Commit Graph

65 Commits

Author SHA1 Message Date
Ricardo Quesada 4278f024b8 Console::log(format, va_args) is private
log(format, va_args) -> static _log(format, va_args)
in order to prevent possible resolution errors with overloaded
functions.
2014-01-15 11:17:21 -08:00
James Chen a48f561ac5 issue #3577: Adds UnitTest to controller.cpp. 2014-01-04 11:41:06 +08:00
Ricardo Quesada f68dcd9969 Merge branch 'develop' into newRenderer
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	samples/Cpp/TestCpp/Classes/tests.h
2013-12-05 11:47:46 -08:00
Ricardo Quesada f42aef0af8 Moves CCConsole.* to base/ 2013-12-04 18:09:23 -08:00
Ricardo Quesada a34352cef7 Console is working! 2013-12-03 18:46:54 -08:00
Nite Luo e5ebcb2845 Merge branch 'develop' into newRenderer 2013-11-18 10:22:16 -08:00
boyu0 8c949c3441 fix bugs: delete initTest functions. 2013-11-18 03:43:32 +08:00
Nite Luo 5a1d92cbf2 Merge branch 'develop' into newRenderer
Conflicts:
	samples/Cpp/TestCpp/Classes/controller.cpp
2013-11-08 14:01:08 -08:00
Nite Luo be71eb8626 Merge branch 'develop' into newRenderer
Conflicts:
	.gitignore
	build/cocos2d_libs.xcodeproj/project.pbxproj
	build/cocos2d_samples.xcodeproj/project.pbxproj
	cocos/2d/CCDirector.cpp
2013-11-07 17:24:57 -08:00
Ricardo Quesada ffd4342548 Adds more strings
and more `override`
and fixes some indetentation issues
2013-11-07 12:42:16 -08:00
Nite Luo e4ffd250cb Simple implementation of RenderCommand and RenderQueue 2013-11-04 09:14:22 -08:00
Nite Luo fe04448c8d Merge folder changes from develop 2013-10-30 23:19:36 -07:00
James Chen 48ce5e39fe EventDispatcher is managed by Director now, like Scheduler and ActionManager. 2013-10-26 15:04:01 +08:00
James Chen 9ed263056c Use eventDispatcher to dispatch event. Remove controller codes in Layer. 2013-10-25 10:53:46 +08:00
James Chen 1f3863e787 Event Dispatcher refactor commit. TestCpp could run. 2013-10-25 10:53:45 +08:00
Nite Luo ddf21e8bd1 Implement mouse callback for windows 2013-10-11 16:33:49 -07:00
Nite Luo 09c0e23b5d Mouse working on mac 2013-10-11 14:35:38 -07:00
Nite Luo a2c2546942 Implement MouseWheel Event, also fix a typo in EventListener interface 2013-10-04 10:07:39 -07:00
minggo 4c9771ba3c rename some class names to obey cocos2d-x coding style 2013-09-20 19:19:31 +08:00
James Chen 4288160d50 issue #2087: Renaming EventDispatcherTest name to EventDispatcherTest(NEW) 2013-09-18 22:47:50 +08:00
James Chen a2d9f2d7cf Make XXXEventListener as friend class of XXXEvent. Move the test of eventdispatchertest. 2013-09-18 18:35:42 +08:00
James Chen f403f7d683 Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into keyboard_test
Conflicts:
	samples/samples.xcodeproj/project.pbxproj
2013-09-17 23:24:14 +08:00
James Chen 7d94878173 [win32] glfw keyboard callback is enabled now. Enables KeyboardTest for win32. 2013-09-17 22:34:20 +08:00
boyu0 a48fee881d Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical 2013-09-16 22:16:50 +08:00
James Chen 997a5a36c1 [dispatcher] Renaming 'registerEventListenerXXX' to 'addEventListenerXXX'. 2013-09-14 09:02:49 +08:00
James Chen 51548b9542 Adding NewEventDispatcher Test. 2013-09-13 16:38:21 +08:00
James Chen da1101beeb [Dispatcher] New event dispatcher, first commit. 2013-09-11 22:09:34 +08:00
boyu0 d161c6a576 issue #2771: Add PhysicsTest to TestCpp. Add initTest to TestScene, move Scene::init() from constructor to TestScene::initTest() 2013-09-10 17:41:06 +08:00
Huabing.Xu 8a86a883d0 issue #2782: update mac version, update test case title 2013-09-09 21:33:01 +08:00
Huabing.Xu d763de3d3c new shader test code 2013-09-09 17:49:13 +08:00
boyu0 70df1a6061 closed #2517: Use LocalVarToAuto.py to change Samples src file 2013-08-16 16:05:27 +08:00
carlo morgantini 097a5c488a New Label tests plus bug fixing 2013-08-12 13:29:54 -07:00
Ricardo Quesada 058935aa8d Removes Hungarian notation
Removes Hungarian notation from the code.
2013-07-25 15:53:24 -07:00
Ricardo Quesada 1f37d4d00a More best practices fixes and other bug fixes
- Adds `CC_REQUIRES_NULL_TERMINATION` to methods that require a NULL at the end
- Removes more Hungarian notations in samples
- s/sprite/scene: fix from previous commit
- `CCLog` -> `log`
- `getLayerNamed` -> `getLayer`
- `getPropertyNamed` -> `getProperty`
- and other small fixes
2013-07-23 15:20:22 -07:00
Ricardo Quesada c158cd5be6 More best practices fixes
- Removes Hungarian notation from the CPP test (there are still some Hungarian to remove)
- Label and MotionStreak: Uses the CL() entry for the tests (lambda functions)
2013-07-22 17:25:44 -07:00
minggo 6abe6fce78 closed #2393: fix conflicts 2013-07-12 18:04:32 +08:00
minggo 5d9fea1416 issue #2393:mark PointZero RectZero and SizeZero as deprecated 2013-07-12 14:47:36 +08:00
minggo 15096b0716 issue #2393:mark CCPointMake CCSizeMake CCRectMake as deprecated 2013-07-12 14:30:26 +08:00
minggo bb758df0d0 issue #2393:mark ccp as deprecated 2013-07-12 14:11:55 +08:00
Ricardo Quesada cf262c28e2 getInstance() / destroyInstance() are used...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.

