Remove gradle compile lua to fix compile error, needs tools to compile and encrypt lua later

This commit is contained in:
halx99 2020-10-18 01:12:11 +08:00
parent 9019cb0d0f
commit fdf2d5f668
2 changed files with 0 additions and 260 deletions

View File

@ -72,64 +72,6 @@ android {
}
}
def getCocosCommandPath() {
if (OperatingSystem.current().isWindows()) {
return 'cocos.bat'
}
else {
def env_console_path = System.getenv("COCOS_CONSOLE_ROOT")
if (env_console_path != null && !env_console_path.trim().isEmpty()) {
return new File(env_console_path.trim() + '/cocos').absolutePath
}
// on unix like system, can not get environments variables easily
// so run a shell script to get environment variable sets by cocos2d-x setup.py
new ByteArrayOutputStream().withStream { os ->
def result = exec {
executable = "/bin/bash"
args = [ "-i", project.file('get_environment.sh')]
standardOutput = os
}
ext.console_path = os.toString().trim()
}
return new File(console_path + '/cocos').absolutePath;
}
}
// a method used to invoke the cocos luacompile command
def compileLua(srcDir, dstDir, doCompile, is64bit, doEncrypt) {
def compileArgs = ['luacompile', '-s', srcDir, '-d', dstDir]
if (!doCompile) {
compileArgs << '--disable-compile'
}
else if (is64bit) {
compileArgs << '--bytecode-64bit'
}
if (doEncrypt) {
compileArgs << '-e'
compileArgs << '-k'
compileArgs << project.property('PROP_LUA_ENCRYPT_KEY')
compileArgs << '-b'
compileArgs << project.property('PROP_LUA_ENCRYPT_SIGN')
}
// commandLine compileArgs
println 'running command : ' + 'cocos ' + compileArgs.join(' ')
exec {
// if you meet problem, just replace `getCocosCommandPath()` to the path of cocos command
executable getCocosCommandPath()
args compileArgs
}
// remove the lua files in dstDir
delete fileTree(dstDir) {
include '**/*.lua'
}
}
android.applicationVariants.all { variant ->
def project_root_folder = "${projectDir}/../../../.."
def dest_assets_folder = "${projectDir}/assets"
@ -155,78 +97,6 @@ android.applicationVariants.all { variant ->
// from "${projectDir}/../../../cocos2d-x/cocos/scripting/lua-bindings/script"
// into dest_assets_folder + "/src/cocos"
// }
// compile & encrypt the scripts if necessary
def compileScript = (variant.name.compareTo('release') == 0)
if (project.hasProperty('PROP_COMPILE_SCRIPT')) {
compileScript = (PROP_COMPILE_SCRIPT.compareTo('1') == 0)
}
def encryptLua = project.hasProperty('PROP_LUA_ENCRYPT') && (PROP_LUA_ENCRYPT.compareTo('1') == 0)
if (compileScript || encryptLua) {
// -1 means not build bytecode
// 0 means build 32bit only
// 1 means build 64bit only
// 2 means build both 32bit & 64bit
def buildType = -1
if (compileScript) {
def need64 = false
def need32 = false
def abis = PROP_APP_ABI.split(':').collect{it as String}
abis.each{ abi->
if (abi.compareTo('arm64-v8a') == 0) {
need64 = true
}
else
{
need32 = true
}
}
if (need64 && need32) {
buildType = 2
}
else if (need64) {
buildType = 1
}
else {
buildType = 0
}
}
// invoke cocos command to compile & encrypt the lua files
switch (buildType) {
case -1:
compileLua(dest_assets_folder + "/src",
dest_assets_folder + "/src",
false, false, encryptLua)
break
case 0:
compileLua(dest_assets_folder + "/src",
dest_assets_folder + "/src",
true, false, encryptLua)
break
case 1:
compileLua(dest_assets_folder + "/src",
dest_assets_folder + "/src/64bit",
true, true, encryptLua)
// remove the lua files in src dir
delete fileTree(dest_assets_folder + "/src") {
include '**/*.lua'
}
delete dest_assets_folder + "/src/cocos"
break
case 2:
compileLua(dest_assets_folder + "/src",
dest_assets_folder + "/src/64bit",
true, true, encryptLua)
compileLua(dest_assets_folder + "/src",
dest_assets_folder + "/src",
true, false, encryptLua)
break
}
}
}
tasks.getByName("pre${targetName}Build").dependsOn copyTaskName
}

