mirror of https://github.com/axmolengine/axmol.git
Done #579, update ImGui to 1.87
This commit is contained in:
parent
d07c36f60f
commit
fcbc95bd47
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@ -3,6 +3,13 @@
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#include "imgui_impl_adxe.h"
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#include "imgui_impl_adxe.h"
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#include "imgui_internal.h"
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#include "imgui_internal.h"
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// TODO: mac metal
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#if (defined(CC_USE_GL) || defined(CC_USE_GLES))
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# define CC_IMGUI_ENABLE_MULTI_VIEWPORT 1
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#else
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# define CC_IMGUI_ENABLE_MULTI_VIEWPORT 0
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#endif
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NS_CC_EXT_BEGIN
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NS_CC_EXT_BEGIN
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static uint32_t fourccValue(std::string_view str)
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static uint32_t fourccValue(std::string_view str)
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@ -156,7 +163,44 @@ void ImGuiEXT::destroyInstance()
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void ImGuiEXT::init()
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void ImGuiEXT::init()
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{
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{
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ImGui_ImplAdxe_Init(true);
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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(void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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// io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
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#if CC_IMGUI_ENABLE_MULTI_VIEWPORT
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io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
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#endif
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// io.ConfigViewportsNoAutoMerge = true;
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// io.ConfigViewportsNoTaskBarIcon = true;
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// io.ConfigViewportsNoDefaultParent = true;
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// io.ConfigDockingAlwaysTabBar = true;
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// io.ConfigDockingTransparentPayload = true;
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// io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleFonts; // FIXME-DPI: Experimental. THIS CURRENTLY DOESN'T
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// WORK AS EXPECTED. DON'T USE IN USER APP! io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleViewports; //
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// FIXME-DPI: Experimental.
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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// ImGui::StyleColorsClassic();
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// When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular
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// ones.
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ImGuiStyle& style = ImGui::GetStyle();
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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style.WindowRounding = 0.0f;
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style.Colors[ImGuiCol_WindowBg].w = 1.0f;
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}
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auto window = static_cast<GLViewImpl*>(Director::getInstance()->getOpenGLView())->getWindow();
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ImGui_ImplGlfw_InitForAdxe(window, true);
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ImGui_ImplAdxe_Init();
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ImGui_ImplAdxe_SetCustomFontLoader(&ImGuiEXT::loadCustomFonts, this);
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ImGui_ImplAdxe_SetCustomFontLoader(&ImGuiEXT::loadCustomFonts, this);
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ImGui::StyleColorsClassic();
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ImGui::StyleColorsClassic();
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@ -174,8 +218,11 @@ void ImGuiEXT::cleanup()
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ImGui_ImplAdxe_SetCustomFontLoader(nullptr, nullptr);
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ImGui_ImplAdxe_SetCustomFontLoader(nullptr, nullptr);
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ImGui_ImplAdxe_Shutdown();
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ImGui_ImplAdxe_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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CC_SAFE_RELEASE_NULL(_fontsTexture);
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CC_SAFE_RELEASE_NULL(_fontsTexture);
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ImGui::DestroyContext();
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}
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}
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void ImGuiEXT::setOnInit(const std::function<void(ImGuiEXT*)>& callBack)
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void ImGuiEXT::setOnInit(const std::function<void(ImGuiEXT*)>& callBack)
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@ -293,6 +340,8 @@ void ImGuiEXT::beginFrame()
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{
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{
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// create frame
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// create frame
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ImGui_ImplAdxe_NewFrame();
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ImGui_ImplAdxe_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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// move to endFrame?
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// move to endFrame?
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_fontsTexture = (Texture2D*)ImGui_ImplAdxe_GetFontsTexture();
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_fontsTexture = (Texture2D*)ImGui_ImplAdxe_GetFontsTexture();
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@ -1,6 +1,6 @@
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The MIT License (MIT)
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The MIT License (MIT)
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Copyright (c) 2014-2021 Omar Cornut
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Copyright (c) 2014-2022 Omar Cornut
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Permission is hereby granted, free of charge, to any person obtaining a copy
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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of this software and associated documentation files (the "Software"), to deal
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@ -1,67 +1,53 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// COMPILE-TIME OPTIONS FOR DEAR IMGUI
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// COMPILE-TIME OPTIONS FOR DEAR IMGUI
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// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO
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// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
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// structure. You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory
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// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
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// allocation functions.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with
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// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
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// your modifications to it) B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add
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// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
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// directives in your own file without touching this template.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which
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// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
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// include the imgui*.cpp files but also _any_ of your code that uses Dear ImGui. This is because some compile-time
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// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
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// options have an affect on data structures. Defining those options in imconfig.h will ensure every compilation unit
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// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
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// gets to see the same data structure layouts. Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data
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// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
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// structures your files are using are matching the ones imgui.cpp is using.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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//---- Define assertion handler. Defaults to calling assert().
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//---- Define assertion handler. Defaults to calling assert().
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// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a
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// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
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// single statement.
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//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
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//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
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//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
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//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
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//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
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//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
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// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't
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// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
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// guarantee backward nor forward ABI compatibility. DLL users: heaps and globals are not shared across DLL boundaries!
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// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
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// You will need to call SetCurrentContext() + SetAllocatorFunctions() for each static/DLL boundary you are calling
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// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
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// from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
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//#define IMGUI_API __declspec( dllexport )
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//#define IMGUI_API __declspec( dllexport )
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//#define IMGUI_API __declspec( dllimport )
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//#define IMGUI_API __declspec( dllimport )
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//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid
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//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
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// using soon-to-be obsolete function/names. #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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//#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions.
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//---- Disable all of Dear ImGui or don't implement standard windows.
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//---- Disable all of Dear ImGui or don't implement standard windows.
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// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in
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// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp.
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// imgui_demo.cpp.
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//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
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//#define IMGUI_DISABLE // Disable everything: all headers and source files will be
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//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
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// empty. #define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows:
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//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger and other debug tools: ShowMetricsWindow() and ShowStackToolWindow() will be empty.
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// ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended. #define IMGUI_DISABLE_METRICS_WINDOW // Disable
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// metrics/debugger window: ShowMetricsWindow() will be empty.
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//---- Don't implement some functions to reduce linkage requirements.
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//---- Don't implement some functions to reduce linkage requirements.
