Commit Graph

10277 Commits

Author SHA1 Message Date
minggo 04465622b7 issue #2129:remove prefix of types in ccTypes.h 2013-07-05 16:49:22 +08:00
minggo 7bcafb46a4 Merge pull request #3051 from samuele3hu/execDev
issue #2244:make some execute funs into one fun in ScriptEngineProtocol
2013-07-04 03:33:12 -07:00
James Chen debfc23b16 Merge pull request #3074 from dumganhar/iss2371-add-lua-ios-mac
ios and mac projects need to be unified in one simple xcode project, adding lua projects for Mac and iOS.
2013-07-04 02:55:38 -07:00
James Chen 3138281cab issue #2371: [Lua] Only 64bit target needs the linking flag '-pagezero_size 1000 -image_base ' 2013-07-04 17:53:23 +08:00
James Chen 6ed014ab00 issue #2371: Removing unused file. 2013-07-04 17:25:52 +08:00
James Chen dca0874ee3 issue #2371: Removed unused projects. 2013-07-04 17:24:34 +08:00
James Chen be98d53264 issue #2371: Reverting .gitignore file. We need to add .xcworkspacedata to ignore list. 2013-07-04 17:22:07 +08:00
James Chen 1755e7778f close #2371: Updating LuaCocos2d.cpp. 2013-07-04 17:15:48 +08:00
James Chen a67ac821f7 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2371-add-lua-ios-mac
Conflicts:
	scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2013-07-04 17:15:09 +08:00
James Chen 1d941f7c25 issue #2371: Adding scripting/lua/luajit/mac/libluajit.a 2013-07-04 17:11:13 +08:00
James Chen 7d3a63bb23 issue #2371: Adding HelloLua and TestLua projects for MAC. 2013-07-04 17:10:47 +08:00
James Chen 740d0b7cab issue #2371: Delete unused files 2013-07-04 17:09:51 +08:00
James Chen 62879c3789 issue #2371: Updating CCTexture2D.pkg. 2013-07-04 17:09:23 +08:00
James Chen 686a1021b6 issue #2371: Updating luajit building script for Mac 64 bit. We need to build a 32bit, 64bit fat library. 2013-07-04 17:08:56 +08:00
James Chen 399a6a9a48 issue #2371: Updating LuaCocos2d.cpp. 2013-07-04 17:07:56 +08:00
James Chen 83b23c67fd issue #2371: Set design resolution for TestLua. 2013-07-04 17:07:34 +08:00
James Chen 84ce80dcd2 issue #2371: [Mac] glClearDepth --> glClearDepthf, glDepthRange --> glDepthRangef, glReleaseShaderCompiler --> NULL . 2013-07-04 16:31:50 +08:00
James Chen 50a8067b74 issue #2371: std::vector<std::string>::iterator --> auto in CCFileUtils.cpp. 2013-07-04 16:30:35 +08:00
James Chen 808ce2e208 close #2371: Adding Lua projects for Mac. 2013-07-04 16:29:06 +08:00
samuele3hu 570f2663f4 issue #2244:Modify ScriptData struct and functions related with sendEvent 2013-07-04 15:44:42 +08:00
minggo ddf54a4f49 Merge pull request #3054 from simpliplant/windows_keyboard_support
Hardware keyboard support (Windows support + Mac fix)
2013-07-03 23:37:13 -07:00
minggo be422efca2 [ci skip] 2013-07-04 14:29:34 +08:00
minggo 4880543305 Merge pull request #3073 from xxuejie/add-namespace-to-macro
Add namespace prefix to selector macros
2013-07-03 23:28:16 -07:00
minggo 22e5d12503 Merge pull request #3071 from keirantai/develop
Regenerated xcode4 templates plist files
2013-07-03 23:27:50 -07:00
minggo f019700b91 Merge pull request #3072 from minggo/const_love
Fix compiling errors of #3070
2013-07-03 23:19:14 -07:00
Xuejie Xiao a1fbee0bdf Merge remote-tracking branch 'upstream/develop' into add-namespace-to-macro
