Ricardo Quesada
ad1fc88fa8
compiles on Xcode 7
2015-07-06 16:30:29 -07:00
pandamicro
1b22438792
Merge branch 'v3.7-release' of https://github.com/cocos2d/cocos2d-x into merge-v3.7
...
Conflicts:
cocos/ui/UICheckBox.cpp
2015-07-03 10:23:49 +08:00
pandamicro
e7c6ae7b13
Merge pull request #12637 from super626/skybox
...
Set Texturecube tex parameter to clamp to edge
2015-07-02 18:34:38 +08:00
songchengjiang
da5e077b55
texture set GL_CLAMP_TO_EDGE
2015-07-01 18:06:17 +08:00
Vincent Yang
d26c08de46
Merge branch 'v3_scene3d_fixvisitingcamera' into v3_scene3dtest
2015-07-01 14:47:42 +08:00
yangxiao
52daa2234c
add setForce2DQueue
2015-07-01 14:24:22 +08:00
yangxiao
f4a81f0e53
optimize draw
2015-06-25 15:14:44 +08:00
yangxiao
63f948c822
modify skybox to projection space
2015-06-25 15:01:39 +08:00
yangxiao
77f1af91f9
opt getIntersectionPoint
2015-06-24 15:49:09 +08:00
yangxiao
086b01321c
code simplify
2015-06-24 14:10:38 +08:00
yangxiao
7546bfe9af
make getChunkByIndex protected
2015-06-24 10:56:46 +08:00
yangxiao
d1baacdf8a
fix terrain ray trace
2015-06-24 10:49:18 +08:00
yangxiao
bfdb06e31b
add empty line
2015-06-23 18:31:20 +08:00
yangxiao
251c81d7be
Merge branch 'newcode' into v3
2015-06-23 18:25:41 +08:00
XiaoYang
59e6b6fdc2
Merge pull request #352 from tangziwen/v3
...
Using ray-triangle intersect test instead of the newton method
2015-06-23 16:30:18 +08:00
tangziwen
5b857f7d66
fix some bug
2015-06-23 16:11:00 +08:00
tangziwen
1e016dc6d8
Always get the minimum distance intersect point.
2015-06-23 14:41:20 +08:00
tangziwen
f71ca4f179
Using ray-triangle intersect test instead of the newton method
2015-06-23 14:27:19 +08:00
XiaoYang
96bb244d69
Merge pull request #351 from tangziwen/v3
...
fix terraintest and Terrain::getInstersectionPoint()
2015-06-18 14:47:49 +08:00
tangziwen
1989de7a04
fix terraintest and Terrain::getInstersectionPoint()
2015-06-18 12:20:44 +08:00
Vincent Yang
187437068f
Fixed bug: wrong usage of isVisitableByVisitingCamera, which should only effect draw call.
2015-06-18 10:32:30 +08:00
pandamicro
bb275351f0
Merge pull request #12363 from super626/v3
...
Fix terrain lod computing bugs
2015-06-17 17:49:39 +08:00
yangxiao
12a352a1db
add comment
2015-06-17 16:32:08 +08:00
XiaoYang
5dd2aa2884
Merge pull request #349 from tangziwen/v3
...
fix camera position
2015-06-17 16:01:02 +08:00
tangziwen
e9c95229e0
fix camera position
2015-06-17 15:58:17 +08:00
songchengjiang
c08a355a06
fix the bug of light
...
replace atanf with atan2f
2015-06-17 11:17:46 +08:00
tangziwen
60115b1ce1
update
2015-06-16 17:46:21 +08:00
tangziwen
0eaf9b5acc
Fix camera's incorrect position in chunks' LOD calculating.
2015-06-16 17:29:43 +08:00
WuHao
27d0f51e9b
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into fix_spritepolygon
...
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
build/cocos2d_tests.xcodeproj/project.pbxproj
cocos/2d/libcocos2d.vcxproj.filters
tools/cocos2d-console
web
2015-06-15 16:13:36 +08:00
pandamicro
0216d05eee
Merge pull request #12102 from super626/navigation2
...
3D Navigation
2015-06-15 13:39:05 +08:00
Ricardo Quesada
2a3347dd49
RenderState: default state fixes
...
parts of cocos2d code calls GL directly.
This should be avoided since v3.7 since the
`RenderState::StateBlock::_defaultState` won't know that
and the state will be invalid.
In order to fix this issue, after calling GL directly, you should
update the `_defaultState` manually.
2015-06-12 15:03:48 -07:00
yangxiao
44c2b0d5ad
merge cocos
2015-06-11 15:54:42 +08:00
Jacky
b41c60dbdb
Merge remote-tracking branch 'origin/v3' into fix_spritepolygon2
...
# Conflicts:
# external/config.json
2015-06-10 10:23:43 +08:00
pandamicro
1b75d4a192
Merge pull request #12212 from super626/sprite3d
...
call setTransparent
2015-06-08 14:21:40 +08:00
WuHao
0808b6aff9
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into fix_spritepolygon
...
Conflicts:
cocos/2d/MarchingSquare.cpp
2015-06-08 13:59:26 +08:00
子龙山人
c5ba7eef8b
Merge pull request #12019 from super626/v3
...
getIntersectionPoint failed when there is no intersection on the terrain
2015-06-08 11:26:19 +08:00
Ricardo Quesada
453a3d93bc
samplers are treated as uniforms
2015-06-05 14:55:33 -07:00
yangxiao
8e558db3d6
call setTransparent
2015-06-05 16:25:09 +08:00
WuHao
5b572ab803
Polyinfo is no longer a pointer
2015-06-04 16:20:00 +08:00
yangxiao
8b5333a5c9
Merge branch 'newcode' into navigation2
2015-06-04 12:44:39 +08:00
Ricardo Quesada
5f6f38616a
Merge remote-tracking branch 'cocos2d/v3' into material_custom_uniforms
2015-06-02 17:05:05 -07:00
Ricardo Quesada
87a3a1844a
Adds support for Autobindings in Shader
...
...part of Material
2015-06-02 16:56:59 -07:00
WuHao
3c5326ba1f
removed spritePolygon, merge into sprite and draft of AutoPolygon
2015-06-02 10:10:09 +08:00
yangxiao
618f63cb35
replace windows folder sperator
2015-05-29 16:43:36 +08:00
yangxiao
410d09525f
setTransparent for mesh command
2015-05-29 16:38:42 +08:00
yangxiao
db2b2cf0b8
getTrianglesList for obj file
2015-05-29 16:37:37 +08:00
yangxiao
2e27bfd6c7
add comment
2015-05-28 12:40:16 +08:00
yangxiao
a5976a43f7
code style
2015-05-27 18:19:44 +08:00
子龙山人
b8fdb152fd
Merge pull request #12026 from andyque/fix-android-9-patch-asset-issue
...
fix assert failure of NinePatchImageParser and rapidjson
2015-05-27 11:17:31 +08:00
Vincent Yang
8105e9c714
Fix bug: terrain can't move to other position except origin point.
2015-05-26 17:51:26 +08:00