Merge pull request #15269 from CocosRobot/update_lua_bindings_1458193848

[ci skip][AUTO]: updating luabinding & jsbinding automatically
This commit is contained in:
zilongshanren 2016-03-17 13:54:37 +08:00
commit fde2da3152
27 changed files with 160 additions and 160 deletions

View File

@ -550,7 +550,7 @@ str
/**
* @method getIndexCount
* @return {int}
* @return {long}
*/
getIndexCount : function (
)
@ -570,7 +570,7 @@ meshindexdata
/**
* @method getMeshVertexAttribCount
* @return {int}
* @return {long}
*/
getMeshVertexAttribCount : function (
)
@ -738,7 +738,7 @@ int
/**
* @method getRootCount
* @return {int}
* @return {long}
*/
getRootCount : function (
)
@ -760,7 +760,7 @@ bone3d
/**
* @method getBoneCount
* @return {int}
* @return {long}
*/
getBoneCount : function (
)
@ -1012,7 +1012,7 @@ materialdatas
/**
* @method getMeshCount
* @return {int}
* @return {long}
*/
getMeshCount : function (
)

View File

@ -1317,7 +1317,7 @@ getAnchorPoint : function (
/**
* @method getNumberOfRunningActions
* @return {int}
* @return {long}
*/
getNumberOfRunningActions : function (
)
@ -1345,7 +1345,7 @@ isVisible : function (
/**
* @method getChildrenCount
* @return {int}
* @return {long}
*/
getChildrenCount : function (
)
@ -3689,7 +3689,7 @@ hasPremultipliedAlpha : function (
/**
* @method getDataLen
* @return {int}
* @return {long}
*/
getDataLen : function (
)
@ -3836,7 +3836,7 @@ getMipmaps : function (
/**
* @method initWithRawData
* @param {unsigned char} arg0
* @param {int} arg1
* @param {long} arg1
* @param {int} arg2
* @param {int} arg3
* @param {int} arg4
@ -3845,7 +3845,7 @@ getMipmaps : function (
*/
initWithRawData : function (
char,
int,
long,
int,
int,
int,
@ -4018,12 +4018,12 @@ str
/**
* @method setUniformVec2v
* @param {int|String} int
* @param {int|int} int
* @param {long|long} long
* @param {vec2_object|vec2_object} vec2
*/
setUniformVec2v : function(
str,
int,
long,
vec2
)
{
@ -4031,7 +4031,7 @@ vec2
/**
* @method getUniformCount
* @return {int}
* @return {long}
*/
getUniformCount : function (
)
@ -4070,12 +4070,12 @@ glprogram
/**
* @method setUniformFloatv
* @param {int|String} int
* @param {int|int} int
* @param {long|long} long
* @param {float|float} float
*/
setUniformFloatv : function(
str,
int,
long,
float
)
{
@ -4138,12 +4138,12 @@ mat4
/**
* @method setUniformVec3v
* @param {int|String} int
* @param {int|int} int
* @param {long|long} long
* @param {vec3_object|vec3_object} vec3
*/
setUniformVec3v : function(
str,
int,
long,
vec3
)
{
@ -4151,7 +4151,7 @@ vec3
/**
* @method getVertexAttribCount
* @return {int}
* @return {long}
*/
getVertexAttribCount : function (
)
@ -10438,7 +10438,7 @@ node
/**
* @method getNumberOfRunningActionsInTarget
* @param {cc.Node} arg0
* @return {int}
* @return {long}
*/
getNumberOfRunningActionsInTarget : function (
node
@ -11455,7 +11455,7 @@ getBlendFunc : function (
/**
* @method getQuadsToDraw
* @return {int}
* @return {long}
*/
getQuadsToDraw : function (
)
@ -11493,10 +11493,10 @@ int
/**
* @method setQuadsToDraw
* @param {int} arg0
* @param {long} arg0
*/
setQuadsToDraw : function (
int
long
)
{
},
@ -17069,7 +17069,7 @@ spriteframe
/**
* @method getAtlasIndex
* @return {int}
