Merge pull request #1303 from dualface/gles20

fixed #1477: Updated CCLuaEngine for new script binding protocol.
This commit is contained in:
James Chen 2012-09-11 01:18:08 -07:00
commit fe5c2f438d
5 changed files with 182 additions and 147 deletions

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@ -48,10 +48,6 @@ enum ccScriptType {
kScriptTypeJavascript
};
typedef int LUA_FUNCTION;
typedef int LUA_TABLE;
typedef int LUA_STRING;
// #pragma mark -
// #pragma mark CCScriptHandlerEntry

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@ -43,128 +43,128 @@ extern "C" {
NS_CC_BEGIN
// #pragma mark -
// #pragma mark CCScriptValue
// #pragma mark CCLuaValue
const CCScriptValue CCScriptValue::intValue(const int intValue)
const CCLuaValue CCLuaValue::intValue(const int intValue)
{
CCScriptValue value;
value.m_type = CCScriptValueTypeInt;
CCLuaValue value;
value.m_type = CCLuaValueTypeInt;
value.m_field.intValue = intValue;
return value;
}
const CCScriptValue CCScriptValue::floatValue(const float floatValue)
const CCLuaValue CCLuaValue::floatValue(const float floatValue)
{
CCScriptValue value;
value.m_type = CCScriptValueTypeFloat;
CCLuaValue value;
value.m_type = CCLuaValueTypeFloat;
value.m_field.floatValue = floatValue;
return value;
}
const CCScriptValue CCScriptValue::booleanValue(const bool booleanValue)
const CCLuaValue CCLuaValue::booleanValue(const bool booleanValue)
{
CCScriptValue value;
value.m_type = CCScriptValueTypeBoolean;
CCLuaValue value;
value.m_type = CCLuaValueTypeBoolean;
value.m_field.booleanValue = booleanValue;
return value;
}
const CCScriptValue CCScriptValue::stringValue(const char* stringValue)
const CCLuaValue CCLuaValue::stringValue(const char* stringValue)
{
CCScriptValue value;
value.m_type = CCScriptValueTypeString;
CCLuaValue value;
value.m_type = CCLuaValueTypeString;
value.m_field.stringValue = new std::string(stringValue);
return value;
}
const CCScriptValue CCScriptValue::stringValue(const std::string& stringValue)
const CCLuaValue CCLuaValue::stringValue(const std::string& stringValue)
{
CCScriptValue value;
value.m_type = CCScriptValueTypeString;
CCLuaValue value;
value.m_type = CCLuaValueTypeString;
value.m_field.stringValue = new std::string(stringValue);
return value;
}
const CCScriptValue CCScriptValue::dictValue(const CCScriptValueDict& dictValue)
const CCLuaValue CCLuaValue::dictValue(const CCLuaValueDict& dictValue)
{
CCScriptValue value;
value.m_type = CCScriptValueTypeDict;
value.m_field.dictValue = new CCScriptValueDict(dictValue);
CCLuaValue value;
value.m_type = CCLuaValueTypeDict;
value.m_field.dictValue = new CCLuaValueDict(dictValue);
return value;
}
const CCScriptValue CCScriptValue::arrayValue(const CCScriptValueArray& arrayValue)
const CCLuaValue CCLuaValue::arrayValue(const CCLuaValueArray& arrayValue)
{
CCScriptValue value;
value.m_type = CCScriptValueTypeArray;
value.m_field.arrayValue = new CCScriptValueArray(arrayValue);
CCLuaValue value;
value.m_type = CCLuaValueTypeArray;
value.m_field.arrayValue = new CCLuaValueArray(arrayValue);
return value;
}
const CCScriptValue CCScriptValue::ccobjectValue(CCObject* ccobjectValue, const char* objectTypename)
