mirror of https://github.com/axmolengine/axmol.git
Merge pull request #3232 from samuele3hu/TestSample
issue #2426:Add Drawprimitives.lua and Drawprimitives lua test sample
This commit is contained in:
commit
ff0cbb9d0b
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@ -1,139 +1,182 @@
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require "DrawPrimitives"
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local SceneIdx = -1
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local MAX_LAYER = 2
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local function drawPrimitivesMainLayer()
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local kItemTagBasic = 1000
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local testCount = 1
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local maxCases = testCount
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local curCase = 0
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local size = CCDirector:getInstance():getWinSize()
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local curLayer = nil
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local background = nil
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local labelAtlas = nil
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local baseLayer_entry = nil
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local s = CCDirector:sharedDirector():getWinSize()
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local function getBaseLayer()
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local layer = CCLayer:create()
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local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2)
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local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2)
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local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2)
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local item4 = CCMenuItemToggle:create(CCMenuItemFont:create("Free Movement"))
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item4:addSubItem(CCMenuItemFont:create("Relative Movement"))
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item4:addSubItem(CCMenuItemFont:create("Grouped Movement"))
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item1:registerScriptTapHandler(backCallback)
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item2:registerScriptTapHandler(restartCallback)
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item3:registerScriptTapHandler(nextCallback)
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labelAtlas = CCLabelAtlas:create("0000", "fps_images.png", 12, 32, string.byte('.'))
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layer:addChild(labelAtlas, 100)
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labelAtlas:setPosition(ccp(s.width - 66, 50))
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layer:setTouchEnabled(false)
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Helper.initWithLayer(layer)
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return layer
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end
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local function drawPrimitivesTest()
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local layer = getBaseLayer()
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local function orderCallbackMenu()
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local function backCallback()
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curCase = curCase - 1
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if curCase < 0 then
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curCase = curCase + maxCases
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end
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showCurrentTest()
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end
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ccDrawLine( ccp(0, s.height), ccp(s.width, 0) );
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glLineWidth( 5.0);
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ccDrawColor4B(255,0,0,255);
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ccDrawLine(ccp(0, 0), ccp(s.width, s.height) );
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local function restartCallback()
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showCurrentTest()
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end
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-- ccPointSize(64);
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-- ccDrawColor4B(0,0,255,128);
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-- ccDrawPoint( VisibleRect::center() );
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--
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-- CHECK_GL_ERROR_DEBUG();
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--
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-- // draw 4 small points
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-- CCPoint points[] = { ccp(60,60), ccp(70,70), ccp(60,70), ccp(70,60) };
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-- ccPointSize(4);
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-- ccDrawColor4B(0,255,255,255);
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-- ccDrawPoints( points, 4);
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--
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-- CHECK_GL_ERROR_DEBUG();
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--
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-- // draw a green circle with 10 segments
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-- glLineWidth(16);
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-- ccDrawColor4B(0, 255, 0, 255);
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-- ccDrawCircle( VisibleRect::center(), 100, 0, 10, false);
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--
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-- CHECK_GL_ERROR_DEBUG();
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--
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-- // draw a green circle with 50 segments with line to center
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-- glLineWidth(2);
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-- ccDrawColor4B(0, 255, 255, 255);
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-- ccDrawCircle( VisibleRect::center(), 50, CC_DEGREES_TO_RADIANS(90), 50, true);
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--
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-- CHECK_GL_ERROR_DEBUG();
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--
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-- // open yellow poly
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-- ccDrawColor4B(255, 255, 0, 255);
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-- glLineWidth(10);
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-- CCPoint vertices[] = { ccp(0,0), ccp(50,50), ccp(100,50), ccp(100,100), ccp(50,100) };
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-- ccDrawPoly( vertices, 5, false);
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--
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-- CHECK_GL_ERROR_DEBUG();
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--
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-- // filled poly
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-- glLineWidth(1);
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-- CCPoint filledVertices[] = { ccp(0,120), ccp(50,120), ccp(50,170), ccp(25,200), ccp(0,170) };
