mirror of https://github.com/axmolengine/axmol.git
Fix ci
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1e9ad9d240
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@ -99,7 +99,7 @@ public:
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* Get active vertex attributes.
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* @return Active vertex attributes. key is active attribute name, Value is corresponding attribute info.
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*/
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virtual hlookup::string_map<AttributeBindInfo> getActiveAttributes() const = 0;
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virtual const hlookup::string_map<AttributeBindInfo> getActiveAttributes() const = 0;
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/**
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* Get vertex shader.
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@ -94,7 +94,7 @@ public:
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* Get active vertex attributes.
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* @return Active vertex attributes. key is active attribute name, Value is corresponding attribute info.
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*/
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hlookup::string_map<AttributeBindInfo> getActiveAttributes() const override;
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const hlookup::string_map<AttributeBindInfo> getActiveAttributes() const override;
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/**
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* Get maximum vertex location.
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@ -118,7 +118,7 @@ int ProgramMTL::getMaxFragmentLocation() const
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return _fragmentShader->getMaxLocation();
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}
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hlookup::string_map<AttributeBindInfo> ProgramMTL::getActiveAttributes() const
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const hlookup::string_map<AttributeBindInfo> ProgramMTL::getActiveAttributes() const
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{
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return _vertexShader->getAttributeInfo();
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}
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@ -210,7 +210,7 @@ bool ProgramGL::getAttributeLocation(std::string_view attributeName, unsigned in
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return true;
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}
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hlookup::string_map<AttributeBindInfo> ProgramGL::getActiveAttributes() const
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const hlookup::string_map<AttributeBindInfo> ProgramGL::getActiveAttributes() const
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{
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hlookup::string_map<AttributeBindInfo> attributes;
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@ -128,7 +128,7 @@ public:
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* Get active vertex attributes.
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* @return Active vertex attributes. key is active attribute name, Value is corresponding attribute info.
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*/
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virtual hlookup::string_map<AttributeBindInfo> getActiveAttributes() const override;
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virtual const hlookup::string_map<AttributeBindInfo> getActiveAttributes() const override;
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/**
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* Get uniform buffer size in bytes that can hold all the uniforms.
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