heliclei
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39ee23795e
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send email notification if pull request build fail
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2014-06-23 10:26:36 +08:00 |
andyque
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87455b0ecb
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add constness to some function
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2014-06-23 10:12:54 +08:00 |
andyque
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8a463e7964
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remove Hungry style
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2014-06-23 10:02:09 +08:00 |
andyque
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5624da5448
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Merge branch 'v3' into cleanupBinaryLoader
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/editor-support/cocostudio/CCSGUIReader.h
cocos/editor-support/cocostudio/proj.win32/libCocosStudio.vcxproj.filters
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2014-06-23 09:37:39 +08:00 |
yangxiao
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c92ba3f3dc
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Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
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2014-06-23 09:32:59 +08:00 |
XiaoYang
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ea3b7c6c80
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Merge pull request #39 from lvlonggame/v3
add .c3b file and modify warning
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2014-06-23 09:32:25 +08:00 |
lvlong
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75f1ef5288
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modify warning
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2014-06-23 09:23:09 +08:00 |
yangxiao
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92da41694d
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Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
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2014-06-23 09:05:03 +08:00 |
lvlong
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dfd68f128a
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c3b file
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2014-06-23 09:03:53 +08:00 |
Timur Losev
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196a924f89
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- Due to the fact that map::insert doesn't allow to insert an element by existing key, I suggest to use operator []. It allows to change the
cached value, very helpful on Android platform: when context is lost, the application will reset - rebuild - recache all it's shaders.
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2014-06-22 20:53:01 +03:00 |
lite3
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e3eb5aeddd
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put duplicate code to processResponse
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2014-06-22 12:37:23 +08:00 |
lite3
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ebbcb3ea33
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change immediateSend to sendImmediate
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2014-06-22 11:39:39 +08:00 |
lite3
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7c65968b56
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add immediateSend test
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2014-06-22 00:11:20 +08:00 |
lite3
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cb42f549ce
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fix: request will be delete in thread.
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2014-06-22 00:08:02 +08:00 |
lite3
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758a1f5dc4
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
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2014-06-21 17:34:11 +08:00 |
Nite Luo
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21330860a9
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Fix NodeReader will crash when encountered unknown NodeType
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2014-06-20 17:24:34 -07:00 |
minggo
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b65991bf85
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Merge pull request #7162 from CocosRobot/update_cocosfiles_1403281523
[AUTO][ci skip]: updating cocos2dx_files.json
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2014-06-21 00:27:24 +08:00 |
CocosRobot
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2c04d00425
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[AUTO][ci skip]: updating cocos2dx_files.json
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2014-06-20 16:25:25 +00:00 |
minggo
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dbfbba87de
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Merge pull request #7161 from MSOpenTech/wp8-v3-fix
Wp8 v3 fix
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2014-06-21 00:22:51 +08:00 |
Dale Stammen
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113f20094f
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added building wp8 shaders instructions
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2014-06-20 09:12:16 -07:00 |
Dale Stammen
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5e1f0b5799
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added missing files and tests that broke wp8 build
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2014-06-20 09:07:51 -07:00 |
Dale Stammen
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83c5b7bdb0
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updated wp8 precompiled shaders
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2014-06-20 09:07:29 -07:00 |
Dale Stammen
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aa4ffc33ac
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updated WP8 shader compiler tool
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2014-06-20 09:06:49 -07:00 |
yangxiao
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fa231cadb5
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merge v3
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2014-06-20 22:57:55 +08:00 |
yangxiao
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2a6dfaf91b
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Merge branch 'newcode' into v3
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2014-06-20 22:55:27 +08:00 |
yangxiao
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1e319bc1f8
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fix compile bug
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2014-06-20 22:38:09 +08:00 |
yangxiao
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1581396810
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Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
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2014-06-20 18:54:34 +08:00 |
yangxiao
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3096979b1f
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rename createSubAnimate3D to create
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2014-06-20 18:54:09 +08:00 |
XiaoYang
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2371e8e6ae
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Merge pull request #38 from lvlonggame/v3
binary loader
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2014-06-20 18:46:52 +08:00 |
boyu0
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2fa266e917
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closed #5541: change PhysicsActionTest for rotate action.
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2014-06-20 18:42:36 +08:00 |
boyu0
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2fc8889791
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issue #5541: change RotateTo/RotateBy for Physics.
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2014-06-20 18:40:21 +08:00 |
Huabing.Xu
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bb4128036c
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use quad command for tile map rendering
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2014-06-20 18:10:18 +08:00 |
yangxiao
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c5e562106f
|
Animate3D support spawn
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2014-06-20 17:55:25 +08:00 |
minggo
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d99c30a0cc
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Merge pull request #7155 from natural-law/v3
Optimize the win32 projects configuration.
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2014-06-20 17:35:32 +08:00 |
lvlong
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478ea8949a
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Merge branch 'v3' of https://github.com/lvlonggame/cocos2d-x into v3
Conflicts:
tools/bindings-generator
tools/cocos2d-console
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2014-06-20 16:14:46 +08:00 |
lvlong
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69436ddd65
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Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Conflicts:
cocos/3d/CCBundle3D.cpp
cocos/3d/CCBundle3D.h
cocos/3d/CCBundle3DData.h
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2014-06-20 16:02:22 +08:00 |
lvlong
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e4bbfad773
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1. binary loader is OK.
2. add some comment.
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2014-06-20 15:30:08 +08:00 |
andyque
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9b945683b5
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fix contentSize not set properly problem
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2014-06-20 14:55:42 +08:00 |
andyque
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5f5b705bee
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refactor setSize to setContentSize and deprecated the old interface
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2014-06-20 14:03:33 +08:00 |
cocoscodeide
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e54f7314ec
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Merge pull request #38 from chuanweizhang2013/v3luaruntime
add head
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2014-06-19 22:49:25 -07:00 |
chuanweizhang2013
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80e9c7d9b8
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add head
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2014-06-20 13:43:09 +08:00 |
yangxiao
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f633c6a8c2
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create sub Animate3D
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2014-06-20 12:01:54 +08:00 |
yinkaile
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1aa07906a1
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add new line at the end of the file
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2014-06-20 11:36:48 +08:00 |
cocoscodeide
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d7c077ad03
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Merge pull request #37 from chuanweizhang2013/v3luaruntime
add protobuf
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2014-06-19 20:36:33 -07:00 |
chuanweizhang2013
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a45056dbd7
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add protobuf
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2014-06-20 11:32:22 +08:00 |
yinkaile
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aac4ded898
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
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2014-06-20 11:24:12 +08:00 |
yinkaile
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510bc23b16
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1.fixed action may shake a little
2.fixed frame event will emit even they do not in current play section
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2014-06-20 11:23:26 +08:00 |
andyque
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4ca184b58a
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issue #5161, deprecated getSize
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2014-06-20 11:18:53 +08:00 |
samuele3hu
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5351055d5d
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_keypad_fix
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2014-06-20 11:12:09 +08:00 |
samuele3hu
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d9848a62d2
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Update controller.lua for CocosIDE’s need
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2014-06-20 11:09:26 +08:00 |