mirror of https://github.com/axmolengine/axmol.git
Merge pull request #19501 from CocosRobot/update_lua_bindings_1552443257
[ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically
This commit is contained in:
commit
fd679e3c3b
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@ -19423,6 +19423,217 @@ int lua_register_cocos2dx_Image(lua_State* tolua_S)
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return 1;
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}
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int lua_cocos2dx_ShaderCache_removeUnusedShader(lua_State* tolua_S)
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{
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int argc = 0;
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cocos2d::backend::ShaderCache* cobj = nullptr;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertype(tolua_S,1,"cc.ShaderCache",0,&tolua_err)) goto tolua_lerror;
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#endif
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cobj = (cocos2d::backend::ShaderCache*)tolua_tousertype(tolua_S,1,0);
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#if COCOS2D_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ShaderCache_removeUnusedShader'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 0)
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{
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if(!ok)
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{
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tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ShaderCache_removeUnusedShader'", nullptr);
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return 0;
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}
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cobj->removeUnusedShader();
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lua_settop(tolua_S, 1);
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return 1;
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}
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.ShaderCache:removeUnusedShader",argc, 0);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ShaderCache_removeUnusedShader'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_ShaderCache_destroyInstance(lua_State* tolua_S)
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{
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int argc = 0;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertable(tolua_S,1,"cc.ShaderCache",0,&tolua_err)) goto tolua_lerror;
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#endif
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argc = lua_gettop(tolua_S) - 1;
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if (argc == 0)
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{
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if(!ok)
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{
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tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ShaderCache_destroyInstance'", nullptr);
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return 0;
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}
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cocos2d::backend::ShaderCache::destroyInstance();
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lua_settop(tolua_S, 1);
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return 1;
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}
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.ShaderCache:destroyInstance",argc, 0);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ShaderCache_destroyInstance'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_ShaderCache_newVertexShaderModule(lua_State* tolua_S)
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{
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int argc = 0;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertable(tolua_S,1,"cc.ShaderCache",0,&tolua_err)) goto tolua_lerror;
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#endif
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argc = lua_gettop(tolua_S) - 1;
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if (argc == 1)
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{
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std::string arg0;
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ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.ShaderCache:newVertexShaderModule");
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if(!ok)
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{
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tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ShaderCache_newVertexShaderModule'", nullptr);
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return 0;
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}
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cocos2d::backend::ShaderModule* ret = cocos2d::backend::ShaderCache::newVertexShaderModule(arg0);
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object_to_luaval<cocos2d::backend::ShaderModule>(tolua_S, "cc.ShaderModule",(cocos2d::backend::ShaderModule*)ret);
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return 1;
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}
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.ShaderCache:newVertexShaderModule",argc, 1);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ShaderCache_newVertexShaderModule'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_ShaderCache_newFragmentShaderModule(lua_State* tolua_S)
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{
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int argc = 0;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertable(tolua_S,1,"cc.ShaderCache",0,&tolua_err)) goto tolua_lerror;
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#endif
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argc = lua_gettop(tolua_S) - 1;
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if (argc == 1)
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{
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std::string arg0;
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ok &= luaval_to_std_string(tolua_S, 2,&arg0, "cc.ShaderCache:newFragmentShaderModule");
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if(!ok)
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{
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tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ShaderCache_newFragmentShaderModule'", nullptr);
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return 0;
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}
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cocos2d::backend::ShaderModule* ret = cocos2d::backend::ShaderCache::newFragmentShaderModule(arg0);
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object_to_luaval<cocos2d::backend::ShaderModule>(tolua_S, "cc.ShaderModule",(cocos2d::backend::ShaderModule*)ret);
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return 1;
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}
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.ShaderCache:newFragmentShaderModule",argc, 1);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ShaderCache_newFragmentShaderModule'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_ShaderCache_getInstance(lua_State* tolua_S)
