mirror of https://github.com/axmolengine/axmol.git
Merge pull request #11491 from milos1290/tween
Adding FloatAction to animate any property over time.
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commit
fb112995d8
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@ -2511,4 +2511,60 @@ void TargetedAction::setForcedTarget(Node* forcedTarget)
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}
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}
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// ActionFloat
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ActionFloat* ActionFloat::create(float duration, float from, float to, ActionFloatCallback callback)
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{
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auto ref = new (std::nothrow) ActionFloat();
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if (ref && ref->initWithDuration(duration, from, to, callback))
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{
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ref->autorelease();
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return ref;
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}
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CC_SAFE_DELETE(ref);
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return ref;
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}
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bool ActionFloat::initWithDuration(float duration, float from, float to, ActionFloatCallback callback)
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{
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if (ActionInterval::initWithDuration(duration))
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{
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_from = from;
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_to = to;
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_callback = callback;
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return true;
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}
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return false;
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}
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ActionFloat* ActionFloat::clone() const
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{
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auto a = new (std::nothrow) ActionFloat();
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a->initWithDuration(_duration, _from, _to, _callback);
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a->autorelease();
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return a;
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}
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void ActionFloat::startWithTarget(Node *target)
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{
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ActionInterval::startWithTarget(target);
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_delta = _to - _from;
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}
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void ActionFloat::update(float delta)
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{
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float value = _to - _delta * (1 - delta);
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if (_callback)
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{
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// report back value to caller
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_callback(value);
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}
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}
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ActionFloat* ActionFloat::reverse() const
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{
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return ActionFloat::create(_duration, _to, _from, _callback);
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}
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NS_CC_END
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@ -1525,6 +1525,58 @@ private:
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CC_DISALLOW_COPY_AND_ASSIGN(TargetedAction);
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};
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/**
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* @class ActionFloat
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* @brief Action used to animate any value in range [from,to] over specified time interval
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*/
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class CC_DLL ActionFloat : public ActionInterval
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{
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public:
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/**
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* Callback function used to report back result
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*/
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typedef std::function<void(float value)> ActionFloatCallback;
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/**
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* Creates FloatAction with specified duration, from value, to value and callback to report back
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* results
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* @param duration of the action
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* @param from value to start from
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* @param to value to be at the end of the action
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* @param callback to report back result
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*
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* @return An autoreleased ActionFloat object
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*/
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static ActionFloat* create(float duration, float from, float to, ActionFloatCallback callback);
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/**
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* Overrided ActionInterval methods
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*/
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void startWithTarget(Node* target) override;
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void update(float delta) override;
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ActionFloat* reverse() const override;
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ActionFloat* clone() const override;
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CC_CONSTRUCTOR_ACCESS:
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ActionFloat() {};
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virtual ~ActionFloat() {};
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bool initWithDuration(float duration, float from, float to, ActionFloatCallback callback);
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protected:
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/* From value */
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float _from;
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/* To value */
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float _to;
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/* delta time */
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float _delta;
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/* Callback to report back results */
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ActionFloatCallback _callback;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ActionFloat);
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};
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// end of actions group
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/// @}
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@ -86,6 +86,7 @@ ActionsTests::ActionsTests()
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ADD_TEST_CASE(Issue1327);
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ADD_TEST_CASE(Issue1398);
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ADD_TEST_CASE(Issue2599)
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ADD_TEST_CASE(ActionFloatTest);
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}
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std::string ActionsDemo::title() const
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@ -2218,3 +2219,43 @@ std::string ActionRemoveSelf::subtitle() const
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{
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return "Sequence: Move + Rotate + Scale + RemoveSelf";
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}
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//------------------------------------------------------------------
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//
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// ActionFloat
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//
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//------------------------------------------------------------------
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void ActionFloatTest::onEnter()
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{
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ActionsDemo::onEnter();
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centerSprites(3);
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auto s = Director::getInstance()->getWinSize();
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// create float action with duration and from to value, using lambda function we can easly animate any property of the Node.
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auto actionFloat = ActionFloat::create(2.f, 0, 3, [this](float value) {
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_tamara->setScale(value);
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});
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float grossiniY = _grossini->getPositionY();
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auto actionFloat1 = ActionFloat::create(3.f, grossiniY, grossiniY + 50, [this](float value) {
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_grossini->setPositionY(value);
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});
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auto actionFloat2 = ActionFloat::create(3.f, 3, 1, [this] (float value) {
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_kathia->setScale(value);
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});
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_tamara->runAction(actionFloat);
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_grossini->runAction(actionFloat1);
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_kathia->runAction(actionFloat2);
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}
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std::string ActionFloatTest::subtitle() const
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{
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return "ActionFloat";
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}
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@ -580,4 +580,13 @@ private:
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cocos2d::Vector<Node*> _pausedTargets;
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};
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class ActionFloatTest : public ActionsDemo
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{
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public:
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CREATE_FUNC(ActionFloatTest);
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virtual void onEnter() override;
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virtual std::string subtitle() const override;
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};
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#endif
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