Conflicts:
	cocos2dx/cocoa/CCObject.h
2013-07-04 13:59:36 +08:00
minggo 40effbf3bf issue #2373:fix a compiling error 2013-07-04 13:58:50 +08:00
James Chen 397b698f07 [iOS] Adding lua projects. 2013-07-04 13:50:09 +08:00
Xuejie Xiao 3401c909d8 Add namespace prefix to selector macros 2013-07-04 13:35:11 +08:00
minggo c327bc7906 issue #2373:add const in pkg files 2013-07-04 12:50:17 +08:00
Keiran Tai dde6250159 Regenerated xcode4 templates plist files due to missing few important files and causes compile error 2013-07-04 11:13:15 +08:00
James Chen b5b85fc1f4 Merge pull request #3060 from ricardoquesada/ios_mac_one_project
issue #2372: ios and mac projects unified in one simple xcode project
2013-07-03 19:40:24 -07:00
minggo 1d94ce12a2 Merge branch 'const_love' of https://github.com/ricardoquesada/cocos2d-x into const_love 2013-07-04 10:29:56 +08:00
James Chen 3fe56a9b49 Update AUTHORS [ci skip] 2013-07-04 10:24:29 +08:00
James Chen cf369c0c66 Merge pull request #3052 from smshuja/pivotjoint-class
Pivotjoint constructor and pointQueryFirst in Space class will return false instead of invalid shape object
2013-07-03 19:21:48 -07:00
James Chen 5b698c88cc Update AUTHORS [ci skip] 2013-07-04 10:01:26 +08:00
James Chen 8b6915f5f0 Merge pull request #3068 from smilingpoplar/patch-1
fix CCScale9Sprite for rotated sprite frame
2013-07-03 18:58:52 -07:00
samuele3hu c5e5c49332 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into execDev 2013-07-04 09:52:28 +08:00
James Chen 31540768eb Merge pull request #3047 from natural-law/develop
Add user login/logout plugin UC.
2013-07-03 18:47:16 -07:00
Ricardo Quesada 1d011510af setTexParams() is passed as a const reference
All structs (PODs), should be passed as const reference.
eg: Size, Point, ccTexParams, etc... should be passed as const reference.
2013-07-03 17:59:22 -07:00
Ricardo Quesada 216c6eada5 Adds more const in getters
In Sprite and Texture2D
2013-07-03 17:44:41 -07:00
Ricardo Quesada adaa72fbb4 Adds const to getters
Many getters in cocos2d are not declared as const.
This patch adds const to many cocos2d properties, specially in CCNode and
subclasses
2013-07-03 17:22:15 -07:00
Ricardo Quesada d88a4244b9 Obfuscated Test JS added on iOS and Mac
new version of game.js. I guess it was autogenerated
2013-07-03 15:29:57 -07:00
Ricardo Quesada d399a044a9 Adds JS tests for iOS 2013-07-03 14:05:02 -07:00
Ricardo Quesada 22b42bfe7d SimpleGame and HelloCpp works as expected
their Info.plist was broken
2013-07-03 13:24:39 -07:00
Ricardo Quesada 77dbe995d4 Merge branch 'develop' into ios_mac_one_project 2013-07-03 11:39:00 -07:00
YangLe 18b662c942 fix CCScale9Sprite for rotated sprite frame
fix Issue #1145
2013-07-04 00:03:44 +08:00
James Chen 065146c533 Merge pull request #3067 from dumganhar/develop
Using PositionColor shader when texture is NULL in Sprite.
2013-07-03 08:37:23 -07:00
James Chen 3fa5c776b8 issue #2359: Using PositionColor shader when texture is NULL in Sprite.
TODO: PostionTextureColor shader should support empty texture.
2013-07-03 23:34:45 +08:00
Rene Klacan 294f9f34f7 KEYBOARD_SUPPORT renamed to CC_KEYBOARD_SUPPORT 2013-07-03 15:51:24 +02:00