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-- ccDrawSolidPoly(filledVertices, 5, Color4F(0.5f, 0.5f, 1, 1 ) );
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--
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--
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-- // closed purble poly
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-- ccDrawColor4B(255, 0, 255, 255);
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-- glLineWidth(2);
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-- CCPoint vertices2[] = { ccp(30,130), ccp(30,230), ccp(50,200) };
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-- ccDrawPoly( vertices2, 3, true);
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--
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-- CHECK_GL_ERROR_DEBUG();
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--
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-- // draw quad bezier path
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-- ccDrawQuadBezier(VisibleRect::leftTop(), VisibleRect::center(), VisibleRect::rightTop(), 50);
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--
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-- CHECK_GL_ERROR_DEBUG();
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--
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-- // draw cubic bezier path
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-- ccDrawCubicBezier(VisibleRect::center(), ccp(VisibleRect::center().x+30,VisibleRect::center().y+50), ccp(VisibleRect::center().x+60,VisibleRect::center().y-50),VisibleRect::right(),100);
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--
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-- CHECK_GL_ERROR_DEBUG();
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--
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-- //draw a solid polygon
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-- CCPoint vertices3[] = {ccp(60,160), ccp(70,190), ccp(100,190), ccp(90,160)};
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-- ccDrawSolidPoly( vertices3, 4, Color4F(1,1,0,1) );
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--
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-- // restore original values
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-- glLineWidth(1);
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-- ccDrawColor4B(255,255,255,255);
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-- ccPointSize(1);
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--
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-- CHECK_GL_ERROR_DEBUG();
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return layer
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end
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local function nextCallback()
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curCase = curCase + 1
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curCase = curCase % maxCases
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showCurrentTest()
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end
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---------------------------------
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-- DrawPrimitives Test
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---------------------------------
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function CreateDrawPrimitivesTestLayer()
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if SceneIdx == 0 then return drawPrimitivesTest()
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end
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local ordercallbackmenu = CCMenu:create()
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local size = CCDirector:getInstance():getWinSize()
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local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2)
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item1:registerScriptTapHandler(backCallback)
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ordercallbackmenu:addChild(item1,kItemTagBasic)
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local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2)
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item2:registerScriptTapHandler(restartCallback)
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ordercallbackmenu:addChild(item2,kItemTagBasic)
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local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2)
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ordercallbackmenu:addChild(item3,kItemTagBasic)
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item3:registerScriptTapHandler(nextCallback)
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item1:setPosition(CCPoint(size.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2))
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item2:setPosition(CCPoint(size.width / 2, item2:getContentSize().height / 2))
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item3:setPosition(CCPoint(size.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2))
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ordercallbackmenu:setPosition(ccp(0, 0))
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return ordercallbackmenu
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end
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local function GetTitle()
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if 0 == curCase then
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return "Draw primitives"
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elseif 1 == curCase then
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return "Test DrawNode"
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end
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end
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local function GetSubTitle()
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if 0 == curCase then
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return "Drawing Primitives by call gl funtions"
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elseif 1 == curCase then
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return "Testing DrawNode - batched draws. Concave polygons are BROKEN"
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end
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end
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local function InitTitle(layer)
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--Title
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local lableTitle = CCLabelTTF:create(GetTitle(), "Arial", 40)
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layer:addChild(lableTitle, 15)
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lableTitle:setPosition(CCPoint(size.width / 2, size.height - 32))
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lableTitle:setColor(Color3B(255, 255, 40))
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--SubTitle
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local subLabelTitle = CCLabelTTF:create(GetSubTitle(), "Thonburi", 16)
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layer:addChild(subLabelTitle, 15)
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subLabelTitle:setPosition(CCPoint(size.width / 2, size.height - 80))
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end
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local function createDrawPrimitivesEffect()
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local layer = CCLayer:create()
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InitTitle(layer)
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local glNode = gl.glNodeCreate()