* @return {long}
*/
getAtlasIndex : function (
)
@ -17100,11 +17100,11 @@ getBlendFunc : function (
/**
* @method setDisplayFrameWithAnimationName
* @param {String} arg0
* @param {int} arg1
* @param {long} arg1
*/
setDisplayFrameWithAnimationName : function (
str,
int
long
)
{
},
@ -17151,10 +17151,10 @@ isDirty : function (
/**
* @method setAtlasIndex
* @param {int} arg0
* @param {long} arg0
*/
setAtlasIndex : function (
int
long
)
{
},
@ -20902,7 +20902,7 @@ cc.Technique = {
/**
* @method getPassCount
* @return {int}
* @return {long}
*/
getPassCount : function (
)
@ -20952,11 +20952,11 @@ getName : function (
/**
* @method getPassByIndex
* @param {int} arg0
* @param {long} arg0
* @return {cc.Pass}
*/
getPassByIndex : function (
int
long
)
{
return cc.Pass;
@ -21007,7 +21007,7 @@ clone : function (
/**
* @method getTechniqueCount
* @return {int}
* @return {long}
*/
getTechniqueCount : function (
)
@ -21027,11 +21027,11 @@ str
/**
* @method getTechniqueByIndex
* @param {int} arg0
* @param {long} arg0
* @return {cc.Technique}
*/
getTechniqueByIndex : function (
int
long
)
{
return cc.Technique;
@ -21588,12 +21588,12 @@ bool
/**
* @method initWithTexture
* @param {cc.Texture2D} arg0
* @param {int} arg1
* @param {long} arg1
* @return {bool}
*/
initWithTexture : function (
texture2d,
int
long
)
{
return false;
@ -21612,7 +21612,7 @@ getBlendFunc : function (
/**
* @method lowestAtlasIndexInChild
* @param {cc.Sprite} arg0
* @return {int}
* @return {long}
*/
lowestAtlasIndexInChild : function (
sprite
@ -21625,7 +21625,7 @@ sprite
* @method atlasIndexForChild
* @param {cc.Sprite} arg0
* @param {int} arg1
* @return {int}
* @return {long}
*/
atlasIndexForChild : function (
sprite,
@ -21648,12 +21648,12 @@ textureatlas
/**
* @method initWithFile
* @param {String} arg0
* @param {int} arg1
* @param {long} arg1
* @return {bool}
*/
initWithFile : function (
str,
int
long
)
{
return false;
@ -21690,11 +21690,11 @@ getTextureAtlas : function (
/**
* @method insertQuadFromSprite
* @param {cc.Sprite} arg0
* @param {int} arg1
* @param {long} arg1
*/
insertQuadFromSprite : function (
sprite,
int
long
)
{
},
@ -21712,12 +21712,12 @@ texture2d
/**
* @method rebuildIndexInOrder
* @param {cc.Sprite} arg0
* @param {int} arg1
* @return {int}
* @param {long} arg1
* @return {long}
*/
rebuildIndexInOrder : function (
sprite,
int
long
)
{
return 0;
@ -21726,7 +21726,7 @@ int
/**
* @method highestAtlasIndexInChild
* @param {cc.Sprite} arg0
* @return {int}
* @return {long}
*/
highestAtlasIndexInChild : function (
sprite
@ -21737,11 +21737,11 @@ sprite
/**
* @method removeChildAtIndex
* @param {int} arg0
* @param {long} arg0
* @param {bool} arg1
*/
removeChildAtIndex : function (
int,
long,
bool
)
{
@ -21770,12 +21770,12 @@ blendfunc
/**
* @method create
* @param {String} arg0
* @param {int} arg1
* @param {long} arg1
* @return {cc.SpriteBatchNode}
*/
create : function (
str,
int
long
)
{
return cc.SpriteBatchNode;
@ -21784,12 +21784,12 @@ int
/**
* @method createWithTexture
* @param {cc.Texture2D} arg0
* @param {int} arg1
* @param {long} arg1
* @return {cc.SpriteBatchNode}
*/
createWithTexture : function (
texture2d,
int
long
)
{
return cc.SpriteBatchNode;

