Rolando Abarca
e757d55a29
updates cocos2d-x API to support getObjectType()
2012-08-27 05:45:11 -07:00
Dale Ducharme
4004a8ac61
Cocos2dx for gles2.
2012-08-17 17:45:21 -04:00
James Chen
ed69b62461
fixed #1419 : Update cocos2d.h.
2012-08-03 11:16:34 +08:00
James Chen
086e63103d
fixed #1419 : Merge gles20 linux port.
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There are still some issues:
1. CocosDeshionTest crash.
2. FontTest result is not correct.
2012-08-03 11:07:59 +08:00
pengfei tong
a37fd743e0
[FIX] testjs
2012-08-02 16:23:31 +08:00
pengfei tong
b93d0b5ebf
[LOG] add linux port
2012-08-02 13:02:59 +08:00
minggo
ac70f8def5
Merge branch 'gles20-adjust-structure' into merge
2012-07-23 11:36:46 +08:00
James Chen
5e5b008742
issue #1399 : Built four android projects(HelloCpp, HelloLua, TestJavascript, TestCpp) successfully on Ubuntu System.
2012-07-21 13:49:20 +08:00
Nat Weiss
d4b6d1262b
Adding Mac support!
2012-07-20 21:23:40 -07:00
James Chen
557f654cf3
Built successfully on android.
2012-07-20 17:06:00 +08:00
minggo
f9c40f7372
issue #1399 : work ok on iOS after adjusting directory structure
2012-07-19 17:22:36 +08:00
minggo
90448ec7d0
issue #1269:fix some compiling error because of including error header files
2012-06-19 16:20:46 +08:00
minggo
9ec29d715a
issue #1269:make tests HelloWorld HelloLua and testjs refer subproject cocos2dx
2012-06-19 13:50:11 +08:00
minggo
c1f5d173ef
fixed #1332 : add cocos2d version
2012-06-18 16:16:09 +08:00
James Chen
23574172ff
issue #1324 : Added create() for static member functions that new an autorelease object, updated cocoa folder.
2012-06-14 16:05:58 +08:00
James Chen
1d94ba05a0
fixed #1189 : updated linebreak and tab(4 space) for all source files.
2012-04-25 18:17:04 +08:00
James Chen
0f36a89c7e
issue #1188 : Refactor directory. Compile successfully on android and win32(vs2008 debug).
2012-04-25 16:18:04 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
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with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
783b2fe79b
Removed some unused codes regard to WOPHONE.
2012-04-19 10:46:37 +08:00
James Chen
7d7baf81a2
refactor updated...
2012-04-18 18:43:45 +08:00
James Chen
413bc3c343
Finished CCControlSwitch.Added CCActionTween.
2012-04-17 16:00:18 +08:00
James Chen
d4f1dcfc44
finished CControlColourPickerTest.
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moved extension resources to 'extensions' folder.
2012-04-17 11:12:05 +08:00
James Chen
044729dab9
Updated CCControlExtension
2012-04-16 23:16:03 +08:00
James Chen
959acd556f
first commit CCControlExtension.
2012-04-16 18:58:43 +08:00
James Chen
2885664c85
fixed #1136 : Fixed some bugs as follows:
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1. Using std::string parameter as the key of CCDictionary
2. Deep copy for CCDictionary and CCArray, the classes of elements's type must implement copyWithZone.
3. Added toBool() function to CCString.
4. Retina support for all platforms.
5. Include "CCString.h" and "cocoa/CCNS.h" in cocos2d.h.
6. Added a new constructor(CCArray::CCArray(unsigned int capacity)) for CCArray. And fixed a bug in CCArray.
7. Fixed a memory leak in CCLabelBMFont.cpp.
8. Fixed an error in strings.xml.
2012-04-10 17:17:24 +08:00
James Chen
85c13998ee
issue #1056 : Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest.
2012-03-26 16:46:23 +08:00
James Chen
c5d0b1ca6f
issue #1056 : Updated ParticleTest.
