minggo
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04465622b7
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issue #2129:remove prefix of types in ccTypes.h
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2013-07-05 16:49:22 +08:00 |
minggo
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7bcafb46a4
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Merge pull request #3051 from samuele3hu/execDev
issue #2244:make some execute funs into one fun in ScriptEngineProtocol
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2013-07-04 03:33:12 -07:00 |
James Chen
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debfc23b16
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Merge pull request #3074 from dumganhar/iss2371-add-lua-ios-mac
ios and mac projects need to be unified in one simple xcode project, adding lua projects for Mac and iOS.
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2013-07-04 02:55:38 -07:00 |
James Chen
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3138281cab
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issue #2371: [Lua] Only 64bit target needs the linking flag '-pagezero_size 1000 -image_base '
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2013-07-04 17:53:23 +08:00 |
James Chen
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6ed014ab00
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issue #2371: Removing unused file.
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2013-07-04 17:25:52 +08:00 |
James Chen
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dca0874ee3
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issue #2371: Removed unused projects.
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2013-07-04 17:24:34 +08:00 |
James Chen
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be98d53264
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issue #2371: Reverting .gitignore file. We need to add .xcworkspacedata to ignore list.
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2013-07-04 17:22:07 +08:00 |
James Chen
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1755e7778f
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close #2371: Updating LuaCocos2d.cpp.
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2013-07-04 17:15:48 +08:00 |
James Chen
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a67ac821f7
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Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2371-add-lua-ios-mac
Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
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2013-07-04 17:15:09 +08:00 |
James Chen
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1d941f7c25
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issue #2371: Adding scripting/lua/luajit/mac/libluajit.a
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2013-07-04 17:11:13 +08:00 |
James Chen
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7d3a63bb23
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issue #2371: Adding HelloLua and TestLua projects for MAC.
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2013-07-04 17:10:47 +08:00 |
James Chen
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740d0b7cab
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issue #2371: Delete unused files
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2013-07-04 17:09:51 +08:00 |
James Chen
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62879c3789
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issue #2371: Updating CCTexture2D.pkg.
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2013-07-04 17:09:23 +08:00 |
James Chen
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686a1021b6
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issue #2371: Updating luajit building script for Mac 64 bit. We need to build a 32bit, 64bit fat library.
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2013-07-04 17:08:56 +08:00 |
James Chen
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399a6a9a48
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issue #2371: Updating LuaCocos2d.cpp.
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2013-07-04 17:07:56 +08:00 |
James Chen
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83b23c67fd
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issue #2371: Set design resolution for TestLua.
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2013-07-04 17:07:34 +08:00 |
James Chen
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84ce80dcd2
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issue #2371: [Mac] glClearDepth --> glClearDepthf, glDepthRange --> glDepthRangef, glReleaseShaderCompiler --> NULL .
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2013-07-04 16:31:50 +08:00 |
James Chen
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50a8067b74
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issue #2371: std::vector<std::string>::iterator --> auto in CCFileUtils.cpp.
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2013-07-04 16:30:35 +08:00 |
James Chen
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808ce2e208
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close #2371: Adding Lua projects for Mac.
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2013-07-04 16:29:06 +08:00 |
samuele3hu
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570f2663f4
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issue #2244:Modify ScriptData struct and functions related with sendEvent
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2013-07-04 15:44:42 +08:00 |
minggo
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ddf54a4f49
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Merge pull request #3054 from simpliplant/windows_keyboard_support
Hardware keyboard support (Windows support + Mac fix)
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2013-07-03 23:37:13 -07:00 |
minggo
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be422efca2
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[ci skip]
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2013-07-04 14:29:34 +08:00 |
minggo
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4880543305
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Merge pull request #3073 from xxuejie/add-namespace-to-macro
Add namespace prefix to selector macros
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2013-07-03 23:28:16 -07:00 |
minggo
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22e5d12503
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Merge pull request #3071 from keirantai/develop
Regenerated xcode4 templates plist files
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2013-07-03 23:27:50 -07:00 |
minggo
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f019700b91
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Merge pull request #3072 from minggo/const_love
Fix compiling errors of #3070
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2013-07-03 23:19:14 -07:00 |
Xuejie Xiao
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a1fbee0bdf
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Merge remote-tracking branch 'upstream/develop' into add-namespace-to-macro
Conflicts:
cocos2dx/cocoa/CCObject.h
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2013-07-04 13:59:36 +08:00 |
minggo
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40effbf3bf
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issue #2373:fix a compiling error
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2013-07-04 13:58:50 +08:00 |
James Chen
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397b698f07
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[iOS] Adding lua projects.