View File

@ -2154,7 +2154,7 @@ reset : function (
/**
* @method getIdx
* @return {int}
* @return {long}
*/
getIdx : function (
)
@ -2164,10 +2164,10 @@ getIdx : function (
/**
* @method setIdx
* @param {int} arg0
* @param {long} arg0
*/
setIdx : function (
int
long
)
{
},
@ -2200,10 +2200,10 @@ cc.TableView = {
/**
* @method updateCellAtIndex
* @param {int} arg0
* @param {long} arg0
*/
updateCellAtIndex : function (
int
long
)
{
},
@ -2248,10 +2248,10 @@ getVerticalFillOrder : function (
/**
* @method removeCellAtIndex
* @param {int} arg0
* @param {long} arg0
*/
removeCellAtIndex : function (
int
long
)
{
},
@ -2290,21 +2290,21 @@ reloadData : function (
/**
* @method insertCellAtIndex
* @param {int} arg0
* @param {long} arg0
*/
insertCellAtIndex : function (
int
long
)
{
},
/**
* @method cellAtIndex
* @param {int} arg0
* @param {long} arg0
* @return {cc.TableViewCell}
*/
cellAtIndex : function (
int
long
)
{
return cc.TableViewCell;

View File

@ -405,7 +405,7 @@ str
/**
* @method getMovementCount
* @return {int}
* @return {long}
*/
getMovementCount : function (
)
@ -1776,7 +1776,7 @@ bool
/**
* @method getMovementCount
* @return {int}
* @return {long}
*/
getMovementCount : function (
)

View File

@ -2175,7 +2175,7 @@ int
/**
* @method getNumberOfRadioButtons
* @return {int}
* @return {long}
*/
getNumberOfRadioButtons : function (
)
@ -2521,7 +2521,7 @@ size
/**
* @method getStringLength
* @return {int}
* @return {long}
*/
getStringLength : function (
)
@ -2695,7 +2695,7 @@ ccui.TextAtlas = {
/**
* @method getStringLength
* @return {int}
* @return {long}
*/
getStringLength : function (
)
@ -3535,7 +3535,7 @@ getCenterItemInCurrentView : function (
/**
* @method getCurSelectedIndex
* @return {int}
* @return {long}
*/
getCurSelectedIndex : function (
)
@ -3555,12 +3555,12 @@ getItemsMargin : function (
/**
* @method jumpToItem
* @param {int} arg0
* @param {long} arg0
* @param {vec2_object} arg1
* @param {vec2_object} arg2
*/
jumpToItem : function (
int,
long,
vec2,
vec2
)
@ -3580,7 +3580,7 @@ magnetictype
/**
* @method getIndex
* @param {ccui.Widget} arg0
* @return {int}
* @return {long}
*/
getIndex : function (
widget
@ -3601,10 +3601,10 @@ widget
/**
* @method insertDefaultItem
* @param {int} arg0
* @param {long} arg0
*/
insertDefaultItem : function (
int
long
)
{
},
@ -3707,11 +3707,11 @@ getMagneticType : function (
/**
* @method getItem
* @param {int} arg0
* @param {long} arg0
* @return {ccui.Widget}
*/
getItem : function (
int
long
)
{
return ccui.Widget;
@ -3719,23 +3719,23 @@ int
/**
* @method removeItem
* @param {int} arg0
* @param {long} arg0
*/
removeItem : function (
int
long
)
{
},
/**
* @method scrollToItem
* @param {int|int} int
* @param {long|long} long
* @param {vec2_object|vec2_object} vec2
* @param {vec2_object|vec2_object} vec2
* @param {float} float
*/
scrollToItem : function(
int,
long,
vec2,
vec2,
float
@ -3812,11 +3812,11 @@ widget
/**
* @method insertCustomItem
* @param {ccui.Widget} arg0
* @param {int} arg1
* @param {long} arg1
*/
insertCustomItem : function (
widget,
int
long
)
{
},
@ -4921,7 +4921,7 @@ ccui.TextBMFont = {
/**
* @method getStringLength
* @return {int}
* @return {long}
*/
getStringLength : function (
)
@ -5081,7 +5081,7 @@ int
/**
* @method getCurrentPageIndex
* @return {int}
* @return {long}
*/
getCurrentPageIndex : function (
)
@ -5111,10 +5111,10 @@ func
/**
* @method setCurrentPageIndex
* @param {int} arg0
* @param {long} arg0
*/
setCurrentPageIndex : function (
int
long
)
{
},
@ -5131,10 +5131,10 @@ getIndicatorEnabled : function (
/**
* @method scrollToPage
* @param {int} arg0
* @param {long} arg0
*/
scrollToPage : function (
int
long
)
{
},
@ -5151,10 +5151,10 @@ vec2
/**
* @method scrollToItem
* @param {int} arg0
* @param {long} arg0
*/
scrollToItem : function (
int
long
)
{
},
@ -5199,10 +5199,10 @@ removeAllPages : function (
/**
* @method removePageAtIndex
* @param {int} arg0
* @param {long} arg0
*/
removePageAtIndex : function (
int
long
)
{
},