const CCLuaValue CCLuaValue::ccobjectValue(CCObject* ccobjectValue, const char* objectTypename)
{
CCScriptValue value;
value.m_type = CCScriptValueTypeCCObject;
CCLuaValue value;
value.m_type = CCLuaValueTypeCCObject;
value.m_field.ccobjectValue = ccobjectValue;
ccobjectValue->retain();
value.m_ccobjectType = new std::string(objectTypename);
return value;
}
const CCScriptValue CCScriptValue::ccobjectValue(CCObject* ccobjectValue, const std::string& objectTypename)
const CCLuaValue CCLuaValue::ccobjectValue(CCObject* ccobjectValue, const std::string& objectTypename)
{
return CCScriptValue::ccobjectValue(ccobjectValue, objectTypename.c_str());
return CCLuaValue::ccobjectValue(ccobjectValue, objectTypename.c_str());
}
CCScriptValue::CCScriptValue(const CCScriptValue& rhs)
CCLuaValue::CCLuaValue(const CCLuaValue& rhs)
{
copy(rhs);
}
CCScriptValue& CCScriptValue::operator=(const CCScriptValue& rhs)
CCLuaValue& CCLuaValue::operator=(const CCLuaValue& rhs)
{
if (this != &rhs) copy(rhs);
return *this;
}
CCScriptValue::~CCScriptValue(void)
CCLuaValue::~CCLuaValue(void)
{
if (m_type == CCScriptValueTypeString)
if (m_type == CCLuaValueTypeString)
{
delete m_field.stringValue;
}
else if (m_type == CCScriptValueTypeDict)
else if (m_type == CCLuaValueTypeDict)
{
delete m_field.dictValue;
}
else if (m_type == CCScriptValueTypeArray)
else if (m_type == CCLuaValueTypeArray)
{
delete m_field.arrayValue;
}
else if (m_type == CCScriptValueTypeCCObject)
else if (m_type == CCLuaValueTypeCCObject)
{
m_field.ccobjectValue->release();
delete m_ccobjectType;
}
}
void CCScriptValue::copy(const CCScriptValue& rhs)
void CCLuaValue::copy(const CCLuaValue& rhs)
{
memcpy(&m_field, &rhs.m_field, sizeof(m_field));
m_type = rhs.m_type;
if (m_type == CCScriptValueTypeString)
if (m_type == CCLuaValueTypeString)
{
m_field.stringValue = new std::string(*rhs.m_field.stringValue);
}
else if (m_type == CCScriptValueTypeDict)
else if (m_type == CCLuaValueTypeDict)
{
m_field.dictValue = new CCScriptValueDict(*rhs.m_field.dictValue);
m_field.dictValue = new CCLuaValueDict(*rhs.m_field.dictValue);
}
else if (m_type == CCScriptValueTypeArray)
else if (m_type == CCLuaValueTypeArray)
{
m_field.arrayValue = new CCScriptValueArray(*rhs.m_field.arrayValue);
m_field.arrayValue = new CCLuaValueArray(*rhs.m_field.arrayValue);
}
else if (m_type == CCScriptValueTypeCCObject)
else if (m_type == CCLuaValueTypeCCObject)
{
m_field.ccobjectValue = rhs.m_field.ccobjectValue;
m_field.ccobjectValue->retain();
@ -172,6 +172,21 @@ void CCScriptValue::copy(const CCScriptValue& rhs)
}
}
#pragma mark -
#pragma mark CCLuaEngine
CCLuaEngine* CCLuaEngine::m_defaultEngine = NULL;
CCLuaEngine* CCLuaEngine::defaultEngine(void)
{
if (!m_defaultEngine)
{
m_defaultEngine = CCLuaEngine::create();
}
return m_defaultEngine;
}
CCLuaEngine* CCLuaEngine::create(void)
{
CCLuaEngine* pEngine = new CCLuaEngine();
@ -182,6 +197,10 @@ CCLuaEngine* CCLuaEngine::create(void)
CCLuaEngine::~CCLuaEngine(void)
{
lua_close(m_state);
if (this == m_defaultEngine)
{
m_defaultEngine = NULL;
}
}
bool CCLuaEngine::init(void)
