Ricardo Quesada
8aea6fe89f
fixes more indentation issues
2014-05-13 00:10:01 -07:00
Ricardo Quesada
f25de7869b
indentation issues
2014-05-12 23:57:46 -07:00
Ricardo Quesada
71848aca93
Initial multitexturing support
2014-05-12 23:51:37 -07:00
Ricardo Quesada
012f1020ca
GLProgramState fixes
...
It is possible to submit to the Renderer a Sprite with custom uniforms
(although it won't be batched).
It is possible to use a custom shader + uniforms on Sprite with
subclassing Sprite
2014-05-12 19:12:56 -07:00
James Chen
14b6a046a3
Warning fix in CCDeprecated.cpp and CCGLProgramState.h
2014-05-11 12:14:17 +08:00
Ricardo Quesada
77c03fcf11
ShaderCache -> GLProgramCache
2014-05-09 18:39:25 -07:00
yangxiao
879958855b
UniformValue use union array
2014-05-09 14:38:36 -07:00
Ricardo Quesada
739af170ad
compiles and runs on Windows!!!
2014-05-09 13:24:56 -07:00
yangxiao
a986455e63
store useCache in GLProgramState
2014-05-09 10:23:24 -07:00
yangxiao
95e036dd1b
GLProgramStateCache
2014-05-08 21:54:49 -07:00
Ricardo Quesada
62d9c24518
moves shaders files from 2d/ to renderer/
2014-05-08 18:01:48 -07:00