]
#include "chipmunk.h"
[! endif]
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
#include "SimpleAudioEngine.h"
[! endif]
@ -23,7 +25,7 @@ public:
static cocos2d::CCScene* scene();
// a selector callback
virtual void menuCloseCallback(NSObject* pSender);
virtual void menuCloseCallback(CCObject* pSender);
// implement the "static node()" method manually
LAYER_NODE_FUNC(HelloWorld);

View File

@ -0,0 +1,24 @@
root_Arm.TMK3
Makefile.ARM
wophone/NewDeleteOp.cpp
wophone/TG3AppDllEntry.cpp
wophone/TG3AppDllEntry.h
wophone/main.cpp
wophone/rootUnicodeScript.h
wophone/rootUnicodeScript_str.h
[! if CC_USE_TCOM_SUPPORT]
wophone/TCOM/root_TcomRegist.cpp
[! endif]
Classes/AppDelegate.h
Classes/AppDelegate.cpp
Classes/HelloWorldScene.h
Classes/HelloWorldScene.cpp
Resource/CloseNormal.png
Resource/CloseSelected.png

View File

@ -28,9 +28,9 @@ INCLUDE_TMK3=$(TO_PROJECT_ROOT)/MakeInclude/TG3_APP_Arm.TMK3 ;TOPS标准应
;PRE_DEFINE=USE_MTAPI=1 ;使用 MTAPI 库,此时生成的 Makefile 会自动连接有关的LIB
;C、C++预定义宏可以使用多个DEFINES串也可以使用DEFINES1、DEFINES2等方式MakeFile中依据出现顺序(不是数字大小)排列
DEFINES=-DCCX_UNDER_UPHONE ;这里填入应用的自定义宏。注意ITOPS自己的所需定义会自动包含故此这里仅仅包含应用自己特有的定义即可
DEFINES=-DCC_UNDER_UPHONE ;这里填入应用的自定义宏。注意ITOPS自己的所需定义会自动包含故此这里仅仅包含应用自己特有的定义即可
;DEFINES=-D__TG3_PURE_DLL__ ;生成的是纯动态库意思是不是TOPS应用但可以是TCOM组件
[!if CCX_USE_TCOM_SUPPORT]
[!if CC_USE_TCOM_SUPPORT]
DEFINES=-D__TCOM_SUPPORT__ ;生成的是TCOM组件注意TOPS应用也可以同时是TCOM组件
[!else]
;DEFINES=-D__TCOM_SUPPORT__ ;生成的是TCOM组件注意TOPS应用也可以同时是TCOM组件
@ -38,26 +38,26 @@ DEFINES=-D__TCOM_SUPPORT__ ;生成的是TCOM组件注意TOPS应用也
;包含路径可以使用多个INCLUDE_PATH串也可以使用INCLUDE_PATH1、INCLUDE_PATH2等方式MakeFile中依据出现顺序(不是数字大小)排列
INCLUDE_PATH=-I ../../PRJ_TG3/Include/OpenGL -I../cocos2dx -I../cocos2dx/include
INCLUDE_PATH=-I. -I./Classes -I./uphone -I./uphone/Res ;默认本项目的路径
[! if CCX_USE_BOX2D]
INCLUDE_PATH=-I. -I./Classes -I./wophone -I./wophone/Res ;默认本项目的路径
[! if CC_USE_BOX2D]
INCLUDE_PATH=-I../ -I../Box2D
[! endif]
[! if CCX_USE_CHIPMUNK]
[! if CC_USE_CHIPMUNK]
INCLUDE_PATH=-I../chipmunk/include/chipmunk
[! endif]
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
INCLUDE_PATH=-I../CocosDenshion/include
[! endif]
;连接的库文件可以使用多个LIBS串也可以使用LIBS1、LIBS2等方式MakeFile中依据出现顺序(不是数字大小)排列
LIBS=-lCocos2dStatic -lTG3_EGL -lTG3_GLESv1_CM -lTG3_GLESv2 -lz -lxml2 -lpng14 -lImageToolKit -ljpeg ;应用额外的连接库。注意ITOPS自己的所需库自动包含而且库包含路径也已经包含故此这里仅仅包含应用自己特有的库的名字即可
[! if CCX_USE_BOX2D]
[! if CC_USE_BOX2D]
LIBS=-lBox2dStatic
[! endif]
[! if CCX_USE_CHIPMUNK]
[! if CC_USE_CHIPMUNK]
LIBS=-lChipmunkStatic
[! endif]
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
LIBS=-lCocosDenshionStatic -lTSoundPlayer
[! endif]

View File

@ -1,12 +1,12 @@
// Original file name: [!output PROJECT_NAME]_Res.ENU.tr3
// Generated by Cocos2d-uphone Wizard Date: [!output CCX_CURRENT_DATE]
// Generated by Cocos2d-wophone Wizard Date: [!output CC_CURRENT_DATE]
//$VERSION 60006
//$SETTINGS
//$Begin
//$VCPRJFILE="..\..\[!output PROJECT_NAME].uphone.vcproj"
//$VCPRJFILE="..\..\[!output PROJECT_NAME].wophone.vcproj"
//$End
LANGUAGE = 1033
// ImageLists