@ -284,17 +303,17 @@ int CCLuaEngine::executeNodeEvent(CCNode* pNode, int nAction)
{
int nScriptHandler = pNode->getScriptHandler();
CC_BREAK_IF(0 == nScriptHandler);
CCScriptValueDict dict;
CCLuaValueDict dict;
if (nAction == kCCNodeOnEnter)
{
dict["name"] = CCScriptValue::stringValue("enter");
this->pushCCScriptValueDict(dict);
{
dict["name"] = CCLuaValue::stringValue("enter");
this->pushCCLuaValueDict(dict);
ret = this->executeFunctionByHandler(nScriptHandler, 1);
}
else if (nAction == kCCNodeOnExit)
{
dict["name"] = CCScriptValue::stringValue("exit");
this->pushCCScriptValueDict(dict);
dict["name"] = CCLuaValue::stringValue("exit");
this->pushCCLuaValueDict(dict);
ret = this->executeFunctionByHandler(nScriptHandler, 1);
}
} while (0);
@ -307,8 +326,8 @@ int CCLuaEngine::executeMenuItemEvent(CCMenuItem* pMenuItem)
do
{
int nScriptHandler = pMenuItem->getScriptTapHandler();
CC_BREAK_IF(0 == nScriptHandler);
ret = this->pushIntegerData(pMenuItem->getTag());
CC_BREAK_IF(0 == nScriptHandler);
ret = this->pushInt(pMenuItem->getTag());
ret = this->executeFunctionByHandler(nScriptHandler, 1);
} while (0);
return ret;
@ -320,8 +339,8 @@ int CCLuaEngine::executeNotificationEvent(CCNotificationCenter* pNotificationCen
do
{
int nScriptHandler = pNotificationCenter->getScriptHandler();
CC_BREAK_IF(0 == nScriptHandler);
ret = this->pushStringData(pszName);
CC_BREAK_IF(0 == nScriptHandler);
ret = this->pushString(pszName);
ret = this->executeFunctionByHandler(nScriptHandler, 1);
} while (0);
return ret;
@ -333,11 +352,11 @@ int CCLuaEngine::executeCallFuncActionEvent(CCCallFunc* pAction, CCObject* pTarg
do
{
int nScriptHandler = pAction->getScriptHandler();
CC_BREAK_IF(0 == nScriptHandler);
CC_BREAK_IF(0 == nScriptHandler);
if (pTarget != NULL)
{
ret = this->pushCCObject(pTarget, "CCNode");
}
}
ret = this->executeFunctionByHandler(nScriptHandler, 1);
} while (0);
return ret;
@ -349,8 +368,8 @@ int CCLuaEngine::executeSchedule(CCTimer* pTimer, float dt, CCNode* pNode/* = NU
do
{
int nScriptHandler = pTimer->getScriptHandler();
CC_BREAK_IF(0 == nScriptHandler);
ret = this->pushFloatData(dt);
CC_BREAK_IF(0 == nScriptHandler);
ret = this->pushFloat(dt);
ret = this->executeFunctionByHandler(nScriptHandler, 1);
} while (0);
return ret;
@ -462,64 +481,76 @@ int CCLuaEngine::executeFunctionByHandler(int nHandler, int numArgs)
}
}
int CCLuaEngine::pushIntegerData(int data)
int CCLuaEngine::pushInt(int data)
{
lua_pushinteger(m_state, data);
return lua_gettop(m_state);
}
int CCLuaEngine::pushFloatData(float data)
int CCLuaEngine::pushFloat(float data)
{
lua_pushnumber(m_state, data);
return lua_gettop(m_state);
}
int CCLuaEngine::pushBooleanData(bool data)
int CCLuaEngine::pushBoolean(bool data)
{
lua_pushboolean(m_state, data);
return lua_gettop(m_state);
}
int CCLuaEngine::pushStringData(const char* data)
int CCLuaEngine::pushString(const char* data)
{
lua_pushstring(m_state, data);
return lua_gettop(m_state);
}
int CCLuaEngine::pushString(const char* data, int length)
{
lua_pushlstring(m_state, data, length);
return lua_gettop(m_state);
}
int CCLuaEngine::pushNil(void)
{
lua_pushnil(m_state);