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
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// use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a) #define
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//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
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// IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME
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//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
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// handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW) #define
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//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
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// IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't
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//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
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// implement default IME handler (won't require imm32.lib/.a) #define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use
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//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
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// and link with any Win32 function (clipboard, ime). #define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX]
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//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
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// Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not
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//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
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// the default). #define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement
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//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
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// ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
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//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
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//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement
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//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
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// ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. #define
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// IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite
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// and ImFileHandle at all (replace them with dummies) #define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS //
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// Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if
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// you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. #define
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// IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to
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// avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). #define IMGUI_DISABLE_SSE // Disable
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// use of SSE intrinsics even if available
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//---- Include imgui_user.h at the end of imgui.h as a convenience
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//---- Include imgui_user.h at the end of imgui.h as a convenience
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//#define IMGUI_INCLUDE_IMGUI_USER_H
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//#define IMGUI_INCLUDE_IMGUI_USER_H
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//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
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//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
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//#define IMGUI_USE_BGRA_PACKED_COLOR
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//#define IMGUI_USE_BGRA_PACKED_COLOR
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//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like
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//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
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// emoticons, dingbats, symbols, shapes, ancient languages, etc...) #define IMGUI_USE_WCHAR32
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//#define IMGUI_USE_WCHAR32
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//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
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//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
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// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
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// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless
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//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
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// IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
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// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
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// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by
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// #define IMGUI_USE_STB_SPRINTF
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// clang and GCC will be disabled in order to support the extra formats provided by STB sprintf. #define
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// IMGUI_USE_STB_SPRINTF
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//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear
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//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
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// ImGui)
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// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
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// Requires FreeType headers to be available in the include path. Requires program to be compiled with
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// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
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// 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided). On Windows you may use
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// vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
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//#define IMGUI_ENABLE_FREETYPE
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//#define IMGUI_ENABLE_FREETYPE
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//---- Use stb_truetype to build and rasterize the font atlas (default)
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//---- Use stb_truetype to build and rasterize the font atlas (default)
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// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType
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// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
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// backend.
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//#define IMGUI_ENABLE_STB_TRUETYPE
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//#define IMGUI_ENABLE_STB_TRUETYPE
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//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
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//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
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//#define ImDrawIdx unsigned int
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//#define ImDrawIdx unsigned int
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//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
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//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
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// struct ImDrawList;
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//struct ImDrawList;
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// struct ImDrawCmd;
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//struct ImDrawCmd;
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// typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
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//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
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//#define ImDrawCallback MyImDrawCallback
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//#define ImDrawCallback MyImDrawCallback
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//---- Debug Tools: Macro to break in Debugger
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//---- Debug Tools: Macro to break in Debugger
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//
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//
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#ifndef STB_INCLUDE_STB_RECT_PACK_H
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#ifndef STB_INCLUDE_STB_RECT_PACK_H
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# define STB_INCLUDE_STB_RECT_PACK_H
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#define STB_INCLUDE_STB_RECT_PACK_H
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# define STB_RECT_PACK_VERSION 1
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#define STB_RECT_PACK_VERSION 1
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# ifdef STBRP_STATIC
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#ifdef STBRP_STATIC
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# define STBRP_DEF static
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#define STBRP_DEF static
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# else
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#else
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# define STBRP_DEF extern
|
#define STBRP_DEF extern
|
||||||
# endif
|
#endif
|
||||||
|
|
||||||
# ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" {
|
extern "C" {
|
||||||
# endif
|
#endif
|
||||||
|
|
||||||
typedef struct stbrp_context stbrp_context;
|
typedef struct stbrp_context stbrp_context;
|
||||||
typedef struct stbrp_node stbrp_node;
|
typedef struct stbrp_node stbrp_node;
|
||||||
typedef struct stbrp_rect stbrp_rect;
|
typedef struct stbrp_rect stbrp_rect;
|
||||||
|
|
||||||
# ifdef STBRP_LARGE_RECTS
|
#ifdef STBRP_LARGE_RECTS
|
||||||
typedef int stbrp_coord;
|
typedef int stbrp_coord;
|
||||||
# else
|
#else
|
||||||
typedef unsigned short stbrp_coord;
|
typedef unsigned short stbrp_coord;
|
||||||
# endif
|
#endif
|
||||||
|
|
||||||
STBRP_DEF int stbrp_pack_rects(stbrp_context* context, stbrp_rect* rects, int num_rects);
|
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
|
||||||
// Assign packed locations to rectangles. The rectangles are of type
|
// Assign packed locations to rectangles. The rectangles are of type
|
||||||
// 'stbrp_rect' defined below, stored in the array 'rects', and there
|
// 'stbrp_rect' defined below, stored in the array 'rects', and there
|
||||||
// are 'num_rects' many of them.
|
// are 'num_rects' many of them.
|
||||||
|
@ -114,19 +114,20 @@ STBRP_DEF int stbrp_pack_rects(stbrp_context* context, stbrp_rect* rects, int nu
|
||||||
|
|
||||||
struct stbrp_rect
|
struct stbrp_rect
|
||||||
{
|
{
|
||||||
// reserved for your use:
|
// reserved for your use:
|
||||||
int id;
|
int id;
|
||||||
|
|
||||||
// input:
|
// input:
|
||||||
stbrp_coord w, h;
|
stbrp_coord w, h;
|
||||||
|
|
||||||
// output:
|
// output:
|
||||||
stbrp_coord x, y;
|
stbrp_coord x, y;
|
||||||
int was_packed; // non-zero if valid packing
|
int was_packed; // non-zero if valid packing
|
||||||
|
|
||||||
}; // 16 bytes, nominally
|
}; // 16 bytes, nominally
|
||||||
|
|
||||||
STBRP_DEF void stbrp_init_target(stbrp_context* context, int width, int height, stbrp_node* nodes, int num_nodes);
|
|
||||||
|
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
|
||||||
// Initialize a rectangle packer to:
|
// Initialize a rectangle packer to:
|
||||||
// pack a rectangle that is 'width' by 'height' in dimensions
|
// pack a rectangle that is 'width' by 'height' in dimensions
|
||||||
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
|
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long
|
||||||
|
@ -147,23 +148,25 @@ STBRP_DEF void stbrp_init_target(stbrp_context* context, int width, int height,
|
||||||
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
|
// If you do #2, then the non-quantized algorithm will be used, but the algorithm
|
||||||
// may run out of temporary storage and be unable to pack some rectangles.
|
// may run out of temporary storage and be unable to pack some rectangles.
