Commit Graph

21726 Commits

Author SHA1 Message Date
heliclei 39ee23795e send email notification if pull request build fail 2014-06-23 10:26:36 +08:00
andyque 87455b0ecb add constness to some function 2014-06-23 10:12:54 +08:00
andyque 8a463e7964 remove Hungry style 2014-06-23 10:02:09 +08:00
andyque 5624da5448 Merge branch 'v3' into cleanupBinaryLoader
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/editor-support/cocostudio/CCSGUIReader.h
	cocos/editor-support/cocostudio/proj.win32/libCocosStudio.vcxproj.filters
2014-06-23 09:37:39 +08:00
yangxiao c92ba3f3dc Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-06-23 09:32:59 +08:00
XiaoYang ea3b7c6c80 Merge pull request #39 from lvlonggame/v3
add .c3b file and modify warning
2014-06-23 09:32:25 +08:00
lvlong 75f1ef5288 modify warning 2014-06-23 09:23:09 +08:00
yangxiao 92da41694d Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-06-23 09:05:03 +08:00
lvlong dfd68f128a c3b file 2014-06-23 09:03:53 +08:00
Timur Losev 196a924f89 - Due to the fact that map::insert doesn't allow to insert an element by existing key, I suggest to use operator []. It allows to change the
cached value, very helpful on Android platform: when context is lost, the application will reset - rebuild - recache all it's shaders.
2014-06-22 20:53:01 +03:00
lite3 e3eb5aeddd put duplicate code to processResponse 2014-06-22 12:37:23 +08:00
lite3 ebbcb3ea33 change immediateSend to sendImmediate 2014-06-22 11:39:39 +08:00
lite3 7c65968b56 add immediateSend test 2014-06-22 00:11:20 +08:00
lite3 cb42f549ce fix: request will be delete in thread. 2014-06-22 00:08:02 +08:00
lite3 758a1f5dc4 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3 2014-06-21 17:34:11 +08:00
Nite Luo 21330860a9 Fix NodeReader will crash when encountered unknown NodeType 2014-06-20 17:24:34 -07:00
minggo b65991bf85 Merge pull request #7162 from CocosRobot/update_cocosfiles_1403281523
[AUTO][ci skip]: updating cocos2dx_files.json
2014-06-21 00:27:24 +08:00
CocosRobot 2c04d00425 [AUTO][ci skip]: updating cocos2dx_files.json 2014-06-20 16:25:25 +00:00
minggo dbfbba87de Merge pull request #7161 from MSOpenTech/wp8-v3-fix
Wp8 v3 fix
2014-06-21 00:22:51 +08:00
Dale Stammen 113f20094f added building wp8 shaders instructions 2014-06-20 09:12:16 -07:00
Dale Stammen 5e1f0b5799 added missing files and tests that broke wp8 build 2014-06-20 09:07:51 -07:00
Dale Stammen 83c5b7bdb0 updated wp8 precompiled shaders 2014-06-20 09:07:29 -07:00
Dale Stammen aa4ffc33ac updated WP8 shader compiler tool 2014-06-20 09:06:49 -07:00
yangxiao fa231cadb5 merge v3 2014-06-20 22:57:55 +08:00
yangxiao 2a6dfaf91b Merge branch 'newcode' into v3 2014-06-20 22:55:27 +08:00
yangxiao 1e319bc1f8 fix compile bug 2014-06-20 22:38:09 +08:00
yangxiao 1581396810 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-06-20 18:54:34 +08:00
yangxiao 3096979b1f rename createSubAnimate3D to create 2014-06-20 18:54:09 +08:00
XiaoYang 2371e8e6ae Merge pull request #38 from lvlonggame/v3
binary loader
2014-06-20 18:46:52 +08:00
boyu0 2fa266e917 closed #5541: change PhysicsActionTest for rotate action. 2014-06-20 18:42:36 +08:00
boyu0 2fc8889791 issue #5541: change RotateTo/RotateBy for Physics. 2014-06-20 18:40:21 +08:00
Huabing.Xu bb4128036c use quad command for tile map rendering 2014-06-20 18:10:18 +08:00
yangxiao c5e562106f Animate3D support spawn 2014-06-20 17:55:25 +08:00
minggo d99c30a0cc Merge pull request #7155 from natural-law/v3
Optimize the win32 projects configuration.
2014-06-20 17:35:32 +08:00
lvlong 478ea8949a Merge branch 'v3' of https://github.com/lvlonggame/cocos2d-x into v3
Conflicts:
	tools/bindings-generator
	tools/cocos2d-console
2014-06-20 16:14:46 +08:00
lvlong 69436ddd65 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Conflicts:
	cocos/3d/CCBundle3D.cpp
	cocos/3d/CCBundle3D.h
	cocos/3d/CCBundle3DData.h
2014-06-20 16:02:22 +08:00
lvlong e4bbfad773 1. binary loader is OK.
2. add some comment.
2014-06-20 15:30:08 +08:00
andyque 9b945683b5 fix contentSize not set properly problem 2014-06-20 14:55:42 +08:00
andyque 5f5b705bee refactor setSize to setContentSize and deprecated the old interface 2014-06-20 14:03:33 +08:00
cocoscodeide e54f7314ec Merge pull request #38 from chuanweizhang2013/v3luaruntime
add head
2014-06-19 22:49:25 -07:00
chuanweizhang2013 80e9c7d9b8 add head 2014-06-20 13:43:09 +08:00
yangxiao f633c6a8c2 create sub Animate3D 2014-06-20 12:01:54 +08:00
yinkaile 1aa07906a1 add new line at the end of the file 2014-06-20 11:36:48 +08:00
cocoscodeide d7c077ad03 Merge pull request #37 from chuanweizhang2013/v3luaruntime
add protobuf
2014-06-19 20:36:33 -07:00
chuanweizhang2013 a45056dbd7 add protobuf 2014-06-20 11:32:22 +08:00
yinkaile aac4ded898 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3 2014-06-20 11:24:12 +08:00
yinkaile 510bc23b16 1.fixed action may shake a little
2.fixed frame event will emit even they do not in current play section
2014-06-20 11:23:26 +08:00
andyque 4ca184b58a issue #5161, deprecated getSize 2014-06-20 11:18:53 +08:00
samuele3hu 5351055d5d Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_keypad_fix 2014-06-20 11:12:09 +08:00
samuele3hu d9848a62d2 Update controller.lua for CocosIDE’s need 2014-06-20 11:09:26 +08:00