mirror of https://github.com/axmolengine/axmol.git
remove v_normal when no lights
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20b5b251d5
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fdcef01244
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@ -10,7 +10,9 @@ varying mediump vec3 v_vertexToPointLightDirection[CC_MAX_POINT_LIGHT_NUM];
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\n#if CC_MAX_SPOT_LIGHT_NUM\n
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\n#if CC_MAX_SPOT_LIGHT_NUM\n
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varying mediump vec3 v_vertexToSpotLightDirection[CC_MAX_SPOT_LIGHT_NUM];
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varying mediump vec3 v_vertexToSpotLightDirection[CC_MAX_SPOT_LIGHT_NUM];
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\n#endif\n
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\n#endif\n
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\n#if ((CC_MAX_DIRECTIONAL_LIGHT_NUM > 0) || (CC_MAX_POINT_LIGHT_NUM > 0) || (CC_MAX_SPOT_LIGHT_NUM > 0))\n
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varying mediump vec3 v_normal;
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varying mediump vec3 v_normal;
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\n#endif\n
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\n#else\n
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\n#else\n
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@ -21,7 +23,9 @@ varying vec3 v_vertexToPointLightDirection[CC_MAX_POINT_LIGHT_NUM];
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\n#if CC_MAX_SPOT_LIGHT_NUM\n
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\n#if CC_MAX_SPOT_LIGHT_NUM\n
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varying vec3 v_vertexToSpotLightDirection[CC_MAX_SPOT_LIGHT_NUM];
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varying vec3 v_vertexToSpotLightDirection[CC_MAX_SPOT_LIGHT_NUM];
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\n#endif\n
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\n#endif\n
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\n#if ((CC_MAX_DIRECTIONAL_LIGHT_NUM > 0) || (CC_MAX_POINT_LIGHT_NUM > 0) || (CC_MAX_SPOT_LIGHT_NUM > 0))\n
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varying vec3 v_normal;
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varying vec3 v_normal;
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\n#endif\n
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\n#endif\n
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\n#endif\n
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@ -10,7 +10,9 @@ varying mediump vec3 v_vertexToPointLightDirection[CC_MAX_POINT_LIGHT_NUM];
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\n#if CC_MAX_SPOT_LIGHT_NUM\n
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\n#if CC_MAX_SPOT_LIGHT_NUM\n
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varying mediump vec3 v_vertexToSpotLightDirection[CC_MAX_SPOT_LIGHT_NUM];
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varying mediump vec3 v_vertexToSpotLightDirection[CC_MAX_SPOT_LIGHT_NUM];
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\n#endif\n
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\n#endif\n
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\n#if ((CC_MAX_DIRECTIONAL_LIGHT_NUM > 0) || (CC_MAX_POINT_LIGHT_NUM > 0) || (CC_MAX_SPOT_LIGHT_NUM > 0))\n
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varying mediump vec3 v_normal;
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varying mediump vec3 v_normal;
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\n#endif\n
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\n#else\n
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\n#else\n
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@ -21,7 +23,9 @@ varying vec3 v_vertexToPointLightDirection[CC_MAX_POINT_LIGHT_NUM];
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\n#if CC_MAX_SPOT_LIGHT_NUM\n
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\n#if CC_MAX_SPOT_LIGHT_NUM\n
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varying vec3 v_vertexToSpotLightDirection[CC_MAX_SPOT_LIGHT_NUM];
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varying vec3 v_vertexToSpotLightDirection[CC_MAX_SPOT_LIGHT_NUM];
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\n#endif\n
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\n#endif\n
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\n#if ((CC_MAX_DIRECTIONAL_LIGHT_NUM > 0) || (CC_MAX_POINT_LIGHT_NUM > 0) || (CC_MAX_SPOT_LIGHT_NUM > 0))\n
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varying vec3 v_normal;
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varying vec3 v_normal;
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\n#endif\n
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\n#endif\n
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\n#endif\n
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@ -12,7 +12,9 @@ varying vec3 v_vertexToPointLightDirection[CC_MAX_POINT_LIGHT_NUM];
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\n#if CC_MAX_SPOT_LIGHT_NUM\n
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\n#if CC_MAX_SPOT_LIGHT_NUM\n
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varying vec3 v_vertexToSpotLightDirection[CC_MAX_SPOT_LIGHT_NUM];
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varying vec3 v_vertexToSpotLightDirection[CC_MAX_SPOT_LIGHT_NUM];
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\n#endif\n
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\n#endif\n
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\n#if ((CC_MAX_DIRECTIONAL_LIGHT_NUM > 0) || (CC_MAX_POINT_LIGHT_NUM > 0) || (CC_MAX_SPOT_LIGHT_NUM > 0))\n
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varying vec3 v_normal;
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varying vec3 v_normal;
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\n#endif\n
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void main(void)
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void main(void)
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{
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{
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