View File

@ -1,5 +1,5 @@
// Original file name: [!output PROJECT_NAME]_Res.ENU.tr3.tts
// Generated by Cocos2d-uphone Wizard Date: [!output CCX_CURRENT_DATE]
// Generated by Cocos2d-wophone Wizard Date: [!output CC_CURRENT_DATE]

View File

@ -1,6 +1,6 @@
// Original file name: [!output PROJECT_NAME]_Res.TR3
// Generated by Cocos2d-uphone Wizard Date: [!output CCX_CURRENT_DATE]
// Generated by Cocos2d-wophone Wizard Date: [!output CC_CURRENT_DATE]
#include "[!output PROJECT_NAME]_Res.h"
@ -8,7 +8,7 @@
//$VERSION 60006
//$SETTINGS
//$Begin
//$VCPRJFILE="..\..\[!output PROJECT_NAME].uphone.vcproj"
//$VCPRJFILE="..\..\[!output PROJECT_NAME].wophone.vcproj"
//$End
LANGUAGE = 2052

View File

@ -1,7 +1,7 @@
// Application resource group file.
// Original file name: [!output PROJECT_NAME]_Res.TRG
// Generated by Cocos2d-uphone Wizard Date: [!output CCX_CURRENT_DATE]
// Generated by Cocos2d-wophone Wizard Date: [!output CC_CURRENT_DATE]

View File

@ -1,5 +1,5 @@
// Original file name: [!output PROJECT_NAME_LOWER]_Res.h
// Generated by Cocos2d-uphone Wizard Date: [!output CCX_CURRENT_DATE]
// Generated by Cocos2d-wophone Wizard Date: [!output CC_CURRENT_DATE]
#ifndef __[!output PROJECT_NAME_UPPER]_RES_DEF_H__
#define __[!output PROJECT_NAME_UPPER]_RES_DEF_H__

View File

@ -1,5 +1,5 @@
// Original file name: [!output PROJECT_NAME_LOWER]_Res.h
// Generated by Cocos2d-uphone Wizard Date: [!output CCX_CURRENT_DATE]
// Generated by Cocos2d-wophone Wizard Date: [!output CC_CURRENT_DATE]
#include "[!output PROJECT_NAME_LOWER]_res_h.h"
#ifndef WIN32

View File

@ -1,5 +1,5 @@
// Original file name: [!output PROJECT_NAME_LOWER]_Res.h
// Generated by Cocos2d-uphone Wizard Date: [!output CCX_CURRENT_DATE]
// Generated by Cocos2d-wophone Wizard Date: [!output CC_CURRENT_DATE]
#ifndef __[!output PROJECT_NAME_UPPER]_RES_DEF_H__
#define __[!output PROJECT_NAME_UPPER]_RES_DEF_H__

View File

@ -1,7 +1,7 @@
// Application application res_h file.
// Original file name: [!output PROJECT_NAME_LOWER]_Res.h
// Generated by Cocos2d-uphone Wizard Date: [!output CCX_CURRENT_DATE]
// Generated by Cocos2d-wophone Wizard Date: [!output CC_CURRENT_DATE]
#ifndef __[!output PROJECT_NAME_UPPER]_RES_H_H__

View File

@ -4,7 +4,7 @@
#include "TG3AppDllEntry.h"
// 提供IID的具体定义在整个项目中只能包含一次
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
[! if CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
[! else]
#include "TCOM_Generic_DataType_IIDs.h"
#include "TCOM_Generic_Method_IIDs.h"

View File

@ -3,7 +3,7 @@
Int32 TG3AppMain(const TUChar * pAppID, UInt32 nCmd, void * pCmdParam)
{
AppDelegate app;
app.Run();
cocos2d::CCApplication::sharedApplication().run();
return 1;
}

View File

@ -1,9 +1,9 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CCXAppWiz.win32", "CCXAppWiz\CCXAppWiz.vcproj", "{104F4414-0DA5-4982-A413-766DD1698469}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CCAppWiz.win32", "CCAppWiz.win32\CCAppWiz.win32.vcproj", "{104F4414-0DA5-4982-A413-766DD1698469}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CCXAppWiz.uphone", "CCXAppWiz.uphone\CCXAppWiz.uphone.vcproj", "{64CF0B7A-FC68-41D7-B3DC-2908D74BDAE9}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CCAppWiz.wophone", "CCAppWiz.wophone\CCAppWiz.wophone.vcproj", "{64CF0B7A-FC68-41D7-B3DC-2908D74BDAE9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

