mirror of https://github.com/axmolengine/axmol.git
Fix parser compatible for layer project file
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@ -269,7 +269,7 @@ std::string FlatBuffersSerialize::serializeFlatBuffersWithXMLFile(const std::str
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else
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nameElem = nameElem->Next();
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}
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if (rootType == "GameNodeObjectData") // for adaptate old version
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if (rootType == "GameNodeObjectData" || rootType == "GameLayerObjectData") // for adaptate old version
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rootType = "NodeObjectData";
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nodeTree = createNodeTree(objectData, rootType);
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@ -1318,7 +1318,7 @@ FlatBufferBuilder* FlatBuffersSerialize::createFlatBuffersWithXMLFileForSimulato
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else
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nameElem = nameElem->Next();
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}
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if (rootType == "GameNodeObjectData") // for adaptate old version
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if (rootType == "GameNodeObjectData" || rootType == "GameLayerObjectData") // for adaptate old version
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rootType = "NodeObjectData";
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nodeTree = createNodeTreeForSimulator(objectData, rootType);
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}
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