View File

@ -92,7 +92,7 @@
-- @function [parent=#ActionManager] getNumberOfRunningActionsInTarget
-- @param self
-- @param #cc.Node target
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- Removes all actions from a certain target.<br>

View File

@ -15,7 +15,7 @@
--
-- @function [parent=#AnimationData] getMovementCount
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
--

View File

@ -98,7 +98,7 @@
-- Get movement count
-- @function [parent=#ArmatureAnimation] getMovementCount
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
--

View File

@ -62,7 +62,7 @@
--
-- @function [parent=#AtlasNode] getQuadsToDraw
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
--
@ -85,7 +85,7 @@
--
-- @function [parent=#AtlasNode] setQuadsToDraw
-- @param self
-- @param #int quadsToDraw
-- @param #long quadsToDraw
-- @return AtlasNode#AtlasNode self (return value: cc.AtlasNode)
--------------------------------

View File

@ -62,12 +62,12 @@
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- @overload self, int, int, vec4_table
-- @overload self, string, int, vec4_table
-- @overload self, int, long, vec4_table
-- @overload self, string, long, vec4_table
-- @function [parent=#GLProgramState] setUniformVec4v
-- @param self
-- @param #string uniformName
-- @param #int size
-- @param #long size
-- @param #vec4_table pointer
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
@ -113,12 +113,12 @@
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
--------------------------------
-- @overload self, int, int, vec2_table
-- @overload self, string, int, vec2_table
-- @overload self, int, long, vec2_table
-- @overload self, string, long, vec2_table
-- @function [parent=#GLProgramState] setUniformVec2v
-- @param self
-- @param #string uniformName
-- @param #int size
-- @param #long size
-- @param #vec2_table pointer
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
@ -126,7 +126,7 @@
-- Get the number of user defined uniform count.
-- @function [parent=#GLProgramState] getUniformCount
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- Apply attributes.<br>
@ -150,12 +150,12 @@
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
--------------------------------
-- @overload self, int, int, float
-- @overload self, string, int, float
-- @overload self, int, long, float
-- @overload self, string, long, float
-- @function [parent=#GLProgramState] setUniformFloatv
-- @param self
-- @param #string uniformName
-- @param #int size
-- @param #long size
-- @param #float pointer
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
@ -201,12 +201,12 @@
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
--------------------------------
-- @overload self, int, int, vec3_table
-- @overload self, string, int, vec3_table
-- @overload self, int, long, vec3_table
-- @overload self, string, long, vec3_table
-- @function [parent=#GLProgramState] setUniformVec3v
-- @param self
-- @param #string uniformName
-- @param #int size
-- @param #long size
-- @param #vec3_table pointer
-- @return GLProgramState#GLProgramState self (return value: cc.GLProgramState)
@ -214,7 +214,7 @@
-- Get the number of vertex attributes.
-- @function [parent=#GLProgramState] getVertexAttribCount
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- returns a new instance of GLProgramState for a given GLProgram