View File

@ -0,0 +1,232 @@
// Setup program for the Cocos2d-win32 App Wizard for VC++ 9.0 (Orcas)
main();
function EchoError(bQuiet, strMsg) {
strMsg = "Error: " + strMsg;
if (! bQuiet) {
WScript.Echo(strMsg);
}
else {
var FileSys = new ActiveXObject("Scripting.FileSystemObject");
var strLogPath = "InstallWizardLog.txt"
var file = FileSys.OpenTextFile(strLogPath, 8, true);
file.WriteLine(strMsg);
file.Close();
}
}
function main() {
// Decode command line arguments
var bDebug = false;
var bQuiet = false;
var bElevated = false;
var Args = WScript.Arguments;
for (var i = 0; i < Args.length; i++) {
if (Args(i) == "/debug")
bDebug = true;
else if (Args(i) == "/elevated")
bElevated = true;
else if (Args(i) == "/quiet")
bQuiet = true;
}
// See if UAC is enabled
var Shell = WScript.CreateObject("Shell.Application");
if (!bElevated && Shell.IsRestricted("System", "EnableLUA")) {
// Check that the script is being run interactively.
if (!WScript.Interactive) {
EchoError(bQuiet, "(Windows LUA) Elevation required.");
return;
}
// Now relaunch the script, using the "RunAs" verb to elevate
var strParams = "\"" + WScript.ScriptFullName + "\"";
if (bDebug)
strParams += " /debug";
strParams += " /elevated";
Shell.ShellExecute(WScript.FullName, strParams, null, "RunAs");
return;
}
// Create shell object
var WSShell = WScript.CreateObject("WScript.Shell");
// Create file system object
var FileSys = WScript.CreateObject("Scripting.FileSystemObject");
// Get the folder containing the script file
var strScriptPath = FileSys.GetParentFolderName(WScript.ScriptFullName);
if (strScriptPath == null || strScriptPath == "")
strScriptPath = ".";
// Get the folder script files copy to
var strValue = "";
try {
var strVC9Key = "HKLM\\Software\\Microsoft\\VCExpress\\9.0\\Setup\\VC\\ProductDir";
strValue = WSShell.RegRead(strVC9Key);
}
catch (e) {
try {
var strVC9Key_x64 = "HKLM\\Software\\Wow6432Node\\Microsoft\\VCExpress\\9.0\\Setup\\VC\\ProductDir";
strValue = WSShell.RegRead(strVC9Key_x64);
}
catch (e) {
EchoError(bQuiet, "Cannot find where Visual C++ 2008 Express is installed.");
return;
}
}
var strDestFolder = FileSys.BuildPath(strValue, "Express\\vcprojects");
if (bDebug)
WScript.Echo("Destination: " + strDestFolder);
if (!FileSys.FolderExists(strDestFolder)) {
EchoError(bQuiet, "Cannot find destination folder (should be: " + strDestFolder + ")");
return;
}
// Wizard Info
var nNumWizards = 2;
var astrWizardName = new Array();
astrWizardName[0] = "CCAppWiz.win32";
astrWizardName[1] = "CCAppWiz.wophone";
var nCntr;
for (nCntr = 0; nCntr < nNumWizards; nCntr++) {
var strSourceFolder = FileSys.BuildPath(strScriptPath, astrWizardName[nCntr]);
if (bDebug)
WScript.Echo("Source: " + strSourceFolder);
if (!FileSys.FolderExists(strSourceFolder)) {
EchoError(bQuiet, "Cannot find Wizard folder (should be: " + strSourceFolder + ")");
return;
}
// Copy files
try {
var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".ico");
var strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".ico");
FileSys.CopyFile(strSrc, strDest);
strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsdir");
strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".vsdir");
FileSys.CopyFile(strSrc, strDest);
}
catch (e) {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
EchoError(bQuiet, "Cannot copy file (" + strError + ")");
return;
}
// Read and write CCAppWiz.vsz, add engine version and replace path when found
try {
var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsz");
var strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".vsz");
var ForReading = 1;
var fileSrc = FileSys.OpenTextFile(strSrc, ForReading);
if (fileSrc == null) {
EchoError(bQuiet, "Cannot open source file: " + strSrc);
return;
}
var ForWriting = 2;
var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true);
if (fileDest == null) {
EchoError(bQuiet, " Cannot open destination file: " + strDest);
return;
}
while (!fileSrc.AtEndOfStream) {
var strLine = fileSrc.ReadLine();
if (strLine.indexOf("Wizard=VsWizard.VsWizardEngine") != -1)
strLine += ".9.0";
else if (strLine.indexOf("WIZARD_VERSION") != -1)
strLine = "Param=\"WIZARD_VERSION = 9.0\"";
else if (strLine.indexOf("ABSOLUTE_PATH") != -1)
strLine = "Param=\"ABSOLUTE_PATH = " + strSourceFolder + "\"";
fileDest.WriteLine(strLine);
}
fileDest.WriteLine("Param=\"VC_EXPRESS = 1\"");
fileSrc.Close();
fileDest.Close();
}
catch (e) {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
EchoError(bQuiet, "Cannot read and write CCAppWiz.vsz (" + strError + ")");
return;
}
}
// Create Cocos2d-x folder
var strDestCCFolder = "";
try {
strDestCCFolder = FileSys.BuildPath(strDestFolder, "Cocos2d-x");
if (!FileSys.FolderExists(strDestCCFolder))
FileSys.CreateFolder(strDestCCFolder);
if (bDebug)
WScript.Echo("Cocos2d-x Folder: " + strDestCCFolder);
}
catch (e) {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
EchoError(bQuiet, "Cannot create Cocos2d-x folder (" + strError + ")");
return;
}
// Read and write additional CCAppWiz.vsdir and CCAppWiz.uphone.vsdir, add path to the wizard location
try {
var strDest = FileSys.BuildPath(strDestCCFolder, "Cocos2d-x.vsdir");
var ForWriting = 2;
var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true);
if (fileDest == null) {
EchoError(bQuiet, "Cannot open destination file: " + strDest);
return;
}
var nCntr;
for (nCntr = 0; nCntr < nNumWizards; nCntr++) {
var strSourceFolder = FileSys.BuildPath(strScriptPath, astrWizardName[nCntr]);
var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsdir");
var ForReading = 1;
var fileSrc = FileSys.OpenTextFile(strSrc, ForReading);
if (fileSrc == null) {
EchoError(bQuiet, "Cannot open source file: " + strSrc);
return;
}
while (!fileSrc.AtEndOfStream) {
var strLine = fileSrc.ReadLine();
if (strLine.indexOf(astrWizardName[nCntr] + ".vsz|") != -1)
strLine = "..\\" + strLine;
fileDest.WriteLine(strLine);
}
fileSrc.Close();
}
fileDest.Close();
}
catch (e) {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
EchoError(bQuiet, "Cannot read and write Cocos2d-x\\CCAppWiz.vsdir (" + strError + ")");
return;
}
if (! bQuiet) {
WScript.Echo("App Wizard successfully installed!");
}
}

