[AUTO]: updating luabinding automatically

This commit is contained in:
CocosRobot 2014-06-17 13:13:31 +00:00
parent 26cca348cb
commit fea6509c22
4 changed files with 113 additions and 23 deletions

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@ -55,12 +55,18 @@
-- @return bool#bool ret (return value: bool) -- @return bool#bool ret (return value: bool)
-------------------------------- --------------------------------
-- overload function: create(array_table, int, array_table, int, array_table, int)
--
-- overload function: create(array_table, array_table, array_table, array_table)
--
-- @function [parent=#Mesh] create -- @function [parent=#Mesh] create
-- @param self -- @param self
-- @param #array_table array -- @param #array_table array
-- @param #array_table array -- @param #int int
-- @param #array_table array
-- @param #array_table vector<short, std::allocator<short> > -- @param #array_table vector<short, std::allocator<short> >
-- @return Mesh#Mesh ret (return value: cc.Mesh) -- @param #int int
-- @param #array_table array
-- @param #int int
-- @return Mesh#Mesh ret (retunr value: cc.Mesh)
return nil return nil

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@ -3,6 +3,11 @@
-- @module Sprite3D -- @module Sprite3D
-- @extend Node,BlendProtocol -- @extend Node,BlendProtocol
--------------------------------
-- @function [parent=#Sprite3D] getSkin
-- @param self
-- @return MeshSkin#MeshSkin ret (return value: cc.MeshSkin)
-------------------------------- --------------------------------
-- overload function: setTexture(cc.Texture2D) -- overload function: setTexture(cc.Texture2D)
-- --

