XiaoFeng
036585ef95
Fix ActionManagerEx some times crash when reload action frames.
2015-10-26 10:38:17 +08:00
fuyifan
5065a542f7
fix the issue #14113
2015-10-23 00:00:18 +08:00
pandamicro
0a6360eee0
Merge pull request #14196 from geron-cn/v3
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AnchorPointFrame animation performance diffrent
2015-10-22 14:37:26 +08:00
pandamicro
f98d0cc115
Merge pull request #14166 from webcrawler/my_fix_branch
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remove duplicate include
2015-10-22 10:33:05 +08:00
geron-cn
be8a158bd7
fix bug: #23532 AnchorPointFrame animation performance diffrent with cocos studio
2015-10-20 15:49:12 +08:00
Liam
7280a963b3
fix light3D reader error
2015-10-20 15:24:34 +08:00
fjut
4c3d0c62bb
remove duplicate include
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duplicate include: #include "ui/CocosGUI.h"
2015-10-16 21:41:40 +08:00
pandamicro
f64105b3dc
Merge pull request #14047 from liamcindy/v3.9
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update for light3d reader
2015-10-10 11:43:05 +08:00
pandamicro
db0d23ede4
Merge pull request #14087 from geron-cn/v3
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fix code error, redundant interface
2015-10-10 09:39:35 +08:00
mogemimi
5993304e06
Fix typos
2015-10-09 17:59:11 +09:00
geron-cn
6b9890472b
fix code error, redundant interface
2015-10-08 14:14:49 +08:00
pandamicro
2d73bbd9d4
Merge pull request #14056 from Dimon4eg/fix-crash-if-csb-file-is-missing
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fix crash if csb file is broken
2015-10-08 11:50:40 +08:00
Dale Stammen
27f2397142
undefine ABSOLUTE for CC_PLATFORM_WINRT
2015-10-02 18:04:31 -07:00
dimon4eg
168b295b2e
fix crash if csb file is missing
2015-09-30 14:44:30 +03:00
Liam
8368762b37
update for light3D
2015-09-29 18:33:28 +08:00
Liam
87a406febe
update for light3d reader
2015-09-29 11:27:01 +08:00
Martin Taylor
62e36e8006
fix typos and syntax error. A thorough check by tool VSSpellChecker.
2015-09-22 16:08:23 +08:00
geron-cn
f93cfac0f7
rename setAnimationEndCallFunc
2015-09-20 16:24:41 +08:00
geron-cn
0cfc33e4d3
format apis added in https://github.com/cocos2d/cocos2d-x/pull/13770
2015-09-20 12:34:34 +08:00
pandamicro
6bf54a3eda
Merge pull request #13770 from geron-cn/v3
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add Frame End Call Back and Animation Clip End Call Back
2015-09-19 00:24:21 +08:00
WenhaiLin
a17a702cd1
Refine components to improve performance
2015-09-18 14:34:02 +08:00
geron-cn
e6fb2f8924
fix ReEntry a same frame when scale action's speed.
2015-09-16 15:44:43 +08:00
pandamicro
5e037c9ad8
Merge pull request #13806 from xiaofeng11/v3
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Fix 1.6 version bone animation crash when perform getBoneAtPoint(0,0)
2015-09-15 14:05:02 +08:00
pandamicro
dbe3e062bc
Merge pull request #13801 from chengstory/OptimizateDoLayout
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Move "ui::Helper::DoLayout" to "CreateNode"。
2015-09-15 13:37:00 +08:00
XiaoFeng
12f0f7f580
Fix 1.6 version bone animation crash when perform getBoneAtPoint(0,0)
2015-09-14 17:36:19 +08:00
zhangcheng
224f392a9c
Add createNodeWithVisibleSize to CSLoader.
2015-09-14 16:51:58 +08:00
geron-cn
c800d0d824
fix crash recall a cached timeline after exit scene
2015-09-14 14:24:42 +08:00
zhangcheng
f88b23f52b
Move "ui::Helper::DoLayout" to "CreateNode".
2015-09-14 13:07:15 +08:00
geron-cn
966e568051
add ActionTimeline Frame End Call Back and Animation Clip End Call Back
2015-09-10 18:29:09 +08:00
pandamicro
4fb34ba190
Merge pull request #13703 from cocos2d/v3.8
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Sync v3.8 to v3
2015-09-07 14:56:37 +08:00
WenhaiLin
5fdb041856
Use string::empty() to check whether string is empty.