View File

@ -0,0 +1,232 @@
// Setup program for the Cocos2d-win32 App Wizard for VC++ 10.0 (VC2010)
main();
function EchoError(bQuiet, strMsg) {
strMsg = "Error: " + strMsg;
if (! bQuiet) {
WScript.Echo(strMsg);
}
else {
var FileSys = new ActiveXObject("Scripting.FileSystemObject");
var strLogPath = "InstallWizardLog.txt"
var file = FileSys.OpenTextFile(strLogPath, 8, true);
file.WriteLine(strMsg);
file.Close();
}
}
function main() {
// Decode command line arguments
var bDebug = false;
var bQuiet = false;
var bElevated = false;
var Args = WScript.Arguments;
for (var i = 0; i < Args.length; i++) {
if (Args(i) == "/debug")
bDebug = true;
else if (Args(i) == "/elevated")
bElevated = true;
else if (Args(i) == "/quiet")
bQuiet = true;
}
// See if UAC is enabled
var Shell = WScript.CreateObject("Shell.Application");
if (!bElevated && Shell.IsRestricted("System", "EnableLUA")) {
// Check that the script is being run interactively.
if (!WScript.Interactive) {
EchoError(bQuiet, "(Windows LUA) Elevation required.");
return;
}
// Now relaunch the script, using the "RunAs" verb to elevate
var strParams = "\"" + WScript.ScriptFullName + "\"";
if (bDebug)
strParams += " /debug";
strParams += " /elevated";
Shell.ShellExecute(WScript.FullName, strParams, null, "RunAs");
return;
}
// Create shell object
var WSShell = WScript.CreateObject("WScript.Shell");
// Create file system object
var FileSys = WScript.CreateObject("Scripting.FileSystemObject");
// Get the folder containing the script file
var strScriptPath = FileSys.GetParentFolderName(WScript.ScriptFullName);
if (strScriptPath == null || strScriptPath == "")
strScriptPath = ".";
// Get the folder script files copy to
var strValue = "";
try {
var strVCKey = "HKLM\\Software\\Microsoft\\VCExpress\\10.0\\Setup\\VC\\ProductDir";
strValue = WSShell.RegRead(strVCKey);
}
catch (e) {
try {
var strVCKey_x64 = "HKLM\\Software\\Wow6432Node\\Microsoft\\VCExpress\\10.0\\Setup\\VC\\ProductDir";
strValue = WSShell.RegRead(strVCKey_x64);
}
catch (e) {
EchoError(bQuiet, "Cannot find where Visual C++ 2010 Express is installed.");
return;
}
}
var strDestFolder = FileSys.BuildPath(strValue, "Express\\vcprojects");
if (bDebug)
WScript.Echo("Destination: " + strDestFolder);
if (!FileSys.FolderExists(strDestFolder)) {
EchoError(bQuiet, "Cannot find destination folder (should be: " + strDestFolder + ")");
return;
}
// Wizard Info
var nNumWizards = 2;
var astrWizardName = new Array();
astrWizardName[0] = "CCAppWiz.win32";
astrWizardName[1] = "CCAppWiz.wophone";
var nCntr;
for (nCntr = 0; nCntr < nNumWizards; nCntr++) {
var strSourceFolder = FileSys.BuildPath(strScriptPath, astrWizardName[nCntr]);
if (bDebug)
WScript.Echo("Source: " + strSourceFolder);
if (!FileSys.FolderExists(strSourceFolder)) {
EchoError(bQuiet, "Cannot find Wizard folder (should be: " + strSourceFolder + ")");
return;
}
// Copy files
try {
var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".ico");
var strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".ico");
FileSys.CopyFile(strSrc, strDest);
strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsdir");
strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".vsdir");
FileSys.CopyFile(strSrc, strDest);
}
catch (e) {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
EchoError(bQuiet, "Cannot copy file (" + strError + ")");
return;
}
// Read and write CCAppWiz.vsz, add engine version and replace path when found
try {
var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsz");
var strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".vsz");
var ForReading = 1;
var fileSrc = FileSys.OpenTextFile(strSrc, ForReading);
if (fileSrc == null) {
EchoError(bQuiet, "Cannot open source file: " + strSrc);
return;
}
var ForWriting = 2;
var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true);
if (fileDest == null) {
EchoError(bQuiet, " Cannot open destination file: " + strDest);
return;
}
while (!fileSrc.AtEndOfStream) {
var strLine = fileSrc.ReadLine();
if (strLine.indexOf("Wizard=VsWizard.VsWizardEngine") != -1)
strLine += ".10.0";
else if (strLine.indexOf("WIZARD_VERSION") != -1)
strLine = "Param=\"WIZARD_VERSION = 10.0\"";
else if (strLine.indexOf("ABSOLUTE_PATH") != -1)
strLine = "Param=\"ABSOLUTE_PATH = " + strSourceFolder + "\"";
fileDest.WriteLine(strLine);
}
fileDest.WriteLine("Param=\"VC_EXPRESS = 1\"");
fileSrc.Close();
fileDest.Close();
}
catch (e) {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
EchoError(bQuiet, "Cannot read and write CCAppWiz.vsz (" + strError + ")");
return;
}
}
// Create Cocos2d-x folder
var strDestCCFolder = "";
try {
strDestCCFolder = FileSys.BuildPath(strDestFolder, "Cocos2d-x");
if (!FileSys.FolderExists(strDestCCFolder))
FileSys.CreateFolder(strDestCCFolder);
if (bDebug)
WScript.Echo("Cocos2d-x Folder: " + strDestCCFolder);
}
catch (e) {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
EchoError(bQuiet, "Cannot create Cocos2d-x folder (" + strError + ")");
return;
}
// Read and write additional CCAppWiz.vsdir and CCAppWiz.uphone.vsdir, add path to the wizard location
try {
var strDest = FileSys.BuildPath(strDestCCFolder, "Cocos2d-x.vsdir");
var ForWriting = 2;
var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true);
if (fileDest == null) {
EchoError(bQuiet, "Cannot open destination file: " + strDest);
return;
}
var nCntr;
for (nCntr = 0; nCntr < nNumWizards; nCntr++) {
var strSourceFolder = FileSys.BuildPath(strScriptPath, astrWizardName[nCntr]);
var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsdir");
var ForReading = 1;
var fileSrc = FileSys.OpenTextFile(strSrc, ForReading);
if (fileSrc == null) {
EchoError(bQuiet, "Cannot open source file: " + strSrc);
return;
}
while (!fileSrc.AtEndOfStream) {
var strLine = fileSrc.ReadLine();
if (strLine.indexOf(astrWizardName[nCntr] + ".vsz|") != -1)
strLine = "..\\" + strLine;
fileDest.WriteLine(strLine);
}
fileSrc.Close();
}
fileDest.Close();
}
catch (e) {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
EchoError(bQuiet, "Cannot read and write Cocos2d-x\\CCAppWiz.vsdir (" + strError + ")");
return;
}
if (! bQuiet) {
WScript.Echo("App Wizard successfully installed!");
}
}

