mirror of https://github.com/axmolengine/axmol.git
Remove Transparent Queue, Move transform calculation of Billboard to visit
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7741daf091
commit
fee8bc1b28
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@ -96,15 +96,71 @@ BillBoard* BillBoard::create(Mode mode)
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return nullptr;
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}
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void BillBoard::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
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void BillBoard::visit(Renderer *renderer, const Mat4& parentTransform, uint32_t parentFlags)
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{
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// quick return if not visible. children won't be drawn.
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if (!_visible)
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{
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return;
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}
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uint32_t flags = processParentFlags(parentTransform, parentFlags);
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//Update Billboard transform
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calculateBillbaordTransform();
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Director* director = Director::getInstance();
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director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
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bool visibleByCamera = isVisitableByVisitingCamera();
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int i = 0;
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if(!_children.empty())
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{
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sortAllChildren();
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// draw children zOrder < 0
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for( ; i < _children.size(); i++ )
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{
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auto node = _children.at(i);
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if (node && node->getLocalZOrder() < 0)
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node->visit(renderer, _billboardTransform, flags);
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else
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break;
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}
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// self draw
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if (visibleByCamera)
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this->draw(renderer, _billboardTransform, flags);
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for(auto it=_children.cbegin()+i; it != _children.cend(); ++it)
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(*it)->visit(renderer, _billboardTransform, flags);
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}
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else if (visibleByCamera)
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{
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this->draw(renderer, _billboardTransform, flags);
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}
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director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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}
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void BillBoard::calculateBillbaordTransform()
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{
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//Get camera world position
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auto camera = Camera::getVisitingCamera();
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const Mat4& camWorldMat = camera->getNodeToWorldTransform();
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if (memcmp(_camWorldMat.m, camWorldMat.m, sizeof(float) * 16) != 0 || memcmp(_mvTransform.m, transform.m, sizeof(float) * 16) != 0 || _modeDirty)
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//TODO: use math lib to calculate math lib
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//Make it easier to read
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if (memcmp(_camWorldMat.m, camWorldMat.m, sizeof(float) * 16) != 0 || _transformDirty || _modeDirty)
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{
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//Rotate based on anchor point
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Vec3 anchorPoint(_anchorPointInPoints.x , _anchorPointInPoints.y , 0.0f);
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Mat4 localToWorld = transform;
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Mat4 localToWorld = _modelViewTransform;
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localToWorld.translate(anchorPoint);
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//Decide billboard mode
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Vec3 camDir;
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switch (_mode)
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{
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@ -119,19 +175,23 @@ void BillBoard::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
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break;
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}
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_modeDirty = false;
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if (camDir.length() < MATH_TOLERANCE)
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{
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camDir.set(camWorldMat.m[8], camWorldMat.m[9], camWorldMat.m[10]);
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}
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camDir.normalize();
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Quaternion rotationQuaternion;
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this->getNodeToWorldTransform().getRotation(&rotationQuaternion);
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// fetch the rotation angle of z
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float rotationZ = atan2(2*(rotationQuaternion.w*rotationQuaternion.z + rotationQuaternion.x*rotationQuaternion.y),
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(1 - 2* (rotationQuaternion.y*rotationQuaternion.y + rotationQuaternion.z *rotationQuaternion.z)));
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Mat4 rotationMatrix;
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rotationMatrix.setIdentity();
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rotationMatrix.rotateZ(rotationZ);
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Vec3 upAxis = Vec3(rotationMatrix.m[4],rotationMatrix.m[5],rotationMatrix.m[6]);
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Vec3 x, y;
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camWorldMat.transformVector(upAxis, &y);
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@ -151,11 +211,14 @@ void BillBoard::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
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_billboardTransform.translate(-anchorPoint);
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const Mat4 &viewMat = camWorldMat.getInversed();
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_zDepthInView = -(viewMat.m[2] * _billboardTransform.m[12] + viewMat.m[6] * _billboardTransform.m[13] + viewMat.m[10] * _billboardTransform.m[14] + viewMat.m[14]);
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_mvTransform = transform;
