Commit Graph

288 Commits

Author SHA1 Message Date
samuele3hu 6d71b41101 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into scrollview_develop 2013-06-21 14:18:26 +08:00
samuele3hu e36c6f544a issue #2276: Modify ScrollView and LuaScrollView class 2013-06-21 14:17:41 +08:00
James Chen 1608f4b286 Adding COCOS2D_DEBUG=1 for liblua project. Adding missing files in liblua project. 2013-06-21 12:07:31 +08:00
samuele3hu a862543a4c Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into scrollview_develop 2013-06-21 10:44:03 +08:00
samuele3hu c527fecfe3 issue #2276: Add scrollview sample test in cocosbuilder and modify some config 2013-06-21 10:43:02 +08:00
Sam Clegg 60bfca0e45 [NaCl] Remove missing functions from lua stdlib.
NaCl doesn't support tmpfile() or exec() so remove
these from the lua stdlib build when building for NaCl.
2013-06-20 12:56:15 -07:00
Sam Clegg 203d2e4559 Fix compile warnings in LuaOpengl.cpp 2013-06-20 12:56:12 -07:00
samuele3hu 71fe43ee97 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into scrollview_develop 2013-06-20 22:40:21 +08:00
samuele3hu 15c69563e2 issue #2276: Add ScrollView lua binding and test sample 2013-06-20 22:39:30 +08:00
James Chen de0e683014 Merge pull request #2949 from dumganhar/develop
Bug fixes for the tool to generate luabindings.
2013-06-20 05:56:50 -07:00
James Chen 1b66a98390 Bug fixes for the tool to generate luabindings. 2013-06-20 19:00:23 +08:00
Lee, Jae-Hong 2f8b24d05c Fix compile error. 2013-06-20 19:20:27 +09:00
James Chen 36d82c9384 closed #2129: Updating LuaCocos2d.cpp. 2013-06-20 15:10:44 +08:00
James Chen ba1fe39d91 issue #2129: Removing CC prefix for scripting module. 2013-06-20 14:33:59 +08:00
samuele3hu fb075d7a7d issue #2277: Delete some conflict file and resolve some error 2013-06-20 11:28:16 +08:00
samuele3hu 0c4f99080b issue #2277: modify platform config except win32 2013-06-20 10:19:46 +08:00
samuele3hu b818001007 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into opengl_develop 2013-06-19 16:43:15 +08:00
samuele3hu b48cf5997d issue #2277: Add OpenGL lua test samples 2013-06-19 16:40:02 +08:00
James Chen 504a9e714e issue #2300: copy --> clone for luabinding. 2013-06-19 12:08:26 +08:00
samuele3hu 778708426c Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into opengl_develop 2013-06-17 14:38:08 +08:00
samuele3hu 26f1bd5171 issue #2277: Add OpenGL lua binding 2013-06-17 14:19:00 +08:00
James Chen c0d44cb2e4 fixed #2129: Rename m_iVar to _var, remove CC prefixes. 2013-06-15 14:03:30 +08:00
minggo cd5bcb87af issue #2284: merge master and fixed some conflicts 2013-06-13 17:54:05 +08:00
Lee, Jae-Hong 1bd3f10601 Support Tizen device. 2013-06-12 10:20:18 +09:00
James Chen 88b67c7961 [Marmalade] Updating scripting/lua/proj.marmalde/lua.mkf. 2013-06-10 14:56:24 +08:00
James Chen b0669b4f7d [Tizen] Updating project configurations. 2013-06-09 18:56:22 +08:00
James Chen 0a8ae1e79f [BB] Updating project configuration after adding CocoStudio runtime. 2013-06-09 15:29:51 +08:00
samuele3hu ad0ade46ce fix issue #2103: modify AudioEngine module read-only 2013-06-09 11:38:18 +08:00
samuele3hu bc699c1c1e issue #2103 modify AudioEngine framework and CocosDenshionTest sample 2013-06-09 10:32:23 +08:00
James Chen 8e29638435 Merge pull request #2821 from samuele3hu/audioEngine
Encapsulating SimpleAudioEngine to AudioEngine in lua and updating CocosDenshionTest.lua
2013-06-08 02:59:30 -07:00
James Chen 32609aeeef Merge pull request #2824 from edwardzhou/master
Cast variables to their own type, and print warning info if no corresponding lua callback function instead of crash
2013-06-08 00:01:55 -07:00
samuele3hu 836bfe1d3f issue #2103 modify audioEngine table name to AudioEngine 2013-06-08 14:06:19 +08:00
Edward Zhou 00629f6cb9 1) cast variables to their own type; 2) print warning info if no corresponding lua callback function instead of crash; 2013-06-08 13:28:06 +08:00
samuele3hu 34b4cb48ab Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into audioEngine 2013-06-08 11:25:51 +08:00
samuele3hu 4be415cc04 issue #2103 encapsulate SimpleAudioEngine to audioEngine in lua and modify CocosDenshionTest.lua 2013-06-08 11:23:21 +08:00
James Chen 007a33f89a Merge pull request #2809 from edwardzhou/master
issue #2103: correct the type detecting order for Lua CCBProxy::getNodeTypeName.
2013-06-07 19:37:19 -07:00
James Chen 5c8d4378a6 Fixing compilation errors in TestLua for Win32. 2013-06-07 21:23:15 +08:00
Edward Zhou 9cc351f47b correct the type detecting order forgetNodeTypeName 2013-06-07 19:49:22 +08:00
James Chen 43e8573d8b Merge pull request #2807 from dumganhar/master
[BB] Updating project configuration.
2013-06-07 03:49:10 -07:00
James Chen 3fc675a6df [BB] Updating project configuration. especially for multi-platform-cpp/lua template. 2013-06-07 18:38:00 +08:00
James Chen fc2c068a66 [BB] Updating project configuration. 2013-06-07 18:17:07 +08:00
samuele3hu 50f44db9a8 issue #2103 add webSocket lua test sample 2013-06-07 17:02:00 +08:00
James Chen 9298492384 Updating project configuration for Blackberry port. 2013-06-07 16:52:49 +08:00
samuele3hu 16a34b0da3 issue #2103 add webSocket lua test sample 2013-06-07 16:51:50 +08:00
samuele3hu a2cf4933c4 issue #2103 add webSocket lua test sample 2013-06-07 14:57:36 +08:00
samuele3hu c021f700d3 issue #2103 add webSocket lua test sample 2013-06-07 12:54:39 +08:00