View File

@ -2,9 +2,24 @@
main();
function EchoError(bQuiet, strMsg) {
strMsg = "Error: " + strMsg;
if (! bQuiet) {
WScript.Echo(strMsg);
}
else {
var FileSys = new ActiveXObject("Scripting.FileSystemObject");
var strLogPath = "InstallWizardLog.txt"
var file = FileSys.OpenTextFile(strLogPath, 8, true);
file.WriteLine(strMsg);
file.Close();
}
}
function main() {
// Decode command line arguments
var bDebug = false;
var bQuiet = false;
var bElevated = false;
var Args = WScript.Arguments;
for (var i = 0; i < Args.length; i++) {
@ -12,6 +27,8 @@ function main() {
bDebug = true;
else if (Args(i) == "/elevated")
bElevated = true;
else if (Args(i) == "/quiet")
bQuiet = true;
}
// See if UAC is enabled
@ -19,7 +36,7 @@ function main() {
if (!bElevated && Shell.IsRestricted("System", "EnableLUA")) {
// Check that the script is being run interactively.
if (!WScript.Interactive) {
WScript.Echo("ERROR: Elevation required.");
EchoError(bQuiet, "(Windows LUA) Elevation required.");
return;
}
@ -54,7 +71,7 @@ function main() {
strValue = WSShell.RegRead(strVC9Key_x64);
}
catch (e) {
WScript.Echo("ERROR: Cannot find where Visual Studio 9.0 is installed.");
EchoError(bQuiet, "Cannot find where Visual Studio 2008 is installed.");
return;
}
}
@ -62,8 +79,9 @@ function main() {
var strDestFolder = FileSys.BuildPath(strValue, "vcprojects");
if (bDebug)
WScript.Echo("Destination: " + strDestFolder);
if (!FileSys.FolderExists(strDestFolder)) {
WScript.Echo("ERROR: Cannot find destination folder (should be: " + strDestFolder + ")");
EchoError(bQuiet, "Cannot find destination folder (should be: " + strDestFolder + ")");
return;
}
@ -71,8 +89,8 @@ function main() {
var nNumWizards = 2;
var astrWizardName = new Array();
astrWizardName[0] = "CCXAppWiz";
astrWizardName[1] = "CCXAppWiz.uphone";
astrWizardName[0] = "CCAppWiz.win32";
astrWizardName[1] = "CCAppWiz.wophone";
var nCntr;
for (nCntr = 0; nCntr < nNumWizards; nCntr++) {
@ -82,7 +100,7 @@ function main() {
WScript.Echo("Source: " + strSourceFolder);
if (!FileSys.FolderExists(strSourceFolder)) {
WScript.Echo("ERROR: Cannot find Wizard folder (should be: " + strSourceFolder + ")");
EchoError(bQuiet, "Cannot find Wizard folder (should be: " + strSourceFolder + ")");
return;
}
@ -100,11 +118,11 @@ function main() {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
WScript.Echo("ERROR: Cannot copy file (" + strError + ")");
EchoError(bQuiet, "Cannot copy file (" + strError + ")");
return;
}
// Read and write CCXAppWiz.vsz, add engine version and replace path when found
// Read and write CCAppWiz.vsz, add engine version and replace path when found
try {
var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsz");
var strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".vsz");
@ -112,14 +130,14 @@ function main() {
var ForReading = 1;
var fileSrc = FileSys.OpenTextFile(strSrc, ForReading);
if (fileSrc == null) {
WScript.Echo("ERROR: Cannot open source file " + strSrc);
EchoError(bQuiet, "Cannot open source file: " + strSrc);
return;
}
var ForWriting = 2;
var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true);
if (fileDest == null) {
WScript.Echo("ERROR: Cannot open destination file" + strDest);
EchoError(bQuiet, " Cannot open destination file: " + strDest);
return;
}
@ -141,37 +159,37 @@ function main() {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
WScript.Echo("ERROR: Cannot read and write CCXAppWiz.vsz (" + strError + ")");
EchoError(bQuiet, "Cannot read and write CCAppWiz.vsz (" + strError + ")");
return;
}
}
// Create Cocos2d-x folder
var strDestCCXFolder = "";
var strDestCCFolder = "";
try {
strDestCCXFolder = FileSys.BuildPath(strDestFolder, "Cocos2d-x");
if (!FileSys.FolderExists(strDestCCXFolder))
FileSys.CreateFolder(strDestCCXFolder);
strDestCCFolder = FileSys.BuildPath(strDestFolder, "Cocos2d-x");
if (!FileSys.FolderExists(strDestCCFolder))
FileSys.CreateFolder(strDestCCFolder);
if (bDebug)
WScript.Echo("CCX Folder: " + strDestCCXFolder);
WScript.Echo("Cocos2d-x Folder: " + strDestCCFolder);
}
catch (e) {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
WScript.Echo("ERROR: Cannot create CCX folder (" + strError + ")");
EchoError(bQuiet, "Cannot create Cocos2d-x folder (" + strError + ")");
return;
}
// Read and write additional CCXAppWiz.vsdir and CCXAppWiz.uphone.vsdir, add path to the wizard location
// Read and write additional CCAppWiz.vsdir and CCAppWiz.uphone.vsdir, add path to the wizard location
try {
var strDest = FileSys.BuildPath(strDestCCXFolder, "Cocos2d-x.vsdir");
var strDest = FileSys.BuildPath(strDestCCFolder, "Cocos2d-x.vsdir");
var ForWriting = 2;
var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true);
if (fileDest == null) {
WScript.Echo("ERROR: Cannot open destination file" + strDest);
EchoError(bQuiet, "Cannot open destination file: " + strDest);
return;
}
@ -182,7 +200,7 @@ function main() {
var ForReading = 1;
var fileSrc = FileSys.OpenTextFile(strSrc, ForReading);
if (fileSrc == null) {
WScript.Echo("ERROR: Cannot open source file " + strSrc);
EchoError(bQuiet, "Cannot open source file: " + strSrc);
return;
}
@ -201,9 +219,11 @@ function main() {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
WScript.Echo("ERROR: Cannot read and write CCX\\CCXAppWiz.vsdir (" + strError + ")");
EchoError(bQuiet, "Cannot read and write Cocos2d-x\\CCAppWiz.vsdir (" + strError + ")");
return;
}
WScript.Echo("App Wizard successfully installed!");
if (! bQuiet) {
WScript.Echo("App Wizard successfully installed!");
}
}