View File

@ -30,7 +30,7 @@
-- return An index of a selected item.
-- @function [parent=#ListView] getCurSelectedIndex
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- brief Query margin between each item in ListView.<br>
@ -46,7 +46,7 @@
-- param itemAnchorPoint Specifies an anchor point of each item for position to calculate distance.
-- @function [parent=#ListView] jumpToItem
-- @param self
-- @param #int itemIndex
-- @param #long itemIndex
-- @param #vec2_table positionRatioInView
-- @param #vec2_table itemAnchorPoint
-- @return ListView#ListView self (return value: ccui.ListView)
@ -66,7 +66,7 @@
-- @function [parent=#ListView] getIndex
-- @param self
-- @param #ccui.Widget item
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- Insert a custom item into the end of ListView.<br>
@ -81,7 +81,7 @@
-- param index An index in ssize_t.
-- @function [parent=#ListView] insertDefaultItem
-- @param self
-- @param #int index
-- @param #long index
-- @return ListView#ListView self (return value: ccui.ListView)
--------------------------------
@ -159,7 +159,7 @@
-- return A widget instance.
-- @function [parent=#ListView] getItem
-- @param self
-- @param #int index
-- @param #long index
-- @return Widget#Widget ret (return value: ccui.Widget)
--------------------------------
@ -167,15 +167,15 @@
-- param index A given index in ssize_t.
-- @function [parent=#ListView] removeItem
-- @param self
-- @param #int index
-- @param #long index
-- @return ListView#ListView self (return value: ccui.ListView)
--------------------------------
-- @overload self, int, vec2_table, vec2_table, float
-- @overload self, int, vec2_table, vec2_table
-- @overload self, long, vec2_table, vec2_table, float
-- @overload self, long, vec2_table, vec2_table
-- @function [parent=#ListView] scrollToItem
-- @param self
-- @param #int itemIndex
-- @param #long itemIndex
-- @param #vec2_table positionRatioInView
-- @param #vec2_table itemAnchorPoint
-- @param #float timeInSec
@ -239,7 +239,7 @@
-- @function [parent=#ListView] insertCustomItem
-- @param self
-- @param #ccui.Widget item
-- @param #int index
-- @param #long index
-- @return ListView#ListView self (return value: ccui.ListView)
--------------------------------

View File

@ -14,7 +14,7 @@
-- Returns the number of Techniques in the Material.
-- @function [parent=#Material] getTechniqueCount
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- / sets the material name
@ -28,7 +28,7 @@
-- returns `nullptr` if the index is invalid.
-- @function [parent=#Material] getTechniqueByIndex
-- @param self
-- @param #int index
-- @param #long index
-- @return Technique#Technique ret (return value: cc.Technique)
--------------------------------

View File

@ -80,7 +80,7 @@
-- get mesh vertex attribute count
-- @function [parent=#Mesh] getMeshVertexAttribCount
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
--

View File

@ -560,7 +560,7 @@
-- return The number of actions that are running plus the ones that are schedule to run.
-- @function [parent=#Node] getNumberOfRunningActions
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- Calls children's updateTransform() method recursively.<br>
@ -584,7 +584,7 @@
-- return The amount of children.
-- @function [parent=#Node] getChildrenCount
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- Converts a Vec2 to node (local) space coordinates. The result is in Points.<br>