2012-03-22 18:29:07 +08:00
minggo
7ccb38556e
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into android_gles20
2012-03-20 16:10:53 +08:00
minggo
74aaf4c6ca
issue #1056:gles20 runs ok on android
2012-03-20 16:10:12 +08:00
James Chen
ae2b3307fa
Merge pull request #779 from dumganhar/iss1056_CCDict
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issue #1056 : Removed CCMutableArray and CCMutableDictionary template, offered CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
2012-03-20 00:07:58 -07:00
James Chen
6ce06bd906
issue #1056 : Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost.
2012-03-20 15:04:53 +08:00
minggo
39738e4270
issue #1056 : implement ActionsProgressTest and run ok on win32
2012-03-19 18:20:32 +08:00
James Chen
9e89171557
issue #1056 : Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class.
2012-03-15 10:42:22 +08:00
James Chen
aefdb852a2
issue #1056 : synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok.
2012-03-14 14:55:17 +08:00
James Chen
f8ff388e8d
rename Resource(in HelloLua and HelloWorld project) and Res(in tests project) to Resources.
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test ok on win32 and android
2012-02-14 18:04:56 +08:00
James Chen
c3d23a7923
issue #972 : Modify project setting for all platforms. Use new icons for ios template.
2012-02-14 15:13:54 +08:00
James Chen
81ec2c8586
issue #972 : add support for CCNotificationCenter, and add the test demo for it.
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modify the project setting for VS2008 and VS2010
2012-02-10 11:48:33 +08:00
dumganhar
57eee38f4e
Merge branch 'master' into moveSel2CCObject
2012-01-19 15:46:31 +08:00
gzito
c87881ff94
Added Marmalade support to TextInputTest and HelloLua samples
2012-01-15 15:57:10 +01:00
dumganhar
a773e4fb96
move SelectorProtocol to CCObject
2012-01-08 21:03:16 +08:00
styck
bcf63d0e96
Merged from gitbub.gom/gzito, marmalade support, remove airplay
2011-12-10 20:59:48 -08:00
laschweinski
606c8803bc
modified: CocosDenshion/Linux/FmodAudioPlayer.cpp
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modified: CocosDenshion/Linux/FmodAudioPlayer.h
deleted: HelloWorld/AppDelegate.cpp
deleted: HelloWorld/AppDelegate.h
deleted: HelloWorld/HelloWorldScene.cpp
deleted: HelloWorld/HelloWorldScene.h
modified: cocos2dx/.cproject
modified: cocos2dx/actions/CCActionInstant.cpp
modified: cocos2dx/include/CCActionInstant.h
modified: lib/android/Debug/libcocos2d.so
modified: lib/android/Release/libcocos2d.so
modified: lib/linux/Debug/libcocos2d.so
modified: lib/linux/Debug/libcocosdenshion.so
modified: lib/linux/Release/libcocos2d.so
modified: lib/linux/Release/libcocosdenshion.so
HelloWorld/AndroidDebug/
HelloWorld/AndroidRelease/
HelloWorld/Classes/
HelloWorld/android/assets
HelloWorld/postCompiled.sh
cocos2dx/platform/third_party/linux/
installLinuxLib.sh
tests/Res/gui_close.WAV
2011-08-25 19:04:29 +08:00
minggo
09dc164fff
issue #645 : update to v1.0.1
2011-08-02 15:45:27 +08:00
reflog
ae945f4880
changes to support CCScrollLayer
2011-07-28 17:09:06 +03:00
Walzer
bc44855091
issue #536 , integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet.
2011-07-19 15:14:59 +08:00
minggo
7adb140439
fixed #568
2011-07-05 14:51:17 +08:00
RongHong
67eb87abfe
To fix the crash when the gles version is too low
2011-06-08 10:02:07 +08:00
RongHong
a13e8ae859
1.修正gles版本过低时会崩溃的问题
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2.修正unscheduleAllSelectors()中遍历哈希表导致崩溃的问题
2011-06-03 15:22:50 +08:00
yangws
21c8628e68
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into input2
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Conflicts:
cocos2dx/platform/wophone/CCApplication_wophone.h
tests/tests/tests.h
2011-05-10 16:09:26 +08:00
minggo
2c0bd49513
issue #455 : CCUserDefault ok on win32 & Android
2011-05-06 15:31:51 +08:00