|
||||||
|
|
||||||
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context* context, int allow_out_of_mem);
|
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
|
||||||
// Optionally call this function after init but before doing any packing to
|
// Optionally call this function after init but before doing any packing to
|
||||||
// change the handling of the out-of-temp-memory scenario, described above.
|
// change the handling of the out-of-temp-memory scenario, described above.
|
||||||
// If you call init again, this will be reset to the default (false).
|
// If you call init again, this will be reset to the default (false).
|
||||||
|
|
||||||
STBRP_DEF void stbrp_setup_heuristic(stbrp_context* context, int heuristic);
|
|
||||||
|
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
|
||||||
// Optionally select which packing heuristic the library should use. Different
|
// Optionally select which packing heuristic the library should use. Different
|
||||||
// heuristics will produce better/worse results for different data sets.
|
// heuristics will produce better/worse results for different data sets.
|
||||||
// If you call init again, this will be reset to the default.
|
// If you call init again, this will be reset to the default.
|
||||||
|
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
STBRP_HEURISTIC_Skyline_default = 0,
|
STBRP_HEURISTIC_Skyline_default=0,
|
||||||
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
|
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
|
||||||
STBRP_HEURISTIC_Skyline_BF_sortHeight
|
STBRP_HEURISTIC_Skyline_BF_sortHeight
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// the details of the following structures don't matter to you, but they must
|
// the details of the following structures don't matter to you, but they must
|
||||||
|
@ -171,26 +174,26 @@ enum
|
||||||
|
|
||||||
struct stbrp_node
|
struct stbrp_node
|
||||||
{
|
{
|
||||||
stbrp_coord x, y;
|
stbrp_coord x,y;
|
||||||
stbrp_node* next;
|
stbrp_node *next;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct stbrp_context
|
struct stbrp_context
|
||||||
{
|
{
|
||||||
int width;
|
int width;
|
||||||
int height;
|
int height;
|
||||||
int align;
|
int align;
|
||||||
int init_mode;
|
int init_mode;
|
||||||
int heuristic;
|
int heuristic;
|
||||||
int num_nodes;
|
int num_nodes;
|
||||||
stbrp_node* active_head;
|
stbrp_node *active_head;
|
||||||
stbrp_node* free_head;
|
stbrp_node *free_head;
|
||||||
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
|
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
|
||||||
};
|
};
|
||||||
|
|
||||||
# ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
# endif
|
#endif
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -200,434 +203,396 @@ struct stbrp_context
|
||||||
//
|
//
|
||||||
|
|
||||||
#ifdef STB_RECT_PACK_IMPLEMENTATION
|
#ifdef STB_RECT_PACK_IMPLEMENTATION
|
||||||
# ifndef STBRP_SORT
|
#ifndef STBRP_SORT
|
||||||
# include <stdlib.h>
|
#include <stdlib.h>
|
||||||
# define STBRP_SORT qsort
|
#define STBRP_SORT qsort
|
||||||
# endif
|
#endif
|
||||||
|
|
||||||
# ifndef STBRP_ASSERT
|
#ifndef STBRP_ASSERT
|
||||||
# include <assert.h>
|
#include <assert.h>
|
||||||
# define STBRP_ASSERT assert
|
#define STBRP_ASSERT assert
|
||||||
# endif
|
#endif
|
||||||
|
|
||||||
// [DEAR IMGUI] Added STBRP__CDECL
|
// [DEAR IMGUI] Added STBRP__CDECL
|
||||||
# ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
# define STBRP__NOTUSED(v) (void)(v)
|
#define STBRP__NOTUSED(v) (void)(v)
|
||||||
# define STBRP__CDECL __cdecl
|
#define STBRP__CDECL __cdecl
|
||||||
# else
|
#else
|
||||||
# define STBRP__NOTUSED(v) (void)sizeof(v)
|
#define STBRP__NOTUSED(v) (void)sizeof(v)
|
||||||
# define STBRP__CDECL
|
#define STBRP__CDECL
|
||||||
# endif
|
#endif
|
||||||
|
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
STBRP__INIT_skyline = 1
|
STBRP__INIT_skyline = 1
|
||||||
};
|
};
|
||||||
|
|
||||||
STBRP_DEF void stbrp_setup_heuristic(stbrp_context* context, int heuristic)
|
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
|
||||||
{
|
{
|
||||||
switch (context->init_mode)
|
switch (context->init_mode) {
|
||||||
{
|
case STBRP__INIT_skyline:
|
||||||
case STBRP__INIT_skyline:
|
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
|
||||||
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight ||
|
context->heuristic = heuristic;
|
||||||
heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
|
break;
|
||||||
context->heuristic = heuristic;
|
default:
|
||||||
break;
|
STBRP_ASSERT(0);
|
||||||
default:
|
}
|
||||||
STBRP_ASSERT(0);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context* context, int allow_out_of_mem)
|
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
|
||||||
{
|
{
|
||||||
if (allow_out_of_mem)
|
if (allow_out_of_mem)
|
||||||
// if it's ok to run out of memory, then don't bother aligning them;
|
// if it's ok to run out of memory, then don't bother aligning them;
|
||||||
// this gives better packing, but may fail due to OOM (even though
|
// this gives better packing, but may fail due to OOM (even though
|
||||||
// the rectangles easily fit). @TODO a smarter approach would be to only
|
// the rectangles easily fit). @TODO a smarter approach would be to only
|
||||||
// quantize once we've hit OOM, then we could get rid of this parameter.
|
// quantize once we've hit OOM, then we could get rid of this parameter.
|
||||||
context->align = 1;
|
context->align = 1;
|
||||||
else
|
else {
|
||||||
{
|
// if it's not ok to run out of memory, then quantize the widths
|
||||||
// if it's not ok to run out of memory, then quantize the widths
|
// so that num_nodes is always enough nodes.
|
||||||
// so that num_nodes is always enough nodes.
