mirror of https://github.com/axmolengine/axmol.git
Rename source file name match with class name
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ad789839ef
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@ -27,7 +27,7 @@ THE SOFTWARE.
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****************************************************************************/
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#include "platform/CCImage.h"
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#include "renderer/backend/TextureUtils.h"
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#include "renderer/backend/PixelFormatUtils.h"
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#include <string>
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#include <ctype.h>
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@ -2,6 +2,8 @@
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 C4games Ltd.
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Copyright (c) 2021-2022 Bytedance Inc.
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https://adxeproject.github.io/
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@ -293,7 +295,7 @@ GLViewImpl::GLViewImpl(bool initglfw)
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, _mouseX(0.0f)
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, _mouseY(0.0f)
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{
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_viewName = "cocos2dx";
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_viewName = "AX_10";
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g_keyCodeMap.clear();
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for (auto& item : g_keyCodeStructArray)
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{
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@ -4,7 +4,7 @@ Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 C4games Ltd
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Copyright (c) 2021 Bytedance Inc.
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Copyright (c) 2021-2022 Bytedance Inc.
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https://adxeproject.github.io/
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@ -47,7 +47,7 @@ THE SOFTWARE.
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#include "renderer/backend/Device.h"
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#include "renderer/backend/ProgramState.h"
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#include "renderer/ccShaders.h"
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#include "renderer/backend/TextureUtils.h"
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#include "renderer/backend/PixelFormatUtils.h"
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#include "renderer/CCRenderer.h"
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#if CC_ENABLE_CACHE_TEXTURE_DATA
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@ -1,6 +1,8 @@
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/****************************************************************************
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) C4games Ltd.
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Copyright (c) 2021-2022 Bytedance Inc.
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https://adxeproject.github.io/
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@ -28,7 +30,7 @@
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#include "platform/CCFileUtils.h"
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#include "renderer/backend/Texture.h"
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#include "renderer/backend/Device.h"
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#include "renderer/backend/TextureUtils.h"
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#include "renderer/backend/PixelFormatUtils.h"
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NS_CC_BEGIN
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@ -31,7 +31,7 @@ set(COCOS_RENDERER_HEADER
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renderer/backend/RenderPipeline.h
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renderer/backend/ShaderModule.h
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renderer/backend/Texture.h
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renderer/backend/TextureUtils.h
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renderer/backend/PixelFormatUtils.h
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renderer/backend/Types.h
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renderer/backend/VertexLayout.h
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renderer/backend/ProgramState.h
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@ -65,7 +65,7 @@ set(COCOS_RENDERER_SRC
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renderer/backend/Device.cpp
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renderer/backend/ShaderModule.cpp
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renderer/backend/Texture.cpp
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renderer/backend/TextureUtils.cpp
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renderer/backend/PixelFormatUtils.cpp
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renderer/backend/Types.cpp
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renderer/backend/VertexLayout.cpp
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renderer/backend/ProgramCache.cpp
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@ -1,6 +1,7 @@
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/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 C4games Ltd
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Copyright (c) 2022 Bytedance Inc.
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https://adxeproject.github.io/
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@ -23,7 +24,7 @@
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THE SOFTWARE.
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****************************************************************************/
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#include "TextureUtils.h"
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#include "PixelFormatUtils.h"
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#include "Macros.h"
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NS_CC_BEGIN
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@ -1,5 +1,7 @@
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/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 C4games Ltd.
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Copyright (c) 2021-2022 Bytedance Inc.
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https://adxeproject.github.io/
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@ -1,6 +1,7 @@
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/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 C4games Ltd
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Copyright (c) 2020 C4games Ltd.
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Copyright (c) 2021-2022 Bytedance Inc.
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https://adxeproject.github.io/
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@ -24,7 +25,7 @@
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****************************************************************************/
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#include "Texture.h"
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#include "TextureUtils.h"
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#include "PixelFormatUtils.h"
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#include <cassert>
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CC_BACKEND_BEGIN
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@ -1,5 +1,7 @@
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/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 C4games Ltd.
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Copyright (c) 2021-2022 Bytedance Inc.
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https://adxeproject.github.io/
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@ -25,7 +27,7 @@
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#include "TextureMTL.h"
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#include "UtilsMTL.h"
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#include "base/ccMacros.h"
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#include "../TextureUtils.h"
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#include "../PixelFormatUtils.h"
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CC_BACKEND_BEGIN
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@ -1,6 +1,7 @@
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/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 C4games Ltd
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Copyright (c) 2020 C4games Ltd.
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Copyright (c) 2021-2022 Bytedance Inc.
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https://adxeproject.github.io/
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@ -27,7 +28,7 @@
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#include "DeviceMTL.h"
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#include "DeviceInfoMTL.h"
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#include "TextureMTL.h"
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#include "../TextureUtils.h"
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#include "../PixelFormatUtils.h"
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#include "base/CCConfiguration.h"
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CC_BACKEND_BEGIN
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@ -1,6 +1,7 @@
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/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 C4games Ltd
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Copyright (c) 2020 C4games Ltd.
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Copyright (c) 2021-2022 Bytedance Inc.
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https://adxeproject.github.io/
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@ -27,7 +28,7 @@
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#include "ProgramGL.h"
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#include "TextureGL.h"
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#include "renderer/backend/Types.h"
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#include "renderer/backend/TextureUtils.h"
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#include "renderer/backend/PixelFormatUtils.h"
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#include "platform/CCGL.h"
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// In desktop OpenGL 4+ and OpenGL ES 3.0+, specific GL formats GL_x_INTEGER are used for integer textures.
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