mirror of https://github.com/axmolengine/axmol.git
Merge pull request #4323 from Dhilan007/jssubmodule
[ci skip]fix miss bind setGrid\getGrid for JS.
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commit
fb2c2ec7f2
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@ -7,7 +7,7 @@
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<PropertyGroup />
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(EngineRoot)cocos\2d;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)cocos\math\kazmath\include;$(EngineRoot)cocos\2d\platform\win32;$(EngineRoot)external\glfw3\include\win32;$(EngineRoot)external\win32-specific\gles\include\OGLES;</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)cocos\2d;$(EngineRoot)cocos\gui;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)cocos\math\kazmath\include;$(EngineRoot)cocos\2d\platform\win32;$(EngineRoot)external\glfw3\include\win32;$(EngineRoot)external\win32-specific\gles\include\OGLES</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_VARIADIC_MAX=10;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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@ -1 +1 @@
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5bc5339bd77792b57c97cebbe7dfd3b634038e38
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3194d28204e71875735934ee3207961ec14e655a
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@ -35,7 +35,7 @@ classes = Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.*
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# will apply to all class names. This is a convenience wildcard to be able to skip similar named
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# functions from all classes.
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skip = Node::[^setPosition$ getGrid setGLServerState description getUserObject .*UserData getGLServerState .*schedule],
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skip = Node::[^setPosition$ setGrid setGLServerState description getUserObject .*UserData getGLServerState .*schedule],
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Sprite::[getQuad getBlendFunc ^setPosition$ setBlendFunc],
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SpriteBatchNode::[getBlendFunc setBlendFunc getDescendants],
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MotionStreak::[getBlendFunc setBlendFunc draw update],
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