add SceneEditorTest for lua

This commit is contained in:
boyu0 2014-07-04 10:08:17 +08:00
parent 35ff23fa6d
commit fc994d5ec0
2 changed files with 276 additions and 2 deletions

View File

@ -1,5 +1,6 @@
require "src/ExtensionTest/CocosBuilderTest"
require "src/ExtensionTest/WebProxyTest"
require "src/ExtensionTest/SceneEditorTest"
local LINE_SPACE = 40
local kItemTagBasic = 1000
@ -13,7 +14,8 @@ local ExtensionTestEnum =
TEST_EDITBOX = 4,
TEST_TABLEVIEW = 5,
TEST_SCROLLVIEW = 6,
TEST_MAX_COUNT = 7,
TEST_STUDIOSCENE = 7,
TEST_MAX_COUNT = 8,
}
local testsName =
@ -25,6 +27,7 @@ local testsName =
"EditBoxTest",
"TableViewTest",
"ScrollViewTest",
"CocoStudioSceneTest",
}
@ -1187,6 +1190,7 @@ local CreateExtensionsTestTable =
runEditBoxTest,
runTableViewTest,
runScrollViewTest,
runStudioSceneTest,
}
@ -1267,7 +1271,7 @@ local function ExtensionsMainLayer()
local listener = cc.EventListenerTouchAllAtOnce:create()
listener:registerScriptHandler(onTouchesBegan,cc.Handler.EVENT_TOUCHES_BEGAN )
listener:registerScriptHandler(onTouchesMoved,cc.Handler.EVENT_TOUCH_MOVED )
listener:registerScriptHandler(onTouchesMoved,cc.Handler.EVENT_TOUCHES_MOVED )
local eventDispatcher = layer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layer)

