updated precompiled shaders for WP8

This commit is contained in:
Dale Stammen 2015-03-20 23:50:48 -07:00
parent bb899be9c9
commit fc94659fd5
3 changed files with 2783 additions and 3144 deletions

File diff suppressed because it is too large Load Diff

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@ -52,9 +52,7 @@ const char* GLProgram::SHADER_NAME_POSITION_TEXTURE_ALPHA_TEST_NO_MV = "ShaderPo
const char* GLProgram::SHADER_NAME_POSITION_COLOR = "ShaderPositionColor";
const char* GLProgram::SHADER_NAME_POSITION_COLOR_TEXASPOINTSIZE = "ShaderPositionColorTexAsPointsize";
const char* GLProgram::SHADER_NAME_POSITION_COLOR_NO_MVP = "ShaderPositionColor_noMVP";
#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8 || defined(WP8_SHADER_COMPILER)
const char* GLProgram::SHADER_NAME_POSITION_COLOR_NO_MVP_GRAYSCALE = "ShaderPositionColor_noMVP_GrayScale";
#endif
const char* GLProgram::SHADER_NAME_POSITION_TEXTURE = "ShaderPositionTexture";
const char* GLProgram::SHADER_NAME_POSITION_TEXTURE_U_COLOR = "ShaderPositionTexture_uColor";
const char* GLProgram::SHADER_NAME_POSITION_TEXTURE_A8_COLOR = "ShaderPositionTextureA8Color";

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@ -245,13 +245,6 @@ void GLProgramCache::loadDefaultGLPrograms()
p = new GLProgram();
loadDefaultGLProgram(p, kShaderType_3DParticleTex);
_programs.insert(std::make_pair(GLProgram::SHADER_3D_PARTICLE_TEXTURE, p));
#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8 || defined(WP8_SHADER_COMPILER)
p = new GLProgram();
loadDefaultGLProgram(p, kShaderType_PositionColor_noMVP_GrayScale);
_programs.insert(std::make_pair(GLProgram::SHADER_NAME_POSITION_COLOR_NO_MVP_GRAYSCALE, p));
#endif
}
void GLProgramCache::reloadDefaultGLPrograms()