return lua_gettop(m_state);
}
int CCLuaEngine::pushCCObject(CCObject* pObject, const char* typeName)
{
toluafix_pushusertype_ccobject(m_state, pObject->m_uID, &pObject->m_nLuaID, pObject, typeName);
return lua_gettop(m_state);
}
int CCLuaEngine::pushCCScriptValue(const CCScriptValue& value)
int CCLuaEngine::pushCCLuaValue(const CCLuaValue& value)
{
const CCScriptValueType type = value.getType();
if (type == CCScriptValueTypeInt)
const CCLuaValueType type = value.getType();
if (type == CCLuaValueTypeInt)
{
return pushIntegerData(value.intValue());
return pushInt(value.intValue());
}
else if (type == CCScriptValueTypeFloat)
else if (type == CCLuaValueTypeFloat)
{
return pushFloatData(value.floatValue());
return pushFloat(value.floatValue());
}
else if (type == CCScriptValueTypeBoolean)
else if (type == CCLuaValueTypeBoolean)
{
return pushBooleanData(value.booleanValue());
return pushBoolean(value.booleanValue());
}
else if (type == CCScriptValueTypeString)
else if (type == CCLuaValueTypeString)
{
return pushStringData(value.stringValue().c_str());
return pushString(value.stringValue().c_str());
}
else if (type == CCScriptValueTypeDict)
else if (type == CCLuaValueTypeDict)
{
pushCCScriptValueDict(value.dictValue());
pushCCLuaValueDict(value.dictValue());
}
else if (type == CCScriptValueTypeArray)
else if (type == CCLuaValueTypeArray)
{
pushCCScriptValueArray(value.arrayValue());
pushCCLuaValueArray(value.arrayValue());
}
else if (type == CCScriptValueTypeCCObject)
else if (type == CCLuaValueTypeCCObject)
{
pushCCObject(value.ccobjectValue(), value.getCCObjectTypename().c_str());
}
@ -527,26 +558,26 @@ int CCLuaEngine::pushCCScriptValue(const CCScriptValue& value)
return lua_gettop(m_state);
}
int CCLuaEngine::pushCCScriptValueDict(const CCScriptValueDict& dict)
int CCLuaEngine::pushCCLuaValueDict(const CCLuaValueDict& dict)
{
lua_newtable(m_state); /* stack: table */
for (CCScriptValueDictIterator it = dict.begin(); it != dict.end(); ++it)
for (CCLuaValueDictIterator it = dict.begin(); it != dict.end(); ++it)
{
lua_pushstring(m_state, it->first.c_str()); /* stack: table key */
pushCCScriptValue(it->second); /* stack: table key value */
pushCCLuaValue(it->second); /* stack: table key value */
lua_rawset(m_state, -3); /* table.key = value, stack: table */
}
return lua_gettop(m_state);
}
int CCLuaEngine::pushCCScriptValueArray(const CCScriptValueArray& array)
int CCLuaEngine::pushCCLuaValueArray(const CCLuaValueArray& array)
{
lua_newtable(m_state); /* stack: table */
int index = 1;
for (CCScriptValueArrayIterator it = array.begin(); it != array.end(); ++it)
for (CCLuaValueArrayIterator it = array.begin(); it != array.end(); ++it)
{
pushCCScriptValue(*it); /* stack: table value */
pushCCLuaValue(*it); /* stack: table value */
lua_rawseti(m_state, -2, index); /* table[index] = value, stack: table */
++index;
}

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@ -38,60 +38,61 @@ extern "C" {
NS_CC_BEGIN
// #pragma mark -
// #pragma mark CCScriptValue
typedef int LUA_FUNCTION;
typedef int LUA_TABLE;
typedef int LUA_STRING;
class CCScriptValue;
class CCLuaValue;
