Commit Graph

761 Commits

Author SHA1 Message Date
yangxiao c4587ecda1 if has normal use the shader with normal 2015-07-10 11:44:20 +08:00
yangxiao 97a17cdc8a program created dummy texture instead of empty texture 2015-07-08 17:00:01 +08:00
yangxiao f7cdd7162b adapter according to latest objloader 2015-07-08 15:33:43 +08:00
yangxiao dac84ade0d index to short 2015-07-08 14:03:53 +08:00
yangxiao 40b33604d8 adjust objloader to cocos 2015-07-08 13:44:15 +08:00
yangxiao fdd78ef73f update objloader to latest 2015-07-08 13:42:14 +08:00
pandamicro e7c6ae7b13 Merge pull request #12637 from super626/skybox
Set Texturecube tex parameter to clamp to edge
2015-07-02 18:34:38 +08:00
songchengjiang da5e077b55 texture set GL_CLAMP_TO_EDGE 2015-07-01 18:06:17 +08:00
yangxiao 52daa2234c add setForce2DQueue 2015-07-01 14:24:22 +08:00
yangxiao f4a81f0e53 optimize draw 2015-06-25 15:14:44 +08:00
yangxiao 63f948c822 modify skybox to projection space 2015-06-25 15:01:39 +08:00
yangxiao 77f1af91f9 opt getIntersectionPoint 2015-06-24 15:49:09 +08:00
yangxiao 086b01321c code simplify 2015-06-24 14:10:38 +08:00
yangxiao 7546bfe9af make getChunkByIndex protected 2015-06-24 10:56:46 +08:00
yangxiao d1baacdf8a fix terrain ray trace 2015-06-24 10:49:18 +08:00
yangxiao bfdb06e31b add empty line 2015-06-23 18:31:20 +08:00
yangxiao 251c81d7be Merge branch 'newcode' into v3 2015-06-23 18:25:41 +08:00
XiaoYang 59e6b6fdc2 Merge pull request #352 from tangziwen/v3
Using ray-triangle intersect test instead of the newton method
2015-06-23 16:30:18 +08:00
tangziwen 5b857f7d66 fix some bug 2015-06-23 16:11:00 +08:00
tangziwen 1e016dc6d8 Always get the minimum distance intersect point. 2015-06-23 14:41:20 +08:00
tangziwen f71ca4f179 Using ray-triangle intersect test instead of the newton method 2015-06-23 14:27:19 +08:00
XiaoYang 96bb244d69 Merge pull request #351 from tangziwen/v3
fix terraintest and Terrain::getInstersectionPoint()
2015-06-18 14:47:49 +08:00
tangziwen 1989de7a04 fix terraintest and Terrain::getInstersectionPoint() 2015-06-18 12:20:44 +08:00
pandamicro bb275351f0 Merge pull request #12363 from super626/v3
Fix terrain lod computing bugs
2015-06-17 17:49:39 +08:00
yangxiao 12a352a1db add comment 2015-06-17 16:32:08 +08:00
XiaoYang 5dd2aa2884 Merge pull request #349 from tangziwen/v3
fix camera position
2015-06-17 16:01:02 +08:00
tangziwen e9c95229e0 fix camera position 2015-06-17 15:58:17 +08:00
songchengjiang c08a355a06 fix the bug of light
replace atanf with atan2f
2015-06-17 11:17:46 +08:00
tangziwen 60115b1ce1 update 2015-06-16 17:46:21 +08:00
tangziwen 0eaf9b5acc Fix camera's incorrect position in chunks' LOD calculating. 2015-06-16 17:29:43 +08:00
WuHao 27d0f51e9b Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into fix_spritepolygon
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	build/cocos2d_tests.xcodeproj/project.pbxproj
	cocos/2d/libcocos2d.vcxproj.filters
	tools/cocos2d-console
	web
2015-06-15 16:13:36 +08:00
pandamicro 0216d05eee Merge pull request #12102 from super626/navigation2
3D Navigation
2015-06-15 13:39:05 +08:00
Ricardo Quesada 2a3347dd49 RenderState: default state fixes
parts of cocos2d code calls GL directly.
This should be avoided since v3.7 since the
`RenderState::StateBlock::_defaultState` won't know that
and the state will be invalid.
In order to fix this issue, after calling GL directly, you should
update the `_defaultState` manually.
2015-06-12 15:03:48 -07:00
yangxiao 44c2b0d5ad merge cocos 2015-06-11 15:54:42 +08:00
Jacky b41c60dbdb Merge remote-tracking branch 'origin/v3' into fix_spritepolygon2
# Conflicts:
#	external/config.json
2015-06-10 10:23:43 +08:00
pandamicro 1b75d4a192 Merge pull request #12212 from super626/sprite3d
call setTransparent
2015-06-08 14:21:40 +08:00
WuHao 0808b6aff9 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into fix_spritepolygon
Conflicts:
	cocos/2d/MarchingSquare.cpp
2015-06-08 13:59:26 +08:00
子龙山人 c5ba7eef8b Merge pull request #12019 from super626/v3
getIntersectionPoint failed when there is no intersection on the terrain
2015-06-08 11:26:19 +08:00
Ricardo Quesada 453a3d93bc samplers are treated as uniforms 2015-06-05 14:55:33 -07:00
yangxiao 8e558db3d6 call setTransparent 2015-06-05 16:25:09 +08:00
WuHao 5b572ab803 Polyinfo is no longer a pointer 2015-06-04 16:20:00 +08:00
yangxiao 8b5333a5c9 Merge branch 'newcode' into navigation2 2015-06-04 12:44:39 +08:00
Ricardo Quesada 5f6f38616a Merge remote-tracking branch 'cocos2d/v3' into material_custom_uniforms 2015-06-02 17:05:05 -07:00
Ricardo Quesada 87a3a1844a Adds support for Autobindings in Shader
...part of Material
2015-06-02 16:56:59 -07:00
WuHao 3c5326ba1f removed spritePolygon, merge into sprite and draft of AutoPolygon 2015-06-02 10:10:09 +08:00
yangxiao 618f63cb35 replace windows folder sperator 2015-05-29 16:43:36 +08:00
yangxiao 410d09525f setTransparent for mesh command 2015-05-29 16:38:42 +08:00
yangxiao db2b2cf0b8 getTrianglesList for obj file 2015-05-29 16:37:37 +08:00
yangxiao 2e27bfd6c7 add comment 2015-05-28 12:40:16 +08:00
yangxiao a5976a43f7 code style 2015-05-27 18:19:44 +08:00