View File

@ -0,0 +1,229 @@
// Setup program for the Cocos2d-win32 App Wizard for VC++ 10.0 (VC2010)
main();
function EchoError(bQuiet, strMsg) {
strMsg = "Error: " + strMsg;
if (! bQuiet) {
WScript.Echo(strMsg);
}
else {
var FileSys = new ActiveXObject("Scripting.FileSystemObject");
var strLogPath = "InstallWizardLog.txt"
var file = FileSys.OpenTextFile(strLogPath, 8, true);
file.WriteLine(strMsg);
file.Close();
}
}
function main() {
// Decode command line arguments
var bDebug = false;
var bQuiet = false;
var bElevated = false;
var Args = WScript.Arguments;
for (var i = 0; i < Args.length; i++) {
if (Args(i) == "/debug")
bDebug = true;
else if (Args(i) == "/elevated")
bElevated = true;
else if (Args(i) == "/quiet")
bQuiet = true;
}
// See if UAC is enabled
var Shell = WScript.CreateObject("Shell.Application");
if (!bElevated && Shell.IsRestricted("System", "EnableLUA")) {
// Check that the script is being run interactively.
if (!WScript.Interactive) {
EchoError(bQuiet, "(Windows LUA) Elevation required.");
return;
}
// Now relaunch the script, using the "RunAs" verb to elevate
var strParams = "\"" + WScript.ScriptFullName + "\"";
if (bDebug)
strParams += " /debug";
strParams += " /elevated";
Shell.ShellExecute(WScript.FullName, strParams, null, "RunAs");
return;
}
// Create shell object
var WSShell = WScript.CreateObject("WScript.Shell");
// Create file system object
var FileSys = WScript.CreateObject("Scripting.FileSystemObject");
// Get the folder containing the script file
var strScriptPath = FileSys.GetParentFolderName(WScript.ScriptFullName);
if (strScriptPath == null || strScriptPath == "")
strScriptPath = ".";
// Get the folder script files copy to
var strValue = "";
try {
var strVCKey = "HKLM\\Software\\Microsoft\\VisualStudio\\10.0\\Setup\\VC\\ProductDir";
strValue = WSShell.RegRead(strVCKey);
}
catch (e) {
try {
var strVCKey_x64 = "HKLM\\Software\\Wow6432Node\\Microsoft\\VisualStudio\\10.0\\Setup\\VC\\ProductDir";
strValue = WSShell.RegRead(strVCKey_x64);
}
catch (e) {
EchoError(bQuiet, "Cannot find where Visual Studio 2010 is installed.");
return;
}
}
var strDestFolder = FileSys.BuildPath(strValue, "vcprojects");
if (bDebug)
WScript.Echo("Destination: " + strDestFolder);
if (!FileSys.FolderExists(strDestFolder)) {
EchoError(bQuiet, "Cannot find destination folder (should be: " + strDestFolder + ")");
return;
}
// Wizard Info
var nNumWizards = 2;
var astrWizardName = new Array();
astrWizardName[0] = "CCAppWiz.win32";
astrWizardName[1] = "CCAppWiz.wophone";
var nCntr;
for (nCntr = 0; nCntr < nNumWizards; nCntr++) {
var strSourceFolder = FileSys.BuildPath(strScriptPath, astrWizardName[nCntr]);
if (bDebug)
WScript.Echo("Source: " + strSourceFolder);
if (!FileSys.FolderExists(strSourceFolder)) {
EchoError(bQuiet, "Cannot find Wizard folder (should be: " + strSourceFolder + ")");
return;
}
// Copy files
try {
var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".ico");
var strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".ico");
FileSys.CopyFile(strSrc, strDest);
strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsdir");
strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".vsdir");
FileSys.CopyFile(strSrc, strDest);
}
catch (e) {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
EchoError(bQuiet, "Cannot copy file (" + strError + ")");
return;
}
// Read and write CCAppWiz.vsz, add engine version and replace path when found
try {
var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsz");
var strDest = FileSys.BuildPath(strDestFolder, astrWizardName[nCntr] + ".vsz");
var ForReading = 1;
var fileSrc = FileSys.OpenTextFile(strSrc, ForReading);
if (fileSrc == null) {
EchoError(bQuiet, "Cannot open source file: " + strSrc);
return;
}
var ForWriting = 2;
var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true);
if (fileDest == null) {
EchoError(bQuiet, " Cannot open destination file: " + strDest);
return;
}
while (!fileSrc.AtEndOfStream) {
var strLine = fileSrc.ReadLine();
if (strLine.indexOf("Wizard=VsWizard.VsWizardEngine") != -1)
strLine += ".10.0";
else if (strLine.indexOf("WIZARD_VERSION") != -1)
strLine = "Param=\"WIZARD_VERSION = 10.0\"";
else if (strLine.indexOf("ABSOLUTE_PATH") != -1)
strLine = "Param=\"ABSOLUTE_PATH = " + strSourceFolder + "\"";
fileDest.WriteLine(strLine);
}
fileSrc.Close();
fileDest.Close();
}
catch (e) {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
EchoError(bQuiet, "Cannot read and write CCAppWiz.vsz (" + strError + ")");
return;
}
}
// Create Cocos2d-x folder
var strDestCCFolder = "";
try {
strDestCCFolder = FileSys.BuildPath(strDestFolder, "Cocos2d-x");
if (!FileSys.FolderExists(strDestCCFolder))
FileSys.CreateFolder(strDestCCFolder);
if (bDebug)
WScript.Echo("Cocos2d-x Folder: " + strDestCCFolder);
}
catch (e) {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
EchoError(bQuiet, "Cannot create Cocos2d-x folder (" + strError + ")");
return;
}
// Read and write additional CCAppWiz.vsdir and CCAppWiz.uphone.vsdir, add path to the wizard location
try {
var strDest = FileSys.BuildPath(strDestCCFolder, "Cocos2d-x.vsdir");
var ForWriting = 2;
var fileDest = FileSys.OpenTextFile(strDest, ForWriting, true);
if (fileDest == null) {
EchoError(bQuiet, "Cannot open destination file: " + strDest);
return;
}
var nCntr;
for (nCntr = 0; nCntr < nNumWizards; nCntr++) {
var strSourceFolder = FileSys.BuildPath(strScriptPath, astrWizardName[nCntr]);
var strSrc = FileSys.BuildPath(strSourceFolder, astrWizardName[nCntr] + ".vsdir");
var ForReading = 1;
var fileSrc = FileSys.OpenTextFile(strSrc, ForReading);
if (fileSrc == null) {
EchoError(bQuiet, "Cannot open source file: " + strSrc);
return;
}
while (!fileSrc.AtEndOfStream) {
var strLine = fileSrc.ReadLine();
if (strLine.indexOf(astrWizardName[nCntr] + ".vsz|") != -1)
strLine = "..\\" + strLine;
fileDest.WriteLine(strLine);
}
fileSrc.Close();
}
fileDest.Close();
}
catch (e) {
var strError = "no info";
if (e.description.length != 0)
strError = e.description;
EchoError(bQuiet, "Cannot read and write Cocos2d-x\\CCAppWiz.vsdir (" + strError + ")");
return;
}
if (! bQuiet) {
WScript.Echo("App Wizard successfully installed!");
}
}