View File

@ -64,7 +64,7 @@
-- return current page index.
-- @function [parent=#PageView] getCurrentPageIndex
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- Remove a page of PageView.<br>
@ -88,7 +88,7 @@
-- param index A given index in PageView. Index start from 0 to pageCount -1.
-- @function [parent=#PageView] setCurrentPageIndex
-- @param self
-- @param #int index
-- @param #long index
-- @return PageView#PageView self (return value: ccui.PageView)
--------------------------------
@ -103,7 +103,7 @@
-- param idx A given index in the PageView. Index start from 0 to pageCount -1.
-- @function [parent=#PageView] scrollToPage
-- @param self
-- @param #int idx
-- @param #long idx
-- @return PageView#PageView self (return value: ccui.PageView)
--------------------------------
@ -119,7 +119,7 @@
-- param idx A given index in the PageView. Index start from 0 to pageCount -1.
-- @function [parent=#PageView] scrollToItem
-- @param self
-- @param #int itemIndex
-- @param #long itemIndex
-- @return PageView#PageView self (return value: ccui.PageView)
--------------------------------
@ -156,7 +156,7 @@
-- param index A given index.
-- @function [parent=#PageView] removePageAtIndex
-- @param self
-- @param #int index
-- @param #long index
-- @return PageView#PageView self (return value: ccui.PageView)
--------------------------------

View File

@ -73,7 +73,7 @@
-- return the number of radio buttons in this group
-- @function [parent=#RadioButtonGroup] getNumberOfRadioButtons
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- Add a radio button into this group.<br>

View File

@ -546,7 +546,7 @@
--
-- @function [parent=#ScrollView] getChildrenCount
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- Set layout type for scrollview.<br>

View File

@ -48,7 +48,7 @@
-- get & set root bone
-- @function [parent=#Skeleton3D] getRootCount
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- get bone index
@ -61,7 +61,7 @@
-- get total bone count
-- @function [parent=#Skeleton3D] getBoneCount
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
--

View File

@ -112,7 +112,7 @@
-- Returns the index used on the TextureAtlas.
-- @function [parent=#Sprite] getAtlasIndex
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- Sets the batch node to sprite.<br>
@ -142,7 +142,7 @@
-- @function [parent=#Sprite] setDisplayFrameWithAnimationName
-- @param self
-- @param #string animationName
-- @param #int frameIndex
-- @param #long frameIndex
-- @return Sprite#Sprite self (return value: cc.Sprite)
--------------------------------
@ -176,7 +176,7 @@
-- warning Don't modify this value unless you know what you are doing.
-- @function [parent=#Sprite] setAtlasIndex
-- @param self
-- @param #int atlasIndex
-- @param #long atlasIndex
-- @return Sprite#Sprite self (return value: cc.Sprite)
--------------------------------

View File

@ -72,7 +72,7 @@
-- get mesh count
-- @function [parent=#Sprite3D] getMeshCount
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- get Mesh by index

