Liam
0465ff8325
remote unuseful format
2014-12-22 18:39:44 +08:00
Liam
5a73ea9313
reset widget chaned
2014-12-22 15:04:25 +08:00
Liam
7c4d31feab
update for lay out samples
2014-12-22 14:51:50 +08:00
Liam
56e42b0a0a
update for lay out
2014-12-22 11:20:03 +08:00
minggo
627e5dacfc
Merge pull request #9543 from tjunxin/patch-1
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comment line 83
2014-12-19 10:04:14 +08:00
minggo
8f3e9d9fb1
Merge pull request #9540 from pipu/avoid_crash_during_load_resource_with_flatbuffers
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Update that avoid crash during load resource which serialize by flat buffers.
2014-12-19 09:58:26 +08:00
minggo
6f0a4191cb
Merge pull request #9533 from andyque/fixWebpPremultiplyAlpha
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fix webp format premultipliedAlpha error
2014-12-19 09:53:44 +08:00
tjunxin
561350c2bc
comment line 83
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As known, _glProgramStates is a cocos2d::Map container,it will call object->retain() when insert, and call position->second->release() when erase, so the statement of line 83 is redundant.
If i don't comment line 83, the application will crash when GLProgramStateCache::removeUnusedGLProgramState() is called.
2014-12-18 13:49:54 +08:00
pipu
79acf80fb1
Update that avoid crash during load resource which serialize by flat buffers
2014-12-17 19:00:24 +08:00
CocosRobot
9ffacb3f78
[AUTO]: updating luabinding automatically
2014-12-17 10:38:03 +00:00
minggo
9da1317f10
Merge pull request #9453 from sxd1140/v3
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add stopActionByName()
2014-12-17 18:32:04 +08:00
andyque
6856f03bff
fix webp format premultipliedAlpha error
2014-12-17 14:21:46 +08:00
samuele3hu
5c20885ad1
Synchronize the KeyCode Enum to Lua
2014-12-17 11:27:01 +08:00
minggo
d9953d4aac
Merge pull request #9519 from andyque/addNewRequirements
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refactor Button restrict capInsetSize logic and cleanup ui coding style
2014-12-17 09:53:31 +08:00
CocosRobot
189e386846
[AUTO]: updating luabinding automatically
2014-12-16 10:44:15 +00:00
minggo
116ff0de63
Merge pull request #9439 from andyque/addcreateMethodToLoadingBar
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add TextureResType to LoadingBar's create method
2014-12-16 18:31:20 +08:00
minggo
e800b3d9ba
Merge pull request #9501 from joewan/v3-fix-mismatch
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V3 fix uninitialized members.
2014-12-16 18:28:36 +08:00
andyque
16cf396ed7
refactor Button restrict capInsetSize logic and cleanup ui coding style
2014-12-16 16:44:04 +08:00
CocosRobot
3d327deb6d
[AUTO]: updating luabinding automatically
2014-12-16 02:14:01 +00:00
minggo
b3731fa06a
Merge pull request #9486 from 2youyouo2/v3_EventFrame
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fixed frame event
2014-12-16 09:53:43 +08:00
minggo
6b18305550
Merge pull request #9497 from Dhilan007/v3-game
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Fixed content size of Label is incorrect after sets empty string.
2014-12-16 09:48:36 +08:00
joewanchen
7b23e3ab1d
remove useless function call.
2014-12-15 19:47:25 +08:00
joewanchen
713d19c830
initialize _contentSizeDirty.
2014-12-15 19:43:54 +08:00
joewanchen
0cc4b58383
initialize _startPointCaptured.
2014-12-15 19:42:25 +08:00
Wenhai Lin
4ed5872ba3
Fixed content size of Label is incorrect after sets empty string.
2014-12-15 14:36:57 +08:00
youyou
69824ff07b
add space for readable
2014-12-15 09:36:21 +08:00
Vladimir Timofeev
be01bede63
Fix couple of warnings. Make forward declarations to match to real declarations.
