Merge pull request #13744 from CocosRobot/update_lua_bindings_1441778641

[ci skip][AUTO]: updating luabinding & jsbinding automatically
This commit is contained in:
pandamicro 2015-09-09 14:35:17 +08:00
commit fd3a867f65
4 changed files with 8 additions and 8 deletions

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@ -40,7 +40,7 @@
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-- @{<br> -- @{<br>
-- Implementations for interfaces in base calss. -- Implementations for interfaces in base class.
-- @function [parent=#Grid3D] beforeBlit -- @function [parent=#Grid3D] beforeBlit
-- @param self -- @param self
-- @return Grid3D#Grid3D self (return value: cc.Grid3D) -- @return Grid3D#Grid3D self (return value: cc.Grid3D)

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@ -172,7 +172,7 @@
-- @return Action#Action ret (return value: cc.Action) -- @return Action#Action ret (return value: cc.Action)
-------------------------------- --------------------------------
-- just rember bind attributes -- just remember bind attributes
-- @function [parent=#Sprite3D] setGLProgram -- @function [parent=#Sprite3D] setGLProgram
-- @param self -- @param self
-- @param #cc.GLProgram glprogram -- @param #cc.GLProgram glprogram
@ -180,7 +180,7 @@
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-- Returns 2d bounding-box<br> -- Returns 2d bounding-box<br>
-- Note: the bouding-box is just get from the AABB which as Z=0, so that is not very accurate. -- Note: the bounding-box is just get from the AABB which as Z=0, so that is not very accurate.
-- @function [parent=#Sprite3D] getBoundingBox -- @function [parent=#Sprite3D] getBoundingBox
-- @param self -- @param self
-- @return rect_table#rect_table ret (return value: rect_table) -- @return rect_table#rect_table ret (return value: rect_table)

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@ -97,7 +97,7 @@
-- @return bool#bool ret (return value: bool) -- @return bool#bool ret (return value: bool)
-------------------------------- --------------------------------
-- Set threshold distance of each LOD level,must equal or gereater than the chunk size<br> -- Set threshold distance of each LOD level,must equal or greater than the chunk size<br>
-- Note when invoke initHeightMap, the LOD distance will be automatic calculated. -- Note when invoke initHeightMap, the LOD distance will be automatic calculated.
-- @function [parent=#Terrain] setLODDistance -- @function [parent=#Terrain] setLODDistance
-- @param self -- @param self
@ -113,7 +113,7 @@
-- @return size_table#size_table ret (return value: size_table) -- @return size_table#size_table ret (return value: size_table)
-------------------------------- --------------------------------
-- get the normal of the specified pistion in terrain<br> -- get the normal of the specified position in terrain<br>
-- return the normal vector of the specified position of the terrain.<br> -- return the normal vector of the specified position of the terrain.<br>
-- note the fast normal calculation may not get precise normal vector. -- note the fast normal calculation may not get precise normal vector.
-- @function [parent=#Terrain] getNormal -- @function [parent=#Terrain] getNormal
@ -152,13 +152,13 @@
-- @return Terrain#Terrain self (return value: cc.Terrain) -- @return Terrain#Terrain self (return value: cc.Terrain)
-------------------------------- --------------------------------
-- get the terrain's mininal height. -- get the terrain's minimal height.
-- @function [parent=#Terrain] getMinHeight -- @function [parent=#Terrain] getMinHeight
-- @param self -- @param self
-- @return float#float ret (return value: float) -- @return float#float ret (return value: float)
-------------------------------- --------------------------------
-- get the terrain's maximum height. -- get the terrain's maximal height.
-- @function [parent=#Terrain] getMaxHeight -- @function [parent=#Terrain] getMaxHeight
-- @param self -- @param self
-- @return float#float ret (return value: float) -- @return float#float ret (return value: float)

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@ -25,7 +25,7 @@
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-- @{<br> -- @{<br>
-- Implementations for interfaces in base calss. -- Implementations for interfaces in base class.
-- @function [parent=#TiledGrid3D] blit -- @function [parent=#TiledGrid3D] blit
-- @param self -- @param self
-- @return TiledGrid3D#TiledGrid3D self (return value: cc.TiledGrid3D) -- @return TiledGrid3D#TiledGrid3D self (return value: cc.TiledGrid3D)