diff --git a/templates/lua-template-default/frameworks/runtime-src/proj.android/app/build.gradle b/templates/lua-template-default/frameworks/runtime-src/proj.android/app/build.gradle index 979438d790..add60b7f33 100644 --- a/templates/lua-template-default/frameworks/runtime-src/proj.android/app/build.gradle +++ b/templates/lua-template-default/frameworks/runtime-src/proj.android/app/build.gradle @@ -72,64 +72,6 @@ android { } } -def getCocosCommandPath() { - if (OperatingSystem.current().isWindows()) { - return 'cocos.bat' - } - else { - - def env_console_path = System.getenv("COCOS_CONSOLE_ROOT") - - if (env_console_path != null && !env_console_path.trim().isEmpty()) { - return new File(env_console_path.trim() + '/cocos').absolutePath - } - - // on unix like system, can not get environments variables easily - // so run a shell script to get environment variable sets by cocos2d-x setup.py - new ByteArrayOutputStream().withStream { os -> - def result = exec { - executable = "/bin/bash" - args = [ "-i", project.file('get_environment.sh')] - standardOutput = os - } - ext.console_path = os.toString().trim() - } - return new File(console_path + '/cocos').absolutePath; - } -} - -// a method used to invoke the cocos luacompile command -def compileLua(srcDir, dstDir, doCompile, is64bit, doEncrypt) { - def compileArgs = ['luacompile', '-s', srcDir, '-d', dstDir] - if (!doCompile) { - compileArgs << '--disable-compile' - } - else if (is64bit) { - compileArgs << '--bytecode-64bit' - } - - if (doEncrypt) { - compileArgs << '-e' - compileArgs << '-k' - compileArgs << project.property('PROP_LUA_ENCRYPT_KEY') - compileArgs << '-b' - compileArgs << project.property('PROP_LUA_ENCRYPT_SIGN') - } - - // commandLine compileArgs - println 'running command : ' + 'cocos ' + compileArgs.join(' ') - exec { - // if you meet problem, just replace `getCocosCommandPath()` to the path of cocos command - executable getCocosCommandPath() - args compileArgs - } - - // remove the lua files in dstDir - delete fileTree(dstDir) { - include '**/*.lua' - } -} - android.applicationVariants.all { variant -> def project_root_folder = "${projectDir}/../../../.." def dest_assets_folder = "${projectDir}/assets" @@ -155,78 +97,6 @@ android.applicationVariants.all { variant -> // from "${projectDir}/../../../cocos2d-x/cocos/scripting/lua-bindings/script" // into dest_assets_folder + "/src/cocos" // } - - // compile & encrypt the scripts if necessary - def compileScript = (variant.name.compareTo('release') == 0) - if (project.hasProperty('PROP_COMPILE_SCRIPT')) { - compileScript = (PROP_COMPILE_SCRIPT.compareTo('1') == 0) - } - - def encryptLua = project.hasProperty('PROP_LUA_ENCRYPT') && (PROP_LUA_ENCRYPT.compareTo('1') == 0) - if (compileScript || encryptLua) { - // -1 means not build bytecode - // 0 means build 32bit only - // 1 means build 64bit only - // 2 means build both 32bit & 64bit - def buildType = -1 - if (compileScript) { - def need64 = false - def need32 = false - def abis = PROP_APP_ABI.split(':').collect{it as String} - abis.each{ abi-> - if (abi.compareTo('arm64-v8a') == 0) { - need64 = true - } - else - { - need32 = true - } - } - - if (need64 && need32) { - buildType = 2 - } - else if (need64) { - buildType = 1 - } - else { - buildType = 0 - } - } - - // invoke cocos command to compile & encrypt the lua files - switch (buildType) { - case -1: - compileLua(dest_assets_folder + "/src", - dest_assets_folder + "/src", - false, false, encryptLua) - break - case 0: - compileLua(dest_assets_folder + "/src", - dest_assets_folder + "/src", - true, false, encryptLua) - break - case 1: - compileLua(dest_assets_folder + "/src", - dest_assets_folder + "/src/64bit", - true, true, encryptLua) - - // remove the lua files in src dir - delete fileTree(dest_assets_folder + "/src") { - include '**/*.lua' - } - delete dest_assets_folder + "/src/cocos" - break - case 2: - compileLua(dest_assets_folder + "/src", - dest_assets_folder + "/src/64bit", - true, true, encryptLua) - compileLua(dest_assets_folder + "/src", - dest_assets_folder + "/src", - true, false, encryptLua) - break - } - } } tasks.getByName("pre${targetName}Build").dependsOn copyTaskName } diff --git a/tests/lua-tests/project/proj.android/app/build.gradle b/tests/lua-tests/project/proj.android/app/build.gradle index d4fe842118..7d1afe898f 100644 --- a/tests/lua-tests/project/proj.android/app/build.gradle +++ b/tests/lua-tests/project/proj.android/app/build.gradle @@ -72,64 +72,6 @@ android { } } -def getCocosCommandPath() { - if (OperatingSystem.current().isWindows()) { - return 'cocos.bat' - } - else { - - def env_console_path = System.getenv("COCOS_CONSOLE_ROOT") - - if (env_console_path != null && !env_console_path.trim().isEmpty()) { - return new File(env_console_path.trim() + '/cocos').absolutePath - } - - // on unix like system, can not get environments variables easily - // so run a shell script to get environment variable sets by cocos2d-x setup.py - new ByteArrayOutputStream().withStream { os -> - def result = exec { - executable = "/bin/bash" - args = [ "-i", project.file('get_environment.sh')] - standardOutput = os - } - ext.console_path = os.toString().trim() - } - return new File(console_path + '/cocos').absolutePath; - } -} - -// a method used to invoke the cocos luacompile command -def compileLua(srcDir, dstDir, doCompile, is64bit, doEncrypt) { - def compileArgs = ['luacompile', '-s', srcDir, '-d', dstDir] - if (!doCompile) { - compileArgs << '--disable-compile' - } - else if (is64bit) { - compileArgs << '--bytecode-64bit' - } - - if (doEncrypt) { - compileArgs << '-e' - compileArgs << '-k' - compileArgs << project.property('PROP_LUA_ENCRYPT_KEY') - compileArgs << '-b' - compileArgs << project.property('PROP_LUA_ENCRYPT_SIGN') - } - - // commandLine compileArgs - println 'running command : ' + 'cocos ' + compileArgs.join(' ') - exec { - // if you meet problem, just replace `getCocosCommandPath()` to the path of cocos command - executable getCocosCommandPath() - args compileArgs - } - - // remove the lua files in dstDir - delete fileTree(dstDir) { - include '**/*.lua' - } -} - android.applicationVariants.all { variant -> delete "${projectDir}/assets" @@ -158,78 +100,6 @@ android.applicationVariants.all { variant -> from "${projectDir}/../../../../../cocos/scripting/lua-bindings/script" into "${projectDir}/assets/src/cocos" } - - // compile & encrypt the scripts if necessary - def compileScript = (variant.name.compareTo('release') == 0) - if (project.hasProperty('PROP_COMPILE_SCRIPT')) { - compileScript = (PROP_COMPILE_SCRIPT.compareTo('1') == 0) - } - - def encryptLua = project.hasProperty('PROP_LUA_ENCRYPT') && (PROP_LUA_ENCRYPT.compareTo('1') == 0) - if (compileScript || encryptLua) { - // -1 means not build bytecode - // 0 means build 32bit only - // 1 means build 64bit only - // 2 means build both 32bit & 64bit - def buildType = -1 - if (compileScript) { - def need64 = false - def need32 = false - def abis = PROP_APP_ABI.split(':').collect{it as String} - abis.each{ abi-> - if (abi.compareTo('arm64-v8a') == 0) { - need64 = true - } - else - { - need32 = true - } - } - - if (need64 && need32) { - buildType = 2 - } - else if (need64) { - buildType = 1 - } - else { - buildType = 0 - } - } - - // invoke cocos command to compile & encrypt the lua files - switch (buildType) { - case -1: - compileLua("${projectDir}/assets/src", - "${projectDir}/assets/src", - false, false, encryptLua) - break - case 0: - compileLua("${projectDir}/assets/src", - "${projectDir}/assets/src", - true, false, encryptLua) - break - case 1: - compileLua("${projectDir}/assets/src", - "${projectDir}/assets/src/64bit", - true, true, encryptLua) - - // remove the lua files in src dir - delete fileTree("${projectDir}/assets/src") { - include '**/*.lua' - } - delete "${projectDir}/assets/src/cocos" - break - case 2: - compileLua("${projectDir}/assets/src", - "${projectDir}/assets/src/64bit", - true, true, encryptLua) - compileLua("${projectDir}/assets/src", - "${projectDir}/assets/src", - true, false, encryptLua) - break - } - } } tasks.getByName("pre${targetName}Build").dependsOn copyTaskName }