Merge pull request #4323 from Dhilan007/jssubmodule

[ci skip]fix miss bind setGrid\getGrid for JS.
This commit is contained in:
minggo 2013-11-18 18:53:51 -08:00
commit fb2c2ec7f2
3 changed files with 3 additions and 3 deletions

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@ -7,7 +7,7 @@
<PropertyGroup />
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(EngineRoot)cocos\2d;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)cocos\math\kazmath\include;$(EngineRoot)cocos\2d\platform\win32;$(EngineRoot)external\glfw3\include\win32;$(EngineRoot)external\win32-specific\gles\include\OGLES;</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)cocos\2d;$(EngineRoot)cocos\gui;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)cocos\math\kazmath\include;$(EngineRoot)cocos\2d\platform\win32;$(EngineRoot)external\glfw3\include\win32;$(EngineRoot)external\win32-specific\gles\include\OGLES</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_VARIADIC_MAX=10;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>

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@ -1 +1 @@
5bc5339bd77792b57c97cebbe7dfd3b634038e38
3194d28204e71875735934ee3207961ec14e655a

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@ -35,7 +35,7 @@ classes = Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.*
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
# functions from all classes.
skip = Node::[^setPosition$ getGrid setGLServerState description getUserObject .*UserData getGLServerState .*schedule],
skip = Node::[^setPosition$ setGrid setGLServerState description getUserObject .*UserData getGLServerState .*schedule],
Sprite::[getQuad getBlendFunc ^setPosition$ setBlendFunc],
SpriteBatchNode::[getBlendFunc setBlendFunc getDescendants],
MotionStreak::[getBlendFunc setBlendFunc draw update],