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glNode:setContentSize(CCSize(size.width, size.height))
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glNode:setAnchorPoint(CCPoint(0.5, 0.5))
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local function primitivesDraw()
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ccDrawLine(VisibleRect:leftBottom(), VisibleRect:rightTop() )
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gl.lineWidth( 5.0 )
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ccDrawColor4B(255,0,0,255)
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ccDrawLine( VisibleRect:leftTop(), VisibleRect:rightBottom() )
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ccPointSize(64)
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ccDrawColor4B(0, 0, 255, 128)
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ccDrawPoint(VisibleRect:center())
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local points = {CCPoint(60,60), CCPoint(70,70), CCPoint(60,70), CCPoint(70,60) }
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ccPointSize(4)
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ccDrawColor4B(0,255,255,255)
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ccDrawPoints(points,4)
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gl.lineWidth(16)
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ccDrawColor4B(0, 255, 0, 255)
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ccDrawCircle( VisibleRect:center(), 100, 0, 10, false)
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gl.lineWidth(2)
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ccDrawColor4B(0, 255, 255, 255)
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ccDrawCircle( VisibleRect:center(), 50, math.pi / 2, 50, true)
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gl.lineWidth(2)
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ccDrawColor4B(255, 0, 255, 255)
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ccDrawSolidCircle( VisibleRect:center() + CCPoint(140,0), 40, math.rad(90), 50, 1.0, 1.0)
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ccDrawColor4B(255, 255, 0, 255)
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gl.lineWidth(10)
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local yellowPoints = { CCPoint(0,0), CCPoint(50,50), CCPoint(100,50), CCPoint(100,100), CCPoint(50,100)}
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ccDrawPoly( yellowPoints, 5, false)
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gl.lineWidth(1)
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local filledVertices = { CCPoint(0,120), CCPoint(50,120), CCPoint(50,170), CCPoint(25,200), CCPoint(0,170) }
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local colorFilled = { 0.5, 0.5, 1, 1 }
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ccDrawSolidPoly(filledVertices, 5, colorFilled)
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ccDrawColor4B(255, 0, 255, 255)
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gl.lineWidth(2)
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local closePoints= { CCPoint(30,130), CCPoint(30,230), CCPoint(50,200) }
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ccDrawPoly( closePoints, 3, true)
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ccDrawQuadBezier(VisibleRect:leftTop(), VisibleRect:center(), VisibleRect:rightTop(), 50)
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ccDrawCubicBezier(VisibleRect:center(), CCPoint(VisibleRect:center().x + 30, VisibleRect:center().y + 50), CCPoint(VisibleRect:center().x + 60,VisibleRect:center().y - 50), VisibleRect:right(), 100)
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local solidvertices = {CCPoint(60,160), CCPoint(70,190), CCPoint(100,190), CCPoint(90,160)}
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local colorsolid= { 1, 1, 0, 1 }
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ccDrawSolidPoly( solidvertices, 4, colorsolid )
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gl.lineWidth(1)
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ccDrawColor4B(255,255,255,255)
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ccPointSize(1)
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end
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glNode:registerScriptDrawHandler(primitivesDraw)
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layer:addChild(glNode,-10)
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glNode:setPosition( size.width / 2, size.height / 2)
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return layer
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end
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local function createLayerByCurCase(curCase)
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if 0 == curCase then
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return createDrawPrimitivesEffect()
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end
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end
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function showCurrentTest()
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local curScene = CCScene:create()
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if nil ~= curScene then
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curLayer = createLayerByCurCase(curCase)
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if nil ~= curLayer then
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curScene:addChild(curLayer)
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curLayer:addChild(orderCallbackMenu(),15)
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curScene:addChild(CreateBackMenuItem())
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CCDirector:getInstance():replaceScene(curScene)
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end
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end
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end
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curLayer = createLayerByCurCase(curCase)
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curLayer:addChild(orderCallbackMenu(),15)
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return curLayer
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end
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function DrawPrimitivesTest()
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cclog("DrawPrimitivesTest")
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local scene = CCScene:create()
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Helper.createFunctionTable = {
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drawPrimitivesTest
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}
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scene:addChild(drawPrimitivesTest())
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scene:addChild(CreateBackMenuItem())
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return scene
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local scene = CCScene:create()
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scene:addChild(drawPrimitivesMainLayer())
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scene:addChild(CreateBackMenuItem())
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return scene
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end
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@ -58,7 +58,7 @@ local _allTests = {
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{ isSupported = true, name = "CocosDenshionTest" , create_func = CocosDenshionTestMain },
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{ isSupported = false, name = "CurlTest" , create_func= CurlTestMain },