|
//
|
||||||
//
|
// I.e. num_nodes * align >= width
|
||||||
// I.e. num_nodes * align >= width
|
// align >= width / num_nodes
|
||||||
// align >= width / num_nodes
|
// align = ceil(width/num_nodes)
|
||||||
// align = ceil(width/num_nodes)
|
|
||||||
|
|
||||||
context->align = (context->width + context->num_nodes - 1) / context->num_nodes;
|
context->align = (context->width + context->num_nodes-1) / context->num_nodes;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
STBRP_DEF void stbrp_init_target(stbrp_context* context, int width, int height, stbrp_node* nodes, int num_nodes)
|
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
# ifndef STBRP_LARGE_RECTS
|
#ifndef STBRP_LARGE_RECTS
|
||||||
STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
|
STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
|
||||||
# endif
|
#endif
|
||||||
|
|
||||||
for (i = 0; i < num_nodes - 1; ++i)
|
for (i=0; i < num_nodes-1; ++i)
|
||||||
nodes[i].next = &nodes[i + 1];
|
nodes[i].next = &nodes[i+1];
|
||||||
nodes[i].next = NULL;
|
nodes[i].next = NULL;
|
||||||
context->init_mode = STBRP__INIT_skyline;
|
context->init_mode = STBRP__INIT_skyline;
|
||||||
context->heuristic = STBRP_HEURISTIC_Skyline_default;
|
context->heuristic = STBRP_HEURISTIC_Skyline_default;
|
||||||
context->free_head = &nodes[0];
|
context->free_head = &nodes[0];
|
||||||
context->active_head = &context->extra[0];
|
context->active_head = &context->extra[0];
|
||||||
context->width = width;
|
context->width = width;
|
||||||
context->height = height;
|
context->height = height;
|
||||||
context->num_nodes = num_nodes;
|
context->num_nodes = num_nodes;
|
||||||
stbrp_setup_allow_out_of_mem(context, 0);
|
stbrp_setup_allow_out_of_mem(context, 0);
|
||||||
|
|
||||||
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
|
||||||
context->extra[0].x = 0;
|
context->extra[0].x = 0;
|
||||||
context->extra[0].y = 0;
|
context->extra[0].y = 0;
|
||||||
context->extra[0].next = &context->extra[1];
|
context->extra[0].next = &context->extra[1];
|
||||||
context->extra[1].x = (stbrp_coord)width;
|
context->extra[1].x = (stbrp_coord) width;
|
||||||
# ifdef STBRP_LARGE_RECTS
|
#ifdef STBRP_LARGE_RECTS
|
||||||
context->extra[1].y = (1 << 30);
|
context->extra[1].y = (1<<30);
|
||||||
# else
|
#else
|
||||||
context->extra[1].y = 65535;
|
context->extra[1].y = 65535;
|
||||||
# endif
|
#endif
|
||||||
context->extra[1].next = NULL;
|
context->extra[1].next = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
// find minimum y position if it starts at x1
|
// find minimum y position if it starts at x1
|
||||||
static int stbrp__skyline_find_min_y(stbrp_context* c, stbrp_node* first, int x0, int width, int* pwaste)
|
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
|
||||||
{
|
{
|
||||||
stbrp_node* node = first;
|
stbrp_node *node = first;
|
||||||
int x1 = x0 + width;
|
int x1 = x0 + width;
|
||||||
int min_y, visited_width, waste_area;
|
int min_y, visited_width, waste_area;
|
||||||
|
|
||||||
STBRP__NOTUSED(c);
|
STBRP__NOTUSED(c);
|
||||||
|
|
||||||
STBRP_ASSERT(first->x <= x0);
|
STBRP_ASSERT(first->x <= x0);
|
||||||
|
|
||||||
# if 0
|
#if 0
|
||||||
// skip in case we're past the node
|
// skip in case we're past the node
|
||||||
while (node->next->x <= x0)
|
while (node->next->x <= x0)
|
||||||
++node;
|
++node;
|
||||||
# else
|
#else
|
||||||
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
|
||||||
# endif
|
#endif
|
||||||
|
|
||||||
STBRP_ASSERT(node->x <= x0);
|
STBRP_ASSERT(node->x <= x0);
|
||||||
|
|
||||||
min_y = 0;
|
min_y = 0;
|
||||||
waste_area = 0;
|
waste_area = 0;
|
||||||
visited_width = 0;
|
visited_width = 0;
|
||||||
while (node->x < x1)
|
while (node->x < x1) {
|
||||||
{
|
if (node->y > min_y) {
|
||||||
if (node->y > min_y)
|
// raise min_y higher.
|
||||||
{
|
// we've accounted for all waste up to min_y,
|
||||||
// raise min_y higher.
|
// but we'll now add more waste for everything we've visted
|
||||||
// we've accounted for all waste up to min_y,
|
waste_area += visited_width * (node->y - min_y);
|
||||||
// but we'll now add more waste for everything we've visted
|
min_y = node->y;
|
||||||
waste_area += visited_width * (node->y - min_y);
|
// the first time through, visited_width might be reduced
|
||||||
min_y = node->y;
|
if (node->x < x0)
|
||||||
// the first time through, visited_width might be reduced
|
visited_width += node->next->x - x0;
|
||||||
if (node->x < x0)
|
else
|
||||||
visited_width += node->next->x - x0;
|
visited_width += node->next->x - node->x;
|
||||||
else
|
} else {
|
||||||
visited_width += node->next->x - node->x;
|
// add waste area
|
||||||
}
|
int under_width = node->next->x - node->x;
|
||||||
else
|
if (under_width + visited_width > width)
|
||||||
{
|
under_width = width - visited_width;
|
||||||
// add waste area
|
waste_area += under_width * (min_y - node->y);
|
||||||
int under_width = node->next->x - node->x;
|
visited_width += under_width;
|
||||||
if (under_width + visited_width > width)
|
}
|
||||||
under_width = width - visited_width;
|
node = node->next;
|
||||||
waste_area += under_width * (min_y - node->y);
|
}
|
||||||
visited_width += under_width;
|
|
||||||
}
|
|
||||||
node = node->next;
|
|
||||||
}
|
|
||||||
|
|
||||||
*pwaste = waste_area;
|
*pwaste = waste_area;
|
||||||
return min_y;
|
return min_y;
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
int x, y;
|
int x,y;
|
||||||
stbrp_node** prev_link;
|
stbrp_node **prev_link;
|
||||||
} stbrp__findresult;
|
} stbrp__findresult;
|
||||||
|
|
||||||
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context* c, int width, int height)
|
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
|
||||||
{
|
{
|
||||||
int best_waste = (1 << 30), best_x, best_y = (1 << 30);
|
int best_waste = (1<<30), best_x, best_y = (1 << 30);
|
||||||
stbrp__findresult fr;
|
stbrp__findresult fr;
|
||||||
stbrp_node **prev, *node, *tail, **best = NULL;
|
stbrp_node **prev, *node, *tail, **best = NULL;
|
||||||
|
|
||||||
// align to multiple of c->align
|
// align to multiple of c->align
|
||||||
width = (width + c->align - 1);
|
width = (width + c->align - 1);
|
||||||
width -= width % c->align;
|
width -= width % c->align;
|
||||||
STBRP_ASSERT(width % c->align == 0);
|
STBRP_ASSERT(width % c->align == 0);
|
||||||
|
|
||||||
// if it can't possibly fit, bail immediately
|
// if it can't possibly fit, bail immediately
|
||||||