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{
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int argc = 0;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertable(tolua_S,1,"cc.ShaderCache",0,&tolua_err)) goto tolua_lerror;
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#endif
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argc = lua_gettop(tolua_S) - 1;
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if (argc == 0)
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{
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if(!ok)
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{
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tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ShaderCache_getInstance'", nullptr);
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return 0;
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}
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cocos2d::backend::ShaderCache* ret = cocos2d::backend::ShaderCache::getInstance();
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object_to_luaval<cocos2d::backend::ShaderCache>(tolua_S, "cc.ShaderCache",(cocos2d::backend::ShaderCache*)ret);
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return 1;
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}
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "cc.ShaderCache:getInstance",argc, 0);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_ShaderCache_getInstance'.",&tolua_err);
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#endif
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return 0;
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}
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static int lua_cocos2dx_ShaderCache_finalize(lua_State* tolua_S)
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{
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printf("luabindings: finalizing LUA object (ShaderCache)");
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return 0;
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}
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int lua_register_cocos2dx_ShaderCache(lua_State* tolua_S)
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{
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tolua_usertype(tolua_S,"cc.ShaderCache");
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tolua_cclass(tolua_S,"ShaderCache","cc.ShaderCache","cc.Ref",nullptr);
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tolua_beginmodule(tolua_S,"ShaderCache");
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tolua_function(tolua_S,"removeUnusedShader",lua_cocos2dx_ShaderCache_removeUnusedShader);
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tolua_function(tolua_S,"destroyInstance", lua_cocos2dx_ShaderCache_destroyInstance);
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tolua_function(tolua_S,"newVertexShaderModule", lua_cocos2dx_ShaderCache_newVertexShaderModule);
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tolua_function(tolua_S,"newFragmentShaderModule", lua_cocos2dx_ShaderCache_newFragmentShaderModule);
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tolua_function(tolua_S,"getInstance", lua_cocos2dx_ShaderCache_getInstance);
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tolua_endmodule(tolua_S);
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std::string typeName = typeid(cocos2d::backend::ShaderCache).name();
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g_luaType[typeName] = "cc.ShaderCache";
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g_typeCast["ShaderCache"] = "cc.ShaderCache";
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return 1;
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}
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int lua_cocos2dx_PolygonInfo_getFilename(lua_State* tolua_S)
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{
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int argc = 0;
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@ -100688,13 +100899,13 @@ TOLUA_API int register_all_cocos2dx(lua_State* tolua_S)
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lua_register_cocos2dx_JumpBy(tolua_S);
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lua_register_cocos2dx_EventListener(tolua_S);
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lua_register_cocos2dx_EventListenerKeyboard(tolua_S);
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lua_register_cocos2dx_ActionEase(tolua_S);
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lua_register_cocos2dx_EaseBounceIn(tolua_S);
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lua_register_cocos2dx_EventListenerMouse(tolua_S);
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lua_register_cocos2dx_TransitionRotoZoom(tolua_S);
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lua_register_cocos2dx_Event(tolua_S);
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lua_register_cocos2dx_EventController(tolua_S);
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lua_register_cocos2dx_Director(tolua_S);
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lua_register_cocos2dx_Scheduler(tolua_S);
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lua_register_cocos2dx_ActionEase(tolua_S);
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lua_register_cocos2dx_EaseElastic(tolua_S);
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lua_register_cocos2dx_EaseElasticOut(tolua_S);
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lua_register_cocos2dx_EaseQuadraticActionInOut(tolua_S);
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@ -100793,6 +101004,7 @@ TOLUA_API int register_all_cocos2dx(lua_State* tolua_S)
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lua_register_cocos2dx_Image(tolua_S);
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lua_register_cocos2dx_LayerMultiplex(tolua_S);
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lua_register_cocos2dx_Blink(tolua_S);
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lua_register_cocos2dx_ShaderCache(tolua_S);
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lua_register_cocos2dx_JumpTo(tolua_S);
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lua_register_cocos2dx_ParticleExplosion(tolua_S);
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lua_register_cocos2dx_TransitionJumpZoom(tolua_S);
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@ -100803,7 +101015,7 @@ TOLUA_API int register_all_cocos2dx(lua_State* tolua_S)
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lua_register_cocos2dx_NodeGrid(tolua_S);
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lua_register_cocos2dx_TMXLayerInfo(tolua_S);
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lua_register_cocos2dx_EaseSineIn(tolua_S);
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lua_register_cocos2dx_EventListenerMouse(tolua_S);
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lua_register_cocos2dx_EaseBounceIn(tolua_S);
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lua_register_cocos2dx_Camera(tolua_S);
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lua_register_cocos2dx_TMXObjectGroup(tolua_S);
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lua_register_cocos2dx_ParticleGalaxy(tolua_S);
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@ -2216,6 +2216,12 @@ int register_all_cocos2dx(lua_State* tolua_S);
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