2014-12-14 21:04:14 +03:00
Vladimir Timofeev
6494a7abae
Hide tinyxml2 from user visible header.
2014-12-14 20:32:24 +03:00
Vladimir Timofeev
9bd1ab74c7
Replace #include "tinyxml2/tinyxml2.h" to #include "tinyxml2.h" in new cocostudio code. This should fix build with cmake when USE_PREBUILT_LIBS=NO. Because FindTinyXML2.cmake find tinyxml2.h header (without prefix dir). And some systems install tinyxml2 includes without special directory.
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Also this inclusion style match other existing files such as cocos/platform/CCFileUtils.cpp
2014-12-14 12:14:16 +03:00
youyou
579bb3f8d8
fixed frame event
2014-12-12 18:02:03 +08:00
minggo
cf8b6120a0
Merge pull request #9481 from super626/v3
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CullFace state change bug and fix #9465
2014-12-12 15:48:31 +08:00
XiaoYang
b106b2f7ce
Merge pull request #175 from lvlonggame/v3
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fix bug: same model in mirror state cullFace problem.
2014-12-12 09:52:01 +07:00
minggo
7acb8bfddf
Merge pull request #9477 from pipu/update_serialize_plist_file_name
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Update that serialize plist file name and load plist file
2014-12-12 10:13:18 +08:00
pipu
accf66c49f
Update that serialize plist file name
2014-12-11 19:15:04 +08:00
minggo
93561fcb8e
[ci skip]update version
2014-12-11 18:14:28 +08:00
minggo
07c9251557
Merge pull request #9462 from edwardzhou/fix_UIText_clone_missing_contentSize
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Fix UIText miss copy contentSize for clone
2014-12-11 17:55:32 +08:00
minggo
f0f393654e
Merge pull request #9459 from pipu/fix_#9457
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Fixes #9457
2014-12-11 15:12:48 +08:00
minggo
d7c722c67f
Merge pull request #9455 from samuele3hu/v3_cocostudio
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Add Websocket support for Mac platform
2014-12-11 15:12:10 +08:00
lvlong
d0ce99413d
fix bug: same model in mirror state cullFace problem.
2014-12-11 14:24:26 +08:00
Edward Zhou
1ca92411fc
Fix UIText miss copy contentSize for clone
2014-12-11 13:33:28 +08:00
pipu
70b9767c56
1. Fixes #4957 that click test TestChangePlaySection, then it will crash.
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2. Modify default value of selectedState to serialize check box data.
2014-12-11 11:34:31 +08:00
minggo
a1c60bcf24
Merge pull request #9452 from minggo/java-style
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[ci skip]use java coding style
2014-12-11 10:55:14 +08:00
minggo
48345a0d65
Merge pull request #9441 from pipu/update_reader
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Update Reader
2014-12-11 10:02:38 +08:00
minggo
7c07bc6a90
Merge pull request #9449 from Dhilan007/v3-keycode
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Make KEY_SHIFT equal to KEY_LEFT_SHIFT, KEY_CTRL equal to KEY_LEFT_CTRL, KEY_ALT equal to KEY_LEFT_ALT.
2014-12-11 09:58:57 +08:00
samuele3hu
5d3008d6ac
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_cocostudio
2014-12-11 09:51:18 +08:00
Sxd
5f47bef320
add stopActionByName()
2014-12-11 02:57:13 +08:00
minggo
1d1028a68b
Merge pull request #9410 from andyque/fixEditBox_v3
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Fix edit box v3
2014-12-10 18:54:20 +08:00
minggo
0e7470505f
replace tab with 4 spaces
2014-12-10 18:32:58 +08:00
Dhilan007
8b78c181ce
Make KEY_SHIFT equal to KEY_LEFT_SHIFT, KEY_CTRL equal to KEY_LEFT_CTRL, KEY_ALT equal to KEY_LEFT_ALT.
2014-12-10 18:11:07 +08:00
minggo
77ed7a47e2
use java coding style
2014-12-10 18:07:46 +08:00