if (width > c->width || height > c->height)
|
if (width > c->width || height > c->height) {
|
||||||
{
|
fr.prev_link = NULL;
|
||||||
fr.prev_link = NULL;
|
fr.x = fr.y = 0;
|
||||||
fr.x = fr.y = 0;
|
return fr;
|
||||||
return fr;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
node = c->active_head;
|
node = c->active_head;
|
||||||
prev = &c->active_head;
|
prev = &c->active_head;
|
||||||
while (node->x + width <= c->width)
|
while (node->x + width <= c->width) {
|
||||||
{
|
int y,waste;
|
||||||
int y, waste;
|
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
|
||||||
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
|
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
|
||||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight)
|
// bottom left
|
||||||
{ // actually just want to test BL
|
if (y < best_y) {
|
||||||
// bottom left
|
best_y = y;
|
||||||
if (y < best_y)
|
best = prev;
|
||||||
{
|
}
|
||||||
best_y = y;
|
} else {
|
||||||
best = prev;
|
// best-fit
|
||||||
|
if (y + height <= c->height) {
|
||||||
|
// can only use it if it first vertically
|
||||||
|
if (y < best_y || (y == best_y && waste < best_waste)) {
|
||||||
|
best_y = y;
|
||||||
|
best_waste = waste;
|
||||||
|
best = prev;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
}
|
||||||
{
|
prev = &node->next;
|
||||||
// best-fit
|
node = node->next;
|
||||||
if (y + height <= c->height)
|
}
|
||||||
{
|
|
||||||
// can only use it if it first vertically
|
best_x = (best == NULL) ? 0 : (*best)->x;
|
||||||
if (y < best_y || (y == best_y && waste < best_waste))
|
|
||||||
{
|
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
||||||
best_y = y;
|
//
|
||||||
best_waste = waste;
|
// e.g, if fitting
|
||||||
best = prev;
|
//
|
||||||
}
|
// ____________________
|
||||||
|
// |____________________|
|
||||||
|
//
|
||||||
|
// into
|
||||||
|
//
|
||||||
|
// | |
|
||||||
|
// | ____________|
|
||||||
|
// |____________|
|
||||||
|
//
|
||||||
|
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
||||||
|
//
|
||||||
|
// This makes BF take about 2x the time
|
||||||
|
|
||||||
|
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
|
||||||
|
tail = c->active_head;
|
||||||
|
node = c->active_head;
|
||||||
|
prev = &c->active_head;
|
||||||
|
// find first node that's admissible
|
||||||
|
while (tail->x < width)
|
||||||
|
tail = tail->next;
|
||||||
|
while (tail) {
|
||||||
|
int xpos = tail->x - width;
|
||||||
|
int y,waste;
|
||||||
|
STBRP_ASSERT(xpos >= 0);
|
||||||
|
// find the left position that matches this
|
||||||
|
while (node->next->x <= xpos) {
|
||||||
|
prev = &node->next;
|
||||||
|
node = node->next;
|
||||||
|
}
|
||||||
|
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
|
||||||
|
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
|
||||||
|
if (y + height <= c->height) {
|
||||||
|
if (y <= best_y) {
|
||||||
|
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
|
||||||
|
best_x = xpos;
|
||||||
|
STBRP_ASSERT(y <= best_y);
|
||||||
|
best_y = y;
|
||||||
|
best_waste = waste;
|
||||||
|
best = prev;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
prev = &node->next;
|
tail = tail->next;
|
||||||
node = node->next;
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
best_x = (best == NULL) ? 0 : (*best)->x;
|
fr.prev_link = best;
|
||||||
|
fr.x = best_x;
|
||||||
// if doing best-fit (BF), we also have to try aligning right edge to each node position
|
fr.y = best_y;
|
||||||
//
|
return fr;
|
||||||
// e.g, if fitting
|
|
||||||
//
|
|
||||||
// ____________________
|
|
||||||
// |____________________|
|
|
||||||
//
|
|
||||||
// into
|
|
||||||
//
|
|
||||||
// | |
|
|
||||||
// | ____________|
|
|
||||||
// |____________|
|
|
||||||
//
|
|
||||||
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
|
|
||||||
//
|
|
||||||
// This makes BF take about 2x the time
|
|
||||||
|
|
||||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight)
|
|
||||||
{
|
|
||||||
tail = c->active_head;
|
|
||||||
node = c->active_head;
|
|
||||||
prev = &c->active_head;
|
|
||||||
// find first node that's admissible
|
|
||||||
while (tail->x < width)
|
|
||||||
tail = tail->next;
|
|
||||||
while (tail)
|
|
||||||
{
|
|
||||||
int xpos = tail->x - width;
|
|
||||||
int y, waste;
|
|
||||||
STBRP_ASSERT(xpos >= 0);
|
|
||||||
// find the left position that matches this
|
|
||||||
while (node->next->x <= xpos)
|
|
||||||
{
|
|
||||||
prev = &node->next;
|
|
||||||
node = node->next;
|
|
||||||
}
|
|
||||||
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
|
|
||||||
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
|
|
||||||
if (y + height <= c->height)
|
|
||||||
{
|
|
||||||
if (y <= best_y)
|
|
||||||
{
|
|
||||||
if (y < best_y || waste < best_waste || (waste == best_waste && xpos < best_x))
|
|
||||||
{
|
|
||||||
best_x = xpos;
|
|
||||||
STBRP_ASSERT(y <= best_y);
|
|
||||||
best_y = y;
|
|
||||||
best_waste = waste;
|
|
||||||
best = prev;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
tail = tail->next;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fr.prev_link = best;
|
|
||||||
fr.x = best_x;
|
|
||||||
fr.y = best_y;
|
|
||||||
return fr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context* context, int width, int height)
|
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
|
||||||
{
|
{
|
||||||
// find best position according to heuristic
|
// find best position according to heuristic
|
||||||
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
|
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
|
||||||
stbrp_node *node, *cur;
|
stbrp_node *node, *cur;
|
||||||
|
|
||||||
// bail if:
|
// bail if:
|
||||||
// 1. it failed
|
// 1. it failed
|
||||||
// 2. the best node doesn't fit (we don't always check this)
|
// 2. the best node doesn't fit (we don't always check this)
|
||||||
// 3. we're out of memory
|
// 3. we're out of memory
|
||||||
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL)
|
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
|
||||||
{
|
res.prev_link = NULL;
|
||||||
res.prev_link = NULL;
|
return res;
|
||||||
return res;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// on success, create new node
|
// on success, create new node
|
||||||
node = context->free_head;
|
node = context->free_head;
|
||||||
node->x = (stbrp_coord)res.x;
|
node->x = (stbrp_coord) res.x;
|
||||||
node->y = (stbrp_coord)(res.y + height);
|
