mirror of https://github.com/axmolengine/axmol.git
Change to non-background
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parent
417652cbbd
commit
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@ -32,9 +32,10 @@ var TAG_SLIDER = 4;
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var nodeTestSceneIdx = -1;
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var MAX_LAYER = 9;
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var TestNodeDemo = BaseTestLayer.extend({
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var TestNodeDemo = cc.Layer.extend({
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ctor:function () {
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this._super();
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this.init();
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},
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title:function () {
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return "No title";
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@ -61,9 +62,39 @@ var TestNodeDemo = BaseTestLayer.extend({
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numberOfPendingTests:function () {
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return ( (arrayOfNodeTest.length - 1) - nodeTestSceneIdx );
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},
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getTestNumber:function () {
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return nodeTestSceneIdx;
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},
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onEnter: function(){
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this._super();
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var s = director.getWinSize();
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var label = new cc.LabelTTF(this.title(), "Arial", 24);
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this.addChild(label);
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label.x = s.width / 2;
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label.y = s.height - 50;
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var subTitle = this.subtitle();
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if (subTitle && subTitle !== "") {
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var l = new cc.LabelTTF(subTitle, "Thonburi", 16);
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this.addChild(l, 1);
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l.x = s.width / 2;
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l.y = s.height - 80;
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}
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var item1 = new cc.MenuItemImage(s_pathB1, s_pathB2, this.onBackCallback, this);
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var item2 = new cc.MenuItemImage(s_pathR1, s_pathR2, this.onRestartCallback, this);
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var item3 = new cc.MenuItemImage(s_pathF1, s_pathF2, this.onNextCallback, this);
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var menu = new cc.Menu(item1, item2, item3);
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menu.x = 0;
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menu.y = 0;
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item1.x = s.width / 2 - 100;
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item1.y = 30;
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item2.x = s.width / 2;
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item2.y = 30;
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item3.x = s.width / 2 + 100;
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item3.y = 30;
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this.addChild(menu, 1);
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}
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});
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@ -504,7 +535,10 @@ var NodeToWorld = TestNodeDemo.extend({
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var CameraOrbitTest = TestNodeDemo.extend({
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_preProjection : null,
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ctor:function () {
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//----start11----ctor
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this._super();
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this.init();
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},
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onEnter:function () {
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this._super();
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var p = new cc.Sprite(s_back3);
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@ -547,10 +581,6 @@ var CameraOrbitTest = TestNodeDemo.extend({
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this.scale = 1;
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//----end11----
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},
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onEnter:function () {
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//----start11----onEnter
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this._super();
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this._preProjection = director.getProjection();
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director.setDepthTest(true);
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director.setProjection(cc.Director.PROJECTION_3D);
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@ -888,7 +918,7 @@ var BoundingBoxTest = TestNodeDemo.extend({
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sprite.x = winSize.width / 2;
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sprite.y = winSize.height / 2;
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var bb = sprite.getBoundingBox();
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this.log('BoundingBox:');
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cc.log('BoundingBox:');
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//for( var i in bb )
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// cc.log( i + " = " + bb[i] );
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cc.log('origin = [ ' + bb.x + "," + bb.y + "]");
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