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{ isSupported = true, name = "CurrentLanguageTest" , create_func= CurrentLanguageTestMain },
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{ isSupported = false, name = "DrawPrimitivesTest" , create_func= DrawPrimitivesTest },
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{ isSupported = true, name = "DrawPrimitivesTest" , create_func= DrawPrimitivesTest },
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{ isSupported = true, name = "EffectsTest" , create_func = EffectsTest },
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{ isSupported = true, name = "EffectAdvancedTest" , create_func = EffectAdvancedTestMain },
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{ isSupported = true, name = "ExtensionsTest" , create_func= ExtensionsTestMain },
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@ -1 +1 @@
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32e637c6b271e1eea27e207c13116f43c310c0d4
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d83a378b9954c34cb506cdee439ef636f9679f4f
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@ -1 +1 @@
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1e099e4c734f57f72adc2c665a8ab9e941b10417
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d515328a92ac0cf64fb7b1ee9d1b0b200d36c473
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@ -16,26 +16,26 @@ rawset(_G,"ccpLineIntersect",ccpLineIntersect)
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local function CCPointMake(x,y)
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deprecatedTip("CCPointMake","CCPoint:__call")
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return CCPoint:__call(x,y)
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deprecatedTip("CCPointMake(x,y)","CCPoint(x,y)")
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return CCPoint(x,y)
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end
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rawset(_G,"CCPointMake",CCPointMake)
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local function ccp(x,y)
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deprecatedTip("ccp","CCPoint:__call")
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return CCPoint:__call(x,y)
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deprecatedTip("ccp(x,y)","CCPoint(x,y)")
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return CCPoint(x,y)
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end
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rawset(_G,"ccp",ccp)
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local function CCSizeMake(width,height)
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deprecatedTip("CCSizeMake","CCSize:__call")
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return CCSize:__call(width,height)
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deprecatedTip("CCSizeMake(width,height)","CCSize(width,height)")
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return CCSize(width,height)
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end
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rawset(_G,"CCSizeMake",CCSizeMake)
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local function CCRectMake(x,y,width,height)
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deprecatedTip("CCRectMake","CCRect:__call")
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return CCRect:__call(x,y,width,height)
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deprecatedTip("CCRectMake(x,y,width,height)","CCRect(x,y,width,height)")
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return CCRect(x,y,width,height)
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end
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rawset(_G,"CCRectMake",CCRectMake)
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@ -162,8 +162,8 @@ rawset(_G,"ccpClamp",ccpClamp)
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local function ccpFromSize(sz)
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deprecatedTip("ccpFromSize","CCPoint:__call")
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return CCPoint:__call(sz)
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deprecatedTip("ccpFromSize(sz)","CCPoint(sz)")
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return CCPoint(sz)
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end
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rawset(_G,"ccpFromSize",ccpFromSize)
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@ -180,8 +180,8 @@ end
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rawset(_G,"ccpFuzzyEqual",ccpFuzzyEqual)
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local function ccpCompMult(pt1,pt2)
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deprecatedTip("ccpCompMult","CCPoint:__call")
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return CCPoint:__call(pt1.x * pt2.x , pt1.y * pt2.y)
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deprecatedTip("ccpCompMult","CCPoint")
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return CCPoint(pt1.x * pt2.x , pt1.y * pt2.y)
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end
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rawset(_G,"ccpCompMult",ccpCompMult)
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@ -450,9 +450,3 @@ local function sharedEngine()
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return SimpleAudioEngine:getInstance()
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end
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rawset(SimpleAudioEngine,"sharedEngine",sharedEngine)
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@ -0,0 +1,383 @@
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local dp_initialized = false
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local dp_shader = nil
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local dp_colorLocation = -1
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local dp_color = { 1.0, 1.0, 1.0, 1.0 }
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local dp_pointSizeLocation = -1
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local dp_pointSize = 1.0
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local kShader_Position_uColor = "ShaderPosition_uColor"
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||||
|
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local targetPlatform = CCApplication:getInstance():getTargetPlatform()
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|
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local function lazy_init()
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if not dp_initialized then
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dp_shader = CCShaderCache:getInstance():getProgram(kShader_Position_uColor)
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--dp_shader:retain()
|
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if nil ~= dp_shader then
|
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dp_colorLocation = gl.getUniformLocation( dp_shader:getProgram(), "u_color")
|
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dp_pointSizeLocation = gl.getUniformLocation( dp_shader:getProgram(), "u_pointSize")
|
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dp_Initialized = true
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end
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end
|
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|
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if nil == dp_shader then
|
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print("Error:dp_shader is nil!")