typedef std::map<std::string, CCScriptValue> CCScriptValueDict;
typedef CCScriptValueDict::const_iterator CCScriptValueDictIterator;
typedef std::list<CCScriptValue> CCScriptValueArray;
typedef CCScriptValueArray::const_iterator CCScriptValueArrayIterator;
typedef std::map<std::string, CCLuaValue> CCLuaValueDict;
typedef CCLuaValueDict::const_iterator CCLuaValueDictIterator;
typedef std::list<CCLuaValue> CCLuaValueArray;
typedef CCLuaValueArray::const_iterator CCLuaValueArrayIterator;
typedef enum {
CCScriptValueTypeInt,
CCScriptValueTypeFloat,
CCScriptValueTypeBoolean,
CCScriptValueTypeString,
CCScriptValueTypeDict,
CCScriptValueTypeArray,
CCScriptValueTypeCCObject
} CCScriptValueType;
CCLuaValueTypeInt,
CCLuaValueTypeFloat,
CCLuaValueTypeBoolean,
CCLuaValueTypeString,
CCLuaValueTypeDict,
CCLuaValueTypeArray,
CCLuaValueTypeCCObject
} CCLuaValueType;
typedef union {
int intValue;
float floatValue;
bool booleanValue;
std::string* stringValue;
CCScriptValueDict* dictValue;
CCScriptValueArray* arrayValue;
CCLuaValueDict* dictValue;
CCLuaValueArray* arrayValue;
CCObject* ccobjectValue;
} CCScriptValueField;
} CCLuaValueField;
class CCScriptValue
class CCLuaValue
{
public:
static const CCScriptValue intValue(const int intValue);
static const CCScriptValue floatValue(const float floatValue);
static const CCScriptValue booleanValue(const bool booleanValue);
static const CCScriptValue stringValue(const char* stringValue);
static const CCScriptValue stringValue(const std::string& stringValue);
static const CCScriptValue dictValue(const CCScriptValueDict& dictValue);
static const CCScriptValue arrayValue(const CCScriptValueArray& arrayValue);
static const CCScriptValue ccobjectValue(CCObject* ccobjectValue, const char* objectTypename);
static const CCScriptValue ccobjectValue(CCObject* ccobjectValue, const std::string& objectTypename);
static const CCLuaValue intValue(const int intValue);
static const CCLuaValue floatValue(const float floatValue);
static const CCLuaValue booleanValue(const bool booleanValue);
static const CCLuaValue stringValue(const char* stringValue);
static const CCLuaValue stringValue(const std::string& stringValue);
static const CCLuaValue dictValue(const CCLuaValueDict& dictValue);
static const CCLuaValue arrayValue(const CCLuaValueArray& arrayValue);
static const CCLuaValue ccobjectValue(CCObject* ccobjectValue, const char* objectTypename);
static const CCLuaValue ccobjectValue(CCObject* ccobjectValue, const std::string& objectTypename);
CCScriptValue(void)
: m_type(CCScriptValueTypeInt)
CCLuaValue(void)
: m_type(CCLuaValueTypeInt)
, m_ccobjectType(NULL)
{
memset(&m_field, 0, sizeof(m_field));
}
CCScriptValue(const CCScriptValue& rhs);
CCScriptValue& operator=(const CCScriptValue& rhs);
~CCScriptValue(void);
CCLuaValue(const CCLuaValue& rhs);
CCLuaValue& operator=(const CCLuaValue& rhs);
~CCLuaValue(void);
const CCScriptValueType getType(void) const {
const CCLuaValueType getType(void) const {
return m_type;
}
@ -115,11 +116,11 @@ public:
return *m_field.stringValue;
}
const CCScriptValueDict& dictValue(void) const {
const CCLuaValueDict& dictValue(void) const {