common files + Mac files + iOS files + tests/samples files were updated.

The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
Ricardo Quesada b846a3060e cocos2d-x in Mac:
Works as expected. All the projects defines CC_KEYBOARD_SUPPORT.
Either all of them should define them, or none, otherwise the vtable
will be broken
2013-06-28 19:02:10 -07:00
Ricardo Quesada 404193eb9f Uses C++11 iterator in samples
or it just uses touches->anyObject() instead of creating an iterator
and removes more unneeded casts
2013-06-21 20:02:43 -07:00
Sam Clegg 40766006bd [NaCl] Fix NaCl build which had been disabled.
Since switching to C++11 the NaCL build was disabled.
This re-enables the ARM configuration which uses a
more recent version of gcc.  This means that that NaCl
code paths will at least be test until we can find a way
to re-enable the X86 build.
2013-06-20 12:56:12 -07:00
James Chen 1fb9f44d15 issue #2129: Removing CC prefix for samples module. 2013-06-20 14:17:10 +08:00
James Chen c0d44cb2e4 fixed #2129: Rename m_iVar to _var, remove CC prefixes. 2013-06-15 14:03:30 +08:00
Ricardo Quesada 8a6d33a212 Adds CC prefix to CALLBACK()
Now it is called: CC_CALLBACK()
2013-06-13 20:36:43 -07:00
Ricardo Quesada 83b43ab93e Adds CALLBACK_0, CALLBACK_1 and CALLBACK_2
Handy macros for callbacks.
Instead of:
	std::bind(func_ptr, instnace, std::placeholder::_1)
you use:
	CALLBACK_1(func_ptr, instance)

And also removes more warnings from the tests
2013-06-11 16:30:05 -07:00
Rene Klacan f31a258c01 Merge pull request from cocos2d/develop 2013-06-11 01:06:12 +02:00
Ricardo Quesada 022dfc0acc CPP Tests migrated to the new C++11 API
Many tests were converted to the C++11 API
and some tests were also simplified by using the "CL" macro
instead of the "CF" macro.
2013-06-07 17:21:11 -07:00
Rene Klacan 8b16178f9f Merge pull request from cocos2d/develop 2013-06-06 09:42:18 +02:00