View File

@ -72,64 +72,6 @@ android {
}
}
def getCocosCommandPath() {
if (OperatingSystem.current().isWindows()) {
return 'cocos.bat'
}
else {
def env_console_path = System.getenv("COCOS_CONSOLE_ROOT")
if (env_console_path != null && !env_console_path.trim().isEmpty()) {
return new File(env_console_path.trim() + '/cocos').absolutePath
}
// on unix like system, can not get environments variables easily
// so run a shell script to get environment variable sets by cocos2d-x setup.py
new ByteArrayOutputStream().withStream { os ->
def result = exec {
executable = "/bin/bash"
args = [ "-i", project.file('get_environment.sh')]
standardOutput = os
}
ext.console_path = os.toString().trim()
}
return new File(console_path + '/cocos').absolutePath;
}
}
// a method used to invoke the cocos luacompile command
def compileLua(srcDir, dstDir, doCompile, is64bit, doEncrypt) {
def compileArgs = ['luacompile', '-s', srcDir, '-d', dstDir]
if (!doCompile) {
compileArgs << '--disable-compile'
}
else if (is64bit) {
compileArgs << '--bytecode-64bit'
}
if (doEncrypt) {
compileArgs << '-e'
compileArgs << '-k'
compileArgs << project.property('PROP_LUA_ENCRYPT_KEY')
compileArgs << '-b'
compileArgs << project.property('PROP_LUA_ENCRYPT_SIGN')
}
// commandLine compileArgs
println 'running command : ' + 'cocos ' + compileArgs.join(' ')
exec {
// if you meet problem, just replace `getCocosCommandPath()` to the path of cocos command
executable getCocosCommandPath()
args compileArgs
}
// remove the lua files in dstDir
delete fileTree(dstDir) {
include '**/*.lua'
}
}
android.applicationVariants.all { variant ->
delete "${projectDir}/assets"
@ -158,78 +100,6 @@ android.applicationVariants.all { variant ->
from "${projectDir}/../../../../../cocos/scripting/lua-bindings/script"
into "${projectDir}/assets/src/cocos"
}
// compile & encrypt the scripts if necessary
def compileScript = (variant.name.compareTo('release') == 0)
if (project.hasProperty('PROP_COMPILE_SCRIPT')) {
compileScript = (PROP_COMPILE_SCRIPT.compareTo('1') == 0)
}
def encryptLua = project.hasProperty('PROP_LUA_ENCRYPT') && (PROP_LUA_ENCRYPT.compareTo('1') == 0)
if (compileScript || encryptLua) {
// -1 means not build bytecode
// 0 means build 32bit only
// 1 means build 64bit only
// 2 means build both 32bit & 64bit
def buildType = -1
if (compileScript) {
def need64 = false
def need32 = false
def abis = PROP_APP_ABI.split(':').collect{it as String}
abis.each{ abi->
if (abi.compareTo('arm64-v8a') == 0) {
need64 = true
}
else
{
need32 = true
}
}
if (need64 && need32) {
buildType = 2
}
else if (need64) {
buildType = 1
}
else {
buildType = 0
}
}
// invoke cocos command to compile & encrypt the lua files
switch (buildType) {
case -1:
compileLua("${projectDir}/assets/src",
"${projectDir}/assets/src",
false, false, encryptLua)
break
case 0:
compileLua("${projectDir}/assets/src",
"${projectDir}/assets/src",
true, false, encryptLua)
break
case 1:
compileLua("${projectDir}/assets/src",
"${projectDir}/assets/src/64bit",
true, true, encryptLua)
// remove the lua files in src dir
delete fileTree("${projectDir}/assets/src") {
include '**/*.lua'
}
delete "${projectDir}/assets/src/cocos"
break
case 2:
compileLua("${projectDir}/assets/src",
"${projectDir}/assets/src/64bit",
true, true, encryptLua)
compileLua("${projectDir}/assets/src",
"${projectDir}/assets/src",
true, false, encryptLua)
break
}
}
}
tasks.getByName("pre${targetName}Build").dependsOn copyTaskName
}