samuele3hu 5986d3904d Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into test_sample_of_http_bind 2013-06-07 10:14:12 +08:00
samuele3hu 66d4acc31a issue #2103 add webSocket lua test sample 2013-06-07 10:12:01 +08:00
samuele3hu e4ec801363 issue #2103 add webSocket lua test sample 2013-06-06 22:29:02 +08:00
James Chen 8c3b1899bb Removing unreadable print in CCBReaderLoad.lua. 2013-06-06 14:23:30 +08:00
minggo cdf09c04ea issue #2103:make HelloLua & TestLua work on vs2010 2013-06-05 17:43:49 +08:00
samuele3hu 6dd077b8bd issue #2103 add cocosbuilder lua test sample 2013-06-05 15:17:00 +08:00
samuele3hu 23eec2f1ce issue #2103 modify some compile setup 2013-06-03 18:14:06 +08:00
samuele3hu 9352b60653 issue #2103 modify some compile setup and del some resource file 2013-06-03 17:40:31 +08:00
samuele3hu bf1cd2e909 issue #2103 modify some compile setup 2013-06-03 16:56:45 +08:00
samuele3hu db7a2a1290 issue #2103 modify some compile setup and delete some deprecated lua function 2013-06-03 16:07:06 +08:00
samuele3hu 7101bc4377 issue #2103 remove simple cocosbuilder sample 2013-06-03 14:59:04 +08:00
samuele3hu afa6b81ba7 issue #2103 add cocosbuilder lua bind and add a simple sample 2013-06-03 13:47:12 +08:00
samuele3hu 0a1c12a2d3 issue #2103 add some overlapping file and delete some comment line 2013-05-24 13:45:06 +08:00
samuele3hu 338c7c8d67 issue #2103 add more test lua 2013-05-24 11:42:27 +08:00
samuele3 5da5407efe issue #2103 add menu test lua sample 2013-05-23 15:39:41 +08:00
Lee, Jae-Hong 6acd8c66c2 Adding lua libaray and sample projects for Tizen. 2013-05-22 21:45:53 +09:00
James Chen 99664b5998 Merge pull request #2391 from sbc100/log_asserts
fixed #2152: Logging assert messages to the console and renaming CCScriptSupport::executeAssert to CCScriptSupport::handleAssert.
2013-05-13 19:56:28 -07:00
James Gregory c45e5797cf Add Makefiles for Emscripten + Emscripten external 2013-05-06 20:58:02 -07:00
Sam Clegg 4f6de1bcad Rename CCScriptSupport::executeAssert -> CCScriptSupport::handleAssert
Also remove the first "cond" argument, since it is always false.
2013-05-06 12:25:13 -07:00
James Chen c70d9f203a Don't export classes in scripting/lua/cocos2dx_support. 2013-04-27 18:24:08 +08:00
James Chen 91036225c3 [Lua] Fixing "memset" and "memcpy" can't be found on BB port. 2013-04-27 14:45:00 +08:00
James Chen eb0358fda6 [Lua] Passing full path to luaL_dofile in CCLuaEngine::executeScriptFile. 2013-04-27 14:44:20 +08:00
James Chen edc8444ca4 Updating blackberry project configurations. 2013-04-27 14:07:54 +08:00
James Chen 8c779ff98f Fixing compilation errors for linux port. 2013-04-27 09:32:46 +08:00
minggo 89591fdccc fixed #2084:add lua loader for all platforms 2013-04-26 12:12:19 +08:00
James Chen 862ce85c7a fixed #2083: Bytecode of LuaJIT can't work on android. 2013-04-25 21:29:31 +08:00
James Chen a005852fa5 issue #1847: Using luajit for win32. 2013-04-17 10:46:38 +08:00
James Chen 2384d97ce8 issue #1847: Adding luajit library for win32. 2013-04-17 10:09:17 +08:00
James Chen 4a7bacf0b5 Updating Android.mk. 2013-04-16 18:19:46 +08:00
James Chen bbbf139c8d Adding luajit iOS prebuilt library. 2013-04-16 18:19:25 +08:00
James Chen 79d58bcdb9 issue #1847: Adding sources of Luajit2.0.1-hotfix, and adding android support. 2013-04-16 17:34:58 +08:00
James Chen 0ecf9da3a6 Adding Box2D and chipmunk dependence for TestLua. Removing the definition of GL_RGB565 in CCTexture2D.pkg. 2013-04-12 14:27:29 +08:00
James Chen 0bab4609ab fixed #1592: Removing some marco definitions in CCTexture2D.pkg. 2013-04-08 14:14:35 +08:00
James Chen 1a44f776f8 fixed #2005: Adding CurrentLanguageTest for Testlua. 2013-04-07 16:34:07 +08:00
James Chen 85b0fd306a Adding CocosDenshionTest. 2013-04-06 14:32:46 +08:00
James Chen e754909c5f Adding RenderTexture test for TestLua. 2013-04-05 17:13:46 +08:00
James Chen 2bff6d6480 Adding Texture2dTest. And format some lua codes. 2013-04-05 16:13:04 +08:00
James Chen 818a570b7f fixed #1998: Adding SceneTest.lua for TestLua. 2013-04-03 18:14:03 +08:00
James Chen 2d9f8ca8de fixed #1814: MenuTest for Testlua is ok. 2013-04-03 16:29:16 +08:00
James Chen 2de4dde0bd Merge pull request #2293 from dumganhar/iss1942-layertest
fixed #1942: LayerTest for TestLua is ok.
2013-04-02 02:54:21 -07:00
James Chen a73395507c fixed #1942: LayerTest for TestLua is ok. 2013-04-02 17:52:08 +08:00
Deniz Piri c73a6e3b14 LUA: print() function should use CCLOG internally.
CCLOG uses __android_log_print internally, this allows lua's print() function
to print to android log output and allows developer to see print output from
LUA using "adb logcat".
2013-04-01 19:16:43 +02:00
James Chen 5fd2acca47 Updating CCLabelBMFont.pkg, CCLabelTTF.pkg, and updating luabinding. 2013-04-01 17:39:26 +08:00
flamingo 4a313e0ffe Update CCLuaEngine.cpp
Null pointer check in order to prevent crashes.
2013-03-26 00:24:47 +04:00
James Chen 196ff7228d Updating CCLabelBMFont.pkg. 2013-03-20 16:05:45 +08:00
James Chen f57a751a48 fixed #1837: Refactoring schedule binding codes.
* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
minggo 815733e0b7 issue #1803:add SpriteOffsetAnchorRotationalSkewScale 2013-03-14 15:11:55 +08:00
Sam Clegg c0b150c859 Cleanup the tolua++ bindings build system.
Update basic.lua to do all the required patching of
the output file without helper scripts such as
build.xml or build.php.

