mirror of https://github.com/axmolengine/axmol.git
Merge pull request #13744 from CocosRobot/update_lua_bindings_1441778641
[ci skip][AUTO]: updating luabinding & jsbinding automatically
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commit
fd3a867f65
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@ -40,7 +40,7 @@
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-- @{<br>
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-- @{<br>
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-- Implementations for interfaces in base calss.
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-- Implementations for interfaces in base class.
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-- @function [parent=#Grid3D] beforeBlit
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-- @function [parent=#Grid3D] beforeBlit
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-- @param self
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-- @param self
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-- @return Grid3D#Grid3D self (return value: cc.Grid3D)
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-- @return Grid3D#Grid3D self (return value: cc.Grid3D)
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@ -172,7 +172,7 @@
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-- @return Action#Action ret (return value: cc.Action)
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-- @return Action#Action ret (return value: cc.Action)
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--------------------------------
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-- just rember bind attributes
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-- just remember bind attributes
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-- @function [parent=#Sprite3D] setGLProgram
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-- @function [parent=#Sprite3D] setGLProgram
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-- @param self
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-- @param self
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-- @param #cc.GLProgram glprogram
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-- @param #cc.GLProgram glprogram
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@ -180,7 +180,7 @@
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--------------------------------
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-- Returns 2d bounding-box<br>
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-- Returns 2d bounding-box<br>
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-- Note: the bouding-box is just get from the AABB which as Z=0, so that is not very accurate.
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-- Note: the bounding-box is just get from the AABB which as Z=0, so that is not very accurate.
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-- @function [parent=#Sprite3D] getBoundingBox
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-- @function [parent=#Sprite3D] getBoundingBox
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-- @param self
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-- @param self
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-- @return rect_table#rect_table ret (return value: rect_table)
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-- @return rect_table#rect_table ret (return value: rect_table)
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@ -97,7 +97,7 @@
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-- @return bool#bool ret (return value: bool)
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Set threshold distance of each LOD level,must equal or gereater than the chunk size<br>
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-- Set threshold distance of each LOD level,must equal or greater than the chunk size<br>
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-- Note when invoke initHeightMap, the LOD distance will be automatic calculated.
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-- Note when invoke initHeightMap, the LOD distance will be automatic calculated.
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-- @function [parent=#Terrain] setLODDistance
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-- @function [parent=#Terrain] setLODDistance
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-- @param self
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-- @param self
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@ -113,7 +113,7 @@
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-- @return size_table#size_table ret (return value: size_table)
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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--------------------------------
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-- get the normal of the specified pistion in terrain<br>
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-- get the normal of the specified position in terrain<br>
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-- return the normal vector of the specified position of the terrain.<br>
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-- return the normal vector of the specified position of the terrain.<br>
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-- note the fast normal calculation may not get precise normal vector.
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-- note the fast normal calculation may not get precise normal vector.
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-- @function [parent=#Terrain] getNormal
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-- @function [parent=#Terrain] getNormal
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@ -152,13 +152,13 @@
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-- @return Terrain#Terrain self (return value: cc.Terrain)
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-- @return Terrain#Terrain self (return value: cc.Terrain)
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--------------------------------
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-- get the terrain's mininal height.
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-- get the terrain's minimal height.
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-- @function [parent=#Terrain] getMinHeight
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-- @function [parent=#Terrain] getMinHeight
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-- @param self
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-- @param self
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-- @return float#float ret (return value: float)
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-- @return float#float ret (return value: float)
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--------------------------------
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-- get the terrain's maximum height.
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-- get the terrain's maximal height.
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-- @function [parent=#Terrain] getMaxHeight
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-- @function [parent=#Terrain] getMaxHeight
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-- @param self
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-- @param self
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-- @return float#float ret (return value: float)
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-- @return float#float ret (return value: float)
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@ -25,7 +25,7 @@
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--------------------------------
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--------------------------------
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-- @{<br>
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-- @{<br>
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-- Implementations for interfaces in base calss.
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-- Implementations for interfaces in base class.
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-- @function [parent=#TiledGrid3D] blit
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-- @function [parent=#TiledGrid3D] blit
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-- @param self
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-- @param self
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-- @return TiledGrid3D#TiledGrid3D self (return value: cc.TiledGrid3D)
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-- @return TiledGrid3D#TiledGrid3D self (return value: cc.TiledGrid3D)
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