View File

@ -39,7 +39,7 @@
-- warning Removing a child from a SpriteBatchNode is very slow.
-- @function [parent=#SpriteBatchNode] removeChildAtIndex
-- @param self
-- @param #int index
-- @param #long index
-- @param #bool doCleanup
-- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode)
@ -69,7 +69,7 @@
-- @param self
-- @param #cc.Sprite sprite
-- @param #int z
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- Increase the Atlas Capacity.
@ -84,7 +84,7 @@
-- @function [parent=#SpriteBatchNode] lowestAtlasIndexInChild
-- @param self
-- @param #cc.Sprite sprite
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- lua NA
@ -98,7 +98,7 @@
-- @function [parent=#SpriteBatchNode] initWithTexture
-- @param self
-- @param #cc.Texture2D tex
-- @param #int capacity
-- @param #long capacity
-- @return bool#bool ret (return value: bool)
--------------------------------
@ -123,7 +123,7 @@
-- @function [parent=#SpriteBatchNode] insertQuadFromSprite
-- @param self
-- @param #cc.Sprite sprite
-- @param #int index
-- @param #long index
-- @return SpriteBatchNode#SpriteBatchNode self (return value: cc.SpriteBatchNode)
--------------------------------
@ -135,7 +135,7 @@
-- @function [parent=#SpriteBatchNode] initWithFile
-- @param self
-- @param #string fileImage
-- @param #int capacity
-- @param #long capacity
-- @return bool#bool ret (return value: bool)
--------------------------------
@ -157,8 +157,8 @@
-- @function [parent=#SpriteBatchNode] rebuildIndexInOrder
-- @param self
-- @param #cc.Sprite parent
-- @param #int index
-- @return int#int ret (return value: int)
-- @param #long index
-- @return long#long ret (return value: long)
--------------------------------
-- Returns the TextureAtlas object. <br>
@ -174,7 +174,7 @@
-- @function [parent=#SpriteBatchNode] highestAtlasIndexInChild
-- @param self
-- @param #cc.Sprite sprite
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- Creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children.<br>
@ -186,7 +186,7 @@
-- @function [parent=#SpriteBatchNode] create
-- @param self
-- @param #string fileImage
-- @param #int capacity
-- @param #long capacity
-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
--------------------------------
@ -198,7 +198,7 @@
-- @function [parent=#SpriteBatchNode] createWithTexture
-- @param self
-- @param #cc.Texture2D tex
-- @param #int capacity
-- @param #long capacity
-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
--------------------------------

View File

@ -9,7 +9,7 @@
-- param idx index to find a cell
-- @function [parent=#TableView] updateCellAtIndex
-- @param self
-- @param #int idx
-- @param #long idx
-- @return TableView#TableView self (return value: cc.TableView)
--------------------------------
@ -43,7 +43,7 @@
-- param idx index to find a cell
-- @function [parent=#TableView] removeCellAtIndex
-- @param self
-- @param #int idx
-- @param #long idx
-- @return TableView#TableView self (return value: cc.TableView)
--------------------------------
@ -72,7 +72,7 @@
-- param idx location to insert
-- @function [parent=#TableView] insertCellAtIndex
-- @param self
-- @param #int idx
-- @param #long idx
-- @return TableView#TableView self (return value: cc.TableView)
--------------------------------
@ -81,7 +81,7 @@
-- return a cell at a given index
-- @function [parent=#TableView] cellAtIndex
-- @param self
-- @param #int idx
-- @param #long idx
-- @return TableViewCell#TableViewCell ret (return value: cc.TableViewCell)
--------------------------------

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@ -14,13 +14,13 @@
-- The index used internally by SWTableView and its subclasses
-- @function [parent=#TableViewCell] getIdx
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
--
-- @function [parent=#TableViewCell] setIdx
-- @param self
-- @param #int uIdx
-- @param #long uIdx
-- @return TableViewCell#TableViewCell self (return value: cc.TableViewCell)
--------------------------------

View File

@ -8,7 +8,7 @@
-- Returns the number of Passes in the Technique
-- @function [parent=#Technique] getPassCount
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- Returns a new clone of the Technique
@ -40,7 +40,7 @@
-- Returns the Pass at given index
-- @function [parent=#Technique] getPassByIndex
-- @param self
-- @param #int index
-- @param #long index
-- @return Pass#Pass ret (return value: cc.Pass)
--------------------------------

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@ -149,7 +149,7 @@
-- return String length.
-- @function [parent=#Text] getStringLength
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
-- Gets the render size in auto mode.<br>

View File

@ -11,7 +11,7 @@
-- return string length.
-- @function [parent=#TextAtlas] getStringLength
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
--

View File

@ -11,7 +11,7 @@
-- return string length.
-- @function [parent=#TextBMFont] getStringLength
-- @param self
-- @return int#int ret (return value: int)
-- @return long#long ret (return value: long)
--------------------------------
--