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_camWorldMat = camWorldMat;
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}
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}
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void BillBoard::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
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{
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const Mat4 &viewMat = _camWorldMat.getInversed();
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_zDepthInView = -(viewMat.m[2] * _billboardTransform.m[12] + viewMat.m[6] * _billboardTransform.m[13] + viewMat.m[10] * _billboardTransform.m[14] + viewMat.m[14]);
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//FIXME: frustum culling here
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{
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@ -88,6 +88,10 @@ public:
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Mode getMode() const;
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//override
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/** update billboard's transform and turn it towards camera */
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virtual void visit(Renderer *renderer, const Mat4& parentTransform, uint32_t parentFlags);
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/** draw BillBoard object */
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virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
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@ -101,8 +105,9 @@ CC_CONSTRUCTOR_ACCESS:
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protected:
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void calculateBillbaordTransform();
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Mat4 _camWorldMat;
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Mat4 _mvTransform;
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Mat4 _billboardTransform;
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float _zDepthInView;
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@ -131,32 +131,6 @@ void RenderQueue::clear()
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_queuePosZ.clear();
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}
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// helper
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static bool compareTransparentRenderCommand(RenderCommand* a, RenderCommand* b)
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{
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return a->getGlobalOrder() > b->getGlobalOrder();
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}
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void TransparentRenderQueue::push_back(RenderCommand* command)
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{
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_queueCmd.push_back(command);
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}
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void TransparentRenderQueue::sort()
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{
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std::sort(std::begin(_queueCmd), std::end(_queueCmd), compareTransparentRenderCommand);
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}
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RenderCommand* TransparentRenderQueue::operator[](ssize_t index) const
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{
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return _queueCmd[index];
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}
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void TransparentRenderQueue::clear()
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{
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_queueCmd.clear();
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}
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//
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//
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//
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@ -531,65 +505,6 @@ void Renderer::visitRenderQueue(const RenderQueue& queue)
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flush();
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}
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void Renderer::visitTransparentRenderQueue(const TransparentRenderQueue& queue)
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{
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// do not batch for transparent objects
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ssize_t size = queue.size();
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_batchedCommands.clear();
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_filledVertex = 0;
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_filledIndex = 0;
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for (ssize_t index = 0; index < size; ++index)
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{
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auto command = queue[index];
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auto commandType = command->getType();
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if( RenderCommand::Type::TRIANGLES_COMMAND == commandType)
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{
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auto cmd = static_cast<TrianglesCommand*>(command);
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_batchedCommands.push_back(cmd);
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fillVerticesAndIndices(cmd);
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drawBatchedTriangles();
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}
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else if(RenderCommand::Type::QUAD_COMMAND == commandType)
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{
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auto cmd = static_cast<QuadCommand*>(command);
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_batchQuadCommands.push_back(cmd);
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fillQuads(cmd);
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drawBatchedQuads();
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}
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else if(RenderCommand::Type::GROUP_COMMAND == commandType)
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{
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int renderQueueID = (static_cast<GroupCommand*>(command))->getRenderQueueID();
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visitRenderQueue(_renderGroups[renderQueueID]);
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}
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else if(RenderCommand::Type::CUSTOM_COMMAND == commandType)
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{
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auto cmd = static_cast<CustomCommand*>(command);
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cmd->execute();
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}
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else if(RenderCommand::Type::BATCH_COMMAND == commandType)
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{
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auto cmd = static_cast<BatchCommand*>(command);
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cmd->execute();
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}
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else if(RenderCommand::Type::PRIMITIVE_COMMAND == commandType)
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{
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auto cmd = static_cast<PrimitiveCommand*>(command);
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cmd->execute();