return *m_field.dictValue;
}
const CCScriptValueArray& arrayValue(void) const {
const CCLuaValueArray& arrayValue(void) const {
return *m_field.arrayValue;
}
@ -128,11 +129,11 @@ public:
}
private:
CCScriptValueField m_field;
CCScriptValueType m_type;
std::string* m_ccobjectType;
CCLuaValueField m_field;
CCLuaValueType m_type;
std::string* m_ccobjectType;
void copy(const CCScriptValue& rhs);
void copy(const CCLuaValue& rhs);
};
@ -140,18 +141,13 @@ private:
class CCLuaEngine : public CCScriptEngineProtocol
{
public:
static CCLuaEngine* defaultEngine(void);
static CCLuaEngine* create(void);
~CCLuaEngine(void);
virtual ~CCLuaEngine(void);
virtual ccScriptType getScriptType() { return kScriptTypeLua; };
/**
@brief Method used to get a pointer to the lua_State that the script module is attached to.
@return A pointer to the lua_State that the script module is attached to.
*/
virtual lua_State* getLuaState(void) {
return m_state;
}
virtual ccScriptType getScriptType() {
return kScriptTypeLua;
};
/**
@brief Remove CCObject from lua state
@ -199,20 +195,30 @@ public:
virtual int executeSchedule(CCTimer* pTimer, float dt, CCNode* pNode = NULL);
virtual int executeLayerTouchesEvent(CCLayer* pLayer, int eventType, CCSet *pTouches);
virtual int executeLayerTouchEvent(CCLayer* pLayer, int eventType, CCTouch *pTouch);
/**
@brief Method used to get a pointer to the lua_State that the script module is attached to.
@return A pointer to the lua_State that the script module is attached to.
*/
lua_State* getLuaState(void) {
return m_state;
}
virtual int pushIntegerData(int data);
virtual int pushFloatData(float data);
virtual int pushBooleanData(bool data);
virtual int pushStringData(const char* data);
virtual int pushCCObject(CCObject* pObject, const char* typeName);
virtual int pushCCScriptValue(const CCScriptValue& value);
virtual int pushCCScriptValueDict(const CCScriptValueDict& dict);
virtual int pushCCScriptValueArray(const CCScriptValueArray& array);
int pushInt(int data);
int pushFloat(float data);
int pushBoolean(bool data);
int pushString(const char* data);
int pushString(const char* data, int length);
int pushNil(void);
int pushCCObject(CCObject* pObject, const char* typeName);
int pushCCLuaValue(const CCLuaValue& value);
int pushCCLuaValueDict(const CCLuaValueDict& dict);
int pushCCLuaValueArray(const CCLuaValueArray& array);
int executeFunctionByHandler(int nHandler, int numArgs);
virtual void cleanStack(void);
void cleanStack(void);
// Add lua loader, now it is used on android
virtual void addLuaLoader(lua_CFunction func);
void addLuaLoader(lua_CFunction func);
private:
CCLuaEngine(void)
@ -224,6 +230,7 @@ private:
bool pushFunction(int nHandler);
lua_State* m_state;
static CCLuaEngine* m_defaultEngine;
};
NS_CC_END

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@ -1 +1 @@
5411b3665d5a2e6ec0c0f519d3b93714065bd780
6f56a41a68d8e682e9bd47bc0d7e6d1960608e8b

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@ -11,6 +11,7 @@ extern "C" {
#include <string>
#include "tolua_fix.h"
#include "cocos2d.h"
#include "CCLuaEngine.h"
#include "SimpleAudioEngine.h"
using namespace cocos2d;