View File

@ -0,0 +1,270 @@
require "CCBReaderLoad"
function SceneEditorTestLayer(filename)
local layer = cc.Layer:create()
local isCsbLoad = false;
local loadtypeStr = {"change to load \nwith binary file","change to load \nwith json file"}
local loadtypelb = cc.Label:createWithSystemFont(loadtypeStr[1], "Arial", 12);
local filePath = filename
layer.rootNode = nil
function layer:defaultPlay()end
local loadFileChangeHelper = function(filename)
if filename ~= nil then
if isCsbLoad then
return filename .. ".csb"
else
return filename .. ".json"
end
end
return filename
end
local changeLoadTypeCallback = function(sender)
isCsbLoad = not isCsbLoad
loadtypelb:setString(loadtypeStr[isCsbLoad == false and 1 or 2])
local file = loadFileChangeHelper(filePath)
if layer.rootNode ~= nil then
layer:removeChild(layer.rootNode)
layer.rootNode = SceneReader:getInstance():createNodeWithSceneFile(file)
layer:addChild(layer.rootNode, 0, 1)
layer:defaultPlay()
end
end
function layer:enter()
layer.rootNode = SceneReader:getInstance():createNodeWithSceneFile(loadFileChangeHelper(filePath))
layer:addChild(layer.rootNode, 0, 1)
layer:defaultPlay()
end
function layer:exit()
ccs.ArmatureDataManager:destroyInstance()
ccs.SceneReader:destroyInstance()
ccs.ActionManagerEx:destroyInstance()
ccs.GUIReader:destroyInstance()
end
local function onNodeEvent(event)
if "enter" == event then
layer:enter()
elseif "exit" == event then
layer:exit()
end
end
layer:registerScriptHandler(onNodeEvent)
local itemlb = cc.MenuItemLabel:create(loadtypelb)
itemlb:registerScriptTapHandler(changeLoadTypeCallback)
local loadtypemenu = cc.Menu:create(itemlb)
loadtypemenu:setPosition(cc.p(VisibleRect:rightTop().x -50,VisibleRect:rightTop().y -20));
layer:addChild(loadtypemenu,100);
Helper.initWithLayer(layer)
Helper.titleLabel:setString("SceneReader Test LoadSceneEditorFile")
return layer
end
function LoadSceneEdtiorFileTest()
local layer = SceneEditorTestLayer("scenetest/LoadSceneEdtiorFileTest/FishJoy2")
Helper.titleLabel:setString("loadSceneEdtiorFile Test")
return layer
end
function SpriteComponentTest()
local layer = SceneEditorTestLayer("scenetest/SpriteComponentTest/SpriteComponentTest")
Helper.titleLabel:setString("Sprite Component Test")
function layer:defaultPlay()
layer.rootNode:getChildByTag(10003):getComponent("CCSprite"):getNode():runAction(cc.Blink:create(2, 10));
layer.rootNode:getChildByTag(10004):getComponent("CCSprite"):getNode():runAction(cc.Blink:create(2, 5));
end
return layer
end
function ArmatureComponentTest()
local layer = SceneEditorTestLayer("scenetest/ArmatureComponentTest/ArmatureComponentTest")
Helper.titleLabel:setString("Armature Component Test")
function layer:defaultPlay()
layer.rootNode:getChildByTag(10007):getComponent("CCArmature"):getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
layer.rootNode:getChildByTag(10008):getComponent("CCArmature"):getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
end
return layer
end
function UIComponentTest()
local layer = SceneEditorTestLayer("scenetest/UIComponentTest/UIComponentTest")
Helper.titleLabel:setString("UI Component Test")
local function touchEvent(sender,eventType)
if eventType == ccui.TouchEventType.began then
layer.rootNode:getChildByTag(10010):getComponent("CCArmature"):getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
layer.rootNode:getChildByTag(10011):getComponent("CCArmature"):getNode():runAction(cc.MoveBy:create(10.0, cc.p(-1000.0, 0)))
end
end
function layer:defaultPlay()
local render = layer.rootNode:getChildByTag(10025):getComponent("GUIComponent")
local widget = render:getNode()
local button = widget:getChildByName("Button_156")
button:addTouchEventListener(touchEvent)
end
return layer
end
function TmxMapComponentTest()
local layer = SceneEditorTestLayer("scenetest/TmxMapComponentTest/TmxMapComponentTest")
Helper.titleLabel:setString("TmxMap Component Test")
function layer:defaultPlay()
local render = layer.rootNode:getChildByTag(10015):getComponent("CCTMXTiledMap")
local skewTo = cc.SkewTo:create(2, 0, 2);
local rotateTo = cc.RotateTo:create(2, 61);
local scaleTo = cc.ScaleTo:create(2, -0.44, 0.47);
local scaleBack = cc.ScaleTo:create(2, 1, 1);
local rotateBack = cc.RotateTo:create(2, 0);
local skewBack = cc.SkewTo:create(2, 0, 0);
render:getNode():runAction(cc.Sequence:create(skewTo, skewBack));
render:getNode():runAction(cc.Sequence:create(rotateTo, rotateBack));
render:getNode():runAction(cc.Sequence:create(scaleTo, scaleBack));
end
return layer
end
function ParticleComponentTest()
local layer = SceneEditorTestLayer("scenetest/ParticleComponentTest/ParticleComponentTest")
Helper.titleLabel:setString("Particle Component Test")
function layer:defaultPlay()
local render = layer.rootNode:getChildByTag(10020):getComponent("CCParticleSystemQuad")
local action = cc.JumpBy:create(5, cc.p(-500,0), 50, 4);
render:getNode():runAction(cc.Sequence:create(action, action:reverse()))
end
return layer
end
function EffectComponentTest()
local layer = SceneEditorTestLayer("scenetest/EffectComponentTest/EffectComponentTest")
Helper.titleLabel:setString("Effect Component Test")
local animationEvent = function(armature,movementType,movementID)
if movementType == ccs.MovementEventType.loopComplete then
if movementID == "Fire" then
layer.rootNode:getChildByTag(10015):getComponent("CCComAudio"):playEffect()
end
end
end
function layer:defaultPlay()
local render = layer.rootNode:getChildByTag(10015):getComponent("CCArmature")
render:getNode():getAnimation():setMovementEventCallFunc(animationEvent);
end
return layer
end
function BackgroundComponentTest()
local layer = SceneEditorTestLayer("scenetest/BackgroundComponentTest/BackgroundComponentTest")
Helper.titleLabel:setString("Background Component Test")
function layer:defaultPlay()
layer.rootNode:getComponent("CCBackgroundAudio"):playBackgroundMusic();
end
return layer
end
function AttributeComponentTest()
local layer = SceneEditorTestLayer("scenetest/AttributeComponentTest/AttributeComponentTest")
Helper.titleLabel:setString("Attribute Component Test")
function layer:defaultPlay()
local attribute = layer.rootNode:getChildByTag(10015):getComponent("CCComAttribute")
cclog("Name: " .. attribute:getString("name") .. ", HP: " .. attribute:getFloat("maxHP") .. ", MP: " .. attribute:getFloat("maxMP"))
end
return layer
end
function TriggerTest()
local layer = SceneEditorTestLayer("scenetest/TriggerTest/TriggerTest")
Helper.titleLabel:setString("Trigger Test")
local function onTouchBegan(touch, event)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHBEGAN)
end
local function onTouchMoved(touch, event)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHMOVED)
end
local function onTouchEnded(touch, event)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHENDED)
end
local function onTouchCancelled(touch, event)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_TOUCHCANCELLED)
end
local touchListener = cc.EventListenerTouchOneByOne:create()
touchListener:setSwallowTouches(true)
touchListener:registerScriptHandler(onTouchBegan, cc.Handler.EVENT_TOUCH_BEGAN)
touchListener:registerScriptHandler(onTouchMoved, cc.Handler.EVENT_TOUCH_MOVED)
touchListener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED)
touchListener:registerScriptHandler(onTouchCancelled, cc.Handler.EVENT_TOUCH_CANCELLED)
local eventDispatcher = layer:getEventDispatcher()
eventDispatcher:addEventListenerWithFixedPriority(touchListener, 1)
local function gameLogic(dt)
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_UPDATESCENE)
end
local layerExit = layer.exit
function layer:exit()
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_LEAVESCENE)
layer:unschedule(gameLogic)
eventDispatcher:removeEventListener(touchListener)
layerExit(layer)
end
schedule(layer,gameLogic)
function layer:defaultPlay()
ccs.sendTriggerEvent(triggerEventDef.TRIGGEREVENT_ENTERSCENE);
end
return layer
end
function runStudioSceneTest()
local scene = cc.Scene:create()
Helper.createFunctionTable = {
LoadSceneEdtiorFileTest,
SpriteComponentTest,
ArmatureComponentTest,
UIComponentTest,
TmxMapComponentTest,
ParticleComponentTest,
EffectComponentTest,
BackgroundComponentTest,
AttributeComponentTest,
TriggerTest,
}
scene:addChild(Helper.createFunctionTable[1]())
scene:addChild(CreateBackMenuItem())
return scene
end