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2013-07-04 13:50:09 +08:00 |
Xuejie Xiao
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3401c909d8
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Add namespace prefix to selector macros
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2013-07-04 13:35:11 +08:00 |
minggo
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c327bc7906
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issue #2373:add const in pkg files
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2013-07-04 12:50:17 +08:00 |
Keiran Tai
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dde6250159
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Regenerated xcode4 templates plist files due to missing few important files and causes compile error
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2013-07-04 11:13:15 +08:00 |
James Chen
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b5b85fc1f4
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Merge pull request #3060 from ricardoquesada/ios_mac_one_project
issue #2372: ios and mac projects unified in one simple xcode project
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2013-07-03 19:40:24 -07:00 |
minggo
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1d94ce12a2
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Merge branch 'const_love' of https://github.com/ricardoquesada/cocos2d-x into const_love
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2013-07-04 10:29:56 +08:00 |
James Chen
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3fe56a9b49
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Update AUTHORS [ci skip]
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2013-07-04 10:24:29 +08:00 |
James Chen
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cf369c0c66
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Merge pull request #3052 from smshuja/pivotjoint-class
Pivotjoint constructor and pointQueryFirst in Space class will return false instead of invalid shape object
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2013-07-03 19:21:48 -07:00 |
James Chen
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5b698c88cc
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Update AUTHORS [ci skip]
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2013-07-04 10:01:26 +08:00 |
James Chen
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8b6915f5f0
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Merge pull request #3068 from smilingpoplar/patch-1
fix CCScale9Sprite for rotated sprite frame
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2013-07-03 18:58:52 -07:00 |
samuele3hu
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c5e5c49332
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Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into execDev
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2013-07-04 09:52:28 +08:00 |
James Chen
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31540768eb
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Merge pull request #3047 from natural-law/develop
Add user login/logout plugin UC.
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2013-07-03 18:47:16 -07:00 |
Ricardo Quesada
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1d011510af
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setTexParams() is passed as a const reference
All structs (PODs), should be passed as const reference.
eg: Size, Point, ccTexParams, etc... should be passed as const reference.
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2013-07-03 17:59:22 -07:00 |
Ricardo Quesada
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216c6eada5
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Adds more const in getters
In Sprite and Texture2D
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2013-07-03 17:44:41 -07:00 |
Ricardo Quesada
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adaa72fbb4
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Adds const to getters
Many getters in cocos2d are not declared as const.
This patch adds const to many cocos2d properties, specially in CCNode and
subclasses
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2013-07-03 17:22:15 -07:00 |
Ricardo Quesada
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d88a4244b9
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Obfuscated Test JS added on iOS and Mac
new version of game.js. I guess it was autogenerated
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2013-07-03 15:29:57 -07:00 |
Ricardo Quesada
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d399a044a9
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Adds JS tests for iOS
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2013-07-03 14:05:02 -07:00 |
Ricardo Quesada
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22b42bfe7d
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SimpleGame and HelloCpp works as expected
their Info.plist was broken
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2013-07-03 13:24:39 -07:00 |
Ricardo Quesada
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77dbe995d4
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Merge branch 'develop' into ios_mac_one_project
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2013-07-03 11:39:00 -07:00 |
YangLe
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18b662c942
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fix CCScale9Sprite for rotated sprite frame
fix Issue #1145
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2013-07-04 00:03:44 +08:00 |
James Chen
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065146c533
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Merge pull request #3067 from dumganhar/develop
Using PositionColor shader when texture is NULL in Sprite.
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2013-07-03 08:37:23 -07:00 |
James Chen
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3fa5c776b8
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issue #2359: Using PositionColor shader when texture is NULL in Sprite.
TODO: PostionTextureColor shader should support empty texture.
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2013-07-03 23:34:45 +08:00 |
Rene Klacan
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294f9f34f7
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KEYBOARD_SUPPORT renamed to CC_KEYBOARD_SUPPORT
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2013-07-03 15:51:24 +02:00 |