|
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return false
|
||||
end
|
||||
|
||||
return true
|
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end
|
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|
||||
local function setDrawProperty()
|
||||
gl.glEnableVertexAttribs( CCConstants.VERTEX_ATTRIB_FLAG_POSITION )
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dp_shader:use()
|
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dp_shader:setUniformsForBuiltins()
|
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dp_shader:setUniformLocationWith4fv(dp_colorLocation, dp_color, 1)
|
||||
end
|
||||
|
||||
function ccDrawInit()
|
||||
lazy_init()
|
||||
end
|
||||
|
||||
function ccDrawFree()
|
||||
dp_initialized = false
|
||||
end
|
||||
|
||||
function ccDrawColor4f(r,g,b,a)
|
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dp_color[1] = r
|
||||
dp_color[2] = g
|
||||
dp_color[3] = b
|
||||
dp_color[4] = a
|
||||
end
|
||||
|
||||
function ccPointSize(pointSize)
|
||||
dp_pointSize = pointSize * CCDirector:sharedDirector():getContentScaleFactor()
|
||||
end
|
||||
|
||||
function ccDrawColor4B(r,g,b,a)
|
||||
dp_color[1] = r / 255.0
|
||||
dp_color[2] = g / 255.0
|
||||
dp_color[3] = b / 255.0
|
||||
dp_color[4] = a / 255.0
|
||||
end
|
||||
|
||||
function ccDrawPoint(point)
|
||||
if not lazy_init() then
|
||||
return
|
||||
end
|
||||
|
||||
local vertexBuffer = { }
|
||||
|
||||
local function initBuffer()
|
||||
vertexBuffer.buffer_id = gl.createBuffer()
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
||||
local vertices = { point.x,point.y}
|
||||
gl.bufferData(gl.ARRAY_BUFFER,2,vertices,gl.STATIC_DRAW)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
||||
end
|
||||
|
||||
initBuffer()
|
||||
|
||||
setDrawProperty()
|
||||
|
||||
dp_shader:setUniformLocationWith1f(dp_pointSizeLocation, dp_pointSize)
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
||||
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
||||
gl.drawArrays(gl.POINTS,0,1)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
||||
end
|
||||
|
||||
function ccDrawPoints(points,numOfPoint)
|
||||
if not lazy_init() then
|
||||
return
|
||||
end
|
||||
|
||||
local vertexBuffer = {}
|
||||
local i = 1
|
||||
|
||||
local function initBuffer()
|
||||
vertexBuffer.buffer_id = gl.createBuffer()
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
|
||||
local vertices = {}
|
||||
for i = 1, numOfPoint do
|
||||
vertices[2 * i - 1] = points[i].x
|
||||
vertices[2 * i] = points[i].y
|
||||
end
|
||||
gl.bufferData(gl.ARRAY_BUFFER, numOfPoint * 2, vertices, gl.STATIC_DRAW)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
||||
end
|
||||
|
||||
initBuffer()
|
||||
|
||||
setDrawProperty()
|
||||
|
||||
dp_shader:setUniformLocationWith1f(dp_pointSizeLocation, dp_pointSize)
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
||||
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
||||
gl.drawArrays(gl.POINTS,0,numOfPoint)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
||||
end
|
||||
|
||||
function ccDrawLine(origin,destination)
|
||||
if not lazy_init() then
|
||||
return
|
||||
end
|
||||
|
||||
local vertexBuffer = {}
|
||||
|
||||
local function initBuffer()
|
||||
vertexBuffer.buffer_id = gl.createBuffer()
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
|
||||
local vertices = { origin.x, origin.y, destination.x, destination.y}
|
||||
gl.bufferData(gl.ARRAY_BUFFER,4,vertices,gl.STATIC_DRAW)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
||||
end
|
||||
|
||||
initBuffer()
|
||||
|
||||
setDrawProperty()
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
||||
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
||||
gl.drawArrays(gl.LINES ,0,2)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
||||
end
|
||||
|
||||
function ccDrawPoly(points,numOfPoints,closePolygon)
|
||||
if not lazy_init() then
|
||||
return
|
||||
end
|
||||
|
||||
local vertexBuffer = {}
|
||||
local i = 1
|
||||
|
||||
local function initBuffer()
|
||||