node->y = (stbrp_coord) (res.y + height);
|
||||||
|
|
||||||
context->free_head = node->next;
|
context->free_head = node->next;
|
||||||
|
|
||||||
// insert the new node into the right starting point, and
|
// insert the new node into the right starting point, and
|
||||||
// let 'cur' point to the remaining nodes needing to be
|
// let 'cur' point to the remaining nodes needing to be
|
||||||
// stiched back in
|
// stiched back in
|
||||||
|
|
||||||
cur = *res.prev_link;
|
cur = *res.prev_link;
|
||||||
if (cur->x < res.x)
|
if (cur->x < res.x) {
|
||||||
{
|
// preserve the existing one, so start testing with the next one
|
||||||
// preserve the existing one, so start testing with the next one
|
stbrp_node *next = cur->next;
|
||||||
stbrp_node* next = cur->next;
|
cur->next = node;
|
||||||
cur->next = node;
|
cur = next;
|
||||||
cur = next;
|
} else {
|
||||||
}
|
*res.prev_link = node;
|
||||||
else
|
}
|
||||||
{
|
|
||||||
*res.prev_link = node;
|
|
||||||
}
|
|
||||||
|
|
||||||
// from here, traverse cur and free the nodes, until we get to one
|
// from here, traverse cur and free the nodes, until we get to one
|
||||||
// that shouldn't be freed
|
// that shouldn't be freed
|
||||||
while (cur->next && cur->next->x <= res.x + width)
|
while (cur->next && cur->next->x <= res.x + width) {
|
||||||
{
|
stbrp_node *next = cur->next;
|
||||||
stbrp_node* next = cur->next;
|
// move the current node to the free list
|
||||||
// move the current node to the free list
|
cur->next = context->free_head;
|
||||||
cur->next = context->free_head;
|
context->free_head = cur;
|
||||||
context->free_head = cur;
|
cur = next;
|
||||||
cur = next;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// stitch the list back in
|
// stitch the list back in
|
||||||
node->next = cur;
|
node->next = cur;
|
||||||
|
|
||||||
if (cur->x < res.x + width)
|
if (cur->x < res.x + width)
|
||||||
cur->x = (stbrp_coord)(res.x + width);
|
cur->x = (stbrp_coord) (res.x + width);
|
||||||
|
|
||||||
# ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
cur = context->active_head;
|
cur = context->active_head;
|
||||||
while (cur->x < context->width)
|
while (cur->x < context->width) {
|
||||||
{
|
STBRP_ASSERT(cur->x < cur->next->x);
|
||||||
STBRP_ASSERT(cur->x < cur->next->x);
|
cur = cur->next;
|
||||||
cur = cur->next;
|
}
|
||||||
}
|
STBRP_ASSERT(cur->next == NULL);
|
||||||
STBRP_ASSERT(cur->next == NULL);
|
|
||||||
|
|
||||||
{
|
{
|
||||||
int count = 0;
|
int count=0;
|
||||||
cur = context->active_head;
|
cur = context->active_head;
|
||||||
while (cur)
|
while (cur) {
|
||||||
{
|
cur = cur->next;
|
||||||
cur = cur->next;
|
++count;
|
||||||
++count;
|
}
|
||||||
}
|
cur = context->free_head;
|
||||||
cur = context->free_head;
|
while (cur) {
|
||||||
while (cur)
|
cur = cur->next;
|
||||||
{
|
++count;
|
||||||
cur = cur->next;
|
}
|
||||||
++count;
|
STBRP_ASSERT(count == context->num_nodes+2);
|
||||||
}
|
}
|
||||||
STBRP_ASSERT(count == context->num_nodes + 2);
|
#endif
|
||||||
}
|
|
||||||
# endif
|
|
||||||
|
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
// [DEAR IMGUI] Added STBRP__CDECL
|
// [DEAR IMGUI] Added STBRP__CDECL
|
||||||
static int STBRP__CDECL rect_height_compare(const void* a, const void* b)
|
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
|
||||||
{
|
{
|
||||||
const stbrp_rect* p = (const stbrp_rect*)a;
|
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||||
const stbrp_rect* q = (const stbrp_rect*)b;
|
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||||
if (p->h > q->h)
|
if (p->h > q->h)
|
||||||
return -1;
|
return -1;
|
||||||
if (p->h < q->h)
|
if (p->h < q->h)
|
||||||
return 1;
|
return 1;
|
||||||
return (p->w > q->w) ? -1 : (p->w < q->w);
|
return (p->w > q->w) ? -1 : (p->w < q->w);
|
||||||
}
|
}
|
||||||
|
|
||||||
// [DEAR IMGUI] Added STBRP__CDECL
|
// [DEAR IMGUI] Added STBRP__CDECL
|
||||||
static int STBRP__CDECL rect_original_order(const void* a, const void* b)
|
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
|
||||||
{
|
{
|
||||||
const stbrp_rect* p = (const stbrp_rect*)a;
|
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||||
const stbrp_rect* q = (const stbrp_rect*)b;
|
const stbrp_rect *q = (const stbrp_rect *) b;
|
||||||
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
||||||
}
|
}
|
||||||
|
|
||||||
# ifdef STBRP_LARGE_RECTS
|
#ifdef STBRP_LARGE_RECTS
|
||||||
# define STBRP__MAXVAL 0xffffffff
|
#define STBRP__MAXVAL 0xffffffff
|
||||||
# else
|
#else
|
||||||
# define STBRP__MAXVAL 0xffff
|
#define STBRP__MAXVAL 0xffff
|
||||||
# endif
|
#endif
|
||||||
|
|
||||||
STBRP_DEF int stbrp_pack_rects(stbrp_context* context, stbrp_rect* rects, int num_rects)
|
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
|
||||||
{
|
{
|
||||||
int i, all_rects_packed = 1;
|
int i, all_rects_packed = 1;
|
||||||
|
|
||||||
// we use the 'was_packed' field internally to allow sorting/unsorting
|
// we use the 'was_packed' field internally to allow sorting/unsorting
|
||||||
for (i = 0; i < num_rects; ++i)
|
for (i=0; i < num_rects; ++i) {
|
||||||
{
|
rects[i].was_packed = i;
|
||||||
rects[i].was_packed = i;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// sort according to heuristic
|
// sort according to heuristic
|
||||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
|
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
|
||||||
|
|
||||||
for (i = 0; i < num_rects; ++i)
|
for (i=0; i < num_rects; ++i) {
|
||||||
{
|
if (rects[i].w == 0 || rects[i].h == 0) {
|
||||||
if (rects[i].w == 0 || rects[i].h == 0)
|
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
||||||
{
|
} else {
|
||||||
rects[i].x = rects[i].y = 0; // empty rect needs no space
|
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
|
||||||
}
|
if (fr.prev_link) {
|
||||||
else
|
rects[i].x = (stbrp_coord) fr.x;
|
||||||
{
|
rects[i].y = (stbrp_coord) fr.y;
|
||||||
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
|
} else {
|
||||||
if (fr.prev_link)
|
rects[i].x = rects[i].y = STBRP__MAXVAL;
|
||||||
{
|
}
|
||||||
rects[i].x = (stbrp_coord)fr.x;
|
}
|
||||||
rects[i].y = (stbrp_coord)fr.y;
|
}
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
rects[i].x = rects[i].y = STBRP__MAXVAL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// unsort
|
// unsort
|
||||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
|
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
|
||||||
|
|