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@ -1 +0,0 @@
CCXAppWiz.uphone.vsz| |Cocos2d-uphone Application|1|An application that uses Cocos2d-x library for uphone platform.| |6777| |<EnterName>

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@ -1,68 +0,0 @@
#include "AppDelegate.h"
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
#include "SimpleAudioEngine.h"
using namespace CocosDenshion;
[! endif]
#include "HelloWorldScene.h"
using namespace cocos2d;
AppDelegate::AppDelegate()
:m_pMainWnd(NULL)
{
}
AppDelegate::~AppDelegate()
{
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::end();
[! endif]
}
bool AppDelegate::applicationDidFinishLaunching()
{
// init the window
if (!(m_pMainWnd = new CCXEGLView(this)) ||
! m_pMainWnd->Create(&TRectangle(0,0,GetScreenWidth(),GetScreenHeight())))
{
CCX_SAFE_DELETE(m_pMainWnd);
return false;
}
// init director
CCDirector * pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(m_pMainWnd);
pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
// pDirector->setDeviceOrientation(kCCDeviceOrientationPortrait);
pDirector->setDisplayFPS(true);
CCScene * pScene = HelloWorld::scene();
pDirector->runWithScene(pScene);
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
CCDirector::sharedDirector()->pause();
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
[! endif]
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
CCDirector::sharedDirector()->resume();
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
[! endif]
}

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@ -1,21 +0,0 @@
#ifndef __APP_DELEGATE_H__
#define __APP_DELEGATE_H__
#include "cocos2d.h"
class AppDelegate : public cocos2d::CCXApplication
{
public:
AppDelegate();
~AppDelegate();
virtual bool applicationDidFinishLaunching();
virtual void applicationDidEnterBackground();
virtual void applicationWillEnterForeground();
protected:
cocos2d::CCXEGLView *m_pMainWnd;
};
#endif // __APP_DELEGATE_H__

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@ -1,24 +0,0 @@
root_Arm.TMK3
Makefile.ARM
uphone/NewDeleteOp.cpp
uphone/TG3AppDllEntry.cpp
uphone/TG3AppDllEntry.h
uphone/main.cpp
uphone/rootUnicodeScript.h
uphone/rootUnicodeScript_str.h
[! if CCX_USE_TCOM_SUPPORT]
uphone/TCOM/root_TcomRegist.cpp
[! endif]
Classes/AppDelegate.h
Classes/AppDelegate.cpp
Classes/HelloWorldScene.h
Classes/HelloWorldScene.cpp
Resource/CloseNormal.png
Resource/CloseSelected.png

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@ -1 +0,0 @@
CCXAppWiz.vsz| |Cocos2d-win32 Application |1|An application that uses Cocos2d-x library for win32 platform.| |6777| |<EnterName>