This commit is contained in:
halx99 2021-12-28 17:52:41 +08:00
parent 1e9ad9d240
commit ff332f667a
5 changed files with 5 additions and 5 deletions

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@ -99,7 +99,7 @@ public:
* Get active vertex attributes. * Get active vertex attributes.
* @return Active vertex attributes. key is active attribute name, Value is corresponding attribute info. * @return Active vertex attributes. key is active attribute name, Value is corresponding attribute info.
*/ */
virtual hlookup::string_map<AttributeBindInfo> getActiveAttributes() const = 0; virtual const hlookup::string_map<AttributeBindInfo> getActiveAttributes() const = 0;
/** /**
* Get vertex shader. * Get vertex shader.

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@ -94,7 +94,7 @@ public:
* Get active vertex attributes. * Get active vertex attributes.
* @return Active vertex attributes. key is active attribute name, Value is corresponding attribute info. * @return Active vertex attributes. key is active attribute name, Value is corresponding attribute info.
*/ */
hlookup::string_map<AttributeBindInfo> getActiveAttributes() const override; const hlookup::string_map<AttributeBindInfo> getActiveAttributes() const override;
/** /**
* Get maximum vertex location. * Get maximum vertex location.

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@ -118,7 +118,7 @@ int ProgramMTL::getMaxFragmentLocation() const
return _fragmentShader->getMaxLocation(); return _fragmentShader->getMaxLocation();
} }
hlookup::string_map<AttributeBindInfo> ProgramMTL::getActiveAttributes() const const hlookup::string_map<AttributeBindInfo> ProgramMTL::getActiveAttributes() const
{ {
return _vertexShader->getAttributeInfo(); return _vertexShader->getAttributeInfo();
} }

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@ -210,7 +210,7 @@ bool ProgramGL::getAttributeLocation(std::string_view attributeName, unsigned in
return true; return true;
} }
hlookup::string_map<AttributeBindInfo> ProgramGL::getActiveAttributes() const const hlookup::string_map<AttributeBindInfo> ProgramGL::getActiveAttributes() const
{ {
hlookup::string_map<AttributeBindInfo> attributes; hlookup::string_map<AttributeBindInfo> attributes;

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@ -128,7 +128,7 @@ public:
* Get active vertex attributes. * Get active vertex attributes.
* @return Active vertex attributes. key is active attribute name, Value is corresponding attribute info. * @return Active vertex attributes. key is active attribute name, Value is corresponding attribute info.
*/ */
virtual hlookup::string_map<AttributeBindInfo> getActiveAttributes() const override; virtual const hlookup::string_map<AttributeBindInfo> getActiveAttributes() const override;
/** /**
* Get uniform buffer size in bytes that can hold all the uniforms. * Get uniform buffer size in bytes that can hold all the uniforms.