mirror of https://github.com/axmolengine/axmol.git
Use the "old" particle system quad code.
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@ -327,16 +327,16 @@ void CCParticleSystemQuad::postStep()
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glBindBuffer(GL_ARRAY_BUFFER, m_pBuffersVBO[0]);
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// Option 1: Sub Data
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// glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(quads_[0])*particleCount, quads_);
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glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(m_pQuads[0])*m_uTotalParticles, m_pQuads);
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// Option 2: Data
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// glBufferData(GL_ARRAY_BUFFER, sizeof(quads_[0]) * particleCount, quads_, GL_DYNAMIC_DRAW);
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// Option 3: Orphaning + glMapBuffer
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glBufferData(GL_ARRAY_BUFFER, sizeof(m_pQuads[0])*m_uTotalParticles, NULL, GL_STREAM_DRAW);
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void *buf = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
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memcpy(buf, m_pQuads, sizeof(m_pQuads[0])*m_uTotalParticles);
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glUnmapBuffer(GL_ARRAY_BUFFER);
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// glBufferData(GL_ARRAY_BUFFER, sizeof(m_pQuads[0])*m_uTotalParticles, NULL, GL_STREAM_DRAW);
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// void *buf = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
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// memcpy(buf, m_pQuads, sizeof(m_pQuads[0])*m_uTotalParticles);
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// glUnmapBuffer(GL_ARRAY_BUFFER);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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