||||||
// set was_packed flags and all_rects_packed status
|
// set was_packed flags and all_rects_packed status
|
||||||
for (i = 0; i < num_rects; ++i)
|
for (i=0; i < num_rects; ++i) {
|
||||||
{
|
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
|
||||||
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
|
if (!rects[i].was_packed)
|
||||||
if (!rects[i].was_packed)
|
all_rects_packed = 0;
|
||||||
all_rects_packed = 0;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// return the all_rects_packed status
|
// return the all_rects_packed status
|
||||||
return all_rects_packed;
|
return all_rects_packed;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -1,10 +1,6 @@
|
||||||
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
|
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
|
||||||
// This is also an example of how you may wrap your own similar types.
|
// This is also an example of how you may wrap your own similar types.
|
||||||
|
|
||||||
// Compatibility:
|
|
||||||
// - std::string support is only guaranteed to work from C++11.
|
|
||||||
// If you try to use it pre-C++11, please share your findings (w/ info about compiler/architecture)
|
|
||||||
|
|
||||||
// Changelog:
|
// Changelog:
|
||||||
// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
|
// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
|
||||||
|
|
||||||
|
@ -13,9 +9,9 @@
|
||||||
|
|
||||||
struct InputTextCallback_UserData
|
struct InputTextCallback_UserData
|
||||||
{
|
{
|
||||||
std::string* Str;
|
std::string* Str;
|
||||||
ImGuiInputTextCallback ChainCallback;
|
ImGuiInputTextCallback ChainCallback;
|
||||||
void* ChainCallbackUserData;
|
void* ChainCallbackUserData;
|
||||||
};
|
};
|
||||||
|
|
||||||
static int InputTextCallback(ImGuiInputTextCallbackData* data)
|
static int InputTextCallback(ImGuiInputTextCallbackData* data)
|
||||||
|
@ -24,8 +20,7 @@ static int InputTextCallback(ImGuiInputTextCallbackData* data)
|
||||||
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
|
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
|
||||||
{
|
{
|
||||||
// Resize string callback
|
// Resize string callback
|
||||||
// If for some reason we refuse the new length (BufTextLen) and/or capacity (BufSize) we need to set them back
|
// If for some reason we refuse the new length (BufTextLen) and/or capacity (BufSize) we need to set them back to what we want.
|
||||||
// to what we want.
|
|
||||||
std::string* str = user_data->Str;
|
std::string* str = user_data->Str;
|
||||||
IM_ASSERT(data->Buf == str->c_str());
|
IM_ASSERT(data->Buf == str->c_str());
|
||||||
str->resize(data->BufTextLen);
|
str->resize(data->BufTextLen);
|
||||||
|
@ -40,54 +35,38 @@ static int InputTextCallback(ImGuiInputTextCallbackData* data)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGui::InputText(const char* label,
|
bool ImGui::InputText(const char* label, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
|
||||||
std::string* str,
|
|
||||||
ImGuiInputTextFlags flags,
|
|
||||||
ImGuiInputTextCallback callback,
|
|
||||||
void* user_data)
|
|
||||||
{
|
{
|
||||||
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
|
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
|
||||||
flags |= ImGuiInputTextFlags_CallbackResize;
|
flags |= ImGuiInputTextFlags_CallbackResize;
|
||||||
|
|
||||||
InputTextCallback_UserData cb_user_data;
|
InputTextCallback_UserData cb_user_data;
|
||||||
cb_user_data.Str = str;
|
cb_user_data.Str = str;
|
||||||
cb_user_data.ChainCallback = callback;
|
cb_user_data.ChainCallback = callback;
|
||||||
cb_user_data.ChainCallbackUserData = user_data;
|
cb_user_data.ChainCallbackUserData = user_data;
|
||||||
return InputText(label, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
|
return InputText(label, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGui::InputTextMultiline(const char* label,
|
bool ImGui::InputTextMultiline(const char* label, std::string* str, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
|
||||||
std::string* str,
|
|
||||||
const ImVec2& size,
|
|
||||||
ImGuiInputTextFlags flags,
|
|
||||||
ImGuiInputTextCallback callback,
|
|
||||||
void* user_data)
|
|
||||||
{
|
{
|
||||||
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
|
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
|
||||||
flags |= ImGuiInputTextFlags_CallbackResize;
|
flags |= ImGuiInputTextFlags_CallbackResize;
|
||||||
|
|
||||||
InputTextCallback_UserData cb_user_data;
|
InputTextCallback_UserData cb_user_data;
|
||||||
cb_user_data.Str = str;
|
cb_user_data.Str = str;
|
||||||
cb_user_data.ChainCallback = callback;
|
cb_user_data.ChainCallback = callback;
|
||||||
cb_user_data.ChainCallbackUserData = user_data;
|
cb_user_data.ChainCallbackUserData = user_data;
|
||||||
return InputTextMultiline(label, (char*)str->c_str(), str->capacity() + 1, size, flags, InputTextCallback,
|
return InputTextMultiline(label, (char*)str->c_str(), str->capacity() + 1, size, flags, InputTextCallback, &cb_user_data);
|
||||||
&cb_user_data);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ImGui::InputTextWithHint(const char* label,
|
bool ImGui::InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
|
||||||
const char* hint,
|
|
||||||
std::string* str,
|
|
||||||
ImGuiInputTextFlags flags,
|
|
||||||
ImGuiInputTextCallback callback,
|
|
||||||
void* user_data)
|
|
||||||
{
|
{
|
||||||
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
|
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
|
||||||
flags |= ImGuiInputTextFlags_CallbackResize;
|
flags |= ImGuiInputTextFlags_CallbackResize;
|
||||||
|
|
||||||
InputTextCallback_UserData cb_user_data;
|
InputTextCallback_UserData cb_user_data;
|
||||||
cb_user_data.Str = str;
|
cb_user_data.Str = str;
|
||||||
cb_user_data.ChainCallback = callback;
|
cb_user_data.ChainCallback = callback;
|
||||||
cb_user_data.ChainCallbackUserData = user_data;
|
cb_user_data.ChainCallbackUserData = user_data;
|
||||||
return InputTextWithHint(label, hint, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback,
|
return InputTextWithHint(label, hint, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
|
||||||
&cb_user_data);
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,10 +1,6 @@
|
||||||
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
|
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
|
||||||
// This is also an example of how you may wrap your own similar types.