2015-09-01 11:26:09 +08:00
子龙山人
59c1b21d0b
Merge pull request #13634 from WenhaiLin/v3.8-textreader-refine
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This is a small optimization about TextReader.
2015-09-01 09:40:52 +08:00
WenhaiLin
df383de894
This is a small optimization about TextReader.
2015-08-31 17:06:11 +08:00
geron-cn
e7c7b248d6
fix bug: bone can be see by other cameras
2015-08-31 16:04:17 +08:00
Liam
ed49250b9b
update for reader
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1.update for sprite3d cullface
2.sync js code
2015-08-27 18:29:45 +08:00
Dale Stammen
161954da87
fixed pdb file output location
2015-08-26 09:41:23 -07:00
pandamicro
405e6c24c8
Merge pull request #13578 from geron-cn/v3.8
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bone's color and opacity cannot cascade to bone
2015-08-26 22:33:31 +08:00
geron-cn
7d01b16f62
bone's color and opacity cannot cascade to bone, also bone can not cascade from its parent.
2015-08-26 20:24:20 +08:00
Liam
5a997cec1c
update reader with skybox valid
2015-08-26 10:22:20 +08:00
Liam
c998639c30
update interface for gamenode3d
2015-08-25 15:18:09 +08:00
Liam
650a5c2318
update reader with new skybox
2015-08-25 13:20:19 +08:00
pandamicro
11113c85da
Improved logic of skybox reader fix
2015-08-24 10:02:38 +08:00
Liam
110de9ee3e
fix skybox crash with error data
2015-08-24 10:02:37 +08:00
Dale Stammen
d55bc653e0
update c++ debug info settings
2015-08-20 13:25:17 -07:00
pandamicro
81ca089d27
Merge pull request #13479 from liamcindy/V3.8_reader
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fix object size error while data is error
2015-08-20 18:09:28 +08:00
Liam
788be3016a
update annotation
2015-08-20 18:04:49 +08:00
XiaoFeng
6bdb5431f1
Update code, using condition macro to determine studio or user project
2015-08-20 13:33:48 +08:00
Liam
aa6f2ec4b6
fix object size error while data is error
2015-08-20 11:27:01 +08:00
XiaoFeng
93f026f8e6
Fix https://github.com/cocos2d/cocos2d-x/issues/9488
2015-08-20 11:18:59 +08:00
XiaoFeng
935b0f006b
Fix https://github.com/cocos2d/cocos2d-x/issues/10205
2015-08-20 10:55:30 +08:00
Dale Stammen
8493365be7
updates to pass Windows App Certification tests
2015-08-18 11:06:47 -07:00
肖峰
0473b08dbb
Fix gamenode3d parse failed error
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- Fix the parser issue
- Add GameNode3DReader to win8 universal project
- Add GameNode3d reader to Android & Linux project
Squashed from https://github.com/cocos2d/cocos2d-x/pull/13369
2015-08-17 22:42:21 +08:00
pandamicro
f1cbd00b30
Merge pull request #13414 from liamcindy/V3.8_reader
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fix code informal
2015-08-17 17:21:01 +08:00
Liam
b40ef51337
fix code informal
2015-08-17 17:16:26 +08:00
pandamicro
d0580f09e8
Merge pull request #13383 from geron-cn/3.7.1
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add blendfunc cascade to its skin in BoneNode
2015-08-17 17:12:04 +08:00
pandamicro
096410a31a
Merge pull request #13406 from xiaofeng11/v3_reader_update
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Add BlendFrame supporting to Skeleton Animation
2015-08-17 17:09:25 +08:00
pandamicro
66d99d392c
Merge pull request #13409 from liamcindy/V3.8_reader
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fix userCamera flag error with old version files
2015-08-17 17:01:59 +08:00
XiaoFeng
442669d6f1
Remove unused easing data processing in blend frame parsing
2015-08-17 16:19:29 +08:00
Liam
e3ac9414f4
fix userCamera flag error with olg version files
2015-08-17 14:37:28 +08:00
geron-cn
008b06c01c
set blendfunc cascade to its skin in BoneNode
2015-08-17 13:44:00 +08:00
XiaoFeng
72d21ff810
Update reader, add BlendFrame supporting to Skeleton Animation
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Update json parser to prepare compatible for both current version output json description file and future optimized version json description file.