vertexBuffer.buffer_id = gl.createBuffer()
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
|
||||
local vertices = {}
|
||||
for i = 1, numOfPoints do
|
||||
vertices[2 * i - 1] = points[i].x
|
||||
vertices[2 * i] = points[i].y
|
||||
end
|
||||
gl.bufferData(gl.ARRAY_BUFFER, numOfPoints * 2, vertices, gl.STATIC_DRAW)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
||||
end
|
||||
|
||||
initBuffer()
|
||||
|
||||
setDrawProperty()
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
||||
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
||||
if closePolygon then
|
||||
gl.drawArrays(gl.LINE_LOOP , 0, numOfPoints)
|
||||
else
|
||||
gl.drawArrays(gl.LINE_STRIP, 0, numOfPoints)
|
||||
end
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
||||
end
|
||||
|
||||
function ccDrawSolidPoly(points,numOfPoints,color)
|
||||
if not lazy_init() then
|
||||
return
|
||||
end
|
||||
|
||||
local vertexBuffer = {}
|
||||
local i = 1
|
||||
|
||||
local function initBuffer()
|
||||
vertexBuffer.buffer_id = gl.createBuffer()
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
|
||||
local vertices = {}
|
||||
for i = 1, numOfPoints do
|
||||
vertices[2 * i - 1] = points[i].x
|
||||
vertices[2 * i] = points[i].y
|
||||
|
||||
end
|
||||
gl.bufferData(gl.ARRAY_BUFFER, numOfPoints * 2, vertices, gl.STATIC_DRAW)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
||||
end
|
||||
|
||||
initBuffer()
|
||||
|
||||
gl.glEnableVertexAttribs( CCConstants.VERTEX_ATTRIB_FLAG_POSITION )
|
||||
dp_shader:use()
|
||||
dp_shader:setUniformsForBuiltins()
|
||||
dp_shader:setUniformLocationWith4fv(dp_colorLocation, color, 1)
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
||||
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
||||
gl.drawArrays(gl.TRIANGLE_FAN , 0, numOfPoints)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
||||
end
|
||||
|
||||
function ccDrawRect(origin,destination)
|
||||
ccDrawLine(CCPoint:__call(origin.x, origin.y), CCPoint:__call(destination.x, origin.y))
|
||||
ccDrawLine(CCPoint:__call(destination.x, origin.y), CCPoint:__call(destination.x, destination.y))
|
||||
ccDrawLine(CCPoint:__call(destination.x, destination.y), CCPoint:__call(origin.x, destination.y))
|
||||
ccDrawLine(CCPoint:__call(origin.x, destination.y), CCPoint:__call(origin.x, origin.y))
|
||||
end
|
||||
|
||||
function ccDrawSolidRect( origin,destination,color )
|
||||
local vertices = { origin, CCPoint:__call(destination.x, origin.y) , destination, CCPoint:__call(origin.x, destination.y) }
|
||||
ccDrawSolidPoly(vertices,4,color)
|
||||
end
|
||||
|
||||
function ccDrawCircleScale( center, radius, angle, segments,drawLineToCenter,scaleX,scaleY)
|
||||
if not lazy_init() then
|
||||
return
|
||||
end
|
||||
|
||||
local additionalSegment = 1
|
||||
if drawLineToCenter then
|
||||
additionalSegment = additionalSegment + 1
|
||||
end
|
||||
|
||||
local vertexBuffer = { }
|
||||
|
||||
local function initBuffer()
|
||||
local coef = 2.0 * math.pi / segments
|
||||
local i = 1
|
||||
local vertices = {}
|
||||
vertexBuffer.buffer_id = gl.createBuffer()
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
|
||||
for i = 1, segments + 1 do
|
||||
local rads = (i - 1) * coef
|
||||
local j = radius * math.cos(rads + angle) * scaleX + center.x
|
||||
local k = radius * math.sin(rads + angle) * scaleY + center.y
|
||||
vertices[i * 2 - 1] = j
|
||||
vertices[i * 2] = k
|
||||
end
|
||||
vertices[(segments + 2) * 2 - 1] = center.x
|
||||
vertices[(segments + 2) * 2] = center.y
|
||||
|
||||
gl.bufferData(gl.ARRAY_BUFFER, (segments + 2) * 2, vertices, gl.STATIC_DRAW)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
||||
end
|
||||
|
||||
initBuffer()
|
||||
|
||||
setDrawProperty()
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
||||
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
||||
gl.drawArrays(gl.LINE_STRIP , 0, segments + additionalSegment)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
||||
end
|
||||
|
||||
function ccDrawCircle(center, radius, angle, segments, drawLineToCenter)