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@ -64940,6 +64940,50 @@ int lua_register_cocos2dx_Component(lua_State* tolua_S)
return 1; return 1;
} }
int lua_cocos2dx_Sprite3D_getSkin(lua_State* tolua_S)
{
int argc = 0;
cocos2d::Sprite3D* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.Sprite3D",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::Sprite3D*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_Sprite3D_getSkin'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
return 0;
cocos2d::MeshSkin* ret = cobj->getSkin();
object_to_luaval<cocos2d::MeshSkin>(tolua_S, "cc.MeshSkin",(cocos2d::MeshSkin*)ret);
return 1;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "getSkin",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_Sprite3D_getSkin'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_Sprite3D_setTexture(lua_State* tolua_S) int lua_cocos2dx_Sprite3D_setTexture(lua_State* tolua_S)
{ {
int argc = 0; int argc = 0;
@ -65190,6 +65234,7 @@ int lua_register_cocos2dx_Sprite3D(lua_State* tolua_S)
tolua_cclass(tolua_S,"Sprite3D","cc.Sprite3D","cc.Node",nullptr); tolua_cclass(tolua_S,"Sprite3D","cc.Sprite3D","cc.Node",nullptr);
tolua_beginmodule(tolua_S,"Sprite3D"); tolua_beginmodule(tolua_S,"Sprite3D");
tolua_function(tolua_S,"getSkin",lua_cocos2dx_Sprite3D_getSkin);
tolua_function(tolua_S,"setTexture",lua_cocos2dx_Sprite3D_setTexture); tolua_function(tolua_S,"setTexture",lua_cocos2dx_Sprite3D_setTexture);
tolua_function(tolua_S,"getMesh",lua_cocos2dx_Sprite3D_getMesh); tolua_function(tolua_S,"getMesh",lua_cocos2dx_Sprite3D_getMesh);
tolua_function(tolua_S,"getBlendFunc",lua_cocos2dx_Sprite3D_getBlendFunc); tolua_function(tolua_S,"getBlendFunc",lua_cocos2dx_Sprite3D_getBlendFunc);
@ -65651,7 +65696,6 @@ int lua_cocos2dx_Mesh_create(lua_State* tolua_S)
{ {
int argc = 0; int argc = 0;
bool ok = true; bool ok = true;
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
tolua_Error tolua_err; tolua_Error tolua_err;
#endif #endif
@ -65660,25 +65704,59 @@ int lua_cocos2dx_Mesh_create(lua_State* tolua_S)
if (!tolua_isusertable(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror; if (!tolua_isusertable(tolua_S,1,"cc.Mesh",0,&tolua_err)) goto tolua_lerror;
#endif #endif
argc = lua_gettop(tolua_S) - 1; argc = lua_gettop(tolua_S)-1;
do
{
if (argc == 6)
{
std::vector<float, std::allocator<float> > arg0;
ok &= luaval_to_std_vector_float(tolua_S, 2, &arg0);
if (!ok) { break; }
int arg1;
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1);
if (!ok) { break; }
std::vector<unsigned short, std::allocator<unsigned short> > arg2;
ok &= luaval_to_std_vector_ushort(tolua_S, 4, &arg2);
if (!ok) { break; }
int arg3;
ok &= luaval_to_int32(tolua_S, 5,(int *)&arg3);
if (!ok) { break; }
std::vector<cocos2d::MeshVertexAttrib, std::allocator<cocos2d::MeshVertexAttrib> > arg4;
ok &= luaval_to_object<std::vector<cocos2d::MeshVertexAttrib, std::allocator<cocos2d::MeshVertexAttrib> >>(tolua_S, 6, "std::vector<cc.MeshVertexAttrib, std::allocator<cc.MeshVertexAttrib> >",&arg4);
if (!ok) { break; }
int arg5;
ok &= luaval_to_int32(tolua_S, 7,(int *)&arg5);
if (!ok) { break; }
cocos2d::Mesh* ret = cocos2d::Mesh::create(arg0, arg1, arg2, arg3, arg4, arg5);
object_to_luaval<cocos2d::Mesh>(tolua_S, "cc.Mesh",(cocos2d::Mesh*)ret);
return 1;
}
} while (0);
ok = true;
do
{
if (argc == 4) if (argc == 4)
{ {
std::vector<float, std::allocator<float> > arg0; std::vector<float, std::allocator<float> > arg0;
std::vector<float, std::allocator<float> > arg1;
std::vector<float, std::allocator<float> > arg2;
std::vector<unsigned short, std::allocator<unsigned short> > arg3;
ok &= luaval_to_std_vector_float(tolua_S, 2, &arg0); ok &= luaval_to_std_vector_float(tolua_S, 2, &arg0);
if (!ok) { break; }
std::vector<float, std::allocator<float> > arg1;
ok &= luaval_to_std_vector_float(tolua_S, 3, &arg1); ok &= luaval_to_std_vector_float(tolua_S, 3, &arg1);
if (!ok) { break; }
std::vector<float, std::allocator<float> > arg2;
ok &= luaval_to_std_vector_float(tolua_S, 4, &arg2); ok &= luaval_to_std_vector_float(tolua_S, 4, &arg2);
if (!ok) { break; }
std::vector<unsigned short, std::allocator<unsigned short> > arg3;
ok &= luaval_to_std_vector_ushort(tolua_S, 5, &arg3); ok &= luaval_to_std_vector_ushort(tolua_S, 5, &arg3);
if(!ok) if (!ok) { break; }
return 0;
cocos2d::Mesh* ret = cocos2d::Mesh::create(arg0, arg1, arg2, arg3); cocos2d::Mesh* ret = cocos2d::Mesh::create(arg0, arg1, arg2, arg3);
object_to_luaval<cocos2d::Mesh>(tolua_S, "cc.Mesh",(cocos2d::Mesh*)ret); object_to_luaval<cocos2d::Mesh>(tolua_S, "cc.Mesh",(cocos2d::Mesh*)ret);
return 1; return 1;
} }
CCLOG("%s has wrong number of arguments: %d, was expecting %d\n ", "create",argc, 4); } while (0);
ok = true;
CCLOG("%s has wrong number of arguments: %d, was expecting %d", "create",argc, 4);
return 0; return 0;
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
tolua_lerror: tolua_lerror:

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@ -1614,6 +1614,7 @@ int register_all_cocos2dx(lua_State* tolua_S);
#endif // __cocos2dx_h__ #endif // __cocos2dx_h__