2015-08-17 13:05:29 +08:00
Liam
7aa36d14be
fix the skybox display error from editor files
2015-08-17 13:04:25 +08:00
minggo
bc964e8314
Merge pull request #13335 from pandamicro/v3
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Upgrade Spine runtime
2015-08-12 18:46:59 +08:00
pandamicro
cb143963ce
Upgrade Spine runtime
2015-08-12 18:07:28 +08:00
andyque
82f597ce98
Merge branch 'v3.7.1' into v3
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# Conflicts:
# cocos/scripting/lua-bindings/auto/api/CheckBox.lua
# cocos/ui/UICheckBox.cpp
# cocos/ui/UICheckBox.h
2015-08-12 17:59:50 +08:00
子龙山人
86d674030e
Merge pull request #13307 from fusijie/fix_cocostudio_skin_flip
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fix cocostudio skin setfliped.
2015-08-12 14:34:46 +08:00
子龙山人
f3f67a10f9
Merge pull request #13232 from perminovVS/v3-dev-get-file-extension
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Add getFileExtension to FileUtils
2015-08-11 15:54:55 +08:00
fusijie
aa1b1831e9
fix cocostudio skin setfliped.
2015-08-11 10:34:22 +08:00
Ricardo Quesada
789da4edd8
compiles on xcode7
2015-08-07 14:00:18 -07:00
geron-cn
744fd74b3b
make skeleton's debugdraw contorls all subbone's debug draw
2015-08-08 00:39:01 +08:00
geron-cn
e1108c594c
Merge branch 'v3.7.1' of github.com:cocos2d/cocos2d-x into 3.7.1
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Conflicts:
cocos/editor-support/cocostudio/ActionTimeline/CCBoneNode.cpp
2015-08-07 15:48:33 +08:00
geron-cn
c7bc84e19b
fix crash when BoneNode destruct after skeleton destructed.
2015-08-07 15:41:31 +08:00
geron-cn
c6bc81d420
add destruct
2015-08-07 13:13:48 +08:00
geron-cn
c569e70aea
fix BoneNode::visit for visit other node that is not a BoneNode or SkinNode
2015-08-07 11:44:06 +08:00
geron-cn
7b572bed9d
Fix crash when call removeChild from a bone which is already removed.
2015-08-07 09:37:18 +08:00
geron-cn
3ae3020d61
fix crash when fore call remove child bone from a bone which already removed from a skeleton.
2015-08-06 19:43:11 +08:00
Liam
34000f4bde
fix particle3d crash with error file
2015-08-06 15:13:54 +08:00
Vladimir Perminov
7cacdaeaf1
Add getFileExtension to FileUtils
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Gets filename extension is a suffix (separated from the base filename by
a dot) in lower case.
More code need get filename extension, everyone does it differently.
use check UPPER and lower case, use . and no(example ".csb", ".CSB",
"csb" )
And bag in AudioEngineImpl: find point from left( ext =
strchr(filePath.c_str(), '.'); )
If file path contains point. always unsupported media type
2015-08-05 22:21:16 +03:00
geron-cn
ee6253319a
delete useless code
2015-08-05 23:07:42 +08:00
pandamicro
dae4385b61
Merge pull request #13214 from pandamicro/skeleton-fix
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Make BoneNodes ordered in Skeleton
2015-08-05 16:36:18 +08:00
geron-cn
9980397081
Make BoneNodes ordered in Skeleton
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1. Order skins differently than bones and draw them with unified local z order
2. Check children has been remove when its ansester remove
3. Checkout cocos2d::map exists iter before remove
Squashed from https://github.com/cocos2d/cocos2d-x/pull/13191
2015-08-05 16:33:32 +08:00
pandamicro
b9602127a4
Merge pull request #13187 from xiaofeng11/v3.7.1
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Remove file error notice label from TextBMFontReader
2015-08-04 13:38:17 +08:00
XiaoFeng
0f90999419
Remove file error notice label from TextBMFontReader to keep consistency with other components
2015-08-04 11:45:29 +08:00
pandamicro
25cb0d2896
Merge branch 'v3.7.1' of https://github.com/cocos2d/cocos2d-x into v3
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# Conflicts:
# web
2015-08-03 19:47:56 +08:00
pandamicro
6d3a00ad67
Merge pull request #13173 from geron-cn/3.7.1
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fix bug: crash when use bone after erase it form Vector.