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}
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else if (RenderCommand::Type::MESH_COMMAND == commandType)
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{
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auto cmd = static_cast<MeshCommand*>(command);
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cmd->execute();
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}
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else
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{
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CCLOGERROR("Unknown commands in renderQueue");
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}
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}
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}
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void Renderer::render()
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{
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//Uncomment this once everything is rendered by new renderer
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@ -607,16 +522,6 @@ void Renderer::render()
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renderqueue.sort();
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}
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visitRenderQueue(_renderGroups[0]);
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//Process render commands
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//draw transparent objects here, do not batch for transparent objects
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if (0 < _transparentRenderGroups.size())
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{
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_transparentRenderGroups.sort();
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glEnable(GL_DEPTH_TEST);
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visitTransparentRenderQueue(_transparentRenderGroups);
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glDisable(GL_DEPTH_TEST);
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}
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}
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clean();
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_isRendering = false;
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@ -643,8 +548,6 @@ void Renderer::clean()
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_numberQuads = 0;
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_lastMaterialID = 0;
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_lastBatchedMeshCommand = nullptr;
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_transparentRenderGroups.clear();
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}
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void Renderer::clear()
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@ -65,22 +65,6 @@ protected:
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std::vector<RenderCommand*> _queuePosZ;
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};
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//render queue for transparency object, NOTE that the _globalOrder of RenderCommand is the distance to the camera when added to the transparent queue
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class TransparentRenderQueue {
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public:
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void push_back(RenderCommand* command);
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ssize_t size() const
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{
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return _queueCmd.size();
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}
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void sort();
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RenderCommand* operator[](ssize_t index) const;
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void clear();
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protected:
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std::vector<RenderCommand*> _queueCmd;
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};
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struct RenderStackElement
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{
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int renderQueueID;
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@ -173,8 +157,6 @@ protected:
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void processRenderCommand(RenderCommand* command);
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void visitRenderQueue(const RenderQueue& queue);
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void visitTransparentRenderQueue(const TransparentRenderQueue& queue);
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void fillVerticesAndIndices(const TrianglesCommand* cmd);
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void fillQuads(const QuadCommand* cmd);
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@ -184,7 +166,6 @@ protected:
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std::stack<int> _commandGroupStack;
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std::vector<RenderQueue> _renderGroups;
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TransparentRenderQueue _transparentRenderGroups; //transparency objects
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uint32_t _lastMaterialID;
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@ -99,7 +99,6 @@ BillBoardTest::BillBoardTest()
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auto billboard = BillBoard::create(imgs[(unsigned int)(CCRANDOM_0_1() * 1 + 0.5)]);
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billboard->setScale(0.5f);
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billboard->setPosition3D(Vec3(0.0f, 0.0f, CCRANDOM_MINUS1_1() * 150.0f));
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billboard->setBlendFunc(cocos2d::BlendFunc::ALPHA_NON_PREMULTIPLIED);
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billboard->setOpacity(CCRANDOM_0_1() * 128 + 128);
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_billboards.push_back(billboard);
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layer->addChild(billboard);
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@ -204,7 +203,6 @@ void BillBoardTest::addNewBillBoradWithCoords(Vec3 p)
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auto billborad = BillBoard::create(imgs[(unsigned int)(CCRANDOM_0_1() * 1 + 0.5)]);
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billborad->setScale(0.5f);
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billborad->setPosition3D(Vec3(p.x, p.y, -150.0f + 30 * i));
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billborad->setBlendFunc(cocos2d::BlendFunc::ALPHA_NON_PREMULTIPLIED);
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billborad->setOpacity(CCRANDOM_0_1() * 128 + 128);
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_layerBillBorad->addChild(billborad);
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@ -233,7 +231,6 @@ void BillBoardTest::addNewAniBillBoradWithCoords(Vec3 p)
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auto action = Animate::create(animation);
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billboardAni->runAction(RepeatForever::create(action));
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billboardAni->setBlendFunc(cocos2d::BlendFunc::ALPHA_NON_PREMULTIPLIED);
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billboardAni->setOpacity(CCRANDOM_0_1() * 128 + 128);
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_billboards.push_back(billboardAni);
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}
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