added sample game xcode project for mac

This commit is contained in:
billy1380 2013-03-23 17:21:26 +00:00
parent cdfe693583
commit fc806d0496
9 changed files with 1597 additions and 0 deletions

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/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#import "cocos2d.h"
#import "EAGLView.h"
@interface AppController : NSObject <NSApplicationDelegate>
{
NSWindow *window;
EAGLView *glView;
}
@property (nonatomic, assign) IBOutlet NSWindow* window;
@property (nonatomic, assign) IBOutlet EAGLView* glView;
-(IBAction) toggleFullScreen:(id)sender;
-(IBAction) exitFullScreen:(id)sender;
@end

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/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#import "AppController.h"
#import "AppDelegate.h"
static AppDelegate s_sharedApplication;
@implementation AppController
@synthesize window, glView;
-(void) applicationDidFinishLaunching:(NSNotification *)aNotification
{
// create the window
// note that using NSResizableWindowMask causes the window to be a little
// smaller and therefore ipad graphics are not loaded
NSRect rect = NSMakeRect(0, 0, 2048, 1536);
window = [[NSWindow alloc] initWithContentRect:rect
styleMask:( NSClosableWindowMask | NSTitledWindowMask )
backing:NSBackingStoreBuffered
defer:YES];
// allocate our GL view
// (isn't there already a shared EAGLView?)
glView = [[EAGLView alloc] initWithFrame:rect];
// set window parameters
[window becomeFirstResponder];
[window setContentView:glView];
[window setTitle:@"SampleGame"];
[window makeKeyAndOrderFront:self];
[window setAcceptsMouseMovedEvents:NO];
[glView setFrameZoomFactor:0.4];
cocos2d::CCApplication::sharedApplication()->run();
}
-(BOOL) applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)theApplication
{
return YES;
}
-(void) dealloc
{
cocos2d::CCDirector::sharedDirector()->end();
[super dealloc];
}
#pragma mark -
#pragma mark IB Actions
-(IBAction) toggleFullScreen:(id)sender
{
EAGLView* pView = [EAGLView sharedEGLView];
[pView setFullScreen:!pView.isFullScreen];
}
-(IBAction) exitFullScreen:(id)sender
{
[[EAGLView sharedEGLView] setFullScreen:NO];
}
@end

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View File

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//
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View File

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View File

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@ -0,0 +1,30 @@
/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#import <Cocoa/Cocoa.h>
int main(int argc, char *argv[])
{
return NSApplicationMain(argc, (const char **)argv);
}