2015-08-03 19:45:54 +08:00
geron-cn
e4c47c811f
remove EMSCRIPTEN draw
2015-08-03 16:53:08 +08:00
geron-cn
cfc8da579f
fix bug: crash when use bone after erase it form Vector. move the operation after erase, make sure bone ref* is not realeaed
2015-08-03 16:47:54 +08:00
pandamicro
330eaf5239
Merge pull request #13161 from xiaofeng11/v3.7.1
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Fix 3d particle can not show in simulator
2015-08-03 11:11:39 +08:00
XiaoFeng
17a5d07183
Fix 3d particle can not show in simulator
2015-08-03 09:53:16 +08:00
pandamicro
3c2e66e425
Merge branch 'v3.7.1' of https://github.com/cocos2d/cocos2d-x into v3
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# Conflicts:
# .travis.yml
# build/cocos2d_js_tests.xcodeproj/project.pbxproj
# build/cocos2d_tests.xcodeproj/project.pbxproj
# cocos/2d/CCFont.h
# cocos/2d/CCFontAtlas.cpp
# cocos/2d/CCFontAtlas.h
# cocos/2d/CCFontFreeType.cpp
# cocos/2d/CCFontFreeType.h
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Windows/libcocos2d_8_1.Windows.vcxproj
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.WindowsPhone/libcocos2d_8_1.WindowsPhone.vcxproj
# cocos/2d/libcocos2d_win10/libcocos2d.vcxproj
# cocos/cocos2d.cpp
# cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxHelper.cpp
# cocos/scripting/js-bindings/auto/jsb_cocos2dx_studio_auto.cpp
# templates/cpp-template-default/proj.ios_mac/HelloCpp.xcodeproj/project.pbxproj
# templates/js-template-default/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
# templates/js-template-runtime/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
# templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
# tests/cpp-tests/Classes/LabelTest/LabelTestNew.cpp
# tests/cpp-tests/Classes/LabelTest/LabelTestNew.h
# tools/bindings-generator
# tools/simulator/frameworks/runtime-src/proj.ios_mac/simulator.xcodeproj/project.pbxproj
# tools/travis-scripts/generate-bindings.sh
# tools/travis-scripts/generate-cocosfiles.sh
# tools/travis-scripts/travis_mac.yml
2015-08-02 22:28:27 +08:00
takaken1994
93c47390c8
Fix : remove using namespace cocos2d from header file
2015-07-31 00:02:57 +09:00
pandamicro
3524af1ad6
Merge pull request #13059 from geron-cn/3.7.1
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fix bug: BoneNode 's debugdraw can not be controlled by ancestor's vi…
2015-07-30 20:31:34 +08:00
geron-cn
0955b0f9de
fix comment by pandamicro
2015-07-30 19:28:00 +08:00
Ricardo Quesada
642ccac5dc
Merge pull request #12927 from ricardoquesada/spine-2.3
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Adds support for Spine runtime 2.3
2015-07-29 13:33:15 -07:00
Liam
c93d40869c
fix simulator crash when sprite3d resource is error
2015-07-29 16:52:40 +08:00
pandamicro
16b03f0ebe
Merge pull request #13065 from pandamicro/widget_onEnter
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Ensure C++ classes onEnter, onExit can be safely override in JS
2015-07-29 15:36:12 +08:00
geron-cn
fa5d70fc04
add SkeletonNode Nest test case
2015-07-28 23:49:25 +08:00
geron-cn
d2de5b1c85
add test case for bug: #13060 and #13005
2015-07-28 19:18:58 +08:00
pandamicro
9fea134de1
Use sendNodeEventToJSExtended instead of sendNodeEventToJS in sub classes
2015-07-28 18:24:03 +08:00
XiaoFeng
faee3e7807
Fix parser compatible for layer project file
2015-07-28 18:11:07 +08:00