Update README file with current instructions.

Re-generate output file using new build system.

Add build.sh and build.bat for building on POSIX and
win32 respectively.
2013-03-08 11:09:10 -08:00
wangshuai d5cdba484e Merge branch 'master' into feature_1802
Conflicts:
	scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-07 14:32:31 +08:00
wangshuai 6914c9d902 feature #1802:add touches lua test 2013-03-07 11:55:57 +08:00
minggo 44857e5137 Merge pull request #2093 from sbc100/linux_build_system
Linux build system
2013-03-06 19:09:49 -08:00
Sam Clegg 7ad171d8ee Use same top level Makefile for nacl and linux builds.
Also, re-use some of the concepts from the linux build
system (such as quite by default) in the nacl build.

Fix remaining warnings in NaCl builds.
2013-03-06 13:02:55 -08:00
Sam Clegg 8677dad3c6 Improved build system from linux.
This change makes several fundamental improvements to the linux
build system:

- Remove duplication: a lot of the common make logic is now in
  a central shared makefile: cocos2dx/proj.linux/cocos2dx.mk

- Quiet by default: unless you specify V=1 on the commandline
  the output is now very clean and quiet.

- Dependencies: gcc's automatic dependancy generation is now
  used (-MMD).  This means that if you change a header file
  then all the object that depend on it now get rebuilt.

- Don't store objects in the source tree: previously object
  files were stored alongside the sources, which meant that
  debug and release object clobbered each other which leads
  to confusion and lots of unnecessary rebuilding.Q

- Library dependencies: each binary now depends on the libraries
  it links aginst.  This means that if the cocos2dx library
  changes then all examples will get re-linked.

- Top level Makefile: there is now a top level Makefile that
  can be shared/used by any platform the uses make as the
  build system (for example NaCl).  Everything can be built
  by simply running 'make' at the top level. e.g:

    make DEBUG=1
    make DEBUG=1 clean
2013-03-06 13:02:55 -08:00
wangshuai 3aaa18f7f4 Merge branch 'master' into iss1425-lua
Conflicts:
	scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-03-06 20:39:01 +08:00