halx99
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b7bcdd7164
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Fix #486, re-enable custom shader batch draw
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2021-08-31 16:25:45 +08:00 |
rh101
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95cf5b5c2b
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Merge: 2aa2d69151 b7506fed0c
Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
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2021-04-23 00:01:47 +10:00 |
rh101
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54ffa13dff
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Move PosixFileStream class to its own files
Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
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2021-04-23 00:01:32 +10:00 |
RH
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1e15ed4839
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Merge: 2cef9f2e76 844119d162
Merge pull request #3 from c4games/master
Sync with master
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2021-04-22 21:48:49 +10:00 |
rh101
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7540c06fd3
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Use FileStream to write JPG images to disk
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2021-04-22 21:36:26 +10:00 |
halx99
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8ed6d34234
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Explicit set cmake minimum version at app/build.gradle [ci build]
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2021-04-22 11:40:53 +08:00 |
rh101
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2bf12b2226
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Add support for virtual file system via custom FileStream and FileUtils implementations.
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2021-04-22 03:15:49 +10:00 |
halx99
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6904b9f3f3
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Fix depth stencil state/desc (#321)
* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
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2021-01-31 22:22:52 +08:00 |
halx99
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8df3d5e274
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Init Commit
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2019-11-23 20:27:39 +08:00 |