mirror of https://github.com/axmolengine/axmol.git
updated precompiled shaders for WP8
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@ -52,9 +52,7 @@ const char* GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST_NO_MV = "ShaderPo
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const char* GLProgram::SHADER_NAME_POSITION_COLOR = "ShaderPositionColor";
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const char* GLProgram::SHADER_NAME_POSITION_COLOR_TEXASPOINTSIZE = "ShaderPositionColorTexAsPointsize";
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const char* GLProgram::SHADER_NAME_POSITION_COLOR_NO_MVP = "ShaderPositionColor_noMVP";
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#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8 || defined(WP8_SHADER_COMPILER)
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const char* GLProgram::SHADER_NAME_POSITION_COLOR_NO_MVP_GRAYSCALE = "ShaderPositionColor_noMVP_GrayScale";
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#endif
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const char* GLProgram::SHADER_NAME_POSITION_TEXTURE = "ShaderPositionTexture";
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const char* GLProgram::SHADER_NAME_POSITION_TEXTURE_U_COLOR = "ShaderPositionTexture_uColor";
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const char* GLProgram::SHADER_NAME_POSITION_TEXTURE_A8_COLOR = "ShaderPositionTextureA8Color";
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@ -245,13 +245,6 @@ void GLProgramCache::loadDefaultGLPrograms()
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p = new GLProgram();
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loadDefaultGLProgram(p, kShaderType_3DParticleTex);
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_programs.insert(std::make_pair(GLProgram::SHADER_3D_PARTICLE_TEXTURE, p));
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#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8 || defined(WP8_SHADER_COMPILER)
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p = new GLProgram();
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loadDefaultGLProgram(p, kShaderType_PositionColor_noMVP_GrayScale);
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_programs.insert(std::make_pair(GLProgram::SHADER_NAME_POSITION_COLOR_NO_MVP_GRAYSCALE, p));
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#endif
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}
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void GLProgramCache::reloadDefaultGLPrograms()
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