|
// This is also an example of how you may wrap your own similar types.
|
||||||
|
|
||||||
// Compatibility:
|
|
||||||
// - std::string support is only guaranteed to work from C++11.
|
|
||||||
// If you try to use it pre-C++11, please share your findings (w/ info about compiler/architecture)
|
|
||||||
|
|
||||||
// Changelog:
|
// Changelog:
|
||||||
// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
|
// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
|
||||||
|
|
||||||
|
@ -14,23 +10,9 @@
|
||||||
|
|
||||||
namespace ImGui
|
namespace ImGui
|
||||||
{
|
{
|
||||||
// ImGui::InputText() with std::string
|
// ImGui::InputText() with std::string
|
||||||
// Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
|
// Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
|
||||||
IMGUI_API bool InputText(const char* label,
|
IMGUI_API bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||||
std::string* str,
|
IMGUI_API bool InputTextMultiline(const char* label, std::string* str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||||
ImGuiInputTextFlags flags = 0,
|
IMGUI_API bool InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||||
ImGuiInputTextCallback callback = NULL,
|
}
|
||||||
void* user_data = NULL);
|
|
||||||
IMGUI_API bool InputTextMultiline(const char* label,
|
|
||||||
std::string* str,
|
|
||||||
const ImVec2& size = ImVec2(0, 0),
|
|
||||||
ImGuiInputTextFlags flags = 0,
|
|
||||||
ImGuiInputTextCallback callback = NULL,
|
|
||||||
void* user_data = NULL);
|
|
||||||
IMGUI_API bool InputTextWithHint(const char* label,
|
|
||||||
const char* hint,
|
|
||||||
std::string* str,
|
|
||||||
ImGuiInputTextFlags flags = 0,
|
|
||||||
ImGuiInputTextCallback callback = NULL,
|
|
||||||
void* user_data = NULL);
|
|
||||||
} // namespace ImGui
|
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,23 +1,22 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "imgui/imgui.h"
|
#include "imgui.h"
|
||||||
|
|
||||||
|
struct GLFWwindow;
|
||||||
|
|
||||||
typedef void (*ImGuiImplCocos2dxLoadFontFun)(void* userdata);
|
typedef void (*ImGuiImplCocos2dxLoadFontFun)(void* userdata);
|
||||||
|
|
||||||
IMGUI_IMPL_API bool ImGui_ImplAdxe_Init(bool install_callbacks);
|
/// ImGui glfw APIs
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForAdxe(GLFWwindow* window, bool install_callbacks);
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
|
||||||
|
|
||||||
|
/// ImGui adxe render APIs
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplAdxe_Init();
|
||||||
IMGUI_IMPL_API void ImGui_ImplAdxe_Shutdown();
|
IMGUI_IMPL_API void ImGui_ImplAdxe_Shutdown();
|
||||||
IMGUI_IMPL_API void ImGui_ImplAdxe_NewFrame();
|
IMGUI_IMPL_API void ImGui_ImplAdxe_NewFrame();
|
||||||
IMGUI_IMPL_API void ImGui_ImplAdxe_RenderDrawData(ImDrawData* draw_data);
|
IMGUI_IMPL_API void ImGui_ImplAdxe_RenderDrawData(ImDrawData* draw_data);
|
||||||
IMGUI_IMPL_API void ImGui_ImplAdxe_RenderPlatform();
|
IMGUI_IMPL_API void ImGui_ImplAdxe_RenderPlatform();
|
||||||
|
|
||||||
// Called by Init/NewFrame/Shutdown
|
|
||||||
// TODO: maybe hide for internal use only
|
|
||||||
IMGUI_IMPL_API bool ImGui_ImplAdxe_CreateDeviceObjects();
|
|
||||||
IMGUI_IMPL_API void ImGui_ImplAdxe_DestroyDeviceObjects();
|
|
||||||
|
|
||||||
// TODO: check whether needs public this API
|
|
||||||
IMGUI_IMPL_API bool ImGui_ImplAdxe_CreateFontsTexture();
|
|
||||||
IMGUI_IMPL_API void ImGui_ImplAdxe_DestroyFontsTexture();
|
|
||||||
|
|
||||||
// Get FontTexture object cocos2d::Texture2D*
|
// Get FontTexture object cocos2d::Texture2D*
|
||||||
IMGUI_IMPL_API void ImGui_ImplAdxe_SetCustomFontLoader(ImGuiImplCocos2dxLoadFontFun fun, void* userdata);
|
IMGUI_IMPL_API void ImGui_ImplAdxe_SetCustomFontLoader(ImGuiImplCocos2dxLoadFontFun fun, void* userdata);
|
||||||
IMGUI_IMPL_API void* ImGui_ImplAdxe_GetFontsTexture();
|
IMGUI_IMPL_API void* ImGui_ImplAdxe_GetFontsTexture();
|
||||||
|
|
Loading…
Reference in New Issue