|
||||
ccDrawCircleScale(center, radius, angle, segments, drawLineToCenter, 1.0, 1.0)
|
||||
end
|
||||
|
||||
function ccDrawSolidCircle(center, radius, angle, segments,scaleX,scaleY)
|
||||
if not lazy_init() then
|
||||
return
|
||||
end
|
||||
|
||||
local vertexBuffer = { }
|
||||
|
||||
local function initBuffer()
|
||||
local coef = 2.0 * math.pi / segments
|
||||
local i = 1
|
||||
local vertices = {}
|
||||
vertexBuffer.buffer_id = gl.createBuffer()
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
|
||||
for i = 1, segments + 1 do
|
||||
local rads = (i - 1) * coef
|
||||
local j = radius * math.cos(rads + angle) * scaleX + center.x
|
||||
local k = radius * math.sin(rads + angle) * scaleY + center.y
|
||||
vertices[i * 2 - 1] = j
|
||||
vertices[i * 2] = k
|
||||
end
|
||||
vertices[(segments + 2) * 2 - 1] = center.x
|
||||
vertices[(segments + 2) * 2] = center.y
|
||||
|
||||
gl.bufferData(gl.ARRAY_BUFFER, (segments + 2) * 2, vertices, gl.STATIC_DRAW)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
||||
end
|
||||
|
||||
initBuffer()
|
||||
|
||||
setDrawProperty()
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
||||
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
||||
gl.drawArrays(gl.TRIANGLE_FAN , 0, segments + 1)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
||||
end
|
||||
|
||||
function ccDrawQuadBezier(origin, control, destination, segments)
|
||||
if not lazy_init() then
|
||||
return
|
||||
end
|
||||
|
||||
local vertexBuffer = { }
|
||||
|
||||
local function initBuffer()
|
||||
local vertices = { }
|
||||
local i = 1
|
||||
local t = 0.0
|
||||
|
||||
for i = 1, segments do
|
||||
vertices[2 * i - 1] = math.pow(1 - t,2) * origin.x + 2.0 * (1 - t) * t * control.x + t * t * destination.x
|
||||
vertices[2 * i] = math.pow(1 - t,2) * origin.y + 2.0 * (1 - t) * t * control.y + t * t * destination.y
|
||||
t = t + 1.0 / segments
|
||||
end
|
||||
|
||||
vertices[2 * (segments + 1) - 1] = destination.x
|
||||
vertices[2 * (segments + 1)] = destination.y
|
||||
|
||||
vertexBuffer.buffer_id = gl.createBuffer()
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
|
||||
gl.bufferData(gl.ARRAY_BUFFER, (segments + 1) * 2, vertices, gl.STATIC_DRAW)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
||||
end
|
||||
|
||||
initBuffer()
|
||||
|
||||
setDrawProperty()
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
||||
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
||||
gl.drawArrays(gl.LINE_STRIP , 0, segments + 1)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
||||
end
|
||||
|
||||
function ccDrawCubicBezier(origin, control1, control2, destination, segments)
|
||||
if not lazy_init then
|
||||
return
|
||||
end
|
||||
|
||||
local vertexBuffer = { }
|
||||
|
||||
local function initBuffer()
|
||||
local vertices = { }
|
||||
local t = 0
|
||||
local i = 1
|
||||
|
||||
for i = 1, segments do
|
||||
vertices[2 * i - 1] = math.pow(1 - t,3) * origin.x + 3.0 * math.pow(1 - t, 2) * t * control1.x + 3.0 * (1 - t) * t * t * control2.x + t * t * t * destination.x
|
||||
vertices[2 * i] = math.pow(1 - t,3) * origin.y + 3.0 * math.pow(1 - t, 2) * t * control1.y + 3.0 * (1 - t) * t * t * control2.y + t * t * t * destination.y
|
||||
t = t + 1.0 / segments
|
||||
end
|
||||
|
||||
vertices[2 * (segments + 1) - 1] = destination.x
|
||||
vertices[2 * (segments + 1)] = destination.y
|
||||
|
||||
vertexBuffer.buffer_id = gl.createBuffer()
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer.buffer_id)
|
||||
gl.bufferData(gl.ARRAY_BUFFER, (segments + 1) * 2, vertices, gl.STATIC_DRAW)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, 0)
|
||||
end
|
||||
|
||||
initBuffer()
|
||||
|
||||
setDrawProperty()
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,vertexBuffer.buffer_id)
|
||||
gl.vertexAttribPointer(CCConstants.VERTEX_ATTRIB_POSITION, 2, gl.FLOAT, false, 0, 0)
|
||||
gl.drawArrays(gl.LINE_STRIP , 0, segments + 1)
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER,0